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CantThinkOfOne2013

Unpopular Opinions Thread

Recommended Posts

TheSantader25

-GTA V's soundtrack is pretty damn good. 

-Games like San Andreas that have many good antagonists are better than one's that keep focusing on a few. You can kill some in the middle of the story to feel the sense of "progression" more. 

Edited by TheSantader25

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Keano

I like the balance of vehicles for GTA Online. There's something for everyone in my opinion. I am glad that it's kept to online now so that story mode remains the way it is with no futuristic or flying cars. It works for online. 

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Failure
  • IV returns to the classic GTA roots set by III & Vice City.
  • IV and EFLC have the best looking vehicles in the series.
  • TLaD is the only GTA game to give a proper 'brotherhood' feel of being a part of gang.

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SonOfLiberty
10 hours ago, Failure said:
  • IV returns to the classic GTA roots set by III & Vice City.

Also the 2D era. i suppose "roots" is a rather ambiguous term,  but for me anytime i play GTA IV I feel like I'm going back to a simpler time R* had envisioned before it started become the "Jack of all trades" (San Andreas, GTA V and GTAO).

 

Shootouts, car chases, drug deals gone wrong etc. It's glorious. The stuff that made GTA...well GTA in the first place. Not jetpacks and Michael Bay esque foolery.

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burger_mike
15 hours ago, Keano said:

I like the balance of vehicles for GTA Online. There's something for everyone in my opinion. I am glad that it's kept to online now so that story mode remains the way it is with no futuristic or flying cars. It works for online. 

Aslong as its not canon im good

14 hours ago, Failure said:
 
  • IV and EFLC have the best looking vehicles in the series.

Seriously, they look way too glossy in V, I loved the look in IV because they looked real, rockstar needs to nail this look again and not make everything too bloomy

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Journey_95
On 1/28/2019 at 3:44 PM, Typhus said:

Okay, here's a really unpopular opinion.

I think they should stop trying to make all the characters look so realistic. I always felt the distinct style of the character models in III and Vice City made those games feel far more unique than if they had attempted to make them look more like real people. It's an idea they should go back to. In fact, let me do you one better and suggest that they go further back to the aesthetic of the top-down games, and make the characters look pretty grotesque. So, less Red Dead Redemption 2 and more Spitting Image:

 454506.jpg

Only reason they didn't look like real people back then is because of the hardware limitations, they definitely attempted to make them look as real as possible with what was possible back then. 

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Yinepi

I actually enjoy and like the futuristic flying cars and bikes and otp vehicles from online more than the realistic vehicles and wouldn't mind if the next GTA had them or focused on them.

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GrudgefromSanAndreas
5 hours ago, Yinepi said:

otp

what is that?

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Yinepi
23 hours ago, GrudgefromSanAndreas said:

what is that?

Over-The-Top

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Typhus

Very unpopular opinion, but I'd honestly be more than happy if they went back to Liberty City. Maybe tried for a blend of IV and III's versions, with elements of both, mixing the mythos together so you could find locations every player would recognise. I remember hearing so much about Salvatore's mansion being in IV, only to be horribly disappointed to find it was nothing of the sort. As good as IV was, the lack of callbacks to the past was a huge wasted opportunity when designing the new Liberty City.

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Standard Deluxe 59

The GTA IV Admiral was a better nicer car than the 3d era Admiral.  

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B Dawg
18 minutes ago, Standard Deluxe 59 said:

The GTA IV Admiral was a better nicer car than the 3d era Admiral.  

Lmao. IV Admiral is one ugly car. You gotta be crazy to prefer it over the classic, nice looking 3D era Admiral 😛

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Standard Deluxe 59
2 minutes ago, B Dawg said:

Lmao. IV Admiral is one ugly car. You gotta be crazy to prefer it over the classic, nice looking 3D era Admiral 😛

Nope I prefer the style of the GTA IV Admiral. I thought the 3d era one was a generic boxy car. The latter was also a fairly small car, and I'm no fan of small cars. :whistle:

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iiCriminnaaL 49

Contains some spoilers about GTA San Andreas, IV: The Lost and Damned and IV: The Ballad of Gay Tony.

  1. Gritty tone and grounded gameplay are more suitable for the GTA franchise.
  2. Liberty City could've been the best 3D era setting if it wasn't for the lack of interiors and building roofs.
  3. GTA Vice City is gritty, just not as gritty as III.
  4. GTA San Andreas, despite being a little goofier than III and Vice City, wasn't too far away from from their roots, especially when you take it for its overall journey, and not the minimal over the top part.
  5. The story of GTA San Andreas is one of the best in the franchise.
  6. Not sure if it's unpopular, but I do think that the characters of GTA San Andreas weren't as goofy as those of Liberty and Vice City Stories. Most of them aren't even silly.
  7. Only like %10 out of GTA San Andreas' storyline is actually consisted of ridiculously over the top action.
  8. Cesar Vialpando and Frank Tenpenny in GTA San Andreas are better than CJ. With that said, Cesar could've been the perfect protagonist for the storyline.
  9. Big Smoke in GTA San Andreas is a shady, ruthless antagonist with nasty plans, and not a funny Cluckin' Bell-eating and train-chasing homeboy.
  10. Ryder, despite his poorly written betrayal, was always more loyal to the Grove Street Families than Big Smoke.
  11. Ballas in GTA San Andreas are more of a real gang than the Grove Street set of the Families.
  12. Each of the Varrios Los Aztecas and Los Santos Vagos would've been more interesting gangs to cover in GTA San Andreas' storyline than the Families and Ballas.
  13. RPG elements are lame, whether they were in GTA San Andreas or V.
  14. GTA Liberty City Stories > III.
  15. The toned down darkness of GTA Liberty City Stories' atmosphere felt more engaging and believable than III's.
  16. GTA Liberty City Stories captured New York City's atmosphere better than III.
  17. GTA Vice City Stories > Vice City. Although, the story and protagonist aren't. But what matters is that they're still pretty cool.
  18. GTA IV is a huge step forward upon San Andreas.
  19. GTA IV is more true to the roots of III and Vice City than San Andreas and V are.
  20. GTA IV's lack of gang hostility is more believable than super gangsters catching the protagonist in a 200 KM/H moving vehicle in III and San Andreas.
  21. GTA IV has many missions that are more enjoyable than 'Three Leaf Clover'.
  22. The Deal ending is the better one out of GTA IV's two endings. I used to prefer Revenge, but Deal is more impactful and emotional. It also justified the main antagonist's death better by making him the final kill, and in a more cinematic way.
  23. Melee fights and shootouts are more challenging in GTA IV than in the predecessors, given the fact that enemies have better accuracy, punch more constantly, take cover and sprint rather than run. They can be easier in some cases, but that's because of the mechanic improvements, not the enemies' behavior.
  24. Broker and Dukes in GTA IV are more similar to the 3D universe's Shoreside Vale than they are to Portland, especially since they share the similarity of having the Francis International Airport, and more heights. Conversely, Alderney in IV is more similar to the 3D universe's Portland than Broker and Dukes are, especially when it comes to the industrial areas, the ghetto and the beach.
  25. GTA IV's soundtrack is among the best in the franchise.
  26. GTA IV and IV: The Lost and Damned, while serious, have a fulfilled humor.
  27. The voice acting in GTA IV and IV: The Lost and Damned is better than in IV: The Ballad of Gay Tony and V.
  28. GTA IV: The Lost and Damned > IV: The Ballad of Gay Tony.
  29. GTA IV: The Lost and Damned is more true to the roots of III and Vice City than IV: The Ballad of Gay Tony is, just as how it is to the gang aspect of San Andreas.
  30. GTA IV: The Lost and Damned is fairly action-packed, so more than base IV, and has WAY more mission diversity than people give it credit for.
  31. The NOOSE APC in GTA IV: The Ballad of Gay Tony is better than the Rhino since it's smaller and faster, and thus, smoother to control. Its explosive effects on vehicles are also more satisfying to watch than the Rhino's immediate exploding ones.
  32. The mission scoring system in GTA IV: The Ballad of Gay Tony and V is quite annoying.
  33. Niko Bellic and Johnny Klebitz are not whiners.
  34. Johnny Klebitz is the best protagonist to date. (Niko is up there with him as well, but the opinion of the best protagonist being Niko is already popular.)
  35. Johnny Klebitz is not soft, but rather clever for thinking before acting. (except when he didn't consider dealing with Ray before ripping him off, given the fact that he thought that the latter wasn't powerful enough to cripple the Alderney chapter of The Lost MC.)
  36. Johnny Klebitz, as a criminal leader, is more villainous than people give him credit for. Aside from smoking out dozens of innocent police officers, he tortured Pretty Boy to have a word of where Billy Grey's bike is, broke the truce with the Angels of Death, lured FIB agents into an ambush, sent a crew of Lost MC bikers after Tony Prince and Luis Lopez, killed Evan Moss in order to steal the diamonds, ripped Boccino off, and broke into the Alderney State Correctional just to take Billy down. (the point of stating all of this is actually to remind the fans that Johnny is nowhere "out of place" for GTA, as some people might think.)
  37. Billy Grey is just as good antagonist as Dimitri Rascalov.
  38. Yusuf Amir isn't something special.
  39. Michael Townley was right when he set Trevor Philips up, because family comes before a criminal psychopath friend.
  40. Trevor Philips is not "the definition of GTA" as many people put it out, because randomly killing innocent people just for the sake of it isn't canonically appropriate, even for him.
  41. Motorcycle clubs and drug cartels are the most interesting gang types in the franchise.
  42. Choppers, sedans and poor cars are more enjoyable to ride in the franchise than sport bikes and super cars.
  43. Planes, parachutes and jetpacks are useless.
  44. Diving underwater is pointless. Swimming is all we need.
  45. AK-47 > M4.

I guess I didn't have to state that these are my opinions, because this what the thread is about anyway.

Edited by iiCriminnaaL 49

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TheSantader25

-GTA IV wouldn't be bashed this much if it wasn't for "some" of its fans. The game is quite enjoyable. The biggest flaw of the game is how it has made "some" of its fans so close-minded and entitled. 

 

-I don't understand why people say SA is based on Boyz in the hood. Just because a game consists of ghetto life and homies doesn't mean it's related to boyz in the hood. 

 

-GTA V isn't an attempt to recapture San Andreas at all. It has its own identity and R* clearly have tried on emphasizing on that point. 

 

 

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iiCriminnaaL 49
1 minute ago, TheSantader25 said:

-GTA IV wouldn't be bashed this much if it wasn't for "some" of its fans. The game is quite enjoyable. The biggest flaw of the game is how it has made "some" of its fans so close-minded and entitled.

For someone who respects the other people's opinions, I hope I'm not those "some" who you referred to here 😛

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Keano
Posted (edited)

- RC Races, Stunt Races, San Andreas Flight School, Arena War and Bikers were and will probably remain my favorite updates for GTA Online

-  While I do think GTA VI will be in Vice City and other areas in Rockstar's Florida, I still would love to go back to Liberty City but on a much bigger scale. III, LCS, as well as IV & EFLC all used the city really well but after seeing what Rockstar did with RDR2's map,there's so much more that can be done with Liberty City. 

- Said it before I think, but I still really want a separate lobby in GTA Online for us GTA IV Multiplayer fans who just want to go apesh*t and not worry about personal vehicles, money and sportsmanship. 

-  Every GTA game is awesome, but it seems to me that any of the games set in Liberty City stand out from the rest. It's not as easy to say for the 2D games set there (although great games) but Rockstar seems to have created a feeling surrounding III, LCS, IV & EFLC that can't quite be explained. Their atmospheres, characters and soundtracks just give this really nice feeling when playing through them. 

- I love GTA V's story but I think a reason why many characters don't stand out for me is because of it being set in modern times. It's a shame really, because some characters have been written really well and there are some standout ones such as Lester, Ron, Wade, Trevor, Michael, Dave Norton and some others. The modern setting worked perfectly for GTA III and GTA IV - mostly because it was the 2000's for me, but in my opinion, the world has changed so much between IV and V where we have reached an era that doesn't produce memorable stories or characters in film and TV along with many games. GTA V stood up to these times really well despite me not being sold on some stuff in the game, but I just can't see it working so well again if GTA VI was a modern setting.

 

Edited by Keano

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burger_mike

GTA4’s RPG was better than V’s

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TheSantader25

-There's been a lot of debate on GTA V's endings in the past couple of days and reading some of the things people say has made me come to the conclusion that some people didn't even understand the three protagonists' personalities. I'm not surprised that people call V's story weak anymore. Once again I believe people failed to see the layers of V's story and therfore just bash it. Still I stand by my point that the game's story is highly underrated. Though I agree that it's weaker than SA and IV. 

 

-I'm glad San Andreas replaced Rampages with Gang wars. You have more freedom to approach them the way you want and they actually make sense. 

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burger_mike
Posted (edited)

Midnight Club LA did a better job of representing LA than GTA V did

Edited by Equatecurl

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Keano

I liked Dimitri. He was a good antagonist but sometimes I wonder if he would have been a good friend instead of foe. 

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SonOfLiberty

-GTA V's launch trailer is superior to the actual game. I wanted "that" GTA V.

 

-The switching mechanic is mind f*ckingly overrated in terms of being "game changing". GTA V wasn't the first open world game to have multiple protagnists or even the first game to allow switching, but it's talked up on the same level as the series going from 2D to 3D. *sigh*

 

-VCS failed to capture the 80s as elegantly as Vice City.

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TheSantader25
Posted (edited)

-Many people make such a big deal out of San Andreas' hunger feature. Funny how I barely ever notice it. It's just there as an extra feature for those who are interested in detailed role playing. Mostly like RDR2 IMO. 

 

-GTA III rampages>GTA VC Rampages. They are more varied and aren't dragged out to 35 instead of 20 even though they are far harder especially if you have to kill hostile gang members. 

 

-Vice City has the most annoying cops in the series. 

 

-Paramedics+Firefighters missions are boring and overrated. Especially since they barely have the variety of the options you can have with the Vigilante missions. Even taxi missions are better IMO for some reason because they somehow make sense early in the game that you're desperate for money. 

 

-The best thing you can do in IV's free roam is the Swingset glitch. It's ironic how the most interesting thing you can do in that game is a glitch. 

 

-Removing the military as a threat in the sixth star in the HD era games was dumb. 

 

-IV's first 25 missions>the rest of game. It had such a high quality in the beginning. 

 

Edited by TheSantader25

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Emmi
1 hour ago, American Venom said:

-GTA V's launch trailer is superior to the actual game. I wanted "that" GTA V.

This exactly! I guess GTA V was very different around that time (2011) compared to the final game.

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SonOfLiberty
1 hour ago, Emmi said:

This exactly! I guess GTA V was very different around that time (2011) compared to the final game.

For me it was Michael's presence and the more "Heat" like vibe. It gave off the impression he was going to be the only protagonist which I would've preferred.

 

Anyway.

 

-I find it hard to believe anyone over the age of 18 who isn't an imbecile or a very immature adult would find Trevor to be a great character. When R* said he was made to represent the average GTA player they weren't wrong. His mannerisms and behavioural ticks are pretty much what I would expect from the majority of the GTAO fanbase and most San Andreas fanboys (hissy fits of rage when they don't get their way, lack of self worth, hypocritical etc). He's the perfect character for them. Just not the rest of us that aren't in that demographic.

 

-Liberty City as great as it is can still be fleshed out more. I wouldn't be against seeing the GTA IV rendition again and expanded on a bit like New Austin in Red Dead Redemption 2. I would like to see the Carraways and upper Liberty state eventually.

 

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billiejoearmstrong8
Posted (edited)
2 hours ago, American Venom said:

For me it was Michael's presence and the more "Heat" like vibe. It gave off the impression he was going to be the only protagonist which I would've preferred.

 

Anyway.

 

-I find it hard to believe anyone over the age of 18 who isn't an imbecile or a very immature adult would find Trevor to be a great character. When R* said he was made to represent the average GTA player they weren't wrong. His mannerisms and behavioural ticks are pretty much what I would expect from the majority of the GTAO fanbase and most San Andreas fanboys (hissy fits of rage when they don't get their way, lack of self worth, hypocritical etc). He's the perfect character for them. Just not the rest of us that aren't in that demographic.

 

-Liberty City as great as it is can still be fleshed out more. I wouldn't be against seeing the GTA IV rendition again and expanded on a bit like New Austin in Red Dead Redemption 2. I would like to see the Carraways and upper Liberty state eventually.

 

I agree, he seemed cool in the trailer and it made me think of Tony Soprano. But in the end they didn't give him enough bite and made him too much of a lame walked over dad.

 

I honestly think there's more to Trevor's character than just being crazy etc, there's a lot of hints of something more unique and interesting. But it's the same recurring problem that they focused too much on silliness and not enough on the serious side of things that makes him come across as too much of a clown. I still see enough interesting side to find him a really good and compelling character but I feel like if they'd just tweaked it a little so there was less wackiness more people would see it that way. He's acted superbly by Steven Ogg and I think you can tell he tried to put as much depth/darkness/emotion into the character as he could, but that this was held back by the way the writers/directors chose to go. Too much silliness and not taking itself seriously enough is the game's major flaw imo, hurt the characters and story in so many ways. I'm not in the demographic you describe at all (GTA IV is my favourite GTA and I despise GTA Online, good character/storyline/writing is my favourite thing about the games) and I like Trevor so I do feel like there's other reasons people like him.

Edited by billiejoearmstrong8

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iiCriminnaaL 49
Posted (edited)
8 hours ago, American Venom said:

-The switching mechanic is mind f*ckingly overrated in terms of being "game changing". GTA V wasn't the first open world game to have multiple protagnists or even the first game to allow switching, but it's talked up on the same level as the series going from 2D to 3D. *sigh*

And I'm surprised they gave it the name "V". I mean, yeah, GTA II was a numbered title even though it wasn't much different from GTA I, in terms of engine and overall "level", but R* started to make this numbering more meaningful with GTA III. That was a reason why not one of Vice City, San Andreas, Liberty City Stories and Vice City Stories was numbered, even though a lot of people consider San Andreas to be a revolutionary step.

 

Since they were set before the events of GTA III, they worked as prequels, sure, but that doesn't change the fact that they're bigger titles than III.

Edited by iiCriminnaaL 49

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SonOfLiberty
9 hours ago, iiCriminnaaL 49 said:

And I'm surprised they gave it the name "V". I mean, yeah, GTA II was a numbered title even though it wasn't much different from GTA I, in terms of engine and overall "level", but R* started to make this numbering more meaningful with GTA III. That was a reason why not one of Vice City, San Andreas, Liberty City Stories and Vice City Stories was numbered, even though a lot of people consider San Andreas to be a revolutionary step.

 

Since they were set before the events of GTA III, they worked as prequels, sure, but that doesn't change the fact that they're bigger titles than III.

I guess they gave it a number because calling it something like "San Andreas 2" would've been a bit misleading. I can imagine if they called it that then all the San Andreas fanboys would've been drooling over seeing CJ again or some crap. 

 

I too have always associated the numbering convention with a generational/technical leap. Though GTA V's kinda in a unique situation as it's both a last gen and current gen game. 

 

 

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Outlaw Biker Viking

VCS, LCS, and CTW are all quite underrated GTA games and they really should make them for Xbox consoles.

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Sinner!

The GTA V theme is catchy as f*ck & captures the vibe of Los Santos & V perfectly. 

 

 

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