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AiraCobra

Mafia III

Recommended Posts

Dremaine

Shiish, can't imagine what mafia 4 will be

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Craigsters

I underestimated  the amount of grinding you need to do to get all the perks  from each boss or under boss, I think you only  need to do 3 to 6 moonshine, , marijuana and truck runs to max out each  boss or under boss income to 370,000, because I did 3 to 6 runs for each boss or under boss and it told me there income was maxed out and wouldn't allow anymore moonshine, , marijuana and truck runs

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Commander S
5 hours ago, Craigsters said:

I underestimated  the amount of grinding you need to do to get all the perks  from each boss or under boss, I think you only  need to do 3 to 6 moonshine, , marijuana and truck runs to max out each  boss or under boss income to 370,000, because I did 3 to 6 runs for each boss or under boss and it told me there income was maxed out and wouldn't allow anymore moonshine, , marijuana and truck runs



I looked it up when I started, because I wanted to do a 100% (or close enough) achievement run, and ...it's not possible on a single playthrough. :sigh:

 

Apparently Hangar 13 wanted players to replay the game and do things differently, which is why there are mutually-exclusive achievements for things like 'flip 15 informants' or 'kill 15 informants' (there are 18 or so, which means you can't do both in one go).

 

Same goes for the underboss perks - you can't get all the weapon/vehicle upgrades and the like (or the achievement for getting a certain amount of kickback from a single underboss) without giving them more than 3 districts in total. In other words, if you want to give them 3 each, you're going to be stuck about halfway down the perk list for each of them. ¯\_(ツ)_/¯

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hei3enberg
Posted (edited)

The good thing is that you don't really need all the top perks, IMO. I won't be replaying the game not because I don't like it, but mostly because I just don't replay games in general since I don't have much time and I'm mostly here for the story.

 

Playing this thing for 5 days straight and I really like it. It can't compete with V in terms of content and polish, but unlike LCS/VCS I've tried recently, it is a modern game with adequate control model that can be very satisfactory in both auto aim and free aim with KB and mouse. I'm on my final 3 districts to distribute, going to distribute them 3x3.

 

And I do enjoy the experience without helicopters, military vehicles and futuristic crap. Maybe, motorcycles could make the game better, but it's not critical. Thing is, I don't understand the complaints about the game being grindy. I've played all Mafia games and I do remember how people used to bash part for the amount of driving needed to be done to complete the game and I've played GTA Online since launch so I know what grindy means. This is not. Is the gameplay repetitive? Maybe, but imagine the missions without recruiting options and only with the objective to destroy something and voila we're talking any GTA game: get to point A, kill something, blow something up, get out. I also love the cutscenes, they look gorgeous on max settings and they definitely contribute to the game.

 

X2pvySK.png

 

J8XG99B.png

 

vRir9bn.jpg

 

Thanks to Mafia III I haven't touched Online at all and not even planning to play 2x contact missions, because I don't need neither cash nor RP, not to mention I've played them all hundreds of times and that's underestimation. Really glad that I've purchased this thing.

 

Edited by hei3enberg

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hei3enberg
On 5/29/2019 at 3:18 PM, Dremaine said:

Shiish, can't imagine what mafia 4 will be

Never heard anything about it. Won't be surprised that the we will know more before the first rumours about GTA VI appears.

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Claude4Catalina
6 hours ago, hei3enberg said:

 

And I do enjoy the experience without helicopters, military vehicles and futuristic crap. Maybe, motorcycles could make the game better, but it's not critical. Thing is, I don't understand the complaints about the game being grindy. I've played all Mafia games and I do remember how people used to bash part for the amount of driving needed to be done to complete the game and I've played GTA Online since launch so I know what grindy means. This is not. Is the gameplay repetitive? Maybe, but imagine the missions without recruiting options and only with the objective to destroy something and voila we're talking any GTA game: get to point A, kill something, blow something up, get out. I also love the cutscenes, they look gorgeous on max settings and they definitely contribute to the game.

 

 

I agree wholeheartedly that playing a game with less reliance on modern technology was a great break and I found the soundtrack made the amount of driving not only bearable, but a pleasure!  I was riding the Mafia III hype train from the moment it left the station and it was a blast the first two or three times!  I could still chuck the disk in now and blast around New Bordeaux given the chance!

 

 

beautiful shots by the way mate

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Craigsters
Posted (edited)

gkqfRL8.jpg

 

 

I like using Robert Marshall  pictured above  from the DLC  Stones Unturned to snipe the bad guys and cops, he even makes his own weapon noise sounds with his mouth well sniping for you

 

I did all the dlc's  first right after unlocking , Cassandra, Thomas Burke and Vito Scaletta 

Edited by Craigsters

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hei3enberg
10 hours ago, Craigsters said:

I did all the dlc's  first right after unlocking , Cassandra, Thomas Burke and Vito Scaletta 

Speaking of, I should concentrate on the DLCs for some more firepower too.

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Craigsters
Posted (edited)

N4UwDwf.jpg

 

Owe I forgot to mention, Robert Marshal  looks a lot like a young Elliott Gould  from the 1970 movie M*A*S*H and I wouldn't be surprised if he was based off of him or his M*A*S*H character and that one of the creators of  Mafia 3 is a fan of him

Edited by Craigsters
one to many words

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Commander S
2 hours ago, Craigsters said:

 

Owe I forgot to mention, Robert Marshal  looks a lot like a young Elliott Gould  from the 1970 movie M*A*S*H and I wouldn't be surprised if he was based off of him or his M*A*S*H character and that one of the creators of  Mafia 3 is a fan of him



Oh, definitely - there's a lot of movie influences/references in the DLC stuff, and Stones Unturned in particular feels like something of an indulgence on the part of the devs, there. Marshall being a nod to Trapper John (visually) is one, the entire plot being a broad pastiche of Broken Arrow (no, really!) being another.

 

There's also a really neat little videogame Easter egg in one cutscene - a character gives someone a keycode for something, which is "0451". If you're into the 'immersive sim' style of game (things like the original Deus Ex, Thief, etc., and a lot of the other games by/influenced by Ion Storm/Looking Glass titles), you might recognise that as a keycode originally showing up in System Shock, and then in Deus Ex and other games of that ilk - and it's become something of an in-joke among devs who are fans of that sort of thing to drop an 0451 in there somewhere (I think The Stanley Parable has one, for example), particularly if said game leans a bit more 'immersive sim-y' in design.

 

Seeing Hangar 13 drop an 0451 keycode in there got a smile from me - and come to think of it, there's a little bit of 'immersive sim' in Mafia III's design, with how pretty much every mechanic in the game can be used to tackle any problem in any permutation, rather than being a more rigid, scripted experience.

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jpm1
Posted (edited)
On 5/31/2019 at 1:01 PM, hei3enberg said:

Never heard anything about it. Won't be surprised that the we will know more before the first rumours about GTA VI appears.

yeah unless someone prooves me the opposite this is pure chimaera so far

 

but i'm glad the thread isn't dead. it really deserves it. what really blew my mind in that game is the number of details of NB. way ahead GTAIV which is the reference. the story is one of the best, if not the best story i ever came across in a VG. except the ending that i find a bit rushed. with characters like the father, that you can't forget, in the line of GTA most charismatic characters

Edited by jpm1

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hei3enberg
31 minutes ago, jpm1 said:

yeah unless someone prooves me the opposite this is pure chimaera so far

 

but i'm glad the thread isn't dead. it really deserves it. what really blew my mind in that game is the number of details of NB. way ahead GTAIV which is the reference. the story is one of the best, if not the best story i ever came across in a VG. except the ending that i find a bit rushed. with characters like the father, that you can't forget, in the line of GTA most charismatic characters

You're right about this title competing with IV actually, and that's a bit sad. It was clear from the start that they can't beat V, but it was much better than anything in the 3D universe of GTA. Somehow, I've overlooked the IV trying to establish the baseline and now it have clicked. Thinking about the time I've spent in IV/EFLC I can actually feel the same vibes around the city, especially with the interiors and almost absent extradiegetic music. I like to hear the music from the radios scattered over the map, adds a lot of immersion.

 

I'm also glad that the thread is not dead and that I've purchased the DRM-free edition which actually works almost flawlessly in comparison to the Steam version that I have refunded some time ago after it being almost impossible to play. Better late, than never, however and it's still possible to enjoy the game in 2019. Maybe the next GTA will be less modern, who knows.

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jpm1

the steam version works fine today. all launch issues have been fixed. it runs really great for such a detailled game

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Journey_95
Posted (edited)
On 5/16/2019 at 4:39 PM, Commander S said:


Update: can confirm, One X enhanced version looks pretty darn nice overall:

 

ISWouw1.png

 

 

(and yes, I did indeed do that with the Stallion, because it feels appropriate, looks great, and I'm utterly devoid of creativity... :colgate:)

 

 

I was expecting a bit of jank, and there is to a degree, but only minor stuff - and after all the various patches, I've not had anything game-breaking, or stuff like falling through the map. And on the other hand, I'm really impressed by things like clothing textures and the face scans for the main characters, as well as how it's probably the best GTA-like open-world game to also do decent stealth, but without being 'a stealth game', so you can still wade in, guns blazing, as a viable strategy (rather than being fragile, like in most stealth games, in order to make players be more cautious and sneaky).

 

There's still the issue of pacing and structure - I'm going to break up the repetitive racket takeovers with the DLC episodes, but that comes at the cost of stringing out the main revenge arc even further (and aside from Faster, Baby!, the DLC stories arguably aren't a good fit with the main game tonally, either) - still, I knew all that going in, and it's all perfectly fun to play for what it is, even if in an ideal world, the main game would be almost as lean as Mafia II, in order to keep the focus on the really stellar story writing and presentation.

The mission design and overall structure of the game killed the game. If it was made like Mafia 2 I think the story would be more interesting as well. As it stands it has good VA performances and entertaining cutscenes but the whole revenge arc is so dragged out and repetitive. There are no real twists (after the betrayal) and every arc feels rehashed (don't get the praise for it).

 

All that just because they wanted to push thei whole "take over the districts" bullsh*t as the main focus. I played the game once and it was a chore to finish, so f*cking grindy. Definitely one of the biggest disappointments this gen. Especially since quality crime games are already so rare

 

On 5/31/2019 at 1:01 PM, hei3enberg said:

Never heard anything about it. Won't be surprised that the we will know more before the first rumours about GTA VI appears.

Actually we do, Hangar 13 declined the opportunity to make it (They had some ideas about it being set in 70's Las Vegas) and are doing their own IP instead.  Probably for the better because they don't get this franchise and tainted it already

Edited by Journey_95

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Commander S
On 7/4/2019 at 9:17 PM, Journey_95 said:

The mission design and overall structure of the game killed the game. If it was made like Mafia 2 I think the story would be more interesting as well. As it stands it has good VA performances and entertaining cutscenes but the whole revenge arc is so dragged out and repetitive. There are no real twists (after the betrayal) and every arc feels rehashed (don't get the praise for it).

 

All that just because they wanted to push thei whole "take over the districts" bullsh*t as the main focus. I played the game once and it was a chore to finish, so f*cking grindy. Definitely one of the biggest disappointments this gen. Especially since quality crime games are already so rare



Well, according to Jason Schreier's report into the game's development, the original plan was something almost more like a Crackdown game: you could whittle away at the underbosses to make things easier, or you could just storm in, guns blazing, and take out the higher-ups straight away. But the problem there was that in playtesting, instead of playing around with a variety of approaches, people (unsurprisingly) took the quicker, direct route every time. By the time the problem was apparent, the game was already in beta, and so nothing could be done beyond 'gate stuff behind a damage meter', which is why you have to do a certain amount of underboss busywork every time.

 

But overall, I just think the game could have been shorter - and personally, I'd say that about most modern big-budget open-world games. RDR2's story could lose about a third of the story missions, and still tell the exact same story, but with less bloat and more efficiency of messaging. The average Ubisoft game is a paper-thin experience with what ends up feeling like filler. Meanwhile, you can get through the likes of Crackdown 3 and Mafia II in a week, and see pretty much everything there is to see - and I never got bored with them.

 

Trying to think of a game where the story pacing is consistent and doesn't sag, but where there's still enough side content to give players more to do if they wish, and not waste the freedom of an open world (which is a fair criticism of Mafia II), and ...come to think of it, the sweet spot would probably be something like Sleeping Dogs, IMO.

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Sanches

Im thinking of buying this game. I really like the plot and cutscenes, but i think i may be easily spooked off by the grind.

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Mister Pink
Posted (edited)
2 hours ago, Sanches said:

Im thinking of buying this game. I really like the plot and cutscenes, but i think i may be easily spooked off by the grind.

It's super cheap now and worth it, I think. You understand it's weak points, so your expectations probably aren't too high.

 

Taking over the territory is fun. It's not the same every time as you will acquire better weapons and perks and some newer/different interiors. I started off being rather stealthy and then as I progressed got more and more guns blazing. I thought it was fitting because, at the start, stealth is helpful, especially as you don't have many resources. But as you gain control of the city and have more power, why not go guns blazing? :D Also, it's not too much of grind if you get satisfaction out of killing the competition. Yeah, it happens a lot, but that's aim of the game: take out the competition, with a good story to complement it. 

 

Each gaming session, I'd sit down and I'd always take over turf, and do all the non story stuff first. Then, for desert, I'd play a story mission, then stock up on ammo and have the game ready for the next time I play.  I found it a nice formula/method. 

Edited by Mister Pink

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GinsengElixir

I was thinking to get this on the X1X. Generally I hate having to grind unless the game is absolutely worth it. For example AC:Odyssey was loads of fun but I've still not completed due to the slight grind factor(ok, so there are worse examples of grinding in gaming history but it still has a little bit).

 

So worth playing on X1X? Hmmm.

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Laker23
On 7/18/2019 at 6:56 PM, GinsengElixir said:

I was thinking to get this on the X1X. Generally I hate having to grind unless the game is absolutely worth it. For example AC:Odyssey was loads of fun but I've still not completed due to the slight grind factor(ok, so there are worse examples of grinding in gaming history but it still has a little bit).

 

So worth playing on X1X? Hmmm.

As far as grinding goes it's not too bad, there's so much worse, just very repetitive.

 

Once you get past the first few missions it's basically the same stuff as you're taking over districts, again and again, until you reach a point where you can play a 'real' mission to take down the leader.

 

A shame because the actual missions, as few as there were, were great fun. 

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hei3enberg
On 7/18/2019 at 7:56 PM, GinsengElixir said:

I was thinking to get this on the X1X. Generally I hate having to grind unless the game is absolutely worth it. For example AC:Odyssey was loads of fun but I've still not completed due to the slight grind factor(ok, so there are worse examples of grinding in gaming history but it still has a little bit).

 

So worth playing on X1X? Hmmm.

Looking at how it performs on X1X, it's worth playing. On the previous consoles not really, but that's technical details. If you're asking about the grind, don't worry about it too much. Arena Wars in GTAO or reaching rank 1000 is the real grind. Missions are repetitive, but there are amazing cutscenes and the map is okay. For a good price, this game is amazing and try to score the thing with all the DLCs, this way you will be able to combine story missions with the DLC missions to keep yourself more entertained.

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Billy Russo

I'm actually going to play through this soon. It's been catching dust in my Library, but I got it Free with PS Plus a long time ago. Once I've done with Assassin's Creed, I'm going to play through this game. I know it's a bit of a step down from the older Mafia games, but I heard the story is still decent.

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Oldsport
On 7/19/2019 at 8:17 PM, Billy Russo said:

I'm actually going to play through this soon. It's been catching dust in my Library, but I got it Free with PS Plus a long time ago. Once I've done with Assassin's Creed, I'm going to play through this game. I know it's a bit of a step down from the older Mafia games, but I heard the story is still decent.

i also got this game for free, i decided to give it another play. but since its free you should purchase the season pass, its worth it. it a completely different game then the one i played at launch lol the new area is cool too, i just wish it had more of a story or things to do there. i could see them having a whole game in that area, but next mafia game def needs to be back on the east coast. jersey/new york is missed!

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Mister Pink
3 hours ago, Oldsport said:

i also got this game for free, i decided to give it another play. but since its free you should purchase the season pass, its worth it. it a completely different game then the one i played at launch lol the new area is cool too, i just wish it had more of a story or things to do there. i could see them having a whole game in that area, but next mafia game def needs to be back on the east coast. jersey/new york is missed!

Yeah the DLC was very enjoyable and getting a new part of the map designed around good chases was great. 

 

Loved the cult story line too. 

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squeezx

I forgot that I bought all the DLC but never played it. I definitely want to get to it though. 

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Jabalous
Posted (edited)

 

Time to reassemble the Mafia 1/2 team for Mafia 4. Quality and detail guaranteed! No bullsh*t stories, too!  

Edited by Jabalous

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trip
On 8/14/2019 at 9:11 AM, Jabalous said:

Time to reassemble the Mafia 1/2 team for Mafia 4. Quality and detail guaranteed! No bullsh*t stories, too!  

I never had any game breaking glitches.  Only recently I experience my first graphics glitch - interactive objects got the gitters.  The junction box I needed to interact with had the Alan Wake effect happening.

 

That experience happened because I decided to give Mafia III another play through.  This is my 3rd play.

 

I'm not sure why this game gets the sh*t it does.  It's a good game.  I'd even be willing to say great.   The story and presentation are solid.  The graphics are top notch.  It's immersive with (imo) the right amount of distractions and variety.

 

 

We may not have had to use our turn signals and be concerned about every stop light...but every franchise changes and grows.  When I play Mafia III I very much feel like I'm playing out a full on mafia story.  And that works for me.

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KarimNTerr
1 hour ago, trip said:

I'm not sure why this game gets the sh*t it does

Never played it, but IIRC it's because it never got fixed on PC, so it's full of bugs that are present since release, while the console versions had a lot of updates that addressed many issues with the game

 

Correct me if I'm wrong y'all 😁

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DexMacLeod
58 minutes ago, KarimNTerr said:

Never played it, but IIRC it's because it never got fixed on PC, so it's full of bugs that are present since release, while the console versions had a lot of updates that addressed many issues with the game

 

Correct me if I'm wrong y'all 😁

I'm not sure about the PC release but, yeah, it launched with a lot of bugs on console. Games tend to have a tough time repairing their public perception after a botched launch. People aren't big on second chances or changing their opinion. 

 

For me, I enjoyed the game for its story more than anything. The gameplay was fun enough but the mission design often made the campaign feel like a long series of repetitive side missions with a handful of slightly more involved side missions every now and then.

 

From what I've heard the DLC sort of helps fix that.

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Mister Pink

I think I'll have to give this game another play-through. It's long enough to feel like a big satisfying story but not too long that you'll feel overwhelmed. 

 

11 hours ago, trip said:

When I play Mafia III I very much feel like I'm playing out a full on mafia story.  And that works for me.

Yeah, I felt like I was in the action, rising up and starting to call the shots. I felt very much an active player in the game. There was a great sense of progression as you unlocked abilities. I get why people like linear/story games like Mafia II but I prefer being more in control of my story to a degree, than a passive participant in a more linear plot in a world with not much to do outside of the story. There's a place for those games in my life and they're called movies and TV series. 😛

 

Seriously, though, I'm not saying there's no room for interactive movie-games like L.A. Noire and Mafia II but I watch so many TV series and movies that I do enjoy gameplay outside of the story.  RDR2 has me 170hrs deep and I'm only half-way through the story. That's not because I don't like the story and I'm avoiding it. It's because there are experience to enjoy outside the story. I think Mafia III attempts that. Does it fail on a few things? Absolutely. But the overall attempt for me is commendable. Can I understand Mafia purists not wanting it to change? To a point.

 

Games like L.A. Noire and Mafia II suffer from this thing of having an elaborate backdrop of a 3-D map that serves no other functionality other than it being an elaborate backdrop to get from A to B. Which then begs the question.. What's the point of a 3-D city to navigate through, if only serves as a glorified backdrop when we know a city can be put to better use outside of the story, as we all know from playing GTA?! I kind of don't understand why people love GTA but aren't on board with the attempt Mafia III was going for. Mafia III got closer to a GTA type game in terms of a less linear/forced to from story chapter to next story chapter and more like an open world game. But we're on a GTA fan site and people disregard Mafia III for being more like GTA. 🤷‍♂️ I get that Mafia III left out some interesting features from II. That's unfortunate. But it also added a sh*t-ton more. I'm willing to bet there are more hours played in III than in II due to the addition of new features. 

Edited by Mister Pink

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Jabalous
22 hours ago, trip said:

I never had any game breaking glitches.  Only recently I experience my first graphics glitch - interactive objects got the gitters.  The junction box I needed to interact with had the Alan Wake effect happening.

 

That experience happened because I decided to give Mafia III another play through.  This is my 3rd play.

 

I'm not sure why this game gets the sh*t it does.  It's a good game.  I'd even be willing to say great.   The story and presentation are solid.  The graphics are top notch.  It's immersive with (imo) the right amount of distractions and variety.

 

 

We may not have had to use our turn signals and be concerned about every stop light...but every franchise changes and grows.  When I play Mafia III I very much feel like I'm playing out a full on mafia story.  And that works for me.

Fair enough. Here's a video that clears my stance. 

 

 

 

There are other videos of the same type, but in a nutshell, the keywords are Immersion, Details and Interactivity. Mafia 3 has significantly regressed in all three aspects compared to the first two Mafia games. Also, the illusion of choices and repetitive mission design have made it a different story experience compared to the linear and controlled cinematic experience of the first two titles. Without the title on the cover art, I'd not be able to tell that III is a Mafia™ game.  

Edited by Jabalous

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