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Question about how IV and V handle interiors


Vannimon
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Normally I'd have posted this in the IV coding section, but this isn't coding for IV, so I didn't. I am making a game and want to know how it handles interiors. How are they loaded and whatnot? I am using C++ and SDL 2.0.

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I'm thinking this:

 

You enter the interior.

The game unloads the high textures on outside and applies low textures.

Then the game is much smoother in interiors.

 

Although this could be handled somehow differently, as the lighting wierdly changes.

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This is true about the lighting changing weirdly, but the rest does sound believable.

 

EDIT: Anyone else got any input?

Edited by gta3masta5000
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