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Jinx.

[WIP|III] GTA 3 Beta Cars

Recommended Posts

Jinx.

Vehicles.dff files:

https://mega.nz/#!Hg5WACjD!E7kY175evfBLgCbuZAoeyPsr66bIU6vAoZKhqWdD3Wg

 

 

 

 

 

R6sC0g3.png

Fmn72ZD.png

GTA 3 had some cool cars in BETA, but R* removed them from game, only some leftovers remaining. Well, this mod tries to recreate them.
Then, let's start:

2s9dbbM.png

 

MAURICE V3 (Using PS2 model and edited textures)
Download: https://www.dropbox.com/s/7armflvcgj82ore/Maurice%20V3%20%281%29.zip
Handling: PEREN 1200.0 1.9 5.0 1.4 0.0 0.0 0.25 70 0.95 0.80 0.53 5 150.0 13.0 F P 04.17 0.80 0 30.0 1.4 0.1 0.2 1.0 10000 0.37 -0.17 0.5 A 1 1
Default.ide: 94, peren, peren, car, PEREN, PEREN, poorfamily, 10, 7, 0, 160, 0.66
Carcols.dat: peren, 18,75, 37,75, 55,75, 58,75, 23,75, 47,75, 66,75, 31,75

BUGGY V2 (Edited PS2 Model and textures)
(The V2 is similar to V1, it has different rear lights, but I'll update them later)
Download: https://www.dropbox.com/s/6rvtw0lew28ae3q/Buggy%20V2.zip
Handling: BFINJECT 800.0 2.0 3.5 1.5 0.0 0.0 0.0 80 0.90 0.8 0.48 4 170.0 35.0 R P 6.1 0.45 0 30.0 2.0 0.08 0.38 1.0 15000 0.33 -0.07 0.5 A118 1 2
Default.ide line: 114, bfinject, bfinject, car, BFINJECT, BFINJC, ignore, 1, 4, 0, 160, 0.9

SPACE V3 (Edited Blista Textures and Model):
Download: https://www.dropbox.com/s/072iwly1usx86mv/Space%20V3.zip
Handling: BLISTA 2500.0 1.9 5.0 1.4 0.0 0.0 0.25 70 0.95 0.80 0.53 5 150.0 14.0 F P 04.17 0.80 0 30.0 1.4 0.1 0.2 1.25 10000 0.37 -0.17 0.5 0.0 A 0
Default.ide: 102, blista, blista, car, BLISTA, BLISTA, richfamily, 10, 7, 0, 160, 0.7

ASTER (Edited Moonbeam model and textures)
Download: https://www.dropbox.com/s/i4avahvfcb1qx5o/Aster%20V2.zip
Handling: MOONBEAM 2000.0 2.2 5.5 2.5 0.0 0.0 0.1 85 0.9 0.8 0.47 5 150.0 15.0 F D 5.5 0.6 0 30.0 1.4 0.1 0.2 0.75 16000 0.35 -0.15 0.5 A 0 3
Default.ide: 108, moonbeam, moonbeam, car, MOONBEAM, MOONBM, poorfamily, 10, 7, 0, 160, 0.7

ESPARANTO (Edited Esperanto textures)
Download: https://www.dropbox.com/s/cz2hradfd8w7blp/Esparanto.zip
Handling: ESPERANT 1800.0 2.0 5.0 1.6 0.0 0.0 0.0 70 0.90 0.8 0.52 5 160.0 18.0 R P 3.4 0.60 0 28.0 1.0 0.05 0.36 0.6 19000 0.35 -0.18 0.5 1 0 3
Default.ide: 109, esperant, esperant, car, ESPERANT, ESPERAN, poorfamily, 10, 7, 0, 160, 0.64

BEAMER PACK V2 (Normal, Mafia and Triad Beamer)
(All the Gang Beamers had same Normal Beamer model, textures and handling in BETA, just the carcols and default.ide lines were different)
Download: https://www.dropbox.com/s/w2l7m1q09qbeome/Beamer%20Pack%20V2.zip
Handling: SENTINEL 1400.0 2.0 4.9 1.6 0.0 0.2 -0.20 75 0.91 0.80 0.55 5 165.0 24.0 R P 10.17 0.55 0 30.0 1.3 0.13 0.2 0.8 35000 0.27 -0.15 0.5 8002 0 1
Default.ide:
95, sentinel, sentinel, car, SENTINEL, SENTINL, executive, 10, 7, 0, 160, 0.7
134, mafia, mafia, car, SENTINEL, MAFIACR, ignore, 1, 7, 0, 160, 0.7
132, bellyup, bellyup, car, SENTINEL, BELLYUP, ignore, 1, 7, 0, 164, 0.7
Carcols:
sentinel, 60,75
mafia, 0,75
bellyup, 3,75

HACHURA V3 (Revived wreck + custom textures)
Download: https://www.dropbox.com/s/nxwg6nop7b8cc0f/Hachura%20V3.zip
Handling: IDAHO 1600.0 1.9 5.0 1.7 0.0 0.0 0.4 75 0.75 0.70 0.52 5 160.0 16.0 R P 6.2 0.55 0 30.0 1.0 0.1 0.28 0.55 20000 0.35 -0.17 0.5 2 0 1
Default.ide: 91, idaho, idaho, car, IDAHO, IDAHO, poorfamily, 10, 7, 0, 160, 0.64

HUM VEE V2 (Edited Patriot model and textures)
Download: https://www.dropbox.com/s/lr4ok45y1zltaz8/Hum%20Vee%20V2.zip
Handling: PATRIOT 2500.0 2.4 5.7 2.2 0.0 0.0 -0.15 80 0.92 0.78 0.5 5 170.0 19.0 4 P 08.17 0.50 0 30.0 1.5 0.1 0.28 0.2 40000 0.15 -0.05 0.5 4003 0 1
Default.ide: 96, patriot, patriot, car, PATRIOT, PATRIOT, special, 10, 7, 0, 160, 0.9

ROCKET V2 (Edited Cheetah model and textures)
Download: https://www.dropbox.com/s/ukoio96gbc84jb4/Rocket%20V2.zip
Handling: CHEETAH 1200.0 2.0 4.5 1.2 0.0 0.0 -0.3 70 1.2 0.86 0.52 5 230.0 30.0 R P 11.1 0.52 0 30.0 3.0 0.1 0.40 0.9 105000 0.25 -0.10 0.5 8181 0 0
Default.ide: 105, cheetah, cheetah, car, CHEETAH, CHEETAH, poorfamily, 10, 7, 0, 160, 0.7
(NOTE: It is spawnable in Portland :) )

SHARK PACK (Normal & Yakuza)
(Don't worry about their backs, they are same as in game, just the diamond is removed. Also don't worry about doorholds. They are fixed in release)
Download: https://www.dropbox.com/s/bavoi1310d8ncws/Shark%20Pack.zip
Handling: STINGER 1000.0 1.9 4.7 1.5 0.0 0.0 -0.30 50 1.2 0.85 0.5 5 200.0 30.0 4 P 11.0 0.45 0 30.0 2.6 0.1 0.25 1.0 35000 0.28 -0.14 0.5 A182 1 1
Default.ide:
92, stinger, stinger, car, STINGER, STINGER, executive, 10, 7, 0, 160, 0.7
136, yakuza, yakuza, car, STINGER, YAKUZCR, ignore, 1, 7, 0, 160, 0.7
Carcols: yakuza, 1,60

SENTINAL PACK (Civilian & FBI)
Download: https://www.dropbox.com/s/6iuvuq9q0ssgv2t/Sentinal%20Pack.zip
Handling: KURUMA 1500.0 1.9 4.9 1.4 0.0 0.0 0.15 75 0.87 0.85 0.48 5 180.0 17.0 F P 7.17 0.55 0 30.0 1.6 0.1 0.24 0.8 18000 0.27 -0.13 0.5 8002 1 1
default.ide:
111, kuruma, kuruma, car, KURUMA, KURUMA, richfamily, 10, 7, 0, 160, 0.7
107, fbicar, fbicar, car, KURUMA, FBICAR, ignore, 1, 7, 0, 160, 0.7
carcols:
kuruma, 46,75, 36,75
fbicar, 0,70

STALLION (Edited Stallion Textures)
(Sorry, no gang version this time)
Download: https://www.dropbox.com/s/by2t8z7mbmaf3r0/Stallion.zip
Handling: STALLION 1600.0 2.1 5.0 1.8 0.0 0.0 0.1 70 0.80 0.75 0.55 4 160.0 23.0 R P 8.17 0.52 0 35.0 1.5 0.1 0.3 0.8 19000 0.30 -0.2 0.5 2101 1 1
Carcols.dat: stallion, 60,73, 33,56, 33,10, 56,73, 11,39

FURORE GT
Download: https://www.dropbox.com/s/i47c5owy4co4bk4/Furore%20GT.zip?dl=0
No data lines this time

ARIANT (CA Edition)
Download: https://www.dropbox.com/s/e0y4w3l34b17er3/Ariant.zip?dl=0
Handling: MANANA 1000.0 2.0 4.5 1.4 0.0 0.0 0.1 70 1.00 0.86 0.5 4 160.0 15.0 F P 08.0 0.80 0 30.0 1.6 0.08 0.26 1.0 9000 0.31 -0.11 0.5 2 0 0

BRIGHAM
Download: https://www.dropbox.com/s/eujzp7kpjzq60pm/Brigham.zip?dl=0
Carcols.dat: corpse, 46,46, 50,0
default.ide: 115, corpse, corpse, car, KURUMA, MANANA, poorfamily, 10, 7, 0, 160, 0.7
MORE CARS SOON...

 

50vZaw7.png

 

iO6bmjG.pngiiTi4uZ.png19mfZkE.pnglxteIBf.pngaugaO0F.pnghQNdxUb.pngqhQCUwt.pngr4Vmz7K.pngCYCn1lU.pngU88Apup.pngVHkZX6F.pngF6QGEV9.pnggEJugov.pnglxdiqGj.pngftVfqLV.png

NERjE0E.pngCOgEghr.pngG53rCG8.pngfcYSeBP.pngAT5aTl0.pngYnvvpzP.pngTxDNvTK.pngAgLkT87.pngHJT3npD.pngCApMpGO.png

 

mFkvKuX.png

 

darthvader20011 - texture editing
Jeansowaty - texture editing, model provider
Aztecas_5 - modelling
CasualSergiu - texturing
ToyGT_one - for video
GeneralSteve93 - Hum Vee handling edit
TheN00ster - texturing

Son Of Big Boss - modelling


HazzardX - banners

 

 

6EtUkPK.png

 

 

CUSTOM VEHICLES.COL (For properly car collisions) (UPDATED ON 02.10.2014)

https://www.dropbox.com/s/ibu0qoutq672wze/vehicles.col?dl=0
Just drop it in models/Coll


How to install the mods:
1.Delete the dff's and txd's in gta3.img and add the given ones
2.Delete the txd's in txd.img and add the given ones
3.Copy the given handling lines and replace the original ones in handling.dat
4.Copy the given default.ide lines and replace the original ones in default.ide
5.Copy the given carcols.dat lines and replace the original ones in carcols.dat

 

 

Just credit BMWSauberF1.08 and SonOfBigBoss if you're going to release the vehicles somewhere else or edit them.

Edited by Jinx.

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ToyGT_one

Nice but i think you need to make the bumper..etc from solid white to more chrome and reflection like in the beta version.

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Jinx.

Okay. This can be done via carcols.dat edit. It will come later ;)

Edited by darthvader20011

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Jeansowaty

We need help in this pack! We are trying to remake the Hachura outta the wrecks found all around the 3D Universe but so far no progress. Remodelers would be nicely seen here!

Edited by Jeansowaty

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Jinx.

Buggy is released :)

Edited by darthvader20011

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ALMOST610

@darthvader20011, Im not sure if you could model, but it would be quite simple to removed the side view mirrors from the doors, bevel inwards the headlights and also remap the grill to be that texture, for some reason I feel that I have that exact grill texture somewhere, I know its was in the texture file of some vehicle... but which one.

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Jinx.

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

Edited by darthvader20011

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PerfectBlade

edit.

Edited by PerfectBlade

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Jeansowaty

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

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Jinx.

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Okay. I will tell you what in future :)

EDIT: Fixed the grille (Took from a wreck School Bus) and added BETA Lights. Released!

Edited by darthvader20011

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PerfectBlade

edit.

Edited by PerfectBlade

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Jinx.

 

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

 

Okay.

For Android, IDK. Ask pogo, I give him the cars to use them in LC2

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PerfectBlade

edit.

Edited by PerfectBlade

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Jinx.

 

 

 

 

 

Sadly I don't know to model :(

EDIT: Fix for Maurice is now here! (Just carcols.dat line) :) Could you give me the grille? ;)

I can help you with some things.. :)

Also..good luck on your mod.

 

Our* :> well, if you're able to help, can you model? :D

 

i know some things about modelling..but..for now im steal learning...anyway..i think i can't be in the mod..sorry..i can only edit textures. xD

edit: Any chance to get these on android version? I can get the textures to work there.

 

Okay.

For Android, IDK. Ask pogo, I give him the cars to use them in LC2

 

Right now im getting perenial to work on android..what program to use to resize the textures? :/ Im trying to find one..but..no succes..now i think i found something. :)

 

Use Adobe Photoshop

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PerfectBlade

edit.

Edited by PerfectBlade

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Jinx.

I made some of them, still in private phase ;)

Edited by darthvader20011

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ClaudX

^UHHH QUOTE TRAINS^

Anyways, the cars are looking snazzy. Always wanted to use some of the beta cars in-game.

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Jinx.

^UHHH QUOTE TRAINS^

Anyways, the cars are looking snazzy. Always wanted to use some of the beta cars in-game.

Thanks :)

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Jeansowaty

Your opinion, do you want unique handling lines for the cars, or near similiar to the original ones? Like, Space should be sporty like Blista, or heavier?

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ClaudX

Your opinion, do you want unique handling lines for the cars, or near similiar to the original ones? Like, Space should be sporty like Blista, or heavier?

They should be similar to the original ones as the cars only have slight design changes.

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Jinx.

Your opinion, do you want unique handling lines for the cars, or near similiar to the original ones? Like, Space should be sporty like Blista, or heavier?

Nope. I will include BETA ones in description only. If they want original handling, don't use the handling line. Anyways Space is comming, along with Aster. Edited by darthvader20011

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Jeansowaty

Ah, ok. I'll do my own unique handling then :) can I do that for the pack, like an optional add-on?

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Jinx.

Ah, ok. I'll do my own unique handling then :) can I do that for the pack, like an optional add-on?

Of course ;)

EDIT: Space and Aster are released :)

A little preview of incomming cars:

Esparanto:

uiws49O.png

Stallion:

2Vx2826.png

4x4

dImBsXy.png

Viper:

7NuDhnV.png

And Shark and Yakuza Shark:

mDL5hiB.png

Note that those are in progress and maybe will be different later.

Thanks to Sergiu for his timecycle :)

Edited by darthvader20011

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PerfectBlade

edit.

Edited by PerfectBlade

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Jinx.

due to school and more things in my real life im sorry to say..i can't port the cars to android like now..however..im still doing it a little everyday. :) Sorry guys.

Don't be sorry. I also have exams these days. Only on weekends and from 6 June I am free from School's hell :)

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BMWSauberF1.08

Man,i can help u with modeling,not sure with textures.

 

Maybe i can't even test them because my gta3 always crashes.

(I will try to reinstall it)

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Jinx.

Man,i can help u with modeling,not sure with textures.

 

Maybe i can't even test them because my gta3 always crashes.

(I will try to reinstall it)

Okay. You can start with Space. I'll send you a PM later :)

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BMWSauberF1.08

Okay.

 

You want the models done with max or zmodeler?

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Jinx.

IDK What's better... I think 3DS Max... Anyways this is how Space should look

space.jpg

About textures: Use the mod's ones :D

Edited by darthvader20011

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BMWSauberF1.08

The game is working but it doesn't let me to change the resolution.

 

Ok man. I'm working on the Space

Edited by Aztecas_5

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