Fuzzknuckles Posted July 2, 2014 Share Posted July 2, 2014 They changed the game and didn't want to put them in anymore? StJimmy 1 Signatures are dumb anyway. Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) I got the BF Cheetah in GTA III it was cool and the BP Sabre Turbo from VC. Â That Cheetah in GTA III is BP/FP/EP from the Turismo Race in Portland. This vehicle is neat, due to the fact is can be obtained anytime, even after 100% as the Payphone will ALWAYS ring and you can do it as many times as you like. I waited til I got 100% to get this BP/FP/EP Cheetah and then made it All Proof (AP) with the Crusher Glitch since it made any vehicle DP. Â And in VC, that Sabre Turbo was BP/FP/EP as well, not just BP. I got that in my save, too, along with 5 other proof vehicles in VC, one being the AP Admiral. Only AP vehicle in VC. Â They changed the game and didn't want to put them in anymore? Â ...Not only did they change the game, they changed it for the worse on many levels. HD Era is pathetic realism nonsense. Edited July 2, 2014 by Militia chrisscorsese88 and beretta-gt88 2 Link to comment Share on other sites More sharing options...
fac316 Posted July 2, 2014 Share Posted July 2, 2014 ...Not only did they change the game, they changed it for the worse on many levels. HD Era is pathetic realism nonsense. Â All the HD era is is a dumbed down gta for the masses. Remember the degree of difficulty GTA games used to have? IV+EFLC+V Missions are stoopid ez compared to III, VC, and SA. All the hidden BP/FP Cars removed + rewards for finding the hidden packages gone (10 bux, a chance to kill someone i dnt give 2 sh*ts abt & really dissapointing vehicle for the Spaceshipparts.) GOD FORBID WE HAVE A FLAME THROWER. Lethal Vaccine and chrisscorsese88 2 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 2, 2014 Author Share Posted July 2, 2014 (edited) All the HD era is is a dumbed down gta for the masses. Remember the degree of difficulty GTA games used to have? IV+EFLC+V Missions are stoopid ez compared to III, VC, and SA. All the hidden BP/FP Cars removed + rewards for finding the hidden packages gone (10 bux, a chance to kill someone i dnt give 2 sh*ts abt & really dissapointing vehicle for the Spaceshipparts.) GOD FORBID WE HAVE A FLAME THROWER. Â That's EXACTLY how I feel. Where did all the rewards go for all the HARD work on a CHALLENGING game? Ever since IV, TLaD, TBoGT, and V, the rewards are non-existent, the fun is sucked dry, the missions are over the top easy, the proof vehicle collections are gone. It's all a load of sh*t and I'll stand behind these comments forever. Â More than likely the people who don't like the PS2 era are the ones who are overly obsessed over realism. This a video game, not real life. I don't give a f*ck about realism, interiors, this and that in a f*cking video game. Give me my fun back, or f*ck off. I won't buy this garbage any longer. Â It's funny cuz GTA III to me is the hardest GTA game to date, especially on PS2. I mean for 100% Completion, not just a dink story that is only HALF of the game. GTA III's Rampages were damn near impossible. M-16 with Headshots Only? 10/10 difficulty. Flamethrower on 25 Columbians in 2 minutes, meanwhile they carry AK-47's? 10/10 difficulty. Even some of the story missions were extremely challenging, not to mention the Paramedics Level 12, which if you didn't complete at the very beginning of the game before the Mafia hates you, you basically will only have a 1% chance of obtaining 100% cuz they blow the Ambulance away with the shotguns. There was no rewards in GTA III for 100%, however, it felt rewarding to complete it to 100% cuz it's an actual accomplishment unlike the HD Era. And nothing is rewarding like obtaining proof vehicles and getting to 100%. The proof vehicle collectors find that obtaining SOME not ALL of these kinds of vehicles is actually harder than the actual game itself and getting to 100%. Â People think getting to 100% is an accomplishment. It's not really. Getting a collection of such vehicles AND getting to 100% withOUT having ANY of the vehicles disappear from the garages, now that's an accomplishment. It takes a lot of hard work and dedication and determination as well. It isn't for everyone, only the extreme GTA fans. A lot of back ups on a USB, etc are required since you did all that hard work to obtain vehicles, you do not want to lose them. Edited July 2, 2014 by Militia Blingy, chrisscorsese88 and fac316 3 Link to comment Share on other sites More sharing options...
chrisscorsese88 Posted July 2, 2014 Share Posted July 2, 2014 (edited) I feel the same Online is lame all the missions need 2 players to complete them, armor is like swiss cheese and life is a tiny bar Online all players do is kill eachother  Well you're right about Online being lame, but there a lot of missions, including the popular Rooftop Rumble and Coveted missions, where it can easily be done solo. Armor in Online is better than armor in SP just to let you know, mainly because you can now CARRY armor with you. So if my armor goes down and I'm about to die, I can just immediately equip another one from the interaction menu. Can't do that in SP...  Also, players do seem to like to just go around and kill each other, which is why I stick with Invite-Only Sessions. You don't have to worry about some whiny 12 year old in a Tank/Chrome Adder going around and just spawn killing you.  Edit:  People think getting to 100% is an accomplishment. It's not really. Getting a collection of such vehicles AND getting to 100% withOUT having ANY of the vehicles disappear from the garages, and having 0 deaths, 0 cheats, 0 times busted, now that's an accomplishment. It takes a lot of hard work and dedication and determination as well. It isn't for everyone, only the extreme GTA fans. A lot of back ups on a USB, etc are required since you did all that hard work to obtain vehicles, you do not want to lose them.  Fixed it for you. Edited July 3, 2014 by chrisscorsese88 Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
fac316 Posted July 3, 2014 Share Posted July 3, 2014 Â All the HD era is is a dumbed down gta for the masses. Remember the degree of difficulty GTA games used to have? IV+EFLC+V Missions are stoopid ez compared to III, VC, and SA. All the hidden BP/FP Cars removed + rewards for finding the hidden packages gone (10 bux, a chance to kill someone i dnt give 2 sh*ts abt & really dissapointing vehicle for the Spaceshipparts.) GOD FORBID WE HAVE A FLAME THROWER. Â That's EXACTLY how I feel. Where did all the rewards go for all the HARD work on a CHALLENGING game? Ever since IV, TLaD, TBoGT, and V, the rewards are non-existent, the fun is sucked dry, the missions are over the top easy, the proof vehicle collections are gone. It's all a load of sh*t and I'll stand behind these comments forever. Â More than likely the people who don't like the PS2 era are the ones who are overly obsessed over realism. This a video game, not real life. I don't give a f*ck about realism, interiors, this and that in a f*cking video game. Give me my fun back, or f*ck off. I won't buy this garbage any longer. Â It's funny cuz GTA III to me is the hardest GTA game to date, especially on PS2. I mean for 100% Completion, not just a dink story that is only HALF of the game. GTA III's Rampages were damn near impossible. M-16 with Headshots Only? 10/10 difficulty. Flamethrower on 25 Columbians in 2 minutes, meanwhile they carry AK-47's? 10/10 difficulty. Even some of the story missions were extremely challenging, not to mention the Paramedics Level 12, which if you didn't complete at the very beginning of the game before the Mafia hates you, you basically will only have a 1% chance of obtaining 100% cuz they blow the Ambulance away with the shotguns. There was no rewards in GTA III for 100%, however, it felt rewarding to complete it to 100% cuz it's an actual accomplishment unlike the HD Era. And nothing is rewarding like obtaining proof vehicles and getting to 100%. The proof vehicle collectors find that obtaining SOME not ALL of these kinds of vehicles is actually harder than the actual game itself and getting to 100%. Â People think getting to 100% is an accomplishment. It's not really. Getting a collection of such vehicles AND getting to 100% withOUT having ANY of the vehicles disappear from the garages, now that's an accomplishment. It takes a lot of hard work and dedication and determination as well. It isn't for everyone, only the extreme GTA fans. A lot of back ups on a USB, etc are required since you did all that hard work to obtain vehicles, you do not want to lose them. Â Those 100% collections for III, VC, and SA drove me to the brink of insanity sometimes, but they were some of the best (if not the best) moments of my game playing life. Zero's supply lines mission/ R3 Missions (ESP THe paramedic in III and the vigilante in SA)/ The rampages in III/ That mission in VC where3 you have a setinel where the getaway driver has a sabre turbo. In the "HD" era we have features that have little to no meaning (Online/Television/Yoga) and the shift towards being a wondering nomad rather then the rags to riches formula that has always and will always work. God forbid you can't build an empire or control/fight gangs - the cornerstones of gta Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
Lock n' Stock Posted July 3, 2014 Share Posted July 3, 2014 (edited) When completing any GTA game 100%, I never even gave proof vehicles a thought let alone look around for them. I just collect the vehicles and keep them in my garages. Â And what's with the arguments against realism again? GTA V has less realism than IV does. Edited July 3, 2014 by xXGst0395Xx Link to comment Share on other sites More sharing options...
StJimmy Posted July 3, 2014 Share Posted July 3, 2014 With vehicle mods you can strengthen your vehicle and what not, but I think its because flat out cars were made of paper back in the 3D era so they made them like that to prevent you from failing the mission easier. With advanced physics and better ways to fight back in your vehicle proof vehicles have become pointless. Link to comment Share on other sites More sharing options...
Fuzzknuckles Posted July 3, 2014 Share Posted July 3, 2014 All the HD era is is a dumbed down gta for the masses. Remember the degree of difficulty GTA games used to have? IV+EFLC+V Missions are stoopid ez compared to III, VC, and SA. All the hidden BP/FP Cars removed + rewards for finding the hidden packages gone (10 bux, a chance to kill someone i dnt give 2 sh*ts abt & really dissapointing vehicle for the Spaceshipparts.) GOD FORBID WE HAVE A FLAME THROWER. Â Â You must really enjoy being so cool and edgy and like, so ahead of the curve because you were there right at the beginning! Â Get off my f*cking lawn, hipster. Algonquin Assassin and StJimmy 2 Signatures are dumb anyway. Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) Those 100% collections for III, VC, and SA drove me to the brink of insanity sometimes, but they were some of the best (if not the best) moments of my game playing life. Zero's supply lines mission/ R3 Missions (ESP THe paramedic in III and the vigilante in SA)/ The rampages in III/ That mission in VC where3 you have a setinel where the getaway driver has a sabre turbo. In the "HD" era we have features that have little to no meaning (Online/Television/Yoga) and the shift towards being a wondering nomad rather then the rags to riches formula that has always and will always work. God forbid you can't build an empire or control/fight gangs - the cornerstones of gta  Omg...Don't get me started on "Supply Lines..." This is one of the hardest missions ever created in any GTA game to date with the story. Especially on PS2, the original SA game. Why? Oh cuz of the f*cking glitch with running out of fuel even when you're in "gliding mode" with the RC Plane. In PC Version this is fixed, so when you get back to Zero on the roof, you have basically HALF your fuel. For PS2, your fuel is on 0%, and you somehow still pass the mission. Worst mission in GTA history by far.  GTA III Paramedics and a handful of Rampages were also heaps of difficulty. M-16 Headshot only kills?! Wtf...So hard. Flamethrower on 25 Columbians in 2 minutes while they gun you down with AK-47's?! No thanks. By far these are the hardest things in any GTA games to date.  Actually, SA's Vigilante is cake. Cuz in PS2 you can use a glitch by going into the Burger Shot which somehow eliminated the targets, LOL...I did this BOTH times in my 100% walkthrough's when doing SA. Some say it doesn't work for them. For me, it works everytime perfectly, lol... When completing any GTA game 100%, I never even gave proof vehicles a thought let alone look around for them. I just collect the vehicles and keep them in my garages.  And what's with the arguments against realism again? GTA V has less realism than IV does.  That is just it. Not many people even know such vehicles exist. Only the dedicated people are into these types of quests. For me personally, I let everyone else do the work over the years finding them and figuring out their properties. Then I used Youtube guides on obtaining them seeing how they were done, and a lot of them for the most part can't even compare in getting to 100% in a GTA game. They aren't "supposed" to be obtained, therefore it's a "real challenge." 100% isn't even really hard to achieve. As I said already above somewhere that getting to 100% is only half the battle, the other half is obtaining EVERY or as MANY AS YOU CAN proof vehicles and having them remain in the garages without being eaten by the garage by the time you reach 100%. This is where the determination, patience, and backing up your saves really come in handy. This isn't for the casual GTA gamer, which is why I am not seeing much comments in this topic to begin with. I know a handful of people into this stuff, but most people aren't. Hell, most people can't even reach 100% which isn't even hard. GTA IV is a long game, but look at the stats, only like 30% or something has completed it to 100%. People are lazy and buy these games for other purposes besides actually playing the game and getting to 100%, which in my eyes, is what GTA is about. If you want to drive around with a car, play Gran Turismo or some game like that. No need to buy a GTA game if you aren't going to finish the story and everything the game has to offer. If I knew I wouldn't be completing the game to it's fullest, I wouldn't waste my money buying it.  There is no "argument" on realism. But here is a basic example. Flying out of the windshield. Lame feature, imo. At least in IV you didn't die. V sends you to your doom or 1% of health left....Now I will reply to the comment below this one in relations to this comment as well.... With vehicle mods you can strengthen your vehicle and what not, but I think its because flat out cars were made of paper back in the 3D era so they made them like that to prevent you from failing the mission easier. With advanced physics and better ways to fight back in your vehicle proof vehicles have become pointless.  Sure the CAR can be strengthened, but what good is having any armor on it when you bump something and fly out of the windshield killing you?  Also the proofed vehicles in the PS2 games weren't proofed in the mission, most of these vehicles to obtain you had to blow them up and push them to garages, or ditch it in the water in such a manner, that it's "destroy" the vehicle and then get it out of the water and push it to a safehouse. There is a lot involved than just getting in the vehicle, passing the mission and taking it to your garage. In fact, 90% of vehicles that had such properties, once you got mission passed, the properties disappeared and you end up with an ordinary vehicle that has no proofings on it at all.  It's a lot more complex than anybody can imagine. Unless they go through all the trouble and playing GTA III, VC, SA, LCS, and VCS to 100% and obtaining such vehicles, they wouldn't know the complexities of the situations. As I said above, 100% is nothing, the vehicle collections are much, much, MUCH harder. And replayability? The game goes up 100% in replayability for me when these things are in the game. Having a collection at the end is great, and making your collection while playing. It's not fun getting to 100% in 10 days or less and then saying "Now what? I am bored."  Also, these vehicles are so complex it has taken, for instance, 8 years to be discovered. SA came out in 2004, not until 2012 has some vehicles been discovered on how to obtain them without cheats. So back in the day when I reached 100%, I didn't have dick in my collections, now I am going back and re-doing these games to 100%, 0 deaths, 0 cheats, 0 times busted, and the only time I fail a mission is if it is required to obtain a vehicle. I did GTA III, VC, SA, and LCS these past 10 weeks and I am currently working on VCS to 100% with proof vehicles.  Then I'll finally go back to HD Era last and re-do GTA IV and then GTA V. At least in IV, you can convert any vehicle, including helicopters to BP/DP/EP. Too bad it's nothing like the PS2 era game's proofings. In IV the car will still show bullet holes, but the car won't register the damage. It can still get all banged up and dented, but it'll never smoke or catch fire, and explosions don't do sh*t to it. As many grenades or RPG's to it, it won't even do anything. Edited July 3, 2014 by Militia chrisscorsese88 1 Link to comment Share on other sites More sharing options...
StJimmy Posted July 3, 2014 Share Posted July 3, 2014 With vehicle mods you can strengthen your vehicle and what not, but I think its because flat out cars were made of paper back in the 3D era so they made them like that to prevent you from failing the mission easier. With advanced physics and better ways to fight back in your vehicle proof vehicles have become pointless. Â Sure the CAR can be strengthened, but what good is having any armor on it when you bump something and fly out of the windshield killing you? Â Also the proofed vehicles in the PS2 games weren't proofed in the mission, most of these vehicles to obtain you had to blow them up and push them to garages, or ditch it in the water in such a manner, that it's "destroy" the vehicle and then get it out of the water and push it to a safehouse. There is a lot involved than just getting in the vehicle, passing the mission and taking it to your garage. In fact, 90% of vehicles that had such properties, once you got mission passed, the properties disappeared and you end up with an ordinary vehicle that has no proofings on it at all. Â It's a lot more complex than anybody can imagine. Unless they go through all the trouble and playing GTA III, VC, SA, LCS, and VCS to 100% and obtaining such vehicles, they wouldn't know the complexities of the situations. As I said above, 100% is nothing, the vehicle collections are much, much, MUCH harder. And replayability? The game goes up 100% in replayability for me when these things are in the game. Having a collection at the end is great, and making your collection while playing. It's not fun getting to 100% in 10 days or less and then saying "Now what? I am bored." Â Also, these vehicles are so complex it has taken, for instance, 8 years to be discovered. SA came out in 2004, not until 2012 has some vehicles been discovered on how to obtain them without cheats. So back in the day when I reached 100%, I didn't have dick in my collections, now I am going back and re-doing these games to 100%, 0 deaths, 0 cheats, 0 times busted, and the only time I fail a mission is if it is required to obtain a vehicle. I did GTA III, VC, SA, and LCS these past 10 weeks and I am currently working on VCS to 100% with proof vehicles. Â Then I'll finally go back to HD Era last and re-do GTA IV and then GTA V. At least in IV, you can convert any vehicle, including helicopters to BP/DP/EP. Too bad it's nothing like the PS2 era game's proofings. In IV the car will still show bullet holes, but the car won't register the damage. It can still get all banged up and dented, but it'll never smoke or catch fire, and explosions don't do sh*t to it. As many grenades or RPG's to it, it won't even do anything. Â You don't get it, there is no need for any of them in the present ERA, they are nothing more than a mission showcase, why would Rockstar keep them in, there is no reason too. I collected unique vehicles in the 3D era, and HD, most just came down to model and colour so I agree with the replayability, but for me I never used them again, since if you die and they are out of the garage, they're gone. Â Your complaining that it ruins replayability for you? You can still replay it without 0 deaths 0 mission fails etc, but these vehicles at the end of the day were pointless for Rockstar to keep in, in a way it be like me complaining that they didn't keep the swingset of death. I loved it but why would Rockstar put it back in. It has nothing to do with realism, it just had to do with the sh*tty programming Rockstar had back in the day. Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) You don't get it, there is no need for any of them in the present ERA, they are nothing more than a mission showcase, why would Rockstar keep them in, there is no reason too. I collected unique vehicles in the 3D era, and HD, most just came down to model and colour so I agree with the replayability, but for me I never used them again, since if you die and they are out of the garage, they're gone. Â Your complaining that it ruins replayability for you? You can still replay it without 0 deaths 0 mission fails etc, but these vehicles at the end of the day were pointless for Rockstar to keep in, in a way it be like me complaining that they didn't keep the swingset of death. I loved it but why would Rockstar put it back in. It has nothing to do with realism, it just had to do with the sh*tty programming Rockstar had back in the day. Â Reloading the game helps? Lol... Â Sure I can replay the HD Era games with 0 deaths, busted, cheats, but this isn't difficult for me anymore. It's not much of a challenge, just a tiresome job at saving after each thing passed and reloading if I die or get busted, etc... Â Well, Rockstar didn't exactly say there was a point or they were pointless, you're just assuming this and implying this. It could or could not be true... Â Swingset Glitch? Now you got the Gate Glitch. It's the same thing, launches you into the air. Might be fun, but it's not the point of GTA, imo. Don't tell me collecting vehicles isn't the point, either. Cuz as you know this is Grand Theft Auto, it's all about jacking and storing cars... Â Also, where I am I complaining about replayability? I am saying the proof vehicle collections ADD replayability for me knowing that another vehicle might be discovered and the methods on obtaining it, I would go back and re-do the entire game just to get said vehicle...I consider myself a hardcore GTA fan. Like I said, this isn't for everyone. Collecting one or two vehicles isn't enough for me. I try to get ALL of them or as much as I am physically able to store, like in LCS and VCS, only 12 vehicles can be stored in total per game, whereas VC and SA a sh*tload more. In GTA III you can store way more than the garages allow, but of course you gotta be careful and make back ups to not lose anything. Edited July 3, 2014 by Militia chrisscorsese88 1 Link to comment Share on other sites More sharing options...
Alvarez Posted July 3, 2014 Share Posted July 3, 2014 Just throwing in some unique vehicles: the broken-down ones from tow truck missions. Their wheels can be posed. Lethal Vaccine 1 Link to comment Share on other sites More sharing options...
B Dawg Posted July 3, 2014 Share Posted July 3, 2014 (edited) Â ...Not only did they change the game, they changed it for the worse on many levels. HD Era is pathetic realism nonsense. Â All the HD era is is a dumbed down gta for the masses. Remember the degree of difficulty GTA games used to have? IV+EFLC+V Missions are stoopid ez compared to III, VC, and SA. Â At least TLAD had some difficulty in its Gang Wars (not sure about TBOGT, haven't done many Drug Wars). They are difficult and intense, and you have to plan ahead. You can't just go guns blazing at enemies when they're high in numbers, have a sh*t ton of health and they send backup to get you from behind. You have to predict routes of convoys and ambush them with explosive weaponry, or find a good spot from where your fellow bikers can't die so easily. The gang wars in San Andreas were piss easy that you could do without any backup at all by keeping a distance, while in TLAD they come at you with vehicles. Edited July 3, 2014 by B Dawg Lock n' Stock and Lethal Vaccine 2 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 3, 2014 Author Share Posted July 3, 2014 At least TLAD had some difficulty in its Gang Wars (not sure about TBOGT, haven't done many Drug Wars). They are difficult and intense, and you have to plan ahead. You can't just go guns blazing at enemies when they're high in numbers, have a sh*t ton of health and they send backup to get you from behind. You have to predict routes of convoys and ambush them with explosive weaponry, or find a good spot from where your fellow bikers can't die so easily. The gang wars in San Andreas were piss easy that you could do without any backup at all by keeping a distance, while in TLAD they come at you with vehicles. Â TLaD Gang Wars were difficult, I will give you that. However, on countless occasions, I just left the war and went to Ammunation for armor and then came back and finished the scum. Also, my gang members died instantly, usually, and I had to do it all myself, anyways. I a lot of times as well would reload and go to a different gang war location and hope for an easier one LOL, which a lot of times happened like when you just follow a vehicle and destroy it, Gang War Passed... Link to comment Share on other sites More sharing options...
Deji Posted July 3, 2014 Share Posted July 3, 2014 They got better at coding. They didn't allow vehicles with immunities to be glitchily stolen for personal use outside of missions on purpose  It was a seemingly happy accident, but there are tonnes of buggy things in the 3D-era games. Most of them are accepted as features, weirdly. Yet, if they so much as make a character blink wrong in this day and age, people will be yelling and screaming about how the game is bugged, and expecting updates and patches StJimmy and Lethal Vaccine 2 Link to comment Share on other sites More sharing options...
Lethal Vaccine Posted July 3, 2014 Author Share Posted July 3, 2014 (edited) They got better at coding. They didn't allow vehicles with immunities to be glitchily stolen for personal use outside of missions on purpose  It was a seemingly happy accident, but there are tonnes of buggy things in the 3D-era games. Most of them are accepted as features, weirdly. Yet, if they so much as make a character blink wrong in this day and age, people will be yelling and screaming about how the game is bugged, and expecting updates and patches  THAT is the reason...They didn't just think "they were not needed" like stjimmy3 is claiming. It's because Rockstar got better at coding, thus now the vehicles are non existent in the games. I know for a fact this is the reason as it's been covered in other topics in the 3D sections of the forums...It's still odd, though, that in GTA IV there is no proof vehicles, but you can convert anything into BP/DP/EP with a trick with the girlfriends.  And I totally agree with the second part you said, too. I miss the good ol' days where you can take any vehicle to the Crusher in GTA III and LCS and turn it into a Ghost car which can drive through walls and fall into Blue Hell, etc. After putting it into the garage, it became DP (Damageproof) and the other properties the vehicle had REMAIN. There is some other conversion tricks in other games like SA with the mission Gray Imports to turn any vehicle into EP/FP (Explosionproof, Fireproof), too bad if you tried to convert a vehicle that HAD properties already, they would be erased. In VCS you can convert any 4 door vehicle on a mission into EP and also there is a trick to convert any vehicle into EC (Exclusive Color) Black.  ...Those were the days...So much FUN. Idc about realism. Want realism, walk out of the house. Edited July 3, 2014 by Militia chrisscorsese88 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now