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Mafia III


ṼirulenⱦEqừinox
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I completed Mafia III yesterday, Amazing gunplay mechanics and story. Now I'm waiting for the next patch to be released (hopefully this one will introduce outfits and car customization) so I can replay the game with different endings. Changing outfits was the only thing lacking from this game imo. Lincoln always looked the same so it was bad for immersion. It felt like he was a vampire who didn't sleep and killed Sal guys 24/7.

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Glad the outfit and car customization stuff will be added in a free update, should've been that way at release. I like the olive drab army jacket well enough but, as stated above, it's a tad bit odd for a well-off crime boss to be wearing that same exact outfit several months after getting out of the service.

Without spoiling anything, is it possible to free roam after having completed the storyline?

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Definitely replaying again when customisation update drops.

 

But I hope them to patch in New Game+ to reset everything except the guns, wiretap parts, collectibles, costumes & car (in the future).

 

 

Without spoiling anything, is it possible to free roam after having completed the storyline?

Yes.

Edited by luisniko
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There are entire cutscenes of the game already available on Youtube to watch and by god the story is simply superb and a great example of a well crafted storytelling in a AAA game never experienced before. Its just as excellent as Mafia I which I consider one of the best story in the series. I definitely liked the characters and story in this game a lot more than any Rockstar title. Hangar 13 didn't disappoint me and I am completely sold on its brilliant story. I really hope the developers are putting as much efforts in improving the experiences outside the story which many reviews are criticising it.

Mafia III is a good example of how a single factor called "Artificial Intelligence" can affect the experience of playing the game in so many ways from shooting to NPC behaviours, and police actions to stealth. Its shocking to know the whole game and all the hard work that went into storytelling and beautiful world becomes meaningless because of technical issues and poor AI. Not possible to buy this game in its current state and for the story alone ( available on youtube any ways.. ) unless and until the developers make sure to improve the game in coming months.

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Algonquin Assassin

 

Next would be 'sleep' feature to regain health and skip time. Night time, at least in my screen, always dark and it fits the AI's short-range sight better. I've sent a suggestion to improvise the AI by determining their sight range accordingly to the amount of light btw.

 

I was quite disappointed that Sammy's Bar became useless after the concierge perk was unlocked because the only reason to go there was to store money in the safe, but after the perk's it becomes obsolete as a safe house. No sleeping to advance time and save, can't change clothes, can't even store a car in the garage.:/

 

I know I'm comparing to Mafia II again, but Vito atleast felt like a real person. I like the Vampire analogy above, but I think Lincoln feels more like the Terminator (especially with that bizarre "Intel" vision thing he does).

 

I'm actually missing the realistic and more grounded feel of the first two games.

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i love having vito back but i feel like they could have had him in the game more. but that goes for all three underbosses. when you first meet them they have their little part of the story then fade out. most missions was just lincoln going in alone and i hated that. i wish we could have had missions with all four characters going in the fight. instead all they do is sit back and make lincoln do it all. i do like the perks you get from them but i wish we could see more of them. i was really expecting more from them.

I agree they said that we'd form our own criminal empire and be the boss but it feels like we aren't Lincoln has to go out and do all the dirty work. Mob bosses don't really go out and get their hands dirty they give orders instead. The underbosses feel like Lincoln's bosses instead of the other way around. I thought they work for you Instead of telling them what to do they're giving Lincoln orders give me that do this, etc. Then bitch at him whenever you make a decision. Sure not everyone is happy whenever a leader makes a decision but not in the way these three do.

 

I think the game would have been better if Lincoln was working for Vito instead as an enforcer or hired gun. Kinda like what Niko did for the Pegorino's back in IV. Vito would want control over New Bourdeaux and Marcano is in his way. He hears about what happened to Lincoln and gives him some work. Lincoln would still meet Burke and Cassandra along the way as well.

Edited by Zello
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Algonquin Assassin

 

i love having vito back but i feel like they could have had him in the game more. but that goes for all three underbosses. when you first meet them they have their little part of the story then fade out. most missions was just lincoln going in alone and i hated that. i wish we could have had missions with all four characters going in the fight. instead all they do is sit back and make lincoln do it all. i do like the perks you get from them but i wish we could see more of them. i was really expecting more from them.

I agree they said that we'd form our own criminal empire and be the boss but it feels like we aren't Lincoln has to go out and do all the dirty work. Mob bosses don't really go out and get their hands dirty they give orders instead. The underbosses feel like Lincoln's bosses instead of the other way around. Instead of telling them what to do they're giving Lincoln orders give me that do this, etc. Then bitch at him whenever you make a decision.

I think the game would have been better if Lincoln was working for Vito instead as an enforcer or hired gun. Kinda like what Niko did for the Pegorino's back in IV. Vito would want control over New Bourdeaux and Marcano is in his way. He hears about what happened to Lincoln and gives him some work. Lincoln would still meet Burke and Cassandra along the way as well.

This would be so much better. From what I've played the whole criminal empire feels like an almaganation of VCS and the Godfather games except it doesn't feel like Lincoln's the boss at all.

 

As you said he'd be better suited to a hired gun type of role that gets to make decisions on Vito's behalf. Feels weird that it's the other way around.

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That's true that he doesn't feel like a boss but he doesn't want to be a boss. Remember the underbosses are fueled by power and greed. Lincolns motives are fueled by revenge. I don't think Lincoln wants power and to control the city. He just wants to hurt the Marcanos and wipe them out. It's power and wealth re-distribution.

 

Yeah, he's getting paid off this his little tirade to take down the Marcanos but he only uses it to buy hardware to take down Marcanos men.

 

I'm still looking forward to a Scarface: The World Is Your type empire-building game with a greedy and power-hungry character.

Edited by Mister Pink
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Shadowfennekin

I sure hope there's no penalty for choosing KILL on every person given the choice. I can't resist the urge in games if I get a choice like that the guy is dying, always made Ivan go SPLAT in GTA IV(Mostly cause the phone call dialogue after is hilarious but still..... barely anybody is spared ever). Killed everyone I can so far

 

Just finished the Southern Union missions. They were fun. With regards to the interiors. Yeah, some are the same but the amount of unique interiors is amazing, the brewery, Bellaire grocery store, the abattoir etc.

 

I realised I love having loads of interiors. Even if there's nothing to do in them. They're apart of the world, just like a house that is there that doesn't do anything.. it's just part of the world. Not everything can have a purpose/player interactivity.

 

The variety of interiors is the some of the best I've seen in a video game since Vice City and GTA IV however I wish bars for example were more interactive as in being able to buy drinks and such.

 

I also like how ballsy this game is with the racial segregation accuracy of the time period a.k.a entering a no coloureds allowed bar will be met with hostility. I just wish they were more interactive like Mafia II's. :)

 

That was such an amazing thing to discover in the game. I saw the sign and wondered if something would happen if I entered. It was pretty cool.

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HaythamKenway

That's true that he doesn't feel like a boss but he doesn't want to be a boss. Remember the underbosses are fueled by power and greed. Lincolns motives are fueled by revenge. I don't think Lincoln wants power and to control the city. He just wants to hurt the Marcanos and wipe them out. It's power and wealth re-distribution.

 

Yeah, he's getting paid off this his little tirade to take down the Marcanos but he only uses it to buy hardware to take down Marcanos men.

 

I'm still looking forward to a Scarface: The World Is Your type empire-building game with a greedy and power-hungry character.

The whole empire building system feels like an afterthought. They could have just ripped off Shadows of Mordor and the plot would work just as well. Better, even. Lincoln is already running a lone wolf black op insurgency, so cut off that system and instead focus on different ways to wreak havoc in the enemy organization, using scare tactics and exerting pressure, turning them on each other, planting your own people in, working with the corrupt law enforcement to put Marcanos under observation. Really work on the whole "military operation against the mob" angle the story plays.

 

The empire building we got is only a watered down, streamlined version of Scarface and The Godfather... which, on a certain level, I'm totally fine with, because we haven't had an empire building game in years, so I take anything I can get, but in an ideal world, I'd love to see a Mafia III that's a bit more like SoM, the first Assassin's Creed or Hitman.

Edited by HaythamKenway
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I totally agree with you Haytham.

 

I wanted the same for IV. For example, Niko goes over in a revenge binge but gets caught up in consumer culture and the fast life etc. Would have made for a good twist in Mafia III where Lincoln gets muddled up in the life-style of being a criminal, combined with his PTSD, military training, may have been a nice commentary on the affects of war etc and life and opportunities for war veterans after the war.

 

@Osho: Bit gimmicky, really. I never use it. Athough my mate was excited by it.

Edited by Mister Pink
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What I like from Lincoln is that his military background can really be seen. Although exaggerated, his close combat ability just really shows that he's a specially trained guerrilla fighter. Niko, on the other hand, his military experience is just a mere background story and that just fades away when he has nothing special to show when being compared to Johnny and Luis and even street punk NPCs in the game. That makes Lincoln stands out as a protagonist in my eyes. That and also the fact that he can do more than just blazing guns and cursing.

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ELPadrino1935

What I like from Lincoln is that his military background can really be seen. Although exaggerated, his close combat ability just really shows that he's a specially trained guerrilla fighter. Niko, on the other hand, his military experience is just a mere background story and that just fades away when he has nothing special to show when being compared to Johnny and Luis and even street punk NPCs in the game. That makes Lincoln stands out as a protagonist in my eyes. That and also the fact that he can do more than just blazing guns and cursing.

 

Indeed !

and the same thing for vito too , except that he wears Normal/Mobster outfits !

 

screenshot_pc_mafia_ii039.jpg

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That's true that he doesn't feel like a boss but he doesn't want to be a boss. Remember the underbosses are fueled by power and greed. Lincolns motives are fueled by revenge. I don't think Lincoln wants power and to control the city. He just wants to hurt the Marcanos and wipe them out. It's power and wealth re-distribution.

 

Yeah, he's getting paid off this his little tirade to take down the Marcanos but he only uses it to buy hardware to take down Marcanos men.

I was probably misled by the marketing but this makes sense along with the ending that may be considered the good one where

 

After killing Marcano Lincoln decides to leave the city

 

All throughout the story he just wants Revenge and shows no interest in building an empire. When Leo shows up at the end Lincoln even suggests that he could walk away from it all and leave the city.

Edited by Zello
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Also, Niko didn't seem to be going anywhere. Lincoln seems very focused and clear in his mind about what he wants and how he's going to make his way through without being all emo and preachy "war ... war never changes.. I keeled ppl, smuggld ppl, sold ppl. Now, do you feel bad for me, bro?"

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In my opinion, all he really wanted was to make Sal Marcano feel what it's like to see all that's yours taken away. He gave the territories away once he got them in exchange for weaponry and all sorts of things that might be helpful with building his arsenal.

 

In conclusion, at first he was most likely aware that he wasn't made to be the leader (hence why he's really the foot soldier most of the time) but then he has to choose between

 

 

-Becoming Sal Marcano

-Becoming a crime boss with his allies

-Living the rest of his life as an average man

 

Greed VS a noble mission.

 

 

 

...so it's either realizing what he has or following his initial target, moving away somewhere to find peace and an average life as a normal man after avenging his family.

Edited by Sergiu
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I'm losing all kinds of faith today. I come in here to see people talk about Mafia III and all I see is f*cking Niko Bellic.

 

f*ck this bullsh*t.

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ELPadrino1935

Does he look familiar ??

 

tc0Ljiu.jpg

 

 

 

 

MAFIA II :

 

qG57NAQ.jpg

 

MAFIA III :

 

CK83CEM.jpg

 

 

 

 

I am glad he is still alive till our day 2016 :)

 

Adq8cfr.jpg

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There's an update on PS4. 137.9 MB

It says general fixes and improvements. lol

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Thinking about picking up the game while I'm at work today. Most reactions seem to say the gameplay is glitchy/dumbed down, but the story is nice. Eh. I can live with that, hopefully I can get it used.

 

The main appeal is killing the klan, anyway.

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Think this great review by PC Gamer sums up why so many disappointed fanboys feel Mafia 2 is still better than 3...

 

http://www.pcgamer.com/why-mafia-iii-fails-to-capture-the-magic-of-its-predecessor/

 

This is exactly why I feel Mafia 3 is so lacking its predecessor. It's because I can't identify with Lincoln the way I did with Vito. Both Lincoln and Vito committed horrible crimes. But Vito came across as more human because the player was able to live vicariously thorugh so many intimate, personal life experiences with him. Like the emotionally displaced vet who returns home to an uncertain future. Or the young upcoming Mafioso thug who tries to provide for his family & payoff their $2k debt while trying to rise in the mafia ranks. But when thrown into jail for his misdeeds against society, he is further devastated by learning his actions contributed directly to his mother's death. Or having to fight to earn the respect of prison inmates. Or learning how to survive getting stereotypically raped in jail. And even after he becomes a made man & moves into the house of his dreams, he suffers the loss of 2 best friends, Henry & Joe. Then at the very end, learns that the family he was sworn to obey & die for as a loyal soldier, was responsible for murdering his father all those years ago.

 

THAT is what I expected at minimum from what was supposed to be the superior, open world of Mafia 3. Instead, I find myself struggling to like Lincoln because I still have no idea what drives & motivates him (other than the obvious singleminded reason why he's so obsessed with revenge). Who is Lincoln? What made him end up getting shipped over to Vietnam? Was he drafted straight out of high school? Had a run in with law like Vito did? What inspired him to head out west in the first place? And why California of all places? Did he have any family out there since he didn't appear to have any in New Orleans? etc. etc. Vito's story was a blank page that got slowly filled as it unfolded. By the end of the game, Lincoln's remains a closed book.

 

So unlike Vito, Lincoln seems to lack any sense of humanity. Unlike Vito, Lincoln is clearly walking dead, a vampire or some kind of supernatural being. Because he doesn't appear to need to:

All these small details are what made Vito/Joe as protagonists very human and likeable aka memorable. And Lincoln completely forgettable once all the DLC drops for the game.....

 

Too many omissions of immersion & small detail cut from Mafia 2 to make its repetitious, Super Mario Kart arcade style successor more appealing to the masses. Doubt I'll ever be able to emphasize with Lincoln the way I did with Vito and Joe.

 

Mafia III has very little to do with the Mafia franchise. The formula is very different.

 

Hangar 13 had the ambition to develop what I call a 'checklist game.' '

 

Basically, what is means is that make a list of features, mechanics and style's that has proven to be popular in other games. Then you copy and paste everything all this into your own game while removing everything that is not mainstream. Second step is to put huge amount of funds on marketing and then you release the game.

 

The fatures as you mention, such as the ability to see through walls, was not added because it fits into the game. It was added because other games use it.

''Personal experiences'' of characters and so on can make the action in the story come to an halt. Like Blackman said in an interview, one of the reviews, one of the reason why there is no fuelsystem in the game was in to keep the ''flow'' while playing the game; with other words, to keep the action going without interruption.

 

They do of course have the right to develop games exactly how they want. What I do not understand, though, and what I deeply dislike, is how studios such as Hangar 13 insist on using the IP ''Mafia''. What not leave the IP alone and they could have created their own game and call it ''New Bordeaux'' instead of using the IP Mafia for their freakshow.

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2 random things:

-This is the scariest game to night swim in (even in the sewers).

-I like the fall damage the player takes. Unlike most games you can actually die if you jump from a second story roof or balcony.

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Does he look familiar ??

 

I am glad he is still alive till our day 2016 :)

 

Adq8cfr.jpg

Holy sh*t, those wrinkles!

 

Supernatural-gif-mouth-open.gif

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So what's everyone's favourite weaponry? I Like the Scoped Phoenix & Stromer.223 myself.

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Reddit - It seems Hangar 13 is taking suggestions for more free roam content. link

 

Reading H 13 responses looks like there's still a chance of many improvements players can instantly let them know what they want and need to be tweaked / added ... must use this opportunity. Don't ignore it.

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Algonquin Assassin

 

To be honest I had a couple days away from Mafia III and have just gone back to it, but it feels like it's lost most of its shine already and I've only had it a week.

The soundtrack and atmosphere are amazing, but I don't know. Something just feels off. Even the story which started off brilliantly seems to have stalled. I'm starting to feel the same way about Lincoln similarly to Connor in AC III.

Interesting backstory in theory, but the more I play the more he feels less interesting. Definitely not a terrible character, but he kind of feels stale and that's not a good sign seeing as I haven't even acquired all of his associates yet.

The thing I love about the game is (as I said a few days back) it removes the sense of urgency from Mafia II to complete tasks, but as a consequence it's starting to feel barren. I don't mind collecting stuff and whatnot, but I wish it had more stuff to do.

Even doing street/boat races and/or minigames such as pool would go a long way to break up some of the monotony present between missions. I understand the Mafia games are more story centric, but it feels like they've tried pushing the boundaries in one way and not the other.

It's still a really good game, but it's plagued with issues that should've been avoided IMO.

There's no sense in forcing yourself to play the game. You'll just end up hating it. Take a break from it and return when new content are released and you hopefully feel the urge to play it again.

 

 

I just realised I didn't answer this post.

 

It's not that I don't have the urge to play it, but I am surprised how much the shine wore off. I'll definitely finish the story, but even Mafia II which was a much shorter game gripped me more. Just have to wait and see I guess. I want to love this game, but it just feels like a decent AAA title at best.

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So what was your favorite District to take over? I liked taking Tickfaw Harbor and Southdowns from Frank Pagani and Tommy Marcano just because of the whole Cuban connection. They ran rackets from Cuba and hearing them talk about the situation there was pretty interesting.

 

Also Pointe Verdun just because that whole situation between Burke and Roman Barbieri was too funny. Burke calls him over and tells him to come to his place so they can settle their problem once and for all.

Edited by Zello
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