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CantThinkOfOne2013

Unpopular Opinions Thread

Recommended Posts

Legion of Hell

I find it hard to adapt back to 3D era after playing all HD era GTA's

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SonOfLiberty
3 minutes ago, Legion of Hell said:

I find it hard to adapt back to 3D era after playing all HD era GTA's

I tried playing San Andreas a few weeks back, but gave up after about 10 missions. Even GTA III and Vice City struggle to keep me interested and I actually like those games. The HD era GTAs just feel better to play full stop. I don't care what content is "missing".

 

Those games might've been great some 15 years ago, but they haven't aged that well to be brutally honest. If I play them it's usually just to have a quick mess around. Of course they still have their charm in doses, but I don't allow nostalgia to hold me back anymore. 

 

 

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Legion of Hell
46 minutes ago, SonOfLiberty said:

I tried playing San Andreas a few weeks back, but gave up after about 10 missions. Even GTA III and Vice City struggle to keep me interested and I actually like those games. The HD era GTAs just feel better to play full stop. I don't care what content is "missing".

 

Those games might've been great some 15 years ago, but they haven't aged that well to be brutally honest. If I play them it's usually just to have a quick mess around. Of course they still have their charm in doses, but I don't allow nostalgia to hold me back anymore. 

 

 

Agreed, 3D era is an achievement back then. But today, in brutal honesty, the gunplay was pretty mediocre, the physics and AI was meh

 

HD era improves on so many thing, such as improved driving, improved gunplay, euphoria, better AI, better wanted level mechanic, no more anger-inducing mission, cleaner HUD, and overall more realism. these are what makes HD Era GTA still hold up to this very day

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iiCriminnaaL 49

The story of GTA Vice City Stories is very underrated (as is the entire game IMO). Sure, it's not without its flaws, but it's not really as flawed as many people put it out to be. Vic's main purpose of joining the army was to send some money to his sick brother, Pete, but nothing says that the overall story should revolve around that. To me, it seems more like making a (rich) living in Vice City than anything (even though Pete's issue could've had a bigger impact on the long run). The amount of money that's needed for Pete's treatment was never revealed even though the Vance brothers get rich, I'll give you that. As for Victor being able to become a drug kingpin despite him obviously being against drugs, remember that empire building isn't all about drugs, but that's just an option out of many available options (and given the fact that he's against drugs, it's most likely not canon, just for the sake of more gameplay variety). As for the antagonists, there's no denying that Martinez is too goofy for a main antagonist, and he has no real reason to screw Vic over, but what about the Mendez brothers? Just because they weren't introduced in the very beginning of the game doesn't mean they can't be considered as main antagonists. The cocaine shipment which the Vic and Lance stole, assuming it was Martinez', actually belonged to the Mendez brothers, so they forced the Vance brothers to work for them to make up for it. They made it seem like it's going to be a partnership between the four brothers, the Vance and Mendez, only to find out that, after the Vance brothers get their job finished, Armando and Diego demand them to handover their businesses to them, and what's more, to leave Vice City. Vic and Lance refused, so they got hit by the Mendez cartel, kidnapped and taken to the airport's fuel depot in a try to take them out. After they successfully survive, Vic's love interest, Louise Cassidy-Williams gets kidnapped by the Mendez brothers, and in a try to rescue her, Lance also gets kidnapped, who gets rescued after Vic kills Armando, whereas Louise dies due to gun wounds caused by Mendez. Even in the final mission of the storyline, Vic's goal is taking Diego and the Mendez cartel out. The reason why Martinez got killed as well is because he got there too, and not because Vic was looking out for him. 

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iiCriminnaaL 49

Not sure if this is unpopular, but I believe that GTA San Andreas, no matter how more over the top it is compared to the other titles in the 3D era, overall feels cartoony the least among them, mainly due to the dialogue, voice acting and animations. As for storyline missions, sure, probably the most over the top ones in the franchise are featured in the game, but they still have more believable narratives than Tommy killing random pedestrians to show a biker gang's leader how badass he is, Toni taking pictures of a chubby man while he's acting like a baby in an underwear in front of two hookers, or Vic hanging out with a broken woman who surprisingly knows how to handle a quad bike kinda like how a true racer would, and strangely considers killing gangsters to be fun. Probably the closest part to that when it comes to the story of San Andreas is the gimp suit part with Millie, but then again, at least the main goal of that mission was getting close to her so that Carl can obtain her key card.

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SonOfLiberty
9 hours ago, iiCriminnaaL 49 said:

Not sure if this is unpopular, but I believe that GTA San Andreas, no matter how more over the top it is compared to the other titles in the 3D era, overall feels cartoony the least among them, mainly due to the dialogue, voice acting and animations. As for storyline missions, sure, probably the most over the top ones in the franchise are featured in the game, but they still have more believable narratives than Tommy killing random pedestrians to show a biker gang's leader how badass he is, Toni taking pictures of a chubby man while he's acting like a baby in an underwear in front of two hookers, or Vic hanging out with a broken woman who surprisingly knows how to handle a quad bike kinda like how a true racer would, and strangely considers killing gangsters to be fun. Probably the closest part to that when it comes to the story of San Andreas is the gimp suit part with Millie, but then again, at least the main goal of that mission was getting close to her so that Carl can obtain her key card.

To be honest I really don't get why people have such a problem with "Messing With The Man" lol. I mean as I've said before it's just the typical things we do in free roam anyway so why does it grind people's gear so much? He doesn't even do it for the hell of it. It's to gain more trust with Mitch Baker and his gang.

 

So here's my unpopular opinion "Messing with The Man" is brilliant. I even like the irony of the mission title itself and yes Tommy's the man and no one f*cks with him.:D

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billiejoearmstrong8
2 hours ago, SonOfLiberty said:

To be honest I really don't get why people have such a problem with "Messing With The Man" lol. I mean as I've said before it's just the typical things we do in free roam anyway so why does it grind people's gear so much? He doesn't even do it for the hell of it. It's to gain more trust with Mitch Baker and his gang.

 

So here's my unpopular opinion "Messing with The Man" is brilliant. I even like the irony of the mission title itself and yes Tommy's the man and no one f*cks with him.:D

I also like how it sticks you with the wanted level when you've finished it lol

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Beato_dim
3 hours ago, SonOfLiberty said:

To be honest I really don't get why people have such a problem with "Messing With The Man" lol. I mean as I've said before it's just the typical things we do in free roam anyway so why does it grind people's gear so much? He doesn't even do it for the hell of it. It's to gain more trust with Mitch Baker and his gang.

 

Probably because free roam rampages aren't 'canon', but this one is.

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iiCriminnaaL 49
Posted (edited)
13 hours ago, SonOfLiberty said:

To be honest I really don't get why people have such a problem with "Messing With The Man" lol. I mean as I've said before it's just the typical things we do in free roam anyway so why does it grind people's gear so much? He doesn't even do it for the hell of it. It's to gain more trust with Mitch Baker and his gang.

 

So here's my unpopular opinion "Messing with The Man" is brilliant. I even like the irony of the mission title itself and yes Tommy's the man and no one f*cks with him.:D

It's indeed no different from the free roam mayhem, which is actually the reason why it's judged even though it's fun. Shooting up random pedestrians in free roam isn't canon, especially that it doesn't gel with any GTA protagonist's personality (including Trevor, unless when he's drunk maybe), which is why it feels out of place to feature that in a storyline mission. Still an intense mission nonetheless, though.

Edited by iiCriminnaaL 49

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TheSantader25
Posted (edited)
13 hours ago, SonOfLiberty said:

To be honest I really don't get why people have such a problem with "Messing With The Man" lol. I mean as I've said before it's just the typical things we do in free roam anyway so why does it grind people's gear so much? He doesn't even do it for the hell of it. It's to gain more trust with Mitch Baker and his gang.

 

So here's my unpopular opinion "Messing with The Man" is brilliant. I even like the irony of the mission title itself and yes Tommy's the man and no one f*cks with him.:D

The same reason people have issues with "Deconstruction". Normally I have no problem with these missions in the 3D era especially. They are fun missions. But when we really analyze things deeply they don't make sense. But then again, it doesn't have to. The 3D era IMO leaves a bit of space for weird stuff like this in comparison to the HD era since it's a bit more comical. 

Edited by TheSantader25

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SonOfLiberty
15 hours ago, Beato_dim said:

Probably because free roam rampages aren't 'canon', but this one is.

I just don't see that being a good reason to be upset with the moral/ethical consequences of it though. Before this mission you could just go around the city in a Rhino causing mayhem and replicate the same thing this mission does, but because it's "canon"  that makes such a difference?

 

Even if that's technically true it's not like the events have a resounding after effect on the story. It's really just a one off and I'm absolutely positive the guys who designed this mission didn't think it would piss people off especially as seeing Tommy's presented as a ruthless aggressor anyway where such a mission doesn't feel that out of place for him.

 

I could understand the grievances more if the same mission was put in a HD era GTA since the games aren't as silly and cartoony (Well with the exception of GTAO), but for the time when I first played Vice City I never gave "Messing With The Man" much thought about how it was "canon". 

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ThatKyloRenGuy

In all honesty, I personally think that terminology such as “poorly written” and “wasted potential” are a little on the overused side. I never even thought of it like this until now. With GTA V characters such as Molly, Amanda, Tracey, Jimmy, Fabian, Simeon, and others, the concept doesn’t necessarily apply as they were pretty much designed to be terrible to begin with. Same deal with some GTA IV/EFLC characters such as Playboy X, Brian Jeremy, Evan Moss, Mori Kibbutz, and Manny Escuella. Characters who are TRULY poorly written or have wasted potential imo include ones like Steve, Devin, Wei Cheng, Stretch, and Martin Madrazo, as there was more to be expected out of them than what you got. I honestly don’t know where I’d place Trevor anymore within all that.

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iiCriminnaaL 49
3 minutes ago, ThatKyloRenGuy said:

I honestly don’t know where I’d place Trevor anymore within all that.

I'd place him along with the first bunch of characters if you ask me. He was finely cool for like half of the story, but after finding out about Brad? You can say that he somewhat "exploded". I used to count that as some kind of inconsistency, but now, it does make sense.

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SonOfLiberty
2 minutes ago, ThatKyloRenGuy said:

In all honesty, I personally think that terminology such as “poorly written” and “wasted potential” are a little on the overused side. I never even thought of it like this until now. With GTA V characters such as Molly, Amanda, Tracey, Jimmy, Fabian, Simeon, and others, the concept doesn’t necessarily apply as they were pretty much designed to be terrible to begin with. Same deal with some GTA IV/EFLC characters such as Playboy X, Brian Jeremy, Evan Moss, Mori Kibbutz, and Manny Escuella. Characters who are TRULY poorly written or have wasted potential imo include ones like Steve, Devin, Wei Cheng, Stretch, and Martin Madrazo, as there was more to be expected out of them than what you got. I honestly don’t know where I’d place Trevor anymore within all that.

I agree with this, but to balance things out a bit so it's not just a shot at GTA V's characters I think Bulgarin and Pegorino also fall into the latter.

 

I was so disappointed we didn't see more of Bulgarin. Clearly it was because he was reserved for TBOGT, but at the time I thought he would've had a bigger role and I kinda disliked him in TBOGT anyway. Pegornio is a bit of both IMO. Compared to some other characters in GTA IV he feels lazily written, but his potential also suffers being introduced so late into the story.

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iiCriminnaaL 49
1 minute ago, SonOfLiberty said:

Pegornio is a bit of both IMO. Compared to some other characters in GTA IV he feels lazily written, but his potential also suffers being introduced so late into the story.

He shouldn't have been an available choice for a final antagonist to begin with IMO. The way his character ended up in the Deal ending seemed quite appropriate, and I wish he had a similar execution in the Revenge ending. I don't know, maybe after hitting on the ship, Dimitri escapes and the Deal ending's scenario in the old casino happens nonetheless, or maybe even rewriting the entire ending in a way that Bulgarin fits in (which obviously would've meant excluding him from TBOGT's ending). Writers might know better ways how to end that anyway.

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ThatKyloRenGuy
Posted (edited)

This is another one of my personal points of view:

Kill Derrick, Deal ending, and ending A = The hurtful truths

Kill Francis, Revenge ending, and ending C = The comforting lies

Kill Playboy X = the comforting truth

Kill Dwayne and ending B = the hurtful lies

It all makes total sense when you really put thought into it.

 

Also, I never really thought of it this way before but sparing Darko makes more sense if you want to pick the Deal ending whereas killing him makes more sense if you want to pick the Revenge ending. Sparing Darko and the Deal ending are both acts of forgiving and forgetting. Killing Darko and the Revenge ending are both acts of just not letting things go.

 

Last but not least, as much as it really pains me to say it (in regards to IV), the 3D era GTAs (except SA), TLAD, and TBOGT had better endings. IV is a FANTASTIC game, don’t get me wrong, but both of its endings just seem a bit too emotional, though not quite to the same extent as all three of V’s endings. At least IV’s endings were less sloppily written, more climactic, and all that jazz..

Edited by ThatKyloRenGuy

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SonOfLiberty
2 hours ago, ThatKyloRenGuy said:

Last but not least, as much as it really pains me to say it (in regards to IV), the 3D era GTAs, TLAD, and TBOGT had better endings. IV is a FANTASTIC game, don’t get me wrong, but both of its endings just seem a bit too emotional.

I would like you to revoke your status of my highest paid goon NOW. I can understand TLAD, but TBOGT? The f*ck are you doing?:(

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ThatKyloRenGuy
4 minutes ago, SonOfLiberty said:

I would like you to revoke your status of my highest paid goon NOW. I can understand TLAD, but TBOGT? The f*ck are you doing?:(

Please give me one more chance, boss!

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El Penguin Bobo
Posted (edited)

Hey, another goon on the market here. 😛

Edited by El Penguin Bobo

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SonOfLiberty
13 minutes ago, ThatKyloRenGuy said:

Please give me one more chance, boss!

I can't when you're basically saying San Andreas has a better ending lol. 

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ThatKyloRenGuy
7 hours ago, SonOfLiberty said:

I can't when you're basically saying San Andreas has a better ending lol. 

At least we’re still friends, though, right?

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SonOfLiberty

Time for some more...

 

-I prefer how in GTA V playing sports is a way of increasing strength instead of the tedious button mashing at the gym from San Andreas. Not just that, but atleast GTA V's stats don't deplete over time. It might not be quite as realistic, but it's sure as hell not as tedious. I had to roll my eyes trying to do "Amphibious Assault" and the game wouldn't let me because CJ's lung capacity wasn't high enough so I had to go out into the harbor swimming for 15 minutes or so tediously trying to get it to the right level.

 

I'm not the biggest fan of stats, but I think the way GTA V handles it is so much better without feeling like a nuisance. 

 

-Vercetti Estate > Madd Dogg's Crib. Ignoring how Tommy and CJ obtain them Vercetti Estate simply feels and looks more grand. From the garden maze to inside and the clearly Scarface inspired interior. The first time getting that was simply incredible. I felt like a boss. Now with Madd Dogg's Crib I never got those feelings. From the drab and rather boring exterior the inside honestly just felt like a slightly bigger version than his run of the mill safehouses. Nothing special.

 

-Yusuf Amir is easily the worst character in the GTA IV/EFLC saga. He's not funny and just comes across an edgelord trying to be "cool".

 

 

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Grotti Vigilante
2 minutes ago, SonOfLiberty said:

-Vercetti Estate > Madd Dogg's Crib. Ignoring how Tommy and CJ obtain them Vercetti Estate simply feels and looks more grand. From the garden maze to inside and the clearly Scarface inspired interior. The first time getting that was simply incredible. I felt like a boss. Now with Madd Dogg's Crib I never got those feelings. From the drab and rather boring exterior the inside honestly just felt like a slightly bigger version than his run of the mill safehouses. Nothing special.

Is this unpopular? I've always preferred the Vercetti Estate, but I've never gave it much thought as to which one is better?

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billiejoearmstrong8
Posted (edited)

Yeah Madd Dogg's crib is nothing special and just annoying to navigate through. It doesn't even really feel like a mansion, just a random weird big building with long corridors and no windows. The Vercetti Estate is probably the best property in all of GTA, iconic.

 

I prefer the stats in San Andreas since one you can actually see and feel a difference when they go up, and two I think they do pretty much get filled up naturally through a full 100% playthrough. Like the swimming thing is annoying if you don't anticipate it before that mission but if you know in advance you can use oyster collecting to fill it up enough (just making sure you swim underwater as much as you can while doing it) and then when the other island is unlocked do more oyster collecting to fill it completely. Driving and stuff seems to fill up naturally as you play the game too (especially since you can't get cabs and there's lots of races) and once you've done the bodybuilding once it's not much effort to keep it filled up enough for your liking. After a big gym session at the beginning I would always maintain it just with my normal running/movement and eating playing the game.

 

In V the stats just feel pointless and fake. Aside from not losing health from getting out of breath any more I can't feel any difference whatsoever as the different stats allegedly increase. And even after 100%ing the game I had to spend a long time grinding doing things I'd never normally do to fill them all up completely (eg sneaking up on people to do the same repetitive stealth knockout over and over again, swimming underwater as Trevor and Franklin for hours with literally nothing for them to do under there, and using up and refilling Michael's almost worthless special ability). In SA they at least feel like they have a point to them besides just being another thing for completists to do.

Edited by billiejoearmstrong8

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Eugene H. Krabs

I know some people may view the military as "overkill", but I really want them to return in the next GTA. And by that, I mean I want them to chase the player if you get 6 stars, just like in the 3D era games. So far CTW is the only HD era game where that happens, which is kinda unfortunate

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Big_Smiley
Posted (edited)
8 hours ago, SonOfLiberty said:

-I prefer how in GTA V playing sports is a way of increasing strength instead of the tedious button mashing at the gym from San Andreas. Not just that, but atleast GTA V's stats don't deplete over time. It might not be quite as realistic, but it's sure as hell not as tedious. I had to roll my eyes trying to do "Amphibious Assault" and the game wouldn't let me because CJ's lung capacity wasn't high enough so I had to go out into the harbor swimming for 15 minutes or so tediously trying to get it to the right level.

Indeed I still agree with this. SA's hunger system was just meh now that I look back at it. If I'm looking at exploring ceratin parts of the map or going for long drives, or even just kicking back with your homies once a while and that hunger crap kicks in then I have to disband everything I'm doing because CJ's muscles would deplete after a while If you like having him a certain way.

 

I mentioned this before but even with doing experiments with gang glitches around the map and the hunger would ruin everything to point where I had no choice but to put the no hunger cheat to stop this annoyance :wtf:

 

4 hours ago, billiejoearmstrong8 said:

Yeah Madd Dogg's crib is nothing special and just annoying to navigate through. It doesn't even really feel like a mansion, just a random weird big building with long corridors and no windows. The Vercetti Estate is probably the best property in all of GTA, iconic.

I still despise mad doggs crib because saving that crap there ruins basketball and takes part in the annoying gym glitch. Lmao, had a lot going on in that save.

 

Edited by Big_Smiley

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iiCriminnaaL 49
7 hours ago, SonOfLiberty said:

-Vercetti Estate > Madd Dogg's Crib. Ignoring how Tommy and CJ obtain them Vercetti Estate simply feels and looks more grand. From the garden maze to inside and the clearly Scarface inspired interior. The first time getting that was simply incredible. I felt like a boss. Now with Madd Dogg's Crib I never got those feelings. From the drab and rather boring exterior the inside honestly just felt like a slightly bigger version than his run of the mill safehouses. Nothing special.

 

I don't care much about safehouses and what they offer, but anyway, aside from the two storyline missions that took place in Madd Dogg's crib, it always bored me to death. I honestly prefer most of the other safehouses to it. Not only it was too big, but something about it makes it feel really soulless. The fact that CJ isn't able to sprint inside it doesn't help as well. Would've been cool had they enabled sprinting in such huge interiors (the Caligula's Palace casino as another example).

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billiejoearmstrong8
Posted (edited)
3 hours ago, Eugene H. Krabs said:

I know some people may view the military as "overkill", but I really want them to return in the next GTA. And by that, I mean I want them to chase the player if you get 6 stars, just like in the 3D era games. So far CTW is the only HD era game where that happens, which is kinda unfortunate

I don't know why they left it out of V really when it does have a huge military base, you can get chased by military when you're in it or near it, you can use military vehicles yourself, and the game is in a big and epic setting with very over the top missions including many involving the military (both regular and private with Merryweather). Leaving it out of IV made more sense but there was really no reason why it shouldn't have been included in V as a sixth star. If the next game has a military base/any military involvement they should definitely bring it back.

Edited by billiejoearmstrong8

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SonOfLiberty
8 hours ago, billiejoearmstrong8 said:

Yeah Madd Dogg's crib is nothing special and just annoying to navigate through. It doesn't even really feel like a mansion, just a random weird big building with long corridors and no windows. The Vercetti Estate is probably the best property in all of GTA, iconic.

 

I prefer the stats in San Andreas since one you can actually see and feel a difference when they go up, and two I think they do pretty much get filled up naturally through a full 100% playthrough. Like the swimming thing is annoying if you don't anticipate it before that mission but if you know in advance you can use oyster collecting to fill it up enough (just making sure you swim underwater as much as you can while doing it) and then when the other island is unlocked do more oyster collecting to fill it completely. Driving and stuff seems to fill up naturally as you play the game too (especially since you can't get cabs and there's lots of races) and once you've done the bodybuilding once it's not much effort to keep it filled up enough for your liking. After a big gym session at the beginning I would always maintain it just with my normal running/movement and eating playing the game.

 

In V the stats just feel pointless and fake. Aside from not losing health from getting out of breath any more I can't feel any difference whatsoever as the different stats allegedly increase. And even after 100%ing the game I had to spend a long time grinding doing things I'd never normally do to fill them all up completely (eg sneaking up on people to do the same repetitive stealth knockout over and over again, swimming underwater as Trevor and Franklin for hours with literally nothing for them to do under there, and using up and refilling Michael's almost worthless special ability). In SA they at least feel like they have a point to them besides just being another thing for completists to do.

To be honest most of San Andreas' "stats" don't feel like they make much of difference, but as I said I'm not of fan of stats (unless it's a full blown RPG which GTA games aren't) so I guess I just see GTA V's as the lesser of the two evils.

 

Either way I'm glad this wasn't put into GTA IV and I don't have to worry about Niko maintaining his muscle or swimming around for increased lung capacity.😎

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Jeansowaty
Posted (edited)

While I firmly believe GTA IV has the best storyline out of all GTA games, I don't think it's the best video game storyline ever. That honor has to go to Max Payne.

 

After playing GTA V a couple of times, I still stay by the point that the story is horsesh*t and that the protagonist are unlikeable douchebags, but it did not forget the original merits of GTA, it's still GTA by the core. While I feel the gameplay is average, the gunplay and the driving are sorta enjoyable, while feeling easier and less realistic than they were in GTA IV. There are some good locations on the map too and the crazy amount of vehicles and weapons is awesome (even though I don't like the gun sounds too much). That said, I believe GTA V is definitely not the worst GTA, in some areas it improved over GTA IV, but in many it also downgraded, though it's probably a matter of taste. If you throw out the story, it's a pretty solid game, imo.

Edited by Jeansowaty

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