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CantThinkOfOne2013

Unpopular Opinions Thread

Recommended Posts

Nintendo Thong Tuna
8 minutes ago, Max.pain said:

i simply dislike like they didn’t bother to add a feature that is in online already. in online you can even call for destroyed cars and get them in your location wtf. and i said above too it’s not like the car should dissappear or somerhing like that. it can just stay there like it does in online. this is just a broken gameplay mechanic, it basically says use your own car or piss off

I seriously don't get why they could put that mechanic in SP too. Saints Row beat GTA with that years ago.

I hope the next GTA puts it in at last and I would like a middle approach with the protagonist's car - rather than having one restricted to you by the story, you can pick your favorite car that accompanies you.

9 hours ago, iiCriminnaaL 49 said:

I guess this one is VERY unpopular:

 

- GTA IV has better graphics than GTA V. Yeah, even graphics can be subjective. I honestly prefer the sky colors and cloud shapes of GTA IV to the ones in GTA V, and even though I wish the game had cleaner color correction filters for some hours of certain weathers, I kinda like the cold atmosphere it tried to achieve with the somewhat muted colors, so adapting with it is not really a big deal. I also prefer the lighting and shadows of GTA IV.

GTA IV is a technical mess, but I find the art direction to be more important than more technology. That being said GTA V was still graphically impressive, but I do like some aesthetic choices in IV more - for instance the way the cars look there, they have that detailed metallic effect to them (not sure how to call it), in V they're just too bright and solid colored.

Edited by Nintendo Thong Tuna
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Self-Destructive Man
16 minutes ago, SonOfLiberty said:

And it's a better solution to San Andreas. If you take a modified car to a mission and it vaults you into to using something else then you better hope you have an old save with said vehicle saved otherwise you're screwed. 

I'm not sure, but I think the impound also works in GTA SA, though it's totally random and not reliable.

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Max.pain

-driving in gta 4 is more fun than gta 5 and gta san andreas’ plane missions

-gta 4 has the best bike physics.they feel amazing to ride at high speeds with very detailed physics and animations. i don’t get this feeling in gta 5, bikes feel like toys in that game.

-jecpack in san andreas is kinda overrated. if you don’t cheat to obtain it’s almost useless.

Edited by Max.pain
wrong spelling
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Outlaw Biker Viking

I don’t know exactly how unpopular of an opinion this is but I REALLY like the student-mentor relationship between Michael and Franklin, perhaps even more so than the average gamer. In fact, it is one of my absolute favorite aspects of the game’s storyline. When you really think about it, Michael is basically to Franklin how Plato was to Aristotle (and yes, Aristotle is my current avatar and my previous one was a Russian chemist named Dimitri Mendeleev for those who may have been curious to know who my current and preceding avatars were pictures of). All the way back in Ancient Greece, Plato was the mentor of Aristotle. Both were level headed philosophers who knew how to get stuff done. Sure enough, the same pretty much applies to Michael and Franklin, only they’re criminals instead of philosophers. I honestly think it would be somewhat cool if GTA VI had some ready for action type of protagonist who is a student of Franklin (but Franklin already had his fair share of being a protagonist so he won’t be here) akin to Alexander the Great as IRL, he was a student of Aristotle. Who knows? Perhaps Michael had a Socrates-like mentor as that’s who mentored Plato back in Ancient Greece.

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Evil empire

Even if I love driving the Hunter to travel it's far to be as convenient as many persons say to play a vigilante submission. Many urban areas are filled with high billboards which make it difficult to destroy the targets even more since the rocket launcher is nearly useless. Everytime I play a vigilante job in 3, VC & SA I use my favorite road vehicle even if I have to make some long detours from time to time.

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DownInThePMs

I really enjoyed the hotwiring button prompt feature in gta iv, it was really satisfying

Edited by DownInTheHole
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Max.pain

gta 5 and san andreas sometimes feel better than gta 4 to drive at high speeds due to long roads. i’ normally choose gta 4’s style but liberty city didn’t have countryside to speed up and keep it long enough.

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EBEZAplaysgames

Trevor is exactly what I want in a GTA protagonist. The game (beyond the main story) is about raising Hell, breaking the law and murdering copious amounts of police officers. Everyone has done more random rampages than they can count, I'm sure. Yet people always seem to want "depth" and "inner conflict" in their protagonists? No, I want an absolute psychopath, to reflect the behaviour that is rewarded in-game. Claude in GTA3 is the only other character I feel achieves this completely, but he's silent, so doesn't express any enjoyment in his actions, whereas Trevor enjoys doing the things I enjoy pressing buttons to make him do.

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billiejoearmstrong8
2 hours ago, EBEZAplaysgames said:

Trevor is exactly what I want in a GTA protagonist. The game (beyond the main story) is about raising Hell, breaking the law and murdering copious amounts of police officers. Everyone has done more random rampages than they can count, I'm sure. Yet people always seem to want "depth" and "inner conflict" in their protagonists? No, I want an absolute psychopath, to reflect the behaviour that is rewarded in-game. Claude in GTA3 is the only other character I feel achieves this completely, but he's silent, so doesn't express any enjoyment in his actions, whereas Trevor enjoys doing the things I enjoy pressing buttons to make him do.

See to me Trevor does have more depth and inner conflict than most GTA protagonists. It's touched on a lot throughout the game although perhaps some of the more over the top/silly stuff distracts from it. He has a well fleshed out back story, a relatively complex personality and you can tell Steven Ogg tried to give his character a lot of depth. I agree that him being intense and violent and raising hell etc fits the game well, but to me what makes him a great protagonist is that he isn't only that, there's more nuance and interesting aspects to the character than just a generic crazy psycho. 

Edited by billiejoearmstrong8
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EBEZAplaysgames
16 hours ago, billiejoearmstrong8 said:

See to me Trevor does have more depth and inner conflict than most GTA protagonists. It's touched on a lot throughout the game although perhaps some of the more over the top/silly stuff distracts from it. He has a well fleshed out back story, a relatively complex personality and you can tell Steven Ogg tried to give his character a lot of depth. I agree that him being intense and violent and raising hell etc fits the game well, but to me what makes him a great protagonist is that he isn't only that, there's more nuance and interesting aspects to the character than just a generic crazy psycho. 

Oh, absolutely. My main point was the enjoyment he gets from carnage, which perfectly reflects my experience in the game. :)

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Outlaw Biker Viking

I don’t know how unpopular of an opinion this is either but sort of in regards to my previous “unpopular opinion”, I find it to be quite cool how Michael, Trevor, and Franklin all met and got to know each other (as much as I dislike Trevor though I’ve been toning it down on him, much like my boss, SonOfLiberty). Trevor is Canadian, from Calgary in Alberta to be exact (at least I’m assuming that’s where he’s from in Canada considering that’s where Steven Ogg is from) while Michael is a North Dakota boy (referred to as North Yankton in the game) and Franklin is from the hood streets in Los Angeles, or should I say, Los Santos. Three very different parts of the North American continent. Plus, where Michael and Trevor grew up, it was probably just about all white whereas Franklin is black himself and from a very ethnically diverse part of the United States. Michael and Trevor are also obviously MUCH more used to cold weather than Franklin. The prologue and where the characters are from kinda prove just that. Also, as I previously talked about in regards to the mentor-student relationship between Michael and Franklin, neither one of them grew up that wealthy I bet, either with Franklin being from a ghetto neighborhood and Michael probably being from some podunk small town in the Midwest. Both of them have a rags to riches background. Michael and his original gang, consisting of Trevor, Lester, Brad, and the nameless getaway driver also sorta puts a more modernized version of Bonnie and Clyde, Pretty Boy Floyd, the Dillinger Gang, and the Barker-Karpis Gang into consideration. Not entirely a bad thing.

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iiCriminnaaL 49
3 minutes ago, ThatKyloRenGuy said:

Michael and Trevor are also obviously MUCH more used to cold weather than Franklin.

Since you brought up the weather, here's an opinion that mightn't be popular:

 

- Regardless of being gritty or not, I prefer the cold weathers of winter and late autumn to the sunny settings in GTA titles.

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Outlaw Biker Viking
15 minutes ago, iiCriminnaaL 49 said:

Since you brought up the weather, here's an opinion that mightn't be popular:

 

- Regardless of being gritty or not, I prefer the cold weathers of winter and late autumn to the sunny settings in GTA titles.

Me too actually. Although VC was great and it was set in sunny Florida, I actually think the northeast and Midwest are FANTASTIC settings for GTA titles. I also wholeheartedly believe that a GTA title set in Europe or Canada would breathe a lot of fresh air into the series, as I’ve stated before.

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EBEZAplaysgames
16 hours ago, iiCriminnaaL 49 said:

Since you brought up the weather, here's an opinion that mightn't be popular:

 

- Regardless of being gritty or not, I prefer the cold weathers of winter and late autumn to the sunny settings in GTA titles.

Hmmm, I'm not sure where I stand on this. In the 3D universe, I prefer III's setting to Vice City or San Andreas, but in HD, I prefer V to IV. Although that might be my bias against IV in general showing through...

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Algonquin Assassin

The 3D era vs HD era arguments are worse than the GTA IV vs GTA V arguments. As someone whose been a fan of the series since the 90s it's kind of embarrassing actually. Yes I know I have to be careful with my words since I sledge San Andreas routinely and I'm not a big fan of LCS or VCS either, but two of my top three GTAs are from the 3D era so it evens out.

 

It's one thing to prefer one game over another, but the "gangsta" mentality of "us" and "them" really doesn't make much sense to me. Some people really seem to struggle that the series has moved on and have difficulty accepting it too. I still play the 3D era GTAs from time to time, but I'd be lying if I said I play them with the same amount of enthusiasm as I did in 2001-2004.

 

Both eras have their pros and cons, but often I feel the HD era is seen as "evil" and the 3D era can do no wrong and it's f*cking stupid.

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Max.pain

gta online has the best general gameplay and fun after gta sa

Edited by Max.pain

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KarimNTerr

GTA V & Online made old Rockstar dreams come true which is amazing

 

 

- R* wanted to make GTA Online since GTA2 (GTA: Online Crime World), but then made GTAIII

- First Person View is something they wanted in GTAIII & VC

- Multiple character and the ability to seemingly switch between them, which is something they wanted to do in SA, but couldn't

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Man With No Name

GTAIV was a good game and one I thoroughly enjoyed, but it is also overrated as hell, esp on these forums.

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Max.pain

even though i think gta 4 has one of the best and most fun car physics ever made, they still handle a bit like boats

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Evil empire

The Starfish Island mansion in GTA Vice City is totally overrated. This place is nothing but an empty nutshell filled with hallways and some rooms here and there. To make things even worse when you take control of it the entry hall looks like a junkyard.

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Gummy 
32 minutes ago, Evil empire said:

The Starfish Island mansion in GTA Vice City is totally overrated. This place is nothing but an empty nutshell filled with hallways and some rooms here and there. To make things even worse when you take control of it the entry hall looks like a junkyard.

Especially later in the story when Pizza boxes and trash start laying around. With the money Tommy is making, you think he'd hire a cleaner or something..

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Algonquin Assassin
6 hours ago, Gummy  said:

Especially later in the story when Pizza boxes and trash start laying around. With the money Tommy is making, you think he'd hire a cleaner or something..

That would be boring though. Vice City was the first GTA to have interiors on a significant level and these kind of details really just make them fell like they're being "lived" in. Besides Tommy doesn't come across like an uptight yuppie only interested in keeping up appearances.

 

I really could imagine him having no problem with his boys getting pizza, drinking beer, maybe getting some strippers over just to have a good time and not give the slightest f*ck whether anyone cleans it up or not. 

 

 

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Max.pain

say whatever you want about ai and physics, but i think gta 4 has some of the most fun car races in the series due to amazing fun car physics and roads of liberty city, i also think ai in races isn’t that dumb.

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LCLegend
On 9/20/2019 at 5:07 PM, SonOfLiberty said:

That would be boring though. Vice City was the first GTA to have interiors on a significant level and these kind of details really just make them fell like they're being "lived" in. Besides Tommy doesn't come across like an uptight yuppie only interested in keeping up appearances.

 

I really could imagine him having no problem with his boys getting pizza, drinking beer, maybe getting some strippers over just to have a good time and not give the slightest f*ck whether anyone cleans it up or not. 

 

 

Those details help somewhat, but in the long run Vercetti mansion feels incredibly empty. I think those little details of being lived in would help more if the place actually felt populated, there's more going on, maybe music playing, the guys drinking at the in-house bar, etc. But it's really just clusters of Vercetti gang members chatting in an empty, silent mansion. It's already boring. 

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Guest
3 hours ago, LCLegend said:

Those details help somewhat, but in the long run Vercetti mansion feels incredibly empty. I think those little details of being lived in would help more if the place actually felt populated, there's more going on, maybe music playing, the guys drinking at the in-house bar, etc. But it's really just clusters of Vercetti gang members chatting in an empty, silent mansion. It's already boring. 

R* in general didn't do a great job in making safehouses feel populated in the 3d era,iirc only in VCS do you get a feeling of safehouses feeling lived in with gangsters prominently hanging around ,having an in-house bar in the high end safehouses you acquire and things like that. I actually thought the Vercetti Estate was okay in this regard, atleast there was the presence of the occasional group of goons, and it has a good view of the ocean side! I think Madd Doggs Mansion is a worse offender of this. I always felt spooked out here, it was this huge crib and not a soul existed there except for me. This plus the fact that there was no garage or wardrobe didn't give me any incentive to save here.

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Algonquin Assassin
9 hours ago, LCLegend said:

Those details help somewhat, but in the long run Vercetti mansion feels incredibly empty. I think those little details of being lived in would help more if the place actually felt populated, there's more going on, maybe music playing, the guys drinking at the in-house bar, etc. But it's really just clusters of Vercetti gang members chatting in an empty, silent mansion. It's already boring. 

Of course, but I cut it a bit of slack because Vice City (as I said) was the first GTA to use interiors on any significant level and it felt like the first proper safehouse in the series considering its storage space too. In 2002 when I first acquired it, it was a simply a jaw dropping experience to actually own something that extravagant and lush.

 

I agree some finer details like music playing, Tommy's goons drinking at the bar etc would go a long way, but for the first proper crack at a mansion in the series it was/is a pretty impressive effort. IMO it sh*ts on Madd's Dogg's Crib for style, memorability and location.  

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Evil empire

In GTA Vice City the scenario takes place this way:

you were ambushed by your boss Sonny Forelli who tried to kill you but since you never denunced him he feels touched by your loyalty and spares you a life sentence which makes you're free after only 15 years.

 

After your release your boss who still bewares of you sends you in Vice City outside of his influence sphere to better prevent you from gaining power. Once in the Florida city you're victim of an ambush organized by the best informed druglord of the city. When your untrusting boss learns about the ambush he doesn't even send other guys to watch you even if the Forelli mafia is at its apogee.

 

While completing some missions you discover that despite all his connections Ricardo Diaz the druglord never learned about the fact some persons escaped the ambush and even hires you as a bodyguard. Once you killed one of the ambush hitmen you receive contracts through phone calls from the second sponsor of the ambush who's as poorly informed than Diaz, without ever trying anything to meet him and the other hitmen who tried to murder you. When Lance another survivor of the ambush tries to assassinate Diaz you rescue him then rush head down to Diaz's stronghold like 2 rams and wipe out his gang and your foe.

 

Once you did it a bunch of italo-American guys suddenly pop out of nowhere (since the Italo-Americans are very rare in southern Florida, except if I'm wrong) and become your gangsters unless they were sent by Sonny Forelli to better prevent you from gaining more power (which is as senseles as the previous hypothesis).

 

Once you forced the mall shops to keep paying the pizzo Avery Carrington who's a greedy psychopath ready to commit crimes to serve his interests informs you many companies are for sale and you can make a lot of money out of them. For a strange reason none of the rich and influential personalities in the city never tries to buy these asset as if people were too scared of you. For another strange reason everytime you want a company to become profitable you need to personally do the work like taking the risk to be arrested while selling drug-filled ice-cream or stealing some corrupt cops' bribes in a bank so the Malibu discothec generates money without anything in the scenario justifies it.

To make it short once you took control of Diaz' mansion you have enough power to make gangsters come to Vice City to serve you, enough power to force the mall merchants to regularly pay the pizzo, enough power to prevent the other rich persons from even trying to compete against you but not enough to have an employee sell ice-cream or drive a plane to distribute flyers for you.

 

Once you gained 7 sources of income Sonny suddenly pays you a visit after weeks of intimidation calls to get his money back even if nothing in the scenario never explains such a long deadline. Once your friend Lance betrayed you you kill all your enemies on your own without any member of your gang appears in your headquarters to help you.

 

 

In GTA San Andreas the scenario takes place this way: after your mother died in a failed murder attempt against your brother and some corrupt cops blackmail you, you come back and stay in the city you come from to make Grove Street great again ( ^_^ ) but because of betrayals from the inside and the corrupt cops working with your sworn enemies your gang nearly disappears and your brother is arrested.

 

During your exile you buy some companies in difficulty, work for more others in exchange of a regular income and meet a powerful Triads boss. You help him prevent an enemy gang from expanding its territory in return of what he helps you prevent the Ballas from expanding their influence and drug traffic in San Fierro.

 

After this you do some over-the-top missions for a government agent so he frees your brother. Having created strong ties with the Triads you help them fight against their unlawful mafia rivals and earn a lot of money in the final heist by the way.

 

In return your Triads friends help you establish a new safe base in Los Santos. With your brother free again, the money you earned and a safe headquarters you help the GSF reconquer Los Santos once again. When the corrupt cop who used to blackmail you discovers he's about to be arrested he tries to murder you and takes advantage of the riots to escape LS but you hunt him down and he dies in a road accident.

 

 

 

To make it short and despite its flaws GTA San Andreas' scenario is largely more consistent than Vice City's.

Edited by Evil empire
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LCLegend
13 hours ago, SonOfLiberty said:

I agree some finer details like music playing, Tommy's goons drinking at the bar etc would go a long way, but for the first proper crack at a mansion in the series it was/is a pretty impressive effort. IMO it sh*ts on Madd's Dogg's Crib for style, memorability and location.  

Yeah, just feels like a wasted effort to me. I don't really have any incentive in actually using specific features of any safehouse in any 3D era GTA game, so I'd honestly prefer if there weren't any to begin with. But that's just me. 

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DownInThePMs

I personally preferred the lack of visible song titles and basic radio dial format in pre-V games as opposed to the current simplified radio wheel. I think it adds to the allure and unpredictability of the stations and really makes you seek out the songs that you might like from them rather than spoonfeeding you the song names from the get go.

Edited by DownInTheHole
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perennial

ZiT song identification service was a cool feature in GTA IV, I preferred that to the radio wheel showing the song names in GTA V.

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