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Mafia III


ṼirulenⱦEqừinox
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I personally wont be complaining about a one handed shotgun. I'll be too busy shooting people in the face with it at point blank range to care about if its plausible or not.

 

Fun > Realism.

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It is possible to shoot with one hand but not the smart thing to do, and doesn't make sense in real life shootout except in a video game. I guess its fine for a video game but I feel the dev. are taking certain liberties they clearly shouldn't and remain more grounded in realism and time they represent, rather than worrying about the gamers complaining.

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If some 'unrealistic' things are done right/feel grounded there is no problem. Alot of game franchise do this and get away with it (as I said: because it feels grounded within the game's 'realism' and/or just makes sense/feels 'right').

Very damn curious and hyped about this. So far they're showing stuff that looks like they're finally opening up the world more and allowing more free roam/side activeties AND aside from main storyline more side jobs that actually matter and can keep you invested.

Thing is that I'm worried about: the latest gameplay had alot of issues with pop in and whatnot. Plus overall the enivornment graphics weren't as impressive as I expected.

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If certain changes are introduced and appear to be quite unrealistic when already the games released before tried to capture the authenticity of those really well then it really worries me.

For instance: List of Removed Features.

This is not an indication nor confirmation of the final version but from what I've seen/read so far I've certainly more concerns regarding the game which hopefully as the release gets closer, things will start to become more clear to us.

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Fun > Realism.

 

True. Realism will be good on paper and to view.

 

------

Btw, will Lincoln's hair growing as we progress? It seems his hair keep growing in trailer.

Edited by luisniko
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I already preordered on steam but i'm concerned if there will be no fuel, tickets, and car washes. How exactly is it a mafia game if they remove all these features? Everyone who isn't worried for this game despite all it's potential flaws seem to me like they don't know the Mafia identity. They seem to be just looking for a fresh GTA or saints row game. I know some people will say these features aren't fun but that's what gave the Mafia Franchise it's identity. How it didn't ponder to mainstream gamers and how they targeted a specific demographic who cared for these features instead of making just another grand theft shooter gave it a unique identity. I'm now afraid it's going to lose that identity.

Edited by 018361
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@Realism: The first Mafia wasn't that realistic, but it was a real challenge. I miss games having an actual magazine system. Ammo was pretty scarce as well so you were forced to be mindful of your shooting. It's been years since I've played it but it was such a unique game that it sticks out. It wasn't a real open world but you actually had meaningful gameplay choices in missions, which matters more in my view as the campaign is the meat of any game.

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Creed Bratton

@Realism: The first Mafia wasn't that realistic, but it was a real challenge. I miss games having an actual magazine system. Ammo was pretty scarce as well so you were forced to be mindful of your shooting. It's been years since I've played it but it was such a unique game that it sticks out. It wasn't a real open world but you actually had meaningful gameplay choices in missions, which matters more in my view as the campaign is the meat of any game.

There's no such thing as a truly realistic game. We call Mafia 1 realistic because realism was in the details. Like the magazine system, losing health in a car crash, wanted system, manual transmission if you wanted it etc.

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A truly realistic game would be tedious. I was on about the details like you mentioned. They made the game unique and eminently replayable. That gaming technology has progressed massively but we never see these things now is pretty depressing.

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sh/t, in Mafia 1 and 2, the cops would try to pull you over for f/cking speeding.

now that's some tedious realism...

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I know the chance is rather low, but could we get some motorbikes this time? Sure in 30's and 50's these weren't as necessary, but end of the '60s is time of the Easy Rider. They could easily make 4 different bikes: cruiser, sport. enduro and customised chopper and call it a day.

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i'm concerned if there will be no fuel, tickets, and car washes.

It'd be a shame if those features are absent. Fuel was pretty negligible in Mafia II and, if I remember correctly, refueling wasn't even necessary in the first game, but I'd still like to see it implemented. Tickets and car washes especially need to be present, it'd be really stupid if cops immediately arrest or shoot you over minor offenses like they do in the GTA and SR series, and even more so with having to visit a mechanic to "repair" your dirty car.

 

Wouldn't make a whole lot of sense to include those features in the first two story-driven games, but not in the third game that expands upon free-roaming elements.

Edited by Skeever
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Creed Bratton

sh/t, in Mafia 1 and 2, the cops would try to pull you over for f/cking speeding.

now that's some tedious realism...

It could have been implemented better. Traffic violation mechanic should be an option that you can turn on or off, or maybe it should be based on difficulty. At any rate it would make sense to have it on during story missions. It could be used as a gameplay mechanic to raise the stakes. If for example you're transporting a dead body in your trunk or you're carrying a bunch of weapons and there's a random chance that the cop will decide to search you. Mafia 3 protagonist is black and it would make sense culturally and historically for cops to try to harass him like that.

 

But wanted system doesn't even matter unless the failure state matters. Players need to lose something valuable to be incentivized to try to avoid cops. In old GTA games you'd lose all of your weapons when you're busted or wasted. That wasn't a bad idea.

 

Wanted systems in general haven't been very well implemented though. The best one is still in Driver: Parallel Lines. Separate suspicion bars for player and his vehicle. It is miles ahead of every free roaming game before and after. Unless I'm forgetting something.

Edited by The Yokel
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sh/t, in Mafia 1 and 2, the cops would try to pull you over for f/cking speeding. now that's some tedious realism...

I don't find it too be that tedious. As long as I'm paying attention to radar which displays various cars around me in different colors ( one of these with 'blue' indicates the police cars ) then I have quite a few options, either slow down a bit to avoid any ticketing, or change the route, or simply let them chase me. Its easy to lose such minor offenses without much troubles in the game. If you know the map thoroughly then its a piece of cake by using certain shortcuts that immediately drops the ticketing icon because the cops are confused. It all depends on how well you drive and react on such situations.

In case anyone still feels the ticketing tedious then here's a simple solution.

- Unlock Free Ride mode after completion of the story.

- In FR, there is an option of setting the density of police patroling to adjust how many police you want. If you lower it completely then no police will be there and you can drive easily without any worries. Of course, as you move the slider away from that position the density will adjust accordingly if you don't want to remove the police entirely, and set it to medium or low.

That's all there's to it. It'll also help to reduce other troubles connected with the police on major offenses.

Simply create a separate FR save and enjoy driving the way you want.

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dudclub55

sh/t, in Mafia 1 and 2, the cops would try to pull you over for f/cking speeding.

now that's some tedious realism...

That's Mafia 1. The cops in M2 were much more forgiving, I don't even recall them caring about you speeding, only reckless driving.

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They could ticket you for speeding, but they didn't care for red lights any more.

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HaythamKenway

I'm just extrapolating from what I've seen and heard, but it has been mentioned in the PAX panel that the police presence changes depending on the district and, in certain parts of the town, Lincoln is more likely to be attract unwanted (and unwarranted) police attention, because of his race. Then, in the latest gameplay previews, there was a brief moment when, as the player was driving next to a patrol car, a blue circle flashed on the screen, indicating the position of the car.

 

These things could imply that the police acting more authentic and the need to plan ahead and avoid reckless trouble is still a part of the game's formula. I'm most likely reaching, but I can imagine the cops being suspicious and following you, "just in case", at night in some seedier districts or pulling you over, just because you're black.

 

But those are still largerly baseless assumptions. With the direction the game took, I don't see tickets and fuel coming back. I'm not going to miss it that much, the fuel was already completely ignorable in II and while the changes to the cops would rob the game of an unique twist that actually impacted the player's behavior, it's not a game-breaking thing for me. Regrettable, but it's a matter of shifting focus. It was a flavor thing, that added to the believability and while I understand how they have helped set the series apart from the others and I'm honestly sad to see them gone, they didn't define it for me. Again, it's the balancing act, in my mind, what we're getting instead outweights what we lose.

Edited by HaythamKenway
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Then there would be hardly any noteable differences between say, playing VC, SA or Mafia, if they don't standout from each other but simply set in the time period with a unique story and setting within a fictional city while remaining more or less similar in the basic groundwork and vision driving the design of the overall gameplay experience unlike the one created and written by Daniel Vavra and his team, who wanted to make a crime game for adults: "I knew about GTA; I even played it before it was released. But the only similarities are that both games are open-world and about crime. Everything else is different. GTA evolved from a great and funny 2D game and kept that arcade over-the-top aspect; I wanted our game to be serious and to tell a story for adults. I dont want to mentor anyone, but it seems a lot of crime games are missing the point. All they are trying to be is the ultimate sandbox with the ultimate possibilities; they don't have any soul, purpose or meaning. Developers spend an insane effort creating detailed worlds, but then they fill them with cliches, crappy stories; boring macho characters and cheap tricks...we wanted players to taste the cruelty of the life Tommy had chosen. Even now, ten years later, I still receive emails from people who have finished Mafia a dozen times and love it. It's as if it really had a soul. I'm very grateful for that."

 

Basically, Mafia established its own formula of authenticity with no compromise approach but taking artistic risks in offering a rewarding experience that really cater towards an audience who appreciate a different experience with more of creativity to be found than following the standard genre conventions of which there's no shortage anyways.

Just having a soundtrack from the old era set in a detailed city, environment and characters that are appropriate for the time and period of the game alone doesn't make a Mafia game. Its the attention to a lot of additional details, and the presentation that stand out and actually matters.

Edited by Osho
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HaythamKenway

Basically, Mafia established its own formula of authenticity with no compromise approach but taking artistic risks in offering a rewarding experience that really cater towards an audience who appreciate a different experience with more of creativity to be found than following the standard genre conventions of which there's no shortage anyways.

Just having a soundtrack from the old era set in a detailed city, environment and characters that are appropriate for the time and period of the game alone doesn't make a Mafia game. Its the attention to a lot of additional details, and the presentation that stand out and actually matters.

Well, Dan Vávra isn't working on the series anymore. None of the 2K Czech developers are in creative positions on the project. You can't expect the exact same focus, the exact same creative intent from the new developers, who hail from a different culture and are making the game for a different audience. Just like Halo 4 was very different from the Bungie's games, Max Payne 3 from the Remedy's games and so on. Halo 4, for all its deviations from the Bungie games, was still a Halo game, for respecting and carrying on with some elements of the previous games, while, true, leaving behind others. It followed in the footsteps of its predecessors - just like Mafia III is, with its occupation with exploring grounded criminal organizations, period setting and strong emphasis on storytelling. Those aspects might be broad in the context of the industry as a whole, but within the genre, they are decisively Mafia. And in the reality of the crime open world games today, a game like Mafia III actually stands out even more. And what Vávra said about mature, engaging, serious stories, can still apply to III and the writers certainly point in that direction. That's what, for me, makes a Mafia game Mafia. It's just that there seems to be more focus on the open world aspect of the game, rather than immersive, painstaking believability.

 

This process has already started way before Hangar 13 was a thing. Mafia II was already a product of it, a game torn between two worlds. Whether we like it or not, I appreciate that Mafia III at least went in its own direction, not burdened by clashing philosophies, which tanked II in my opinion. Mafia III is not taking some more faithful sequel from us - because that sequel was never going to happen anyway. The people who made the original are not there, they never would be, and it's the people who decide what the game ends up being, not its title.

 

Also, what a "game" means for someone, what makes it what it is, changes from person to person. Just look at GTA V. You have people saying that it's the most "real GTA" we've had in more than a decade and others who consider it a complete alien presence in the franchise. Both are valid from their respective points of view. This is the same discussion and one where it's hard to find a common ground. Every series changes, evolves, pursues different ideas and goals and the unfortunate side effect is that both it, and the fanbase, eventually fractures and Mafia is no different.

Edited by HaythamKenway
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LincolnClay

I hope this game does well...I hope the game is as good as we've seen so far. I've seen gameplay from Mafia games before, and it was amazing just looking at it. Never been fortunate to play a Mafia game before :(

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I liked Mafia 2 mainly because of the story, from the opening missions in Italy during WWII to cleaning johns in the state pen, it just worked, the open world however was, let's be honest, pretty sh*t. There quite literally was nothing of interest to do, and due to the city-scaping aimlessly driving around was everything but enjoyable. Whilst things like being ticketed for trivial traffic violations, having to swap out your license plates worked within the context of the story, they weren't exactly conducive to a fun open world experience, so after a short while to me they felt gimmicky at best. From the looks of it Mafia 3 has found a happy medium where on one hand we have a refreshing compelling story with a great protagonist to boot and on the other an open world that doesn't merely serves as a backdrop to put mission markers, but instead is a living and breathing universe where time goes on even without your intervention. Which is the hallmark of a good open world to me, Rockstar Games has nailed this time and time again, and by the look of it the guys and gals over at H13 are set to deliver come October as well. Looking forward to exploring New Orleans Bordeaux.

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– overeducated wonk who fetishises compromise

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I liked Mafia 2 mainly because of the story, from the opening missions in Italy during WWII to cleaning johns in the state pen, it just worked, the open world however was, let's be honest, pretty sh*t. There quite literally was nothing of interest to do, and due to the city-scaping aimlessly driving around was everything but enjoyable. Whilst things like being ticketed for trivial traffic violations, having to swap out your license plates worked within the context of the story, they weren't exactly conducive to a fun open world experience, so after a short while to me they felt gimmicky at best. From the looks of it Mafia 3 has found a happy medium where on one hand we have a refreshing compelling story with a great protagonist to boot and on the other an open world that doesn't merely serves as a backdrop to put mission markers, but instead is a living and breathing universe where time goes on even without your intervention. Which is the hallmark of a good open world to me, Rockstar Games has nailed this time and time again, and by the look of it the guys and gals over at H13 are set to deliver come October as well. Looking forward to exploring New Orleans Bordeaux.

The lack of side missions (and the lack of free roam in vito's story) did make the game less enjoyable, but I actually didnt mind the traffic violations that much. Most of the missions did not have time limits, to there isn't too much of a need to rush to every objective as fast as possible. Traffic violations have been in mafia 1 also (imagine a police chase in essentially a model T :p ). If they remove that feature of violations for speeding, red light running, etc, some people may claim that the cops have been watered down since previous titles (kinda like GTA V). But either way, Im really eager to see what they do with Mafia 3 when It comes out though (minus the preorder BS)

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One thing I do want to see return from Mafia II is being able to repair your car whenever it breaks down

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gunziness

My grip is how extremely quick the aiming animations are. Also, the shooting seems kind of fake, I dunno how to describe it, but it feels off. Its anything but smooth IMO.

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TheRealSnitch

I can't understand why people were complaining about this. It seems that Hangar 13 have taken everything wrong about Mafia 2 and fixed it in this. It's open world, has side missions, MORE BLOOD and the characters look interesting (unlike GTA V's). It's also nice to see Vito return, hope he explains what happened to Joe at the end of Mafia 2.

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I liked Mafia 2 mainly because of the story, from the opening missions in Italy during WWII to cleaning johns in the state pen, it just worked, the open world however was, let's be honest, pretty sh*t. There quite literally was nothing of interest to do, and due to the city-scaping aimlessly driving around was everything but enjoyable. Whilst things like being ticketed for trivial traffic violations, having to swap out your license plates worked within the context of the story, they weren't exactly conducive to a fun open world experience, so after a short while to me they felt gimmicky at best. From the looks of it Mafia 3 has found a happy medium where on one hand we have a refreshing compelling story with a great protagonist to boot and on the other an open world that doesn't merely serves as a backdrop to put mission markers, but instead is a living and breathing universe where time goes on even without your intervention. Which is the hallmark of a good open world to me, Rockstar Games has nailed this time and time again, and by the look of it the guys and gals over at H13 are set to deliver come October as well. Looking forward to exploring New Orleans Bordeaux.

Mafia II was an excellent deconstruction on the mob genre, but yeah, the open world was moot when there's nothing much to play around with other than aimlessly drive around in the Free Ride mods, or in the DLCs. To me my biggest prob with the first game was how the world was streamed, yet the story and premise outweighed Illusion's choice of engine and other such quirks. Mafia II fouled up when they sold the culled parts as DLC, which made me lose my faith somewhat on the franchise. Hence why I do hope that the third game would make up for the loss and deliver something worthwhile.
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chronic lumbago

I liked Mafia 2 mainly because of the story, from the opening missions in Italy during WWII to cleaning johns in the state pen, it just worked, the open world however was, let's be honest, pretty sh*t. There quite literally was nothing of interest to do, and due to the city-scaping aimlessly driving around was everything but enjoyable. Whilst things like being ticketed for trivial traffic violations, having to swap out your license plates worked within the context of the story, they weren't exactly conducive to a fun open world experience, so after a short while to me they felt gimmicky at best. From the looks of it Mafia 3 has found a happy medium where on one hand we have a refreshing compelling story with a great protagonist to boot and on the other an open world that doesn't merely serves as a backdrop to put mission markers, but instead is a living and breathing universe where time goes on even without your intervention. Which is the hallmark of a good open world to me, Rockstar Games has nailed this time and time again, and by the look of it the guys and gals over at H13 are set to deliver come October as well. Looking forward to exploring New Orleans Bordeaux.

The time jumps made Vito's story more believable, with Mafia 3 releasing we'll gonna be knowing his whole life (maybe even until death?). We knew Vito since he was a kid, we knew his family, his issues and what made him follow the criminal path. I'm not sure the new character is going to grow on us like Vito did.

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Ai®a©ob®a

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Official Website

Pre-order bonus - Family Kick-Back: 3 exclusive vehicles and weapons
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Mafia III Screenshots

 

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It’s 1968 and after years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. Now back home in New Bordeaux, Lincoln is set on escaping a criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family on the ashes of the old and blazes a path of military-grade revenge through those responsible. Intense gun fights, visceral hand-to-hand combat, white knuckle driving and street smarts will all be needed. But with the right crew, tough decisions and some dirty hands, it’s possible to make it to the top of the city's underworld.

  • NEW BORDEAUX, A REIMAGINED 1968 NEW ORLEANS: A vast, diverse and seedy open world ruled by the mob and corrupt officials and richly detailed with the sights, sounds and emotionally-charged social atmosphere of the era.
  • AN UNINTENDED AND LETHAL ANTI-HERO: Be Lincoln Clay, an orphan and Vietnam veteran hell bent on revenge against the Italian Mafia for the brutal slaughter of the black mob, the closest thing to family he’s ever had.
  • REVENGE YOUR WAY: Choose your own personal play-style, from brute force and blazing guns to stalk-and-kill tactics as you use Lincoln’s military training and gathered intel to tear down the Italian Mafia.
  • A NEW FAMILY ON THE ASHES OF THE OLD: Build a new criminal empire in your own unique way by deciding which of your lieutenants you reward, and which you betray…

Updated May 3rd, 2016

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