Rugz007 Posted May 22, 2014 Share Posted May 22, 2014 (edited) So Guys Yes...... So What Should Be The Name To The Mod? This Mod Is A Open Source Mod So I Will Upadting My Pastebin Every Upadate Done List: 1) Wanted Level (Weibren Help) 2) Crash fix (Lord Of Bongs Help) 3) Helispwaner 4) Social Commands 5) Bike And Car Spwaner To Do List: 1) Some Of Watch Dogs Features (I Think Only Destroy Engine, Alarm, Horn,Lights ) 2) Reload (WIP By Wirbrendh) 3) Loading Other Mods Like If We Say Iron Man 4) Lets First Finish These And Release V.1.0 Credits List: LordOfBongs Weibrendh And My Own Software JARVIS For Inspirition Of These Mod BETA Version: http://www.gta4-mods.com/script/speech-rocognition-mod-beta-f28162 Code: http://pastebin.com/pPsFA10h Guys Thank You I Am Inviting Every Modder To Make This Mod More Awesome ! Edited May 22, 2014 by Rugz007 LordOfTheBongs 1 Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 Guys Can You Provide Me somethings Like : 1) god Mod 2) vehicle god mod Link to comment Share on other sites More sharing options...
Wiebrendh Posted May 22, 2014 Share Posted May 22, 2014 Hey, in the script it says this: case "Dont Leave Me Alone": case "Increase wanted level": Player.WantedLevel++; currentFunction = null; break; case "Leave Me Alone": case "Decrease wanted level": Player.WantedLevel--; currentFunction = null; break; What does that case "Dont Leave Me Alone":andcase "Leave Me Alone": do? Those are cases without a script to run.. You should remove that. Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 Nope What It Does is as same as the others if u say leave me alone or decrease wanted level it would do the same thing Link to comment Share on other sites More sharing options...
Wiebrendh Posted May 22, 2014 Share Posted May 22, 2014 (edited) Then u need this: case "Dont Leave Me Alone": Player.WantedLevel++; currentFunction = null; break;case "Increase wanted level": Player.WantedLevel++; currentFunction = null; break; case "Leave Me Alone": Player.WantedLevel--; currentFunction = null; break;case "Decrease wanted level": Player.WantedLevel--; currentFunction = null; break; And the watchdogs siren function: case "Siren on": if (Player.Character.isInVehicle()) { Player.Character.CurrentVehicle.SirenActive = true; } case "Siren off": if (Player.Character.isInVehicle()) { Player.Character.CurrentVehicle.SirenActive = off; } Edited May 22, 2014 by Wiebrendh Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 And the near vehicle....... Ithink i will use targets like julios iron man old targets so we can do it with specific car Link to comment Share on other sites More sharing options...
Wiebrendh Posted May 22, 2014 Share Posted May 22, 2014 Owh you want to edit the siren of other cars Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 Yep :3 Link to comment Share on other sites More sharing options...
line v Posted May 22, 2014 Share Posted May 22, 2014 @Ruhz007 hey man Michael Wojtanis already finished the watchdogs script and released it weeks agohttps://www.youtube.com/watch?v=hBQ7V9MrCTM Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 Yeah i know so i need like that line v 1 Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 (edited) hey Weibren let Me Correct You So U Dont do this mistake in future case "Siren off": if (Player.Character.isInVehicle()) { Player.Character.CurrentVehicle.SirenActive = false; // you had written "off" instead of "false" } break; and after every case u need to write "break;" Edited May 22, 2014 by Rugz007 Link to comment Share on other sites More sharing options...
julionib Posted May 22, 2014 Share Posted May 22, 2014 Yeah i know so i need like that about watch dogs, this is not good idea Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 Okay ^^ @wiebren - Your Siren Code Doesnt Work Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 So Guys My Script Is Working Awesome......... Weibrendh I Am Trying To Fix It Link to comment Share on other sites More sharing options...
LordOfTheBongs Posted May 22, 2014 Share Posted May 22, 2014 Okay ^^ @wiebren - Your Siren Code Doesnt Work when something doesnt work, you need to explain why it doesnt work or else how can he fix it? Link to comment Share on other sites More sharing options...
Wiebrendh Posted May 22, 2014 Share Posted May 22, 2014 Hmm weird, that code sounds logic to me. It is when you are in your car, and not other cars. Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 yeah it when you sit in a car right? its not working reload script done? Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 RELEASED! YEAH! HAPPY VERY MUCH ! Download Link Up ! Link to comment Share on other sites More sharing options...
Wiebrendh Posted May 22, 2014 Share Posted May 22, 2014 Nice! And does someone knows in c# how to use multiple flags in the animation? I use this: Player.Character.Animation.Play(AnimSet, AnimName, 8, AnimationFlags.Unknown09); And i need unknown09 and unknown11 together Link to comment Share on other sites More sharing options...
Rugz007 Posted May 22, 2014 Author Share Posted May 22, 2014 Come On Rappo... 1st You Approved Myy Mod Had 6 Downloads In 2 Min Now again Not Approved Link to comment Share on other sites More sharing options...
LordOfTheBongs Posted May 22, 2014 Share Posted May 22, 2014 (edited) Nice! And does someone knows in c# how to use multiple flags in the animation? I use this: Player.Character.Animation.Play(AnimSet, AnimName, 8, AnimationFlags.Unknown09); And i need unknown09 and unknown11 together these flags are bit flags and u use bitwise operators to combine multiple flags to turn on (google bit flags and bitwise operators) use the or operator | ... AnimationFlags allowMovement = AnimationFlags.Unknown01 | AnimationFlags.Unknown09 | AnimationFlags.Unknown11; Edited May 22, 2014 by LordOfTheBongs Link to comment Share on other sites More sharing options...
PlayPrey Posted May 22, 2014 Share Posted May 22, 2014 I havent tested this myself, but I will later. I dont remember the excact code to get the closest vehicle ( except the one you sit in, if you are sitting in a car ), but isnt stuff like that as simple as "GetNearCar.SomeFunction.Siren = True" ? Been a while since I modded gta so I dont remember the functions or methods at all, but I still want to help. Link to comment Share on other sites More sharing options...
Rugz007 Posted May 23, 2014 Author Share Posted May 23, 2014 Heehehe now it is avaible for download ^^ Link to comment Share on other sites More sharing options...
NTAuthority Posted May 23, 2014 Share Posted May 23, 2014 Hey, in the script it says this: What does that do? Those are cases without a script to run.. You should remove that. http://msdn.microsoft.com/en-us/library/06tc147t.aspx perfectly valid C#; just means it executes the same code for both cases Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding! Link to comment Share on other sites More sharing options...
PlayPrey Posted May 23, 2014 Share Posted May 23, 2014 Wouldnt this require everyone to have the Alex.txt file? recognizer.LoadGrammar(new Grammar(new GrammarBuilder(new Choices(File.ReadAllLines(@"C:\Program Files\Alex SR program\Alex.txt"))))); Link to comment Share on other sites More sharing options...
Rugz007 Posted May 23, 2014 Author Share Posted May 23, 2014 Sorry man... When i get home i will update it.... I was testing mine but realesed. Mod is working ^^ Link to comment Share on other sites More sharing options...
Rugz007 Posted May 23, 2014 Author Share Posted May 23, 2014 @wiebren - it has no traniners but when we try to siren on or off it doesnt do anything..... Link to comment Share on other sites More sharing options...
Rugz007 Posted May 23, 2014 Author Share Posted May 23, 2014 Guys cam u tell me how to make a weapon wheel....and how to make jarvis stop listening and make him start listening sorry guys out of town cant work ... Link to comment Share on other sites More sharing options...
julionib Posted May 23, 2014 Share Posted May 23, 2014 i didnt read your source code but, its possible to you recognize a model name? like if i say "Spawn sabregt", it spawn a sabregt? that would be very cool, the problem is that my english is not that good and i would fail spawning some models ^^ Link to comment Share on other sites More sharing options...
Rugz007 Posted May 23, 2014 Author Share Posted May 23, 2014 Yeah but its not added it.....and just try to say i think he will understand your speech Link to comment Share on other sites More sharing options...
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