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DLC's we would like to see eventually but won't ever get


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Bensteroox

Weirdo update. Don't delete this or whatever. In being serious.

 

Add a load of freaky clown masks, weird rabbity clothes, drugs and paedophilic white vans with writing on the side. More face paint options, and basically, be a freak

the_samich

Weirdo update. Don't delete this or whatever. In being serious.

 

Add a load of freaky clown masks, weird rabbity clothes, drugs and paedophilic white vans with writing on the side. More face paint options, and basically, be a freak

Pedobear approves

In honor of Rockstar North, we could have a Scottish DLC. New clothes would be kilts, plaids, and tam o'shanters. New weapons could be war clubs and claymores (swords and mines). Bagpipes for car horns. A new car could be a take on the Argyll GT.

 

Argyll_Turbo_GT_01.jpg

GunBrothersGaming

In honor of Rockstar North, we could have a Scottish DLC. New clothes would be kilts, plaids, and tam o'shanters. New weapons could be war clubs and claymores (swords and mines). Bagpipes for car horns. A new car could be a take on the Argyll GT.

 

 

 

Honestly - just do the Fashionista Update and add tons of clothing options. The High Life Clothing sucked hard and no womans clothes? Where is my pimp jacket like what Joe Namoth wore at the super bowl.

 

Just add some normal sh*t already Rockstar. The Normal sh*t update would be great. You could even do it once a month. Just add in some normal sh*t.

 

Also guy who wants to fly back and forth from LS to LC... never gonna happen. I wish too that it would but due to the nature of it, it just would look dated and it would lag pretty hard with 16 players since none of it is optimized for more than 1 player.

I don't know about you people, but it seems that after every update my console has performance problems with the game. Things like the sound cutting out on my guns or crashes in story mode. Before, I thought that dlc add-ons couldn't have an effect on performance and that they only took up more space on the hard drive but now I'm not so sure. That being said, I'm not so sure that rockstar can just keep tossing out dlc like this.

  • 3 months later...
Sussus Amongus

There's a lot that I want to see still.. Main things:

 

1. More use for the ocean - "treasures", maybe missions where you must dive down to fetch stuff/infiltrate from the water.

 

2. More DLC cars that don't look like futuristic concept cars.

 

3. More missions, and a mission creator - would be awesome if there were as many UCC player vs NPC missions to choose from as there are user-created races and deathmatches.

 

4. More outfits.

 

5. More in-game movies and music on radio stations (preferably, Spotify-linking but that's pretty far away).

 

6. Regular jobs which you could perform without being an "aggressive" player. For example, drive others around in a cab and make money of it, deliver Pisswasser trucks from point A to B...

 

Generally, I would like more stuff to do in the free-roam mode.

 

Also, it could be cool if there where different versions of the regular free-mode, such as free-mode but with all out war, which would mean Lazer Jets, Tanks, camouflage outfits (imagine it like a sort of martial-law free-mode). Also, in this fashion, there could be an Alien Invasion DLC and lots of other stuff.

 

Last, but not least, I would like to see the drug-economy from Chinatown Wars incorporated to GTA: Online. And also, a truely functioning stock exchange. Those are the things I can think of right now... :)

I assume you have never even tried singleplayer...
Ms.AirSuperiority

Maby each month there could be a vehicle manufacturer specific DLC.

It would add a new car model or two for that manufacturer, and also sell special models of vehicles already in the game (within reason).

 

Like a Benefactor update could introduce a 300SL type performance car, but also sell a heavy duty 4x4 Safari Dubsta.

Or (my personal favorite) a Bf update, with a modern Bf vehicle (Vw W12 supercar), but also a stock Injection (regular bug) and a high performance Surfer.

 

The special models would be sold for a limited time, but the new cars would be purchaseable at any time.

Maby each month there could be a vehicle manufacturer specific DLC.

It would add a new car model or two for that manufacturer, and also sell special models of vehicles already in the game (within reason).

 

Like a Benefactor update could introduce a 300SL type performance car, but also sell a heavy duty 4x4 Safari Dubsta.

Or (my personal favorite) a Bf update, with a modern Bf vehicle (Vw W12 supercar), but also a stock Injection (regular bug) and a high performance Surfer.

 

The special models would be sold for a limited time, but the new cars would be purchaseable at any time.

THIS!

  • Like 1

Cops and Military DLC can happen.

What won't happen though -

Weapon rebalance update

Vehicle rebalance update

Why would we need those? I don't see a real problem with the balance of weapons or cars. If you "rebalance" cars then you basically make many racer's garages null and void and they would have to sell the top cars that they worked so hard to get...and spend MORE money on the new top cars.

The Amazing Warrener

 

Cops and Military DLC can happen.

What won't happen though -

Weapon rebalance update

Vehicle rebalance update

Why would we need those? I don't see a real problem with the balance of weapons or cars. If you "rebalance" cars then you basically make many racer's garages null and void and they would have to sell the top cars that they worked so hard to get...and spend MORE money on the new top cars.

 

I do not understand why you used quotation marks with rebalance, but alright...

 

Think of this hypothetical scenario: Two drivers with EXACTLY the same racing skill, experience and style are doing a track. Driver A is using a zent, and driver B is using a Bullet. There isn't even theoretically a way that driver B could win (If you exclude random things, such as lag, AI trafiic going mental etc.) What I propose is that cars which are more difficult to handle should reward skillful drivers. This can be done by giving these cars higher top speeds and accelerations. So for example - the Zentorno and Entity, which are considered to be at the top of the supercar foodchain, will have competition from cars such as the Bullet and Voltic. This will no doubt increase vehicle variety in both races and freeroam.

 

As for the weapons - please tell me just how often you see someone abusing the minigun? The may be reasonably easy to take down in AA, but it's a real tragedy when someone ruins a perfectly good freeroam battle by pulling out the big ol' compensator. Furthermore, RPGs, Stickybombs make cover practically useless if used correctly. Believe me, I wouldn't mind both the RPG and the minigun disappeared from Online. The stickies can stay, but with one tweak to them - you shouldn't be able to fling them around like monkey sh*t. The should only be able to be placed when near the surface where you want to plant them. This will kill cornerbombing. Regular grenades are OK, seeing as the produce quite a loud sound when they are about to be thrown. The grenade launcher shouldn't be able to be blidfired aand last but not least - the range and RoF of the autoshottie should be toned down.

 

Never gonna happen though :(

 

 

Cops and Military DLC can happen.

What won't happen though -

Weapon rebalance update

Vehicle rebalance update

Why would we need those? I don't see a real problem with the balance of weapons or cars. If you "rebalance" cars then you basically make many racer's garages null and void and they would have to sell the top cars that they worked so hard to get...and spend MORE money on the new top cars.

 

I do not understand why you used quotation marks with rebalance, but alright...

 

Think of this hypothetical scenario: Two drivers with EXACTLY the same racing skill, experience and style are doing a track. Driver A is using a zent, and driver B is using a Bullet. There isn't even theoretically a way that driver B could win (If you exclude random things, such as lag, AI trafiic going mental etc.) What I propose is that cars which are more difficult to handle should reward skillful drivers. This can be done by giving these cars higher top speeds and accelerations. So for example - the Zentorno and Entity, which are considered to be at the top of the supercar foodchain, will have competition from cars such as the Bullet and Voltic. This will no doubt increase vehicle variety in both races and freeroam.

 

As for the weapons - please tell me just how often you see someone abusing the minigun? The may be reasonably easy to take down in AA, but it's a real tragedy when someone ruins a perfectly good freeroam battle by pulling out the big ol' compensator. Furthermore, RPGs, Stickybombs make cover practically useless if used correctly. Believe me, I wouldn't mind both the RPG and the minigun disappeared from Online. The stickies can stay, but with one tweak to them - you shouldn't be able to fling them around like monkey sh*t. The should only be able to be placed when near the surface where you want to plant them. This will kill cornerbombing. Regular grenades are OK, seeing as the produce quite a loud sound when they are about to be thrown. The grenade launcher shouldn't be able to be blidfired aand last but not least - the range and RoF of the autoshottie should be toned down.

 

Never gonna happen though :(

 

So, you basically want all cars to be equal in a given class? That's a horrible idea. The bullet is one of the worst supers so of course it can't and shouldn't beat a Zentorrno. I don't think it would increase variety though. Everyone would drive the cheap super cars and not buy the expensive ones. I know GTA isn't real life but IRL some cars are faster than others and handle better. That's just the way it is.

 

I agree with the weapons in a way...at least on the Auto Shotgun. It's range should be toned down but other than that....the rest are all parts of the game and things you have to unlock. They are things you earn and have to pay to put ammo in. Yeah, horrible idea again.

Personally it sounds like you just have crap cars and crap weapons and are mad that everyone else has better stuff.

ClearlyJesseIsGreat

Honestly, I bet EVERYONE will disagree with me on this. And I mean EVERYONE. So spare me of your cursing and hating. I believe we need a massive weapon update, i.e. 2 or 3 weapons per slot. I feel like weapons are a big part of GTA and even though it's basically just a bunch of the same thing over and over with a different skin and slightly tweaked statistics, it's still cool to be able to use all kinds of different weapons in a non-Battlefield/COD environment. Honestly, I'd probably even pay for a huge weapon DLC. For example, a One Man Army DLC :3

Edited by ClearlyJesseIsGreat

Honestly, I bet EVERYONE will disagree with me on this. And I mean EVERYONE. So spare me of your cursing and hating. I believe we need a massive weapon update, i.e. 2 or 3 weapons per slot. I feel like weapons are a big part of GTA and even though it's basically just a bunch of the same thing over and over with a different skin and slightly tweaked statistics, it's still cool to be able to use all kinds of different weapons in a non-Battlefield/COD environment. Honestly, I'd probably even pay for a huge weapon DLC. For example, a One Man Army DLC :3

Not gonna hate on that. I wouldn't pay for it but it's a valid idea. I like different weapons personally and a huge weapon update would be cool. A Smith & Wesson Model 29 would be cool (think Dirty Harry) and should be as powerful as the musket which I love.

The Amazing Warrener

 

 

 

I do not understand why you used quotation marks with rebalance, but alright...

 

Think of this hypothetical scenario: Two drivers with EXACTLY the same racing skill, experience and style are doing a track. Driver A is using a zent, and driver B is using a Bullet. There isn't even theoretically a way that driver B could win (If you exclude random things, such as lag, AI trafiic going mental etc.) What I propose is that cars which are more difficult to handle should reward skillful drivers. This can be done by giving these cars higher top speeds and accelerations. So for example - the Zentorno and Entity, which are considered to be at the top of the supercar foodchain, will have competition from cars such as the Bullet and Voltic. This will no doubt increase vehicle variety in both races and freeroam.

 

As for the weapons - please tell me just how often you see someone abusing the minigun? The may be reasonably easy to take down in AA, but it's a real tragedy when someone ruins a perfectly good freeroam battle by pulling out the big ol' compensator. Furthermore, RPGs, Stickybombs make cover practically useless if used correctly. Believe me, I wouldn't mind both the RPG and the minigun disappeared from Online. The stickies can stay, but with one tweak to them - you shouldn't be able to fling them around like monkey sh*t. The should only be able to be placed when near the surface where you want to plant them. This will kill cornerbombing. Regular grenades are OK, seeing as the produce quite a loud sound when they are about to be thrown. The grenade launcher shouldn't be able to be blidfired aand last but not least - the range and RoF of the autoshottie should be toned down.

 

Never gonna happen though :(

 

So, you basically want all cars to be equal in a given class? That's a horrible idea. The bullet is one of the worst supers so of course it can't and shouldn't beat a Zentorrno. I don't think it would increase variety though. Everyone would drive the cheap super cars and not buy the expensive ones. I know GTA isn't real life but IRL some cars are faster than others and handle better. That's just the way it is.

 

I agree with the weapons in a way...at least on the Auto Shotgun. It's range should be toned down but other than that....the rest are all parts of the game and things you have to unlock. They are things you earn and have to pay to put ammo in. Yeah, horrible idea again.

Personally it sounds like you just have crap cars and crap weapons and are mad that everyone else has better stuff.

 

I'm not sure if you understand what I was trying to say. "Everybody would drive cheap supercars" could you tell me WHY? They are already a challenge to drive and they will CERTAINLY be harder to drive with the speed and acceleration boost... Of course, minor price tweaks may come along with a rebalance.

As for "the RPG and Minigun are a part of the game", believe me, I've heard that before, and let me tell ya' it's on faulty argument XD.

Not trying to start a fight here, just responding. We should stop going off topic now.

 

 

 

 

I do not understand why you used quotation marks with rebalance, but alright...

 

Think of this hypothetical scenario: Two drivers with EXACTLY the same racing skill, experience and style are doing a track. Driver A is using a zent, and driver B is using a Bullet. There isn't even theoretically a way that driver B could win (If you exclude random things, such as lag, AI trafiic going mental etc.) What I propose is that cars which are more difficult to handle should reward skillful drivers. This can be done by giving these cars higher top speeds and accelerations. So for example - the Zentorno and Entity, which are considered to be at the top of the supercar foodchain, will have competition from cars such as the Bullet and Voltic. This will no doubt increase vehicle variety in both races and freeroam.

 

As for the weapons - please tell me just how often you see someone abusing the minigun? The may be reasonably easy to take down in AA, but it's a real tragedy when someone ruins a perfectly good freeroam battle by pulling out the big ol' compensator. Furthermore, RPGs, Stickybombs make cover practically useless if used correctly. Believe me, I wouldn't mind both the RPG and the minigun disappeared from Online. The stickies can stay, but with one tweak to them - you shouldn't be able to fling them around like monkey sh*t. The should only be able to be placed when near the surface where you want to plant them. This will kill cornerbombing. Regular grenades are OK, seeing as the produce quite a loud sound when they are about to be thrown. The grenade launcher shouldn't be able to be blidfired aand last but not least - the range and RoF of the autoshottie should be toned down.

 

Never gonna happen though :(

 

So, you basically want all cars to be equal in a given class? That's a horrible idea. The bullet is one of the worst supers so of course it can't and shouldn't beat a Zentorrno. I don't think it would increase variety though. Everyone would drive the cheap super cars and not buy the expensive ones. I know GTA isn't real life but IRL some cars are faster than others and handle better. That's just the way it is.

 

I agree with the weapons in a way...at least on the Auto Shotgun. It's range should be toned down but other than that....the rest are all parts of the game and things you have to unlock. They are things you earn and have to pay to put ammo in. Yeah, horrible idea again.

Personally it sounds like you just have crap cars and crap weapons and are mad that everyone else has better stuff.

 

I'm not sure if you understand what I was trying to say. "Everybody would drive cheap supercars" could you tell me WHY? They are already a challenge to drive and they will CERTAINLY be harder to drive with the speed and acceleration boost... Of course, minor price tweaks may come along with a rebalance.

As for "the RPG and Minigun are a part of the game", believe me, I've heard that before, and let me tell ya' it's on faulty argument XD.

Not trying to start a fight here, just responding. We should stop going off topic now.

 

Wow, totally new to this forum...you were respectful. Thank you for that and on that note...I may disagree with you but that's ok and back to the topic.

 

I want a Smith & Wesson Model 29 like Dirty Harry's!!!!!

I kind of feel there should be an alternate server the normal 1 should have all bad sport etc removed and cop interference scaled back greatly just be an all out ffa mess like everyone wants there to be and the alternate to have limited number of carried weapons more police interference with player killing bad sport penalties for use of explosives on players etc. In doing this everyone gets what they want servers dedicated to mayhem constant death and respawning and servers that force alittle more order to just kind of hang out with people on. For the new servers when you have limited weapons carry you should be able to access you entire arsenal via the truck of your car pick and choose what to carry with stricter ammo limits on explosives.

 

Just an idea don't get too angry with me >.>

  • Like 1
Diablo-Samwich

I think it would be cool to be able to attend sporting events like football or baseball games. You can hang out with your friends, drinking beer, eating stadium food and just enjoy an afternoon at the ball game.

 

I'd also like to see a pool hall or bowling alley where we could hang out and shoot pool or bowl a few frames. Thursday night could be league night with various teams competing for cash & prizes. They could also serve as clubhouses/hang out places for crews or M.C.'s.

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