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GTAOnline - Cleaning the economy


Lee Everett

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Lee Everett

I made a thread a while back on how to create a somewhat more useful economy in GTA Online. http://gtaforums.com/topic/693174-gta-online-creating-an-actual-economy/

 

Introduction

 

Now this thread is going to be on how to clean the economy on GTA Online.

 

Hundreds of thousands, if not millions of dollars are earned every single day on GTA Online. And as explained in the other thread, there is no actual player economy. Maybe an economy is too far out of reach for a company like Rockstar (I don't believe this is true), maybe the damage of bug abusing has taken its toll on the company and an economy would be proven too difficult (I believe a leap of faith would have to be taken, but still don't agree with this statement), maybe it could be a million reasons, but I think we all would agree on this statement.

 

 

If Grand Theft Auto Online had an open and free economy, the game would reach new heights. It would expand on ways how the dollar is earned, and would shed a new light into console games.

 

 

If you look at many PC MMORPG's, many have their own economy where you could trade with other individuals. This not only brings value into the game money, as people learn new ways to gain money; either by selling cars, selling guns, offering services (such as driving, plane rides, etc), but also gives people a reason to play the game long term. Someone that is a millionaire, who loses all his money somehow (look at my previous thread on stocks, this could be a good way to earn/lose money). Now he has nothing. That player is more likely to stay playing the game longer than someone that didn't lose it, as he'd most likely like to earn it back.

 

 

Indeed, a major source of objection to a free economy is precisely that it... gives people what they want instead of what a particular group thinks they ought to want. Underlying most arguments against the free market is a lack of belief in freedom itself.

Milton Friedman

 

Sorry for the long intro, but I firmly believe this could be something good if not great for the game. Now why is losing money important to the game?
  • Longevity - This not only applies to the game, but to the company. Many people won't like to hear this, but if cash value is low and are a handout, then cash cards are less likely to be bought. But this also effects the players as well. If money is a handout, then there is no value in what they bought, the sense of "earned" is no longer an attribute to the game.
  • Value - As said previously value is effected. It's best to keep the value of money on good terms. Lets think longterm goals. In 2017, how do we want to view the game? That's 3 years, and everyday millions coming in, nothing coming out. When someone just picks up the game, how much money would veterans have? Billions? Trillions? Who knows. But the value will decrease by a ton.
  • Market - If there is no way to lose money, there is only a slim chance that a market in this game would ever become successful.

 

With all that said, I feel people need to have knowledge of the subject and why an open economy can be bad. I don't want to sugarcoat the topic because of course there are two sides to every coin. Here are some of the bad that can happen with an opened economy.

 

  • Real World Trading - I think this might be the main reason why Rockstar hasn't added this. There will always be people that want to profit off the game, selling their Grand Theft Auto cash for real cash. This causes issues, and splits the community between those who want to play the game for fun, and those who want to make an "easy buck".
  • Scammers - If a deal sounds too good to be true, then it probably is. "Hey want to make 100k by being my driver?" "Yeah sure" *Drives the guy all day, but never receives the money*
  • "Rage Quitters and complainers" - Oh boy, this is a picky subject because truthfully speaking, this game has plenty of those. But I can guarantee it could get worst if someone gets a bad trade.

Of course there are always ways to prevent all of these. But that should be for another thread (let me know if I should create one for that subject)


Now you choose which is better. A free economy, or not...Now onto the real topic. Sorry for the long introduction!

 

_______________________________________________________________________________________________________

 

 

Cleaning the Economy

 

 

 

Before starting, please realize that all these suggestions should be implemented with some sort of "community pot", meaning that all earnings should be taken directly from the community. Example, someone loses $100,000. That money goes into a community pot. The next guy wins 10,000, that money is taken from the pot instead of just magically dropped from the sky. If the pot doesn't have the amount you have won, then give them a stamped ticket with the amount they have won and they can claim it later. All (if not most) of the game code must be done via the cloud servers of course, this way it can not be abused.

 

Anyway, here is my proposal on ways the economy can be cleaned. You guys will probably like my first proposal.

  • Casinos - Yup, it's been suggested many many times. The biggest scam to ever hit your pockets, casinos...This can be a great way to earn money if you're lucky, but speaking truthfully it's the best way to lose it all. If you add a casino that forces minimum and maximum bets (like real casinos) in no time people will lose every cent they have. (Remember casinos always favor the house). They can add slots. Which of course you have around a 4% chance of actually winning anything. They can add BlackJack, which you have around a 30% chance of winning (people usually bust out before it's the dealers turn). And even poker, which would let players go against each other. There should always be a minimum and maximum bet for all casino games that are against the computers(non playable characters), that way there is no cheating the pot.
  • Betting on races - Whether it be horse races, or car races with players. Betting on these races are a great way for people to make money. It's also a great way to tax people on those earnings. And there goes the cleaning...
  • Betting on fights - A fight arena, like the Ballad of Gay Tony would be amazing. And letting people bet on fights would be even better. Great way of making money, great way to tax players.
  • Stock Market - (Check my other thread) http://gtaforums.com/topic/693174-gta-online-creating-an-actual-economy/
  • Being able to purchase player business license - By player businesses, I mean some sort of trade market you have. Giving you a place to put all your wares, and then people can visit your "shop" to buy stuff (sort of like how they visit your apartment). Now how is this a money sink? Well, the actual "buying the business license" in order to use the storage is the sink. A good price in my opinion would be 1 million. The money you earn would be from players, so it isn't dropping from the sky.
  • Joining a "gang" - This is different from a crew. A crew is a bunch of players teaming up. A "gang" would be sort of like..Lets say you want to join the Ballas. In return they give you missions, and they give you more interactive stuff. Like being able to call for backup, being able to use their vehicles, being able to enter their clubhouse, etc. Doesn't even have to just be the ballas, could be a Mexican Cartel, hell, it'd be amazing to be able to join a Mafia. Now as for the money dump. In real life when you're in a gang, a lot of your earnings has to go to the bosses. When you work for the mob (in real life), you're supposed to send some of your earnings to the boss or you'd be called for a "meeting" (we know that isn't good). So for the game, they could take a percentage of what you earned from your races/jobs/deathmatches/freemode activities. In return for their services. And to leave, you could give them money (would be a good money dump)
  • Removing Bounty limit - And making Lester tax players on any bounty higher than $10,000.
  • Selling vehicles - Small taxes on selling vehicles.
  • Remodeling apartments/decorations - Giving players the option to remodel their apartments to suit their lifestyle. Maybe creating "apartment themes", but also overpricing these themes. Making prices vary from 100,000 - 2,000,000
  • Ability to buy access into the army base(?) - 5 million cash, and now you can have access to the army base, meaning no more stealing jets. 5 million is a HUGE money sink, and it works for both the economy and the players.
  • Changing character look "plastic surgeon" - A surgeon that charges 1 million to change the way your character looks.

 

Of course there's so much more that can be done. These are only a few of the many ideas that I've come up with.

Edited by Lee Everett
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You're too smart to be on this forum. :cookie:

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QuackinAColdOne

I really like this topic. Being a freshman in high-school, I want to know more about actual economy and marketing. This being said, I would love to see real world problems and situations involving money being implementing into this game (series). Of course you will have people complaining over their microphone about being scammed or not getting their full payout, but that's what happens in real life.

 

Also, I think it would be a great idea to have advertisements on the game's internet where people can click it and take the chance of being scammed or making a good buck. These advertisements could be made by players, too; this way you know who to trust and who not to trust. Very nice topic, OP.

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FrozenInferno

I like your ideas OP, and I wish GTA had a real economy instead of the endless one it has now, but logic and well-reasoned arguments are not met with much fanfare on these forums. I hope there can be a sensible discussion without much trolling.

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QuackinAColdOne

I like your ideas OP, and I wish GTA had a real economy instead of the endless one it has now, but logic and well-reasoned arguments are not met with much fanfare on these forums. I hope there can be a sensible discussion without much trolling.

This...

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This is one of the best ideas I've heard in a long time regarding GTA:O. Sadly I don't think anything like this would happen considering how incompetent and lazy Rockstar has been with this game so far.

 

This would require a lot of resources, from coding to testing and lets be honest here, if it ever came out, it'll be buggy as hell and not anything like what we'd expected (lets remember, this is Rockstar), and for something that doesn't bring much revenue to Rockstar. Now, if GTA 5 was a monthly subscription thing like WoW, it could've and would've happened.

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Biohazard Abyss

How are you posting on GTAForums?

 

 

You turned into a zombie!

 

 

Haha anyway yeah I remember that thread. Very good ideas just like before, OP. Only thing I can say is that fight clubs would suck due to the hand-to-hand mechanics of this game. You can knock someone out quick by abusing the sprint punch at close range over and over.

Edited by Biohazard Abyss
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Not A Nice Person

Changing character look "plastic surgeon" - A surgeon that charges 1 million to change the way your character looks.

Hell no, At least $100,000.

Pg7Txhi.gif

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backward_axis

Yes, yes, and yes. I will spend the majority of my time sinking money into the "community pool" at the casino.

 

I could imagine R* possibly implementing an actual economy at some point. But not until they completely fix the problems with illegitimate money within the game. It seems like they ARE trying, because the majority of fixes the do involve:

 

1) Removing ways to acquire illegitimate money.

2) Halting methods of disseminating said money.

3) Removing/Bleeding off money from players.

 

So, good on them; I would like to, some day, peddle my wares -(fried chicken & broken bottle supplies).

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As long as people hack or glitch money, the idea of an economy will never work nor have much sense in it.

 

There's a reason we never had the BAWSAQ come alive.

  • Like 2
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Biohazard Abyss

As long as people hack or glitch money, the idea of an economy will never work nor have much sense in it.

 

Yes, I am preventing a stable economy!

 

TYV5V9D.gif

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As long as people hack or glitch money, the idea of an economy will never work nor have much sense in it.

 

Yes, I am preventing a stable economy!

 

 

 

 

So am I.

sharkcards_megalodon.jpg

I just do it with more RL swag...

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Whilst this is a well thought out and formatted post, which i give you kudos for OP, it does sound like you just want more stuff (casino, bawsaq, businesses etc.). Not trying to sound like a dick, just my opinion, that's all :)

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FallingSanity

The only part I understood about this was that money would be involved.

As such, I'm all for this.

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I don't think we need an elaborate economy now as gtao is lacking in attractive merchandise to buy/sell,unless there are enough useful merchandise available,I see no need for an elaborate economy

Edited by Biff73
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supershocked

I like this OP, it will make the game fun and last for years, I like owning business and army thing mostly. if onkly R* sees this,. it should be pinned so scuba Dave can see it

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sweetbrother

Yeah you should email this to R* op. They are good ideas.

 

But most likely, here's what R* will do with those....somehow turn all of that into more cars and clothes.

VcHP5Ig.gif

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Any bright ideas that conflicts with shark cards sale will be scrapped,we can only hope for a steady flow of good merchandise from regular updates to keep the game going

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supershocked

Any bright ideas that conflicts with shark cards sale will be scrapped,we can only hope for a steady flow of good merchandise from regular updates to keep the game going

that's there problem send this to R* and then implement it into their game and they will get shark cards sales anyways because players will play for longer and over the years is profit for r*

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KevinthePRF

These ideas change the dynamic of the game. And that is basically to become the best at everything, with a very simple formula, play more. The ideas above is ambitious, but only have two possible outcomes depending on how they are developed. You are either going to have a formula to winning for when players figure it out, you've not only defeated the purpose, but you will have an economy of "have's" and "have not's" (Just like in the real world). Or you could make stocks and betting completely random in which all players will just get frustrated with and just keep racing and mission mining.

 

 

Your asking where you want the game to be in 2017? That's like asking where you wanted GTA IV to be today. Longevity on that level is never Rockstar, or any developers goal. They want you to be buying something new by then.

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  • 1 month later...
Lee Everett

Friendly bump, still believe this could be relevant.

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Wildfire_08

I stopped reading after you said if GTA had trading like other MMOs.

 

Not because I disagree, just because I completely agree & the thought of being able to offer in game services & get paid in game for them would be f*cking amazing.

 

It would range from taxi services, to pilot services or my own personal favourite, my own created pilot school! , to finding certain vehicles so the guy can have them etc, im sure there is tonnes of other stuff.

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  • 1 year later...

Really late bump but I think this topic is still relevant in 2016.

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unlimited cash-cards ruin the concept of a real economy in game, for me anyway, so i understand why rockstar, and more importantly, TakeTwo probably have no interest in changing the "economy" of GTA:Online.

Edited by psymin
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OP still too smart to be on this forum. :p

You know how movies have a Plan B scenario? It's always the sh*ttiest but most extreme solution like blowing up a guy up or something. I like to think Plan B for GTA:O is to reset everyone. Of course, this late into the game and most will just stop playing...but if R* had done this a few months after the release and somehow made it impossible/really hard to find new glitches, I like to imagine a GTA:O world where those with super cars saved up and bought them legit while us saving up for them drive around in Emperors and other low-level cars. With the economy more stable, R* makes pricing more realistic such as $20K masks now $2,500 and mission payouts are lower but more realistic like $500 to deliver drugs to Gerald while killing Merryweather for Martin is $10,000. The Mafia game series had a really interesting aspect where you could buy coffee (at least in Mafia 2) for like .10 cents and I always wondered how GTA could be with cents involved. I dunno, I'm just thinking here so it's all opinion based...but it would be interesting to see a game that R* plan on sticking to for years to come be as elaborate for hardcore fans but still easy to get in for more casual fans. The thing that bugs me about R*'s economy is that they think hardcore players farm heists with some sort of A-Team or that most have glitched money so that's why they make sh*t expensive; to make those glitched millions or heist money go down while those that don't have the cash buy shark cards. I mean, there's logic in that but if you refuse to buy cash cards and don't farm heists you're left to scrap missions together. I know when typing this out I sound very pessimistic and that I refuse to do any work for getting money but I grind missions whenever I can (like daily) and do daily objectives and I'm still a few millions away from being comfortable.

As said; I'm just imagining...but if R* had done that Plan B and made everyone reset and they somehow made it hard/impossible to glitch money, I like to think that there would be more variety in cars, how we go into gun battles, if shooting other players is worth it (MMI and bullets taken into account)...

Edited by livejoker
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Holy tldr.

 

I saw casino and betting and apartment stuff.

 

Casinos coming

 

Betting is already in the game.

 

And apartment stuff yay

 

Hoorah Nostradamus

Edited by Soran Is On
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Will Rockstar benefit from this the most?. That is the real question.

Edited by eyman
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I'm actually surprised,this topic manages to have some great ideas.Great job,op.

Edited by Arachne
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Too bad the games majority player base are underage, entitled, lazy, kids.

 

Trying to provide "longevity", "earning" and a "sense of accomplishment" to these mouth breathers is as effective as trying to provide a dog with a car.

 

R* obviously realized this within the first month and now we have what we have. Instead of a set amount of community cash, there's an infinite supply now and in turn, R* use averages to determine price factors on new content.

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