Vannimon Posted May 21, 2014 Share Posted May 21, 2014 Normally I'd have posted this in the IV coding section, but this isn't coding for IV, so I didn't. I am making a game and want to know how it handles interiors. How are they loaded and whatnot? I am using C++ and SDL 2.0. Link to comment Share on other sites More sharing options...
SoftTouch Posted May 22, 2014 Share Posted May 22, 2014 I'm thinking this: You enter the interior. The game unloads the high textures on outside and applies low textures. Then the game is much smoother in interiors. Although this could be handled somehow differently, as the lighting wierdly changes. Link to comment Share on other sites More sharing options...
Vannimon Posted May 22, 2014 Author Share Posted May 22, 2014 (edited) This is true about the lighting changing weirdly, but the rest does sound believable. EDIT: Anyone else got any input? Edited May 22, 2014 by gta3masta5000 Link to comment Share on other sites More sharing options...
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