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add eflc peds to gta iv


wahgah
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just to get it out off the way I did to a couple google searches and gtaforums.com searches but couldn't find what I was looking for. I am just curious if anybody knows of a mod that adds all peds from both dlc to gta iv, I am trying to mesh all weapons, vehicles, pedestrians and locations. any help would be apprectiated.

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PacketOverload_x64bit

There is not such a mod. There is a replacement pack that replaces some of the girls in IV with EFLC girls, but that's not so good (some girls missing their torso) and none that "add" more peds. Metalwars put out the female pack. The locations would be interesting. There was a map mod a while back that took EFLC interiors into IV but it doesn't work on 1040.

1040 will reign king I think with many people still interesting in GTA 4 graphics - at least for a while because of it's graphics caliber with ENB. :)

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There is not such a mod. There is a replacement pack that replaces some of the girls in IV with EFLC girls, but that's not so good (some girls missing their torso) and none that "add" more peds. Metalwars put out the female pack. The locations would be interesting. There was a map mod a while back that took EFLC interiors into IV but it doesn't work on 1040.

 

1040 will reign king I think with many people still interesting in GTA 4 graphics - at least for a while because of it's graphics caliber with ENB. :)

You brought the "1030/1040 best ENB" thing to a thread it isn't related, again :D

 

Sorry for keep the offtopic but all the mods you are requesting to support old versions are more complex to do than fix ENB on newer versions, but I don't see anyone in enbforums asking Boris for it... what is this logic? :(

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Jeansowaty

I added myself Daisy, Joni and "Vicgirl" from TBOGT to IV. It's possible, but you have to know what files to edit.

DhF4CUK7S5mrQmZkTLK8DA.png

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PacketOverload_x64bit

 

There is not such a mod. There is a replacement pack that replaces some of the girls in IV with EFLC girls, but that's not so good (some girls missing their torso) and none that "add" more peds. Metalwars put out the female pack. The locations would be interesting. There was a map mod a while back that took EFLC interiors into IV but it doesn't work on 1040.

 

1040 will reign king I think with many people still interesting in GTA 4 graphics - at least for a while because of it's graphics caliber with ENB. :)

You brought the "1030/1040 best ENB" thing to a thread it isn't related, again :D

 

Sorry for keep the offtopic but all the mods you are requesting to support old versions are more complex to do than fix ENB on newer versions, but I don't see anyone in enbforums asking Boris for it... what is this logic? :(

 

 

If you want to go around correcting my posts continuously when you know perfectly well there's some bad blood.... Your argument is your side, mine is my side. "Correcting" is not "correctly possible" as you are suggesting. You are speaking of fixes that do not work in the way the features were originally implemented to work in 1040.

 

Now, after your bro stole large portions of my timecycle, in a friends only release and stuffed it into the 1070 package and then called my stuff garbage, you should know that you're picking a bone when you're in the wrong. The problem you have is that you can't seem to understand that people like different things. We never really grumbled about the 1070 crowd - unlike you 1070 users grumbled about us. Now, enough off-topic.

 

To import and replace peds from EFLC is very easy, simply install or attain the componentpeds.img from EFLC and open with SparkIV. Export the ped you want - rename to replace the ped you want to replace from the IV componentpeds.img and then import to IV componentpeds.img. Metalwars did a pack.

 

I have 28 females replaced and counting using this method - +repaints - community girls etc. I'm replacing all the f_m and f_o and peds that aren't not very nice with whatever peds fit the game and are better - as much as possible with what we have anyway...

 

Is the OP looking for adding all peds so 2xPeds for GTA IV or just replacing? A friend of mine says it should be possible to add peds, but I haven't looked into it. Would be awesome to see all EFLC interiors and peds in IV PLUS all GTA IV peds / cars / interiors for sure.

 

Best of luck in your venture good sir.

Edited by PacketOVerload_x64Bit
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I have found a mod for everything (ie. map, vehicle, player, weapons.) the only thing I can't find is all eflc pedestrians ADDED to gta iv. I know it isn't difficult but I'm a father of three and dont get much time to play let alone modify the files myself. the number one thing I have wanted before gta v was even announced was everything in one and now that V is here there is more interest around here for the same thing. well I guess I will have to chip away at it until I can get all the EFLC peds into gta iv. thanks for trying to help guys!

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I've searched this up before looking for what OP is trying to get, and it is possible. But people mentioned it caused some problems with clocks? I think the wall clocks you find in interiors, no specifics though. It was a strange statement.

 

I would imagine that adding peds would be like the mod that adds EFLC cars and traffic to IV. You need to get the EFLC in one file, edit default IV files to load that file, edit popcycle stuff, etc. Just about every file that has to do with peds, how they spawn, where they spawn, etc.

 

In my opinion though, it would be easier to port stuff from IV/TLAD to TBoGT - which I'm surprised it hasn't been done yet.

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If you want to go around correcting my posts continuously when you know perfectly well there's some bad blood.... Your argument is your side, mine is my side. "Correcting" is not "correctly possible" as you are suggesting. You are speaking of fixes that do not work in the way the features were originally implemented to work in 1040.

 

Now, after your bro stole large portions of my timecycle, in a friends only release and stuffed it into the 1070 package and then called my stuff garbage, you should know that you're picking a bone when you're in the wrong. The problem you have is that you can't seem to understand that people like different things. We never really grumbled about the 1070 crowd - unlike you 1070 users grumbled about us. Now, enough off-topic.

 

To import and replace peds from EFLC is very easy, simply install or attain the componentpeds.img from EFLC and open with SparkIV. Export the ped you want - rename to replace the ped you want to replace from the IV componentpeds.img and then import to IV componentpeds.img. Metalwars did a pack.

 

I have 28 females replaced and counting using this method - +repaints - community girls etc. I'm replacing all the f_m and f_o and peds that aren't not very nice with whatever peds fit the game and are better - as much as possible with what we have anyway...

 

Is the OP looking for adding all peds so 2xPeds for GTA IV or just replacing? A friend of mine says it should be possible to add peds, but I haven't looked into it. Would be awesome to see all EFLC interiors and peds in IV PLUS all GTA IV peds / cars / interiors for sure.

 

Best of luck in your venture good sir.

Somebody ask how to port EFLC peds to IV and your answer is about ENB, if thats normal for you then its ok for me :D
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Well really, he only mentioned Patch 4 because he brought up the "EFLC Map Updates to IV" mod, which as he stated doesn't work on Patch 4. And I'm assuming the reason he brought up that mod is because it's in a similar vein as trying to port EFLC peds to IV. Then he went on to explain from his point of view that Patch 4 "reigns king" - mostly because people choose to stay on that patch since ENB has always worked on it.

 

So what he's trying to say, is chances are if a mod isn't going to work on Patch 4; it most likely won't be developed. Which in my opinion, is just a sad truth. In all honesty, I wish more people would switch to Patch 7 and that would become the "lead patch." With Dax's fix and all, I don't see the issue.

 

Off-topic: The only problem is that we haven't gotten any real "mind-blowing" presets like Icenhancer or "Natural and Realistic Lighting," so people aren't very aware of Dax's fix. So in return most people aren't switching to it and taking advantage of it, and because people aren't switching over to it and taking advantage of it - nobody like Dpeasant (or someone else that's really good with ENB) has started using it and making amazing presets with it.

 

It's a vicious cycle.

Edited by cp1dell
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PacketOverload_x64bit

Much like what cp1dell is saying buzzbass, is the reason for the inclusion of the ENB comment. My apologies, much of the time I have very little time to fully flesh out and ensure the correct meaning of what I am trying to say is properly conveyed. The ENB comment was exactly as cp1dell says, just for reference about the usage of Patch4/5 and how many mods are mod-centered around graphics. The EFLC interiors in IV, and the reason it didn't really catch on, is because if you're going to add the interior mod, you will need to upgrade to 7, which if you upgrade to Patch 7, you might as well just install EFLC / TBOGT / TLAD as well - because the skylighting is broken in all of them (even with Dax's fix, I cannot operate / use skylighting in the same manner as Patch 4, which I tried after the VinIV came out. I am on Patch 7, but I have Patch 4 installation as well which is my primary. Trying to use Patch 7 for skylighting effects is essential and the fixes don't operate like real skylighting.

 

As for the EFLC peds, you can do a straight export->rename to match IV peds -> import. But adding them, I dunno how. Anyway, to summarize:

EFLC interiors + cars + peds "added" would be awesome but I have not seen any mods that do this. Then there is the question of which patch you will maintain compatibility with. In my opinion, Patch 7 is the same as EFLC - graphics wise. So, if you want the full on graphics + all mods + most scripts etc. maintaining compatibility with lower patches might enable a mod to do that.

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I just wish Boris didn't think people abandoned GTA IV, or that Rockstar is secretly working against him. It's the only reason why he hasn't updated it for Patch 7/EFLC. It's weird too since people praise EFLC for it's content compared to IV, yet it's left in the dust.

 

Whether it's all the content and missions from EFLC to IV, or content and missions from IV+TLAD to TBoGT - some team has to combine the three game's at some point. It's a wonder how it hasn't happened yet.

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Your question has been answered. There isn't a mod currently that does this, or in the works. Nobody really knows how successful you would be in adding EFLC peds to IV. The only instance I've ever heard about it, people mentioned it causing some kind of issue with the game's clocks?

Edited by cp1dell
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I just wish Boris didn't think people abandoned GTA IV, or that Rockstar is secretly working against him. It's the only reason why he hasn't updated it for Patch 7/EFLC. It's weird too since people praise EFLC for it's content compared to IV, yet it's left in the dust.

 

Whether it's all the content and missions from EFLC to IV, or content and missions from IV+TLAD to TBoGT - some team has to combine the three game's at some point. It's a wonder how it hasn't happened yet.

I saw people trying to port vehicles and stuff from EFLC, but not possible, only scripting, and you need a very inspired and talented person to do it... and I'm not sure if this worth the try :S

 

-------------

 

you can have skylighting with Dax dll but not with his default shader, I tried to correct it but I'm too dumb do it properly, I saw people like icelaglace changed the code of some effects from Boris dll so I think he could do it properly, but don't know where to contact him, and I don't want to bother him anyway.

 

and I say because I know this is possible, but other mods like ViIV are not possible so the only way to have V map and ENB is by fixing ENB.

 

We could open a thread (to stop the offtopic in unrelated threads lol) and put together all the stuff and ideas we have (or probably wont work on a community known for VIP sh*t and devs sceptical to share sources and stuff, don't know)

Edited by buzzbass
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