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Combat Rolling - stupid, retarded.


MaxPayne47
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-Red_October-

Anyone who has handled a firearm in real life knows that "combat rolls" are a retarded concept, one does not simply aquire a target instantaniously after performing a retard roll and send effective rounds down range. Accuracy relies on the application of controlled breath and an effective stance, rolling around does nothing but increase your heart rate and f*ck up any chance you had of survival.

Edited by -Red_October-
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KornbreadMaf1a

Anyone who has handled a firearm in real life knows that "combat rolls" are a retarded concept, one does not simply aquire a target instantaniously after performing a retard roll and send effective rounds down range. Accuracy relies on the application of controlled breath and an effective stance, rolling around does nothing but increase your heart rate and f*ck up any chance you had of survival.

Anybody who has ever handled a firearm in real life knows that one does not carry around a mini gun, RPG with 20 spare rockets, grenade launcher with 20 grenades, 3 shotguns, 2 sniper rifles, 5 assault rifles, 2 machine guns, 4 sub machine guns, 5 pistols, 25 c4 explosives, 25 tear gas grenades, 25 grenades, a gas can, and hundreds of thousands of rounds of ammunition with hundreds of magazines but in this game we do. If you haven't realized yet this game takes some liberties that would never happen in real life because it is a video game.

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Anybody who has ever handled a firearm in real life knows that one does not carry around a mini gun, RPG with 20 spare rockets, grenade launcher with 20 grenades, 3 shotguns, 2 sniper rifles, 5 assault rifles, 2 machine guns, 4 sub machine guns, 5 pistols, 25 c4 explosives, 25 tear gas grenades, 25 grenades, a gas can, and hundreds of thousands of rounds of ammunition with hundreds of magazines but in this game we do

 

 

Yep... LOL.. And I still hate the combat rolling :D

Edited by RAS_ZeroZ
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Panther3226

I don't know what Rockstar were thinking when they implemented this system, but anyone who plays Deathmatches knows the Combat Roll breaks the auto lock on an opponent.

 

And before anyone says 'play free aim', good luck spending a couple hours trying to gather enough free aim players in a lobby.

 

As a result....

 

Every gunfight you're in your opponent will be spamming cartwheels every 2 seconds where the only solution is to roll yourself so they can't hit you... so guess what keeps happening until someone dies? Yep guessed it.

 

The hilarious thing about this now is, that the only way gunfights happen now is roll, shoot, roll, shoot, roll, shoot, roll, shoot. I mean who enjoys playing like that? It's just tedious and boring.

 

Solution?

Either tweak it so that it doesn't break the lock on you have on an enemy. Or SIGNIFICANTLY increase the delay time of being able to pull off consecutive rolls, 5 seconds would be about right, forcing you to use it tactically.

 

Rant over.

 

EDIT:

Okay, quite a few haters here are missing the point. ''ohh why can't you aim yourself for a few seconds while the auto lock is broken? boo hoo keep crying you auto aim reliant scrub noob fag!!''

 

The main problem is when our auto lock is broken on an enemy as they roll, they STILL GET TO KEEP THEIR LOCK which they have on you.

 

This results in a Free aimer vs an Auto aimer which = Auto aimer winning 90% of the time.

 

And for those saying ''Predict and adjust your aim to shoot the roller as he rolls, and you can kill him duhhh!''

 

First of all, a roll can be performed in all directions - left, right, back, forward, and in all diagonal directions. Am I just brain dead? Or can everyone of you perfectly predict which of those possible directions someone will roll?

 

Second, a roll is relatively fast, so you may not even have enough time to adjust your free aim onto a roller or put enough bullets into him before he is up onto his feet and ready to blast you while he's already locked on.

 

Third, distance is dependent on this 'strategy'. If you're with 5-10 meters, yeah you'll be fine if you're already using an auto shotty. However, if you're being machine gunned and rolled against from 50 meters away, good luck getting those bullets into someone while being forced to free aim at him as he can auto lock those machine gun bullets perfectly your way.

lol "roll shoot rool shoot" yeah bro, this needs to be fixed A$AP

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xNaturalxBeautyx

Rolling is one of the best things about freemode shootouts tho.. :die:

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prestonchan

I dont roll, at all

I found this annoy too but when it comes to DM, I usually lock them, and shift up a little bit to shot, which is closer to their head, in case they really do the roll thing, just shift down a bit to shot...

TBH this dont works everytime for me as I mentioned in other free aim tread, I cant do this very well...

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Warlordfrost

Ehh if u do it right they should be dead before they even no you shot at them, lock on, fire, pull up a little on the stick. Puts one in the chest, one in the neck, and one in the face. And my character is a dead eye/crazy ass marksman so I expect him to compensate for me when using a controller apposed to a mouse where I would be all about free aim. But with a controller I'll take auto aim and my guys stats to help me out

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Megakillertron

Anyone who has handled a firearm in real life knows that "combat rolls" are a retarded concept, one does not simply aquire a target instantaniously after performing a retard roll and send effective rounds down range. Accuracy relies on the application of controlled breath and an effective stance, rolling around does nothing but increase your heart rate and f*ck up any chance you had of survival.

 

This is amongst the most idiotic posts i've read in this thread.

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RoyalRedXIII

 

 

 

Hating the combat rolls daft, why hate a great addition to the combat.

It may be a great addition to the video game, but it has nothing to do with combat...

 

Can you picture a platoon of recruits rolling around like chimps and popping up trying to hit something?

 

maybe these guys

n02_RTR3EUA6.jpg

That camo..... It's working very well.

Maybe they are fighting an army of color blind dudes.

Plot twist: maybe they're so hardcore, they WANT to be seen lol like

"F**k that camo s**t! Come get us mothaf**kas!"

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ok, i'm locked on to you

you can run every way you want as fast as you want, you can jump, fall and even get in a car and drive off

NONE of this affects the auto-lock in any way, it just follows you perfectly

unless you do a combat roll

 

how could this possibly make sense?

 

 

It makes sense within the context of the game.

 

A game where lock-on exists.

 

Otherwise the person who takes cover first or is willing to lame it out the longest is almost always going to win.

 

 

which shows why AA is a bad idea to begin with

and saying stuff like it makes sense within the context of the game is just silly

AA doesn't make any sense in a competitive online game mode, adding the combat rolls only makes it less logical

+

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Megakillertron

 

 

ok, i'm locked on to you

you can run every way you want as fast as you want, you can jump, fall and even get in a car and drive off

NONE of this affects the auto-lock in any way, it just follows you perfectly

unless you do a combat roll

 

how could this possibly make sense?

 

 

It makes sense within the context of the game.

 

A game where lock-on exists.

 

Otherwise the person who takes cover first or is willing to lame it out the longest is almost always going to win.

 

 

which shows why AA is a bad idea to begin with

and saying stuff like it makes sense within the context of the game is just silly

AA doesn't make any sense in a competitive online game mode, adding the combat rolls only makes it less logical

+

 

 

So play Free Aim where the effectiveness of Combat Rolling is drastically reduced.

 

Explain to me, if you can, how saying things like 'it makes sense within the context of the game', is silly, rather than just saying it is because you disagree.

 

Auto Aim makes perfect sense. We're playing on a platform with a hugely inefficient method of control. Have you ever tried aiming without Auto Aim or at the very least Aim Assist with a control pad? It's god-awful.

 

Tell me how combat rolling is illogical, instead of just saying it is. Because from my perspective it's perfectly logical to have a tool to counter the person hiding behind cover waiting for you to walk into auto-aim range.

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SuperJude™

Rolling makes you a better person than the haters who don't roll.

 

Fact!

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ok, i'm locked on to you

you can run every way you want as fast as you want, you can jump, fall and even get in a car and drive off

NONE of this affects the auto-lock in any way, it just follows you perfectly

unless you do a combat roll

 

how could this possibly make sense?

 

 

It makes sense within the context of the game.

 

A game where lock-on exists.

 

Otherwise the person who takes cover first or is willing to lame it out the longest is almost always going to win.

 

 

which shows why AA is a bad idea to begin with

and saying stuff like it makes sense within the context of the game is just silly

AA doesn't make any sense in a competitive online game mode, adding the combat rolls only makes it less logical

+

 

 

So play Free Aim where the effectiveness of Combat Rolling is drastically reduced.

 

Explain to me, if you can, how saying things like 'it makes sense within the context of the game', is silly, rather than just saying it is because you disagree.

 

Auto Aim makes perfect sense. We're playing on a platform with a hugely inefficient method of control. Have you ever tried aiming without Auto Aim or at the very least Aim Assist with a control pad? It's god-awful.

 

Tell me how combat rolling is illogical, instead of just saying it is. Because from my perspective it's perfectly logical to have a tool to counter the person hiding behind cover waiting for you to walk into auto-aim range.

 

 

I play free aim all the time, it's not that hard, seriously are you people physically disabled or something?

 

anyway I've explained numerous times why combat rolling is illogical (as have others)

there's no reason a simple roll should break auto-lock when there's far more complex movements that do not

guy speeding past at 100 miles an hour, no problemo

guy doing a roll 3 feet in front of you, no way you can target him

 

that does not make sense no matter how many times you keep saying it does (funny you accuse me of not having any arguments btw)

 

auto-aim in itself is illogical to begin with, there's no such thing as a magical aiming range varying from weapon to weapon

weapons just have decreasing accuracy over longer distances, having a set range where the gun stops working makes no sense

 

the combat roll breaks auto-aim while giving the person who rolls perfect accuracy

how does that make sense?

shooting while standing perfectly still makes you less accurate than doing so while rolling on the floor?

how the hell does that make any sense?

Edited by Zwenkwiel
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We're playing on a platform with a hugely inefficient method of control. Have you ever tried aiming without Auto Aim?

 

 

 

 

 

What does that even mean?

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RoyalRedXIII

 

We're playing on a platform with a hugely inefficient method of control. Have you ever tried aiming without Auto Aim?

 

 

 

What does that even mean?

1. IS ANYBODY ALLOWED TO TALK ABOUT ANYTHING WITHOUT IT BECOMING A FREE AIM VS AUTO AIM DEBATE!?

 

2. I'd have to agree with you there, that statement doesn't seem to make any sense to me either lol.

 

3. Nobody needs to pay me any mind or take my question seriously. It was rhetorical. I shall see my self out now and make my way to the "Bitching and Moaning" thread that no one ever reads. Thank you for your time.

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SuperDuperGta

fights barely ever last more then 3 rolls, all your solution proposes is that we take it down to one roll and the fights are over quicker. I think the rolls add something so its more then just whoever gets the lock on first.

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Megakillertron

 

I play free aim all the time, it's not that hard, seriously are you people physically disabled or something?

 

anyway I've explained numerous times why combat rolling is illogical (as have others)

there's no reason a simple roll should break auto-lock when there's far more complex movements that do not

guy speeding past at 100 miles an hour, no problemo

guy doing a roll 3 feet in front of you, no way you can target him

 

that does not make sense no matter how many times you keep saying it does (funny you accuse me of not having any arguments btw)

 

auto-aim in itself is illogical to begin with, there's no such thing as a magical aiming range varying from weapon to weapon

weapons just have decreasing accuracy over longer distances, having a set range where the gun stops working makes no sense

 

the combat roll breaks auto-aim while giving the person who rolls perfect accuracy

how does that make sense?

shooting while standing perfectly still makes you less accurate than doing so while rolling on the floor?

how the hell does that make any sense?

 

 

That's because you're thinking of it in terms of realism when you should be thinking of it in terms of gameplay mechanics and balance.

 

 

We're playing on a platform with a hugely inefficient method of control. Have you ever tried aiming without Auto Aim?

 

 

 

 

 

What does that even mean?

 

 

It means the control-pads are awful and need to be supplemented.

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Combat roll will get you out of some quick jams.

Example- team deathmatch with forced weapon as sawed off shotgun and 2 players creeping together.

Shoot one, roll and shoot the other.

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It means the control-pads are awful and need to be supplemented.

 

 

The analog stick is good enough. Its not awful. AA is awful because it eliminates the point of actual shooting in most situations.

 

If it was 'awful' FA would be impossible. And even in AA people FA all the time. But the reality is people don't like to waste time to aim and want the lock on ASAP.

Edited by Vooodu
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toughmeister

Try and get headshots if you're close enough. And its really satisfying when you kill a player the split second they start to roll.

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Megakillertron

 

 

It means the control-pads are awful and need to be supplemented.

 

 

The analog stick is good enough. Its not awful. AA is awful because it eliminates the point of actual shooting in most situations.

 

If it was 'awful' FA would be impossible. And even in AA people FA all the time. But the reality is people don't like to waste time to aim and want the lock on ASAP.

 

 

At longer distances the analog stick is adequate, but up close it really shows how poor a control method it is and that's why most, if not all, console games have aim assist and auto aim.

 

Personally, while i use AA i find i use FA a lot and that gives me a huge advantage in combat. But up close i don't want to deal with the clumsiness of the controller.

 

Most players don't want learn to deal with the controllers shortcomings.

Edited by Megakillertron
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Anyone who has handled a firearm in real life knows that "combat rolls" are a retarded concept, one does not simply aquire a target instantaniously after performing a retard roll and send effective rounds down range. Accuracy relies on the application of controlled breath and an effective stance, rolling around does nothing but increase your heart rate and f*ck up any chance you had of survival.

 

This is amongst the most idiotic posts i've read in this thread.

 

 

please explain why you think that, lol

 

I play free aim all the time, it's not that hard, seriously are you people physically disabled or something?

 

anyway I've explained numerous times why combat rolling is illogical (as have others)

there's no reason a simple roll should break auto-lock when there's far more complex movements that do not

guy speeding past at 100 miles an hour, no problemo

guy doing a roll 3 feet in front of you, no way you can target him

 

that does not make sense no matter how many times you keep saying it does (funny you accuse me of not having any arguments btw)

 

auto-aim in itself is illogical to begin with, there's no such thing as a magical aiming range varying from weapon to weapon

weapons just have decreasing accuracy over longer distances, having a set range where the gun stops working makes no sense

 

the combat roll breaks auto-aim while giving the person who rolls perfect accuracy

how does that make sense?

shooting while standing perfectly still makes you less accurate than doing so while rolling on the floor?

how the hell does that make any sense?

 

 

why are you crying about rolling if you play free aim? the roller is at a disadvantage there, shoot him while he is unable to shoot at you, lol!

 

 

 

It means the control-pads are awful and need to be supplemented.

 

 

The analog stick is good enough. Its not awful. AA is awful because it eliminates the point of actual shooting in most situations.

 

If it was 'awful' FA would be impossible. And even in AA people FA all the time. But the reality is people don't like to waste time to aim and want the lock on ASAP.

 

 

Its barely adequate at best. You have to spend lots of time gaming to be proficient using them quickly with half assed accuracy. Seriously youre f*cking dumb if you dont understand the differences in Free aim PVP console games and the features they implement to combat the sh*tty controller problem vs GTA which isnt a free aim pvp and doesnt have those features. I thought I explained them pretty well in a previous post. Thats why no casual GTA gamer uses free aim and they never will. Im proficient in with free aim and I dont want to play GTA that way, I understand and implement the differences between free aim and AA tactics and actually find my free aim skills to be advantageous in AA lobbies as well. Once you learn how to play AA correctly without getting pwned all the time you will likely hate it less for playing GTA. I wouldnt expect you to use auto aim for a game like battlefield with features to improve sh*tty controllers limitations for free aim but theres no shame in using it for a game like GTA that has always been AA and wasnt designed to be played with or balanced very well for free aim. Free aim in GTA is more about luck or exploiting than skill because of those problems.

Edited by sultangris
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Rolling makes you a better person than the haters who don't roll.

 

Fact!

 

Just because you roll doesn't mean that I won't kill you. And no, it doesn't make anyone better.

 

Takes more skill to play than just roll in front of an enemy.

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Rolling makes you a better person than the haters who don't roll.

 

Fact!

 

Just because you roll doesn't mean that I won't kill you.

 

Takes more skill to play than just roll in front of an enemy.

 

 

yup it takes more skill than just rolling, but rolling happens to be a skill that makes you better against players that dont use it, fact.

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Rolling makes you a better person than the haters who don't roll.

 

Fact!

 

Just because you roll doesn't mean that I won't kill you.

 

Takes more skill to play than just roll in front of an enemy.

 

 

yup it takes more skill than just rolling, but rolling happens to be a skill that makes you better against players that dont use it, fact.

 

 

I keep saying no. I know some crazy killers players that don't roll and can kill easily. Even I, that I'm not a killer or don't play enough deatchmatches, know how to avoid it. It doesn't make you better than players that don't use it, it's just a resource that you have.

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Rolling makes you a better person than the haters who don't roll.

 

Fact!

 

Just because you roll doesn't mean that I won't kill you.

 

Takes more skill to play than just roll in front of an enemy.

 

 

yup it takes more skill than just rolling, but rolling happens to be a skill that makes you better against players that dont use it, fact.

 

 

I keep saying no. I know some crazy killers players that don't roll and can kill easily. Even I, that I'm not a killer or don't play enough deatchmatches, know how to avoid it. It doesn't make you better than players that don't use it, it's just a resource that you have.

 

well you dont have to roll every time you see another player, and its not effective against snipers miniguns rockets or grenades and such. you have to know when it is effective and use it then, lol! Its highly effective for killing some tard whos trying to run you over and then dodging the speeding car for example. Knowing and using it when it gives you the advantage does indeed make you better than the other player.

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SuperJude™

 

Just because you roll doesn't mean that I won't kill you. And no, it doesn't make anyone better.

 

Takes more skill to play than just roll in front of an enemy.

 

 

Oh, please do tell me all about your skill...

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It means the control-pads are awful and need to be supplemented.

 

 

The analog stick is good enough. Its not awful. AA is awful because it eliminates the point of actual shooting in most situations.

 

If it was 'awful' FA would be impossible. And even in AA people FA all the time. But the reality is people don't like to waste time to aim and want the lock on ASAP.

 

 

At longer distances the analog stick is adequate, but up close it really shows how poor a control method it is and that's why most, if not all, console games have aim assist and auto aim.

 

Personally, while i use AA i find i use FA a lot and that gives me a huge advantage in combat. But up close i don't want to deal with the clumsiness of the controller.

 

Most players don't want learn to deal with the controllers shortcomings.

 

 

 

Actually most player do want to learn.. Infact most don't even care. Theres a reason why most games don't have auto aim. Sure, they may add a bit of a aim assist buts thats now where near as over clocked as hard lock auto aim. And theres really only one that will help wen locked on, the combat roll.

 

 

Besides... in gta V. At close distances you should be not being aiming down sight. Its much easier to aim basically hip firing OR just go for the melee. Unless you use AA.

Edited by Vooodu
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