Gian_Yagami Posted May 16, 2014 Share Posted May 16, 2014 Hi guys, I don't know how to create collision for dynamic object. someone could teach me? Link to comment Share on other sites More sharing options...
FlameAS Posted May 16, 2014 Share Posted May 16, 2014 (edited) If you want to create collision for an object you will need 3DS Max or Zmodeler and Collision file Editor, it's the same way in the two programs. First: Import the model (If you are using 3DS Max you will need Kam's Scripts). Second: Export the model as 3DS. Third: Import the model to the game by using Collision file Editor (The name of the collision file should be the same as the original model name). This is not a full step-by-step guide, so if you want a full tutorial you can search for videos or in the Tutorial section. Edited May 16, 2014 by FlameAS Link to comment Share on other sites More sharing options...
Gian_Yagami Posted May 16, 2014 Author Share Posted May 16, 2014 If you want to create collision for an object you will need 3DS Max or Zmodeler and Collision file Editor, it's the same way in the two programs. First: Import the model (If you are using 3DS Max you will need Kam's Scripts). Second: Export the model as 3DS. Third: Import the model to the game by using Collision file Editor (The name of the collision file should be the same as the original model name). This is not a full step-by-step guide, so if you want a full tutorial you can search for videos or in the Tutorial section. Okay, thanks for help Link to comment Share on other sites More sharing options...
goodidea82 Posted May 19, 2014 Share Posted May 19, 2014 After creating the *.dff and *.col you also have to define it's properties in data\object.dat. Download a mod that adds dynamic objects to see how to do it (For example my sports mods add ball objects.) See also: http://www.gtamodding.com/index.php?title=Object.dat Be aware of limits of *.col files. You can use collEditor to combine several *.col files into an archive. Link to comment Share on other sites More sharing options...
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