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Mafia III


ṼirulenⱦEqừinox
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Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

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Can't say I'm dissapointed in the direction this game is going considering I didn't care for the first two games (they were alright).

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Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

 

And also the lead writer wrote Infamous 1 and 2, don't recall that they had good stories or characters. Not bad but pretty medicore.

 

Edited by Journey_95
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Caught up on the latest gameplay and details. f*cking love what I'm seeing, already knew the soundtrack and the zeitgeist (Vietnam war, civil rights movement era) would be second to none, but the narrative and gameplay seem quality as well. No romanticised Italian mafia story but a refreshing take on the genre with an equally refreshing protagonist, emphasis on interiors, a diverse living and breathing city, customisation options, gunplay looks fun- What's not to love? Definitely picking this one up.

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– overeducated wonk who fetishises compromise

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I haven't been this excited about anything since GTA V (including the "remaster"). I'm constantly listening to this these days (confirmed on the soundtrack):

  • Like 6
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Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

They should have called the game Godfather 3

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Baked English Beans

I haven't been this excited about anything since GTA V (including the "remaster"). I'm constantly listening to this these days (confirmed on the soundtrack):

 

 

 

Can't wait to drive through the swamplands blasting Hendrix, Jefferson Airplane and Morrison (Among others)

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Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

They should have called the game Godfather 3

 

 

or Assassin's Creed: Syndicate II lol.

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HaythamKenway

Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I see where you're coming from. Like I said before, gameplay-wise, the series has obviously changed a lot. While I'd be happy for a more toned down game in the style of previous Mafias, the other new additions to the formula soften the blow. I'll put up with few unnecessary explosions for everything else the game has to offer. It's just mass appeal, you can't avoid that in AAA games nowadays.

 

For me, what really makes a Mafia game what it is isn't really the gameplay though, but the tone, the setting, the subject matter and so on. And, in that, III seems like a worthy successor to the previous games. The revenge motivation for Lincoln might not be exactly imaginative, but so wasn't Tommy's clash of loyalties and crisis of consience and yet the first Mafia's story was great. It's all in what they'll actually do with the material, how they'll present it, what themes they'll explore with that framework.

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The Made Man

 

Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

 

And also the lead writer wrote Infamous 1 and 2, don't recall that they had good stories or characters. Not bad but pretty medicore.

 

 

 

None of us even saw in depth gameplay or how the actual storyline is going to be to make these claims such as the bolded.

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Despite any negatives so far, I am still really looking forward to this. Mafia II Is up there on my list of most enjoyable games. It came as a shock because I bought it on Amazon purely because it was cheap, and ended up absolutely loving it.

I also LOVED the first Godfather game on the PS2 from way back when. Again, that is on my list of most enjoyable PS2 games.

 

Maybe I'm just a sucker for this kind of thing.

  • Like 2

SIG-2.jpg

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Even if the story ends up being sh*t, I'm really looking forward to the setting, there's not too many open-world games set in the 1960s as far as I can remember. The only one that comes to mind is GTA: London 1969, and that's a top-down game ffs. While the Godfather and Mafia I & II were great games, the 30s and 40s settings have gotten a bit old, so III being set during the muscle car era was a pretty good choice on their part.

It was said that the driving is going to be very similar to Mafia II, so I'm pretty happy about that. I haven't noticed, but I hope that they keep the speedometer in this one, always liked that feature.

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Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

 

And also the lead writer wrote Infamous 1 and 2, don't recall that they had good stories or characters. Not bad but pretty medicore.

 

 

 

None of us even saw in depth gameplay or how the actual storyline is going to be to make these claims such as the bolded.

 

 

Actually yes we do, from multiple previews like this one:

http://techfaqs.net/news/20-things-you-need-to-know-about-mafia-3/

And gameinformer said the same thing etc.

 

It seems to be rather repetitive and less narrative heavy as its predecessors but obviously we can't be 100% sure until release.

Edited by Journey_95
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The Made Man

 

 

 

Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

 

And also the lead writer wrote Infamous 1 and 2, don't recall that they had good stories or characters. Not bad but pretty medicore.

 

 

 

None of us even saw in depth gameplay or how the actual storyline is going to be to make these claims such as the bolded.

 

 

Actually yes we do, from multiple previews like this one:

http://techfaqs.net/news/20-things-you-need-to-know-about-mafia-3/

And gameinformer said the same thing etc.

 

It seems to be rather repetitive and less narrative heavy as its predecessors but obviously we can't be 100% sure until release.

 

 

 

That's nice and all, but did you actually PLAY the game? Reading/watching a game is completely different from playing a game... Also aren't the rackets side missions that just effect the story?

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Yeah, it's not like we had enough of revenge stories where the protagonist becomes an unstoppable Hulk. All action games have explosions and car chases, but in Mafia, they're directed and scripted to provide a meaningful context to the story and the controlled event. What Mafia 3 does is GTAzing the franchise, so we get to see all sort of wild and meaningless action that's driven by the player. The picture speaks for itself and I don't find it necessary to describe how un-Mafia it's to have the protagonist hilariously jumping out of a speeding car, driving like a crazy with car-based missions (stunts, cars hit each other and explode, car interrogations), firing shotguns by one hand and pressing a button to execute a brutal kill.

I'm with you. This game really doesn't look very appealing so far. Wish they just made a new IP instead of this. Also from what I have heard it will be rather repetitive etc. (taking over district after district and killing the main bad guy's henchmen)

 

And also the lead writer wrote Infamous 1 and 2, don't recall that they had good stories or characters. Not bad but pretty medicore.

 

 

 

None of us even saw in depth gameplay or how the actual storyline is going to be to make these claims such as the bolded.

 

 

Actually yes we do, from multiple previews like this one:

http://techfaqs.net/news/20-things-you-need-to-know-about-mafia-3/

And gameinformer said the same thing etc.

 

It seems to be rather repetitive and less narrative heavy as its predecessors but obviously we can't be 100% sure until release.

 

 

 

That's nice and all, but did you actually PLAY the game? Reading/watching a game is completely different from playing a game... Also aren't the rackets side missions that just effect the story?

 

Like I said one can't be sure until release but the whole taking over district after district doesn't sound good (at least to me). Hope there is more to the main story than that.

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Let's just hope there's tons of variety to the different district activities, apparently they're not going to unlock progressively so that's a massive bummer.

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I know there wasn't any side missions in Mafia 2 but I kind of liked that because I could focus more on the story and I loved it, really looking forward to Mafia 3.

Edited by Hakuma
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Mister Pink

I know there wasn't any side missions in Mafia 2 but I kind of liked that because I could focus more on the story and I loved it, really looking forward to Mafia 3.

 

I think a good game can add complimentary side-missions to the story, or at least side-missions that are compliment the character or not. The story will always remain. But if you give us a beautiful, detailed world, it's always nice to give us something to play with.

 

When I play GTA, I have my moments, where I'm in "story-mode." When I'm bored doing that, I'll seek my own fun that's aside from my "story-mode." That's where I think it's great that we can do other things. I'm able to separate the two.

 

L.A. Noire was kind of great example of an unnecessary open-world. It's an open-world where open-world doesn't really serve the story accept for it being an elaborate backdrop which feels wasteful to me. I'd rather play something more linear if they're aren't going to do anything with anything with the open-world.

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Complimentary side-missinos can't have any substance though, because they can't change the story mode outcomes. That's why side-missions usually end up being boring grind-like missions which give you money, items or a higher score.

 

I think the best way to do it is to have a branched story mode, to give you the idea that you're doing sidemissions, but they're part of the main storyline missions and are required to be completed before you continue. Lots of games have that and you usually never notice it, unless you look for it.

 

I mean REAL sidemissions with no connections to the main storyline are hardly ever entertaining or interesting. Some games have sidemissions with characters from the main storyline, which is then mentioned in the next main storyline mission as; "Thanks for (not) helping me biatch.", that is kind of cool, but it's usually just one line of dialogue and nothing else.

 

There doesn't seem to be a good way to implement side-missions yet, except for writing an unlimited amount of versions of the main storyline missions.

Edited by Fireman
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feckyerlife

Complimentary side-missinos can't have any substance though, because they can't change the story mode outcomes. That's why side-missions usually end up being boring grind-like missions which give you money, items or a higher score.

 

I think the best way to do it is to have a branched story mode, to give you the idea that you're doing sidemissions, but they're part of the main storyline missions and are required to be completed before you continue. Lots of games have that and you usually never notice it, unless you look for it.

 

I mean REAL sidemissions with no connections to the main storyline are hardly ever entertaining or interesting. Some games have sidemissions with characters from the main storyline, which is then mentioned in the next main storyline mission as; "Thanks for (not) helping me biatch.", that is kind of cool, but it's usually just one line of dialogue and nothing else.

 

There doesn't seem to be a good way to implement side-missions yet, except for writing an unlimited amount of versions of the main storyline missions.

have you not played witcher 3?

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Lmfao.. If you showed me the trailer without the name I would never guess this is a new Mafia game. Way to turn everything upside down.

 

Looks like some over the top bullsh*t.

Edited by Majestic81
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The Made Man

Lmfao.. If you showed me the trailer without the name I would never guess this is a new Mafia game. Way to turn everything upside down.

 

Like like some over the top bullsh*t.

 

People complaining that this is "over the top", and yet the second Mafia was "over the top" along with GTA V...The hypocrisy...

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Complimentary side-missinos can't have any substance though, because they can't change the story mode outcomes. That's why side-missions usually end up being boring grind-like missions which give you money, items or a higher score.

 

I think the best way to do it is to have a branched story mode, to give you the idea that you're doing sidemissions, but they're part of the main storyline missions and are required to be completed before you continue. Lots of games have that and you usually never notice it, unless you look for it.

 

I mean REAL sidemissions with no connections to the main storyline are hardly ever entertaining or interesting. Some games have sidemissions with characters from the main storyline, which is then mentioned in the next main storyline mission as; "Thanks for (not) helping me biatch.", that is kind of cool, but it's usually just one line of dialogue and nothing else.

 

There doesn't seem to be a good way to implement side-missions yet, except for writing an unlimited amount of versions of the main storyline missions.

have you not played witcher 3?

 

 

I have, but what did you call a sidemission in the Witcher 3? As it has a lot of the previously mentioned "this is a side-mission you require to complete before being able to continue the main storyline"-side missions. It did have some fun optional main storyline missions, but those fell under the "Thanks for (not) helping me biatch"-category. Just one line of; "Oh yeah, Triss wasn't here 'cause you didn't help her" Though I do love those kind of small influences a sidemission can have, I just wish they would be bigger, not "one extra explosive barrel during the giant battle" or something like that.

 

The ones that were real sidemissions were not that interesting or fun (except Gwent, obviously), the Witcher contracts were mostly investigating then kill and treasure hunts were just treasure hunts.

Edited by Fireman
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The only thing I don't like are those weird red symbols that appeared during driving

giphy.gif

WTF is that?

 

Then the one handed shotgun

giphy.gif

It just looks weird

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The symbols are their attempt at immersive GPS. They're supposed to resemble street signs.

 

I like those way more than the stupid lightning bolts appearing over enemies in vehicles. Like I can't tell that the cadillac filled with gangsters doing a burnout is the car I'm supposed to be chasing.

 

Seriously hope that's gone or atleast an option.

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Then the one handed shotgun

giphy.gif

It just looks weird

 

I don't know, I kinda like it. It reminds me of Red Dead.

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HaythamKenway

The symbols are their attempt at immersive GPS. They're supposed to resemble street signs.

I like that, it's pretty inventive. I mean, sure, it's still unnecessary (GTA IV's actual voiced GPS is still probably the most elegant take on the system I've seen), but it's far, far better than Saints Row's massive green arrows blocking the turns or Ubisoft's neon breadcrumb trail on the road.

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The Made Man

The only thing I don't like are those weird red symbols that appeared during driving

giphy.gif

WTF is that?

 

Then the one handed shotgun

giphy.gif

It just looks weird

That's a sawed-off Shot gun... You can fire those with one hand.

terminator_one_hand_shotgun.jpg

 

Its common thats if you have the strength for the recoil and it looks like a type of guy like Lincoln does... Sawed off Shotguns are actually pretty small.

Edited by The Made Man
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'Pfffftt, that's easy. Look at this ridiculously large man in an over the top action movie do it!'

 

FRTlnM1.gif

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The Made Man

^^^I was giving an example of it being held with one hand outside of Mafia 3 since some think its weird.

 

Another example of it being wielded with one hand.

Zombie-1887-T-Model_Lever_Action_Shotgun


Guy shooting same gun Lincoln is shooting and with one hand like Lincoln

 

 


giphy.gif

 

I don't get how it looks weird.

 

 

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