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Jinx.

[WIP|III] GTA 3 Beta Cars

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Jinx.

It's alright. Me and a few other guys are also working on them, along with a few other stuff.

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Jinx.

gta3_2018-02-26_18-34-29-41.png

 

Like I said in the last post, if you guys are interested in more, don't just like, but post too!

Edited by Jinx.
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Derrick Keno

Awesome work! Is that your texture, or is it mine, with some improvements? Because that texture looks more accurate than mine!

 

---

 

BETA TEXTURE TARGA PACK (contains all texture images in .tga format, except for the ones of the Police Boat and the Tank, even the hard-to-notice ones on screenshots, faithfully recreated / rebuilt by me). Contains Xbox subway textures due to their higher quality, but you can use the original 64 x 64 ones. Also, the Rocket texture is my outdated iteration, because I didn't know about your new version.

 

https://drive.google.com/open?id=1V7L1CzFmO5FBRDGRNATyWDHFcyQe0HYz

Edited by Derrick_Keno
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Jinx.

It's not your one.

 

I also did those ones a while ago, but I'll take at yours too :)

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Derrick Keno

Great. How do the seats and door cards look like? Are they the beta textures, or the final ones?

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Jinx.

Great. How do the seats and door cards look like? Are they the beta textures, or the final ones?

Wait for more pics. I can't just reveal everything at once ;)
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Jinx.

7AkqguB.png

Using the rear lights from the post above :)

(the Rumpo is not in the files)

Edited by Jinx.
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Derrick Keno

Great :) Did you remove the unnecessary "_lo" models from the car? I think they take up extra space, and are not needed. I see that the door card and seat textures are the wrong ones (I explained them in an earlier post; the textures in my pack are based on the ones from early screenshots), and the black thing on the boot is supposed to be a handle, but I may be wrong. Also, the indicator texture is supposed to have a darker border. See screenshots below.

Not that I'm trying to be selfish, I respect your work. I just have a keen eye for accuracy.

 

Ariant:

 

6xq7w2.jpg

 

Door card:

 

BCIFQKQ.png

3158.jpg

Also, the door border texture can be seen. A similar texture exists in the textures for the Stallion from the Xbox version.

(A BETA NEWSPAPER TEXTURE IS VISIBLE, TOO)

 

Door border:

 

inner_door.png

 

 

Seat:

 

ATUm3Yw.png

Edited by Derrick_Keno

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Jinx.

I'm not tweaking the models at all. I just replaced the reflection texture with a transparent one. I know the black thing on the boot is supossed to be some kind of logo but there is no clear picture of the rear that I'm aware of. I'm gonna research more about the door card texture. Noted the indicator changes ;)

 

I checked your textures btw, and you missed one thing. VC actually has a texture that was used for those cars, that one being the Esperanto lights and grille.

The door border you posted is not too accurate. The PS2 train uses the actual borders texture.

BTW, I sent you a request on Discord, check that out :)



EDIT: The door card in these pics are darker and a little more reflective. The one I use is pretty close to this.

gta3_g_01.jpg

gta3_ign_23.jpg

gta3_72.jpg

Edited by Jinx.
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kretin8

I'm not tweaking the models at all. I just replaced the reflection texture with a transparent one. I know the black thing on the boot is supossed to be some kind of logo but there is no clear picture of the rear that I'm aware of. I'm gonna research more about the door card texture. Noted the indicator changes ;)

 

I checked your textures btw, and you missed one thing. VC actually has a texture that was used for those cars, that one being the Esperanto lights and grille.

 

The door border you posted is not too accurate. The PS2 train uses the actual borders texture.

 

BTW, I sent you a request on Discord, check that out :)

 

 

 

EDIT: The door card in these pics are darker and a little more reflective. The one I use is pretty close to this.

gta3_g_01.jpg

gta3_ign_23.jpg

gta3_72.jpg

it's true that the alpha cars planned a steering wheel that would spin?

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Jinx.

They have no steering wheel model inside them at all, even though a dummy is present in probably every model.

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Derrick Keno

Rockstar:

 

r9mv0Pu.png

 

Derrick Keno: (the front seats don't appear because of ZModeler)

 

hachura.png

 

Does your version have a brown texture, or a gradient? I think the indicator texture needs some work, too.

Edited by Derrick_Keno
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Jinx.

I dunno. The models are intact so it's how they are inside vehicles.dff. BTW, are there more pics showing that rear seat? Just in case.

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Jinx.

rj62nSm.png

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Derrick Keno

Nice! :) Here are some more images of the seat:

 

Texture:

 

longblackseat.png

 

Close-up (Maurice):

 

maurice_seat.png

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Nevsky

Nice! :) Here are some more images of the seat:

 

Texture:

 

longblackseat.png

 

Close-up (Maurice):

 

maurice_seat.png

You release this? i mean cars

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Jinx.

I'll release the textures later. I'm working on more stuff, BETA related.

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Nevsky

I'll release the textures later. I'm working on more stuff, BETA related.

GTA3DEE ?

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Jinx.

 

I'll release the textures later. I'm working on more stuff, BETA related.

GTA3DEE ?Not at all. You'll see soon, on a new thread ;) Edited by Jinx.
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Jinx.

cOSDHFI.png

 

Working on the carcols.

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Derrick Keno

Yum. Isn't the Stallion's inner roof / ceiling texture supposed to be "roofmidbrown64"? In my pack, that texture isn't brown.

 

New roofmidbrown64:

 

roofmidbrown64.png

 

New gearcolumn64 (right texture size, now fits correctly):

 

gearcolumn64.png

Edited by Derrick_Keno
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Jinx.

I'm using the one from Stallion. This is a custom car, inspired by the other vehicles.dff cars :)

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Mr.Kurowski

Nice. :beerhat:

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Derrick Keno

Let's take a look at the Shark from the Capital Autos site. Did you spot anything familiar about its headlights?

 

shark.jpg

 

That's right. The Shark / alpha Stinger's headlight texture was reused in GTA: San Andreas.

 

Here is the headlight texture from SA:

 

sharklights.png

 

This may come in handy if you're recreating the CA Shark.

Edited by Derrick_Keno
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Jinx.

Doubt it's the very same one. It's style looks too realistic compared to those cars' cartoony style. If anything, it's one of the old lights textures, mapped on the headlights.

 

They look similar, but it's not the right one.

Edited by Jinx.
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Derrick Keno

Deleted

Edited by Derrick_Keno

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Jinx.

LCS Infernus uses the XBOX light. This car uses the old lights, they look like that because they are stretched on the model.

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3li0507

noice. i ever attempted to make beta testeros and esparanto textures with matt1010 but it turned out sh*t. it was done in rush tho. we even didnt care about quality

Edited by Ken Kaneki
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Derrick Keno

What do your textures look like? I am curious as to how they turned out.

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