Jump to content
GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

Outstanding Bugs in the "non-beta" version of Creator


B3astGTS

Recommended Posts

Didn't see a thread on this so figure it'd be helpful to start one so people can know what's still outstanding. I've been working mostly in Capture Creature the past few days so most of the bugs will be from there:

 

-Attempting to move an actor, prop or vehicle swaps to a different object of the same type

-Putting actors in vehicles then removing them can make the wandering patrol option unselectable until you exit out of the map and reload it.

-In Raid, placing a team's capture item on an actor and placing that actor in a vehicle makes the capture items invisible to the team it belongs to.

-In Raid, Hold, or Contend, GPS coordinates back to base may not appear if the capture item is held by an actor in a vehicle.

-In Raid, Hold, or Contend, actors carrying capture items in vehicles are considered unarmed even if they have a weapon equipped

-In all modes, pedestrian actors in different sub categories will shoot at each other if any of them are set to hostile

-Aggressive setting has actors ignore patrol bounaries

-(Still to be completely confirmed) Actors cannot successfully pilot helicopters

-Actors with melee weapons and set to hostile will not attempt to attack a player in a vehicle. If a player exits the vehicle the actors can attack and if close enough will pull a player out of a vehicle if the player attempts to get back in

Link to comment
Share on other sites

also to add there's no option to turn off invincibility in cc tests

Link to comment
Share on other sites

in race creator changing the default vehicles changes the radio station

 

if you fill out the desc then the search tags it deletes the desc

Edited by GR Choke
Link to comment
Share on other sites

if you fill out the desc of a race first then search tags it deletes the desc

Link to comment
Share on other sites

  • 2 weeks later...

I was looking for a workaround if anyone can help....

 

I'd like to make a zombie style mission, where the zombies are obviously unarmed (or knife for damage effect)... But it seems actors that are [Friendly] will not fire on : Unarmed, Bat, or Knife actors which are [Hostile].

 

Also, is there a way to cause opposing actors to fight without yourself being targeted by [Hostile] team first ?

By that, I mean if there are actors both friendly and hostile on the map.... they will ignore each other until a player gets close enough to be spoted by hostiles.... only then will friendlies attack hostiles....

 

Then, if you spawn or run too far from hostile actors, your friendly actors will ignore hostiles again...

 

 

TIA for any help...

Edited by Noobie
Link to comment
Share on other sites

had a question,

 

is the option to turn off invincibilty been added to capture creator?

 

i received a reply to my email regarding it and one of the R* reps had said my problem was resolved but i haven't checked online and was wondering if they honestly fixed it where you were stuck being invincible in the capture creator test mode?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.