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Unpopular Opinions Thread


CantThinkOfOne2013
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On 6/24/2022 at 6:53 PM, atay26 said:

Fanboys Calling Claude the most evil protagonist vs *other GTA's protagonist actually performing more vile evil acts but fanboys justifying them* is the most hypocritical thing I have seen.

 

Sorry if I hurt your feelings @Bob Loblaw

He is evil because is mute, I see that pattern here :kekw: .

 

Thank god, he isnt bald too.

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gtafaninwest

As a fan fiction geek, I think the InterGlobal television studio on the edge of Vinewood was the original Ware Bros (based off Warner Bros) studio. Eventually, WB moved their operations to Bucko in northeastern Los Santos County (which isn't seen in game).

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sabitsuki

People need to stop acting like Dan Houser's and Lazlow's writing is infallible and perfect and that without them the stories in future games would somehow take a nosedive.

 

I mean, they did write GTA LCS, TLAD and V plus the satire in V was overdone.

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Ondr4H
On 6/30/2022 at 2:07 AM, sabitsuki said:

People need to stop acting like Dan Houser's and Lazlow's writing is infallible and perfect and that without them the stories in future games would somehow take a nosedive.

 

I mean, they did write GTA LCS, TLAD and V plus the satire in V was overdone.

Isnt not perfect, yes. But these games feels like they will not give me headaches after playing. These stories offer me great escapism from real world, except GTA V.

 

Want some headaches, try some ubisoft games with every box checking...

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  • 2 weeks later...
sabitsuki

I know this is a pretty popular opinion on the forum at least, but I love TLAD's gritty, grungy aesthetic more than the hedonistic party vibe of TBOGT. They nailed that dirty, exploitative feel perfectly in the new soundtrack, the filter, the dialogue and the gang war aspect of the gameplay and storyline. The only drawbacks were the lack of interesting biker-related missions outside of Alderney and Algonquin, a really short story (and lack of proper resolution), low replay value (lack of mission replay doesn't help) compared to TBOGT, lousy and repetitive side missions, and most importantly, a lack of character development between Johnny and Billy, whose relationship I find to be the most intriguing part of the storyline and was kind of upset that the latter was put on a bus halfway through the DLC.

Edited by sabitsuki
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I think is good thing that there is none live action movie or tv series specifically from GTA lore... GTA is parody, parody of established gangster movies. 

 

It will be cringe like Resident Evil series of Halo series, I dont remember movie based on game that doesnt feel like total cringe and money laundering.. 

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AkshayKumar

I didn't like the radio station the Journey in GTA IV

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universetwisters
17 hours ago, AkshayKumar said:

I didn't like the radio station the Journey in GTA IV


Conversely, I prefer SELF ACTUALIZATION FM over the Journey

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sabitsuki

Honestly, all the serious shootouts and executions in GTA IV are unintentionally made hilarious and anticlimatic by the comedic pedestrian pain sounds (especially the male ones).

 

This is especially apparent in Faustin's and Dimitri's executions, whose deaths involve the use of the funny ass generic pedestrian panic and burning sounds respectively. Even Teddy, a minor character, had a unique scream for his death.

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The Tracker
6 hours ago, sabitsuki said:

Honestly, all the serious shootouts and executions in GTA IV are unintentionally made hilarious and anticlimatic by the comedic pedestrian pain sounds (especially the male ones).

 

This is especially apparent in Faustin's and Dimitri's executions, whose deaths involve the use of the funny ass generic pedestrian panic and burning sounds respectively. Even Teddy, a minor character, had a unique scream for his death.

 

I think this is the case for pretty much every single R* open world game, even character NPCs tend to have the same generic pain sounds as generic NPCs do. 

 

It might sound weird, but I kinda like it when it comes to generic NPCs, it's very Tarantino-esque.

 

When it comes to characters, yeah, they should change it. 

Edited by The Tracker
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I think GTA V will not be too much hated, if gets same treatment as Online. I mean quality of live improvements, car insurance, garages and apartments. Small infinite missions with crime involved.

 

I doesnt need necessary everything from Online, but these small details will definitely makes game experience better. This game is literally stuck in 2013-2014 when Online is still updated.

 

P.s.: E&E was last chance, guess we are screwed over greed...

 

 

 

Edited by Ondr4H
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Americana

Oh, naturally.

 

Had they actually updated singleplayer it would be a totally different story.

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  • 1 month later...
psxdriverplayer

Having ammo pickups und a save point is unpopular this time, as saving to get them pickups back there faster each time after collecting them is dummy stuff.

Ye likely don't need that much ammo anyway, but if ye do, yer ammo is likely infinite through 100% anyway if you are those peoples.

-We Japanese give life no importance. -Master
-Then why did you ask for help when you were drowning, eh? -Sonny

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Something Sensible was the best ending from a story perspective.

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universetwisters
9 hours ago, R_DeSanta said:

Something Sensible was the best ending from a story perspective.


Imo both that and THE TIMES COME were really well done and quite fitting. It’s just a shame that they aren’t canon and don’t make much sense in the long run but they’re definitely much more tense worth you hold your breath for instead of the dumb “grrrr Michael and Trevor y’all have to work together” in the third way 

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3 hours ago, universetwisters said:


Imo both that and THE TIMES COME were really well done and quite fitting. It’s just a shame that they aren’t canon and don’t make much sense in the long run but they’re definitely much more tense worth you hold your breath for instead of the dumb “grrrr Michael and Trevor y’all have to work together” in the third way 

I honestly think all endings were done well, but Something Sensible is in my opinion the only one that gives proper closure to the story, and like its name suggests is the most reasonable and realistic ending.

I feel like Michael was never going to be at peace with Trevor still around (especially after he found out about Brad), and Franklin never really had much of a bond with Trevor and like Michael says at one point that ‘he’s a time bomb’, since he got everyone involved in dangerous situations throughout the story. Also the ending conversation between Michael and Franklin is really emotional and the ending song describes the situation perfectly.

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6 hours ago, R_DeSanta said:

I honestly think all endings were done well, but Something Sensible is in my opinion the only one that gives proper closure to the story, and like its name suggests is the most reasonable and realistic ending.


I agree with you except that I have a few issues with Ending C and one of them that's worth mentioning is that Lester/Franklin were considering killing both Michael and Trevor. To me that's like so strange, after all that they been through. It also shows Franklin being indecisive meanwhile Ending A and B makes him seem like he is firm in his decision, that he finally made a call instead of listening to others (Ending C was Lester's idea of leading the enemy to the gold). To me, that is much needed development for his character no matter how little it was.
 

6 hours ago, R_DeSanta said:

I feel like Michael was never going to be at peace with Trevor still around (especially after he found out about Brad), and Franklin never really had much of a bond with Trevor and like Michael says at one point that ‘he’s a time bomb’, since he got everyone involved in dangerous situations throughout the story.


To me, when Franklin explained his decision to kill him to Trevor, the dialogue felt so on point, so well said, and dare I say so perfect that they made me ignore every flaw of GTA V and just take in the moment. I respect Ending A a lot. It was something that I deep down may have been expecting from the story and at last Rockstar gave it to me at that moment.
 

6 hours ago, R_DeSanta said:

Also the ending conversation between Michael and Franklin is really emotional


Amen, brother.

 

6 hours ago, R_DeSanta said:

and the ending song describes the situation perfectly.


While I really love listening to this song, I'm not sure if it fits perfectly because it seems to describe like Michael was trying to make Trevor come back, only to stab him but that's not what happend IMO, Trevor seems to force himself into situations and then get hurt so to me (like Floyd and Debra), it felt more like "Well you dug your own grave, Trevor." rather than Michael leading him on. Still the way it is sung, the painful tone, it does fit Trevor really well I agree and the situation as a whole.

And also I really do love the song. If only Rockstar let us hear songs on demand, then maybe less Trevors would get killed every playthrough. :kekw:
 

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4 hours ago, Ryo256 said:


I agree with you except that I have a few issues with Ending C and one of them that's worth mentioning is that Lester/Franklin were considering killing both Michael and Trevor. To me that's like so strange, after all that they been through. It also shows Franklin being indecisive meanwhile Ending A and B makes him seem like he is firm in his decision, that he finally made a call instead of listening to others (Ending C was Lester's idea of leading the enemy to the gold). To me, that is much needed development for his character no matter how little it was.
 


To me, when Franklin explained his decision to kill him to Trevor, the dialogue felt so on point, so well said, and dare I say so perfect that they made me ignore every flaw of GTA V and just take in the moment. I respect Ending A a lot. It was something that I deep down may have been expecting from the story and at last Rockstar gave it to me at that moment.
 


Amen, brother.

 


While I really love listening to this song, I'm not sure if it fits perfectly because it seems to describe like Michael was trying to make Trevor come back, only to stab him but that's not what happend IMO, Trevor seems to force himself into situations and then get hurt so to me (like Floyd and Debra), it felt more like "Well you dug your own grave, Trevor." rather than Michael leading him on. Still the way it is sung, the painful tone, it does fit Trevor really well I agree and the situation as a whole.

And also I really do love the song. If only Rockstar let us hear songs on demand, then maybe less Trevors would get killed every playthrough. :kekw:
 

‘Surviving is winning Franklin, everything else is bullsh*t. Fairytales spun by people too afraid to look life in the eye. Whatever it takes kid, survive.’ Will always stick with me. What a dark and haunting, yet empowering and even emotional moment and then when the music kicks in and both walk off alone into the dark, showing the LS skyline. That alone makes it the best ending for me. This ending completely twists the story into a dark one.

 

I made a thread once where I analyzed the lyrics of all ending songs and I personally thought Don’t Come Close was really accurate for the ending lyrically, I’ll explain.

Spoiler

‘Don’t come close, I don’t want you to see my face’

I thought this was referring to Trevor’s internal shame and self-hatred, combined with a metaphor for his off the grid lifestyle. Trevor doesn’t let many people get too near.

’You walk away, I work so hard, I don’t have time to start all over’

Referring to Michael leaving him, and the time wherein Trevor had to build a new life for himself in the past 9 years, along with his businesses, which he might not be able to handle again, seeing as all the time on the run clearly took a huge effect on him

‘I’d like to be, leave you without feeling bad, I’ll leave with the knowledge that most, most people would release you’

Now this might be a reach, but I always interpreted this as Trevor telling Michael that despite having the same enemies Michael will always be left off ‘released’ compared to Trevor, due to Trevor being mentally unstable

’Most, most people don’t change they only get old’

Trevor’s final thoughts about Michael

’So, if I let you back in close, will you hurt me?’

Trevor knowing deep down Michael will betray him again and being in denial about it all along

‘In all your life, you’ll never live down what you can’t forget, so forget it’

Trevor telling Michael that whether Trevor’s alive or not, he will haunt him and never fully move on

Remember when Trevor tells Michael he’ll be his nightmare in Bury The Hatchet? Well after Something Sensible there’s instantly a cutscene of Michael waking up from a nightmare. Coincidence? 

‘Flick it away then our time flies, bringing disease to the surface’

Trevor and Michael did actually get along  before Bury The Hatchet, but after Bury The Hatchet nothing was the same between them for good, Brad’s death was the ‘disease brought to the surface’, the disease potentially also meaning Trevor’s psychotic and unpredictable behavior

‘Ouch I must be, sharper than your average man, tell me honey what’s the plan?’

Trevor being fully aware of his unpredictability and being mentally unstable

‘Don’t come close, I’d never stoop so low’

Trevor would never do something like Something Sensible, murdering someone he considered a friend on order

’I’m gonna need some telling me you want me, I can’t hear you so take some time to think about it’

Trevor dying still wishing Michael would have let him live, knowing Michael will miss him and regret it all

 


I personally think for the reasons I mentioned so far Something Sensible is the best ending, but I also really like The Third Way, it’s the more happy ending, but it doesn’t’ provide closure like the others did. I’m conflicted on my opinion on The Time’s Come however, what do you think about that one? Because I personally feel like on one side it’s by far the worst ending whereas I also feel like I might misinterpret it.

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20 minutes ago, R_DeSanta said:

’So, if I let you back in close, will you hurt me?’


I see the lyrics in the same way as you except this part which I quoted. This is the only line I think that I had an issue with because it seems to imply that Michael is pressuring Trevor to let him in when it's the opposite. Rest I agree. But you know what, there is another theory of mine behind that. I believe, originally the story for GTA V was that Michael was the sharp-tongue smooth talker that will go to Trevor to convince him to come back to doing heists. And Trevor is vary of him. But I think they re-written the story and instead had Micheal and his middle-life crisis (seeking chaos in form of heist) toned down and instead Trevor was made into the one that was trying to force into Michael's life. Because IMO if Trevor is the honest one then Michael should have been the manipulator but he ended up being more passive than I expected.
 

20 minutes ago, R_DeSanta said:

I’m conflicted on my opinion on The Time’s Come however, what do you think about that one? Because I personally feel like on one side it’s by far the worst ending whereas I also feel like I might misinterpret it.


My problem with that Ending is from another angle. Issue is that while Michael deserving death is pointed out in the story, the disillusion of him by Franklin did not happen enough to justify this ending. Like if you hear the dialogue about Michael saying how he made Franklin and how Franklin was "always" in the fear of being killed by Michael, that he felt like a pawn. That's my issue. That Franklin/Michael dynamic never manifested in the story until the Ending B especially since Michael does go out of his way to protect Franklin (especially trying to hide him from Dave by calling him someone who fixes his car). That's why I feel like that while it is the most dark and kinda expected (since Michael does say that Franklin will make tough choices in the future after he is rescued by the Triads, same point where Franklin is questioning Michael's past decisions) but it was not cooked enough as Ending A. I feel like it exists because Michael shares the archetype with John Marston (ex-hooker wife, ex-criminal, forced by govt agencies to do more crimes and then die because a govt agent said so, even a slow-mo shooting ability) so Michael was marked for death ever since but Rockstar did not had enough time to justify it (the ending was planned beforehand but the path was not made clear enough) especially since they were aiming for that 69 mission mark joke.

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11 minutes ago, Ryo256 said:


I see the lyrics in the same way as you except this part which I quoted. This is the only line I think that I had an issue with because it seems to imply that Michael is pressuring Trevor to let him in when it's the opposite. Rest I agree. But you know what, there is another theory of mine behind that. I believe, originally the story for GTA V was that Michael was the sharp-tongue smooth talker that will go to Trevor to convince him to come back to doing heists. And Trevor is vary of him. But I think they re-written the story and instead had Micheal and his middle-life crisis (seeking chaos in form of heist) toned down and instead Trevor was made into the one that was trying to force into Michael's life. Because IMO if Trevor is the honest one then Michael should have been the manipulator but he ended up being more passive than I expected.

I do also think the original V story was going to be very different from what we had now. Your theory sounds really interesting, but it would be a really sad story because I imagine it would be basically Michael exploiting Trevor and taking advantage his mental issues and uncontrollable aggression for his own gain, something I couldn’t imagine Michael doing. Not only that, something like that would really backfire if you would keep the same storyline as the final version in this plot.

13 minutes ago, Ryo256 said:


My problem with that Ending is from another angle. Issue is that while Michael deserving death is pointed out in the story, the disillusion of him by Franklin did not happen enough to justify this ending. Like if you hear the dialogue about Michael saying how he made Franklin and how Franklin was "always" in the fear of being killed by Michael, that he felt like a pawn. That's my issue. That Franklin/Michael dynamic never manifested in the story until the Ending B especially since Michael does go out of his way to protect Franklin (especially trying to hide him from Dave by calling him someone who fixes his car). That's why I feel like that while it is the most dark and kinda expected (since Michael does say that Franklin will make tough choices in the future after he is rescued by the Triads, same point where Franklin is questioning Michael's past decisions) but it was not cooked enough as Ending A. I feel like it exists because Michael shares the archetype with John Marston (ex-hooker wife, ex-criminal, forced by govt agencies to do more crimes and then die because a govt agent said so, even a slow-mo shooting ability) so Michael was marked for death ever since but Rockstar did not had enough time to justify it (the ending was planned beforehand but the path was not made clear enough) especially since they were aiming for that 69 mission mark joke.

I get what you mean, I feel like The Time‘s Come was completely out of character for Franklin especially, seeing as Michael is technically the one who got him out of the hood, Franklin’s main aspiration in the story.

 

Michael is my favorite protagonist so I might be a little biased and that’s probably initially why I have a hard time with this ending. I know everyone uses this argument, but him having a family completely put me off from the thought of him ever dying in the game, it’s just so sad to me.

But there’s also something karmic about the ending, and in a way it does come full circle judging by Franklin re-using Michael’s quote about ‘one day your legs just give up and you can’t run anymore’, calling Lamar and all that. Then at the same time, at what cost? I feel like this is the ending with the most empty and simply pointless fate. Michael’s family moves away and they get the UD money from the Big Score (we don’t even know where they move to), Trevor has literally no one left other than maybe Ron because he immediately cuts off Franklin, and he’s also still at risk with Cheng and Steve Haines being around, Franklin only has Lamar (and even Lamar kind of dislikes him if you hang out with him after this ending), it’s just all around … misery, I suppose? Maybe that’s the point.

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1 hour ago, R_DeSanta said:

but it would be a really sad story because I imagine it would be basically Michael exploiting Trevor and taking advantage his mental issues and uncontrollable aggression for his own gain, something I couldn’t imagine Michael doing.


Yes but in my version of the story, Trevor doesn't have mental issues. He is this no-bullsh*t, jaded, cynic wise-kinda guy (with a deep neckbeard voice I dunno lol this was before his character trailer released) that sees through the dream-y tales that my version of Michael would tell hence the conflict would be Trevor telling Michael he's full of himself, ignoring his family for heists and since he and Trevor don't see eye to eye, he is out to cut him off in the end. So it's less of psycho vs manipulator but more of a serious person versus a dreaming thrill-seeker. Of course in my version, the real enemy ends up being someone outside the group so eventually everyone settles their differences and Michael realizes that his chaos-addiction and seeking of heist thrills is putting his friends and famliy in danger so he wises up and maybe....maybe commit a few small heist in the side in some epilogue-type scenario but nothing too big like the main story was. Of course there is a chance of doing Ending A and B (if the player isn't patient enough for that kinda ending) hence the song would fit in well then.

 

1 hour ago, R_DeSanta said:

misery, I suppose? Maybe that’s the point.


That was kinda how it was with John Martson. Especially since his son ends up taking revenge anyway and destroying what John fought so hard for. (i.e his family not ending up like him since revenge is a cycle and now Jack will go through the same fate as his father and Arthur). And the song that is played after confirms it because it is about Michael realizing that he can't escape, there is no sunny days that he could run to. It's similar to Niko and John story, no matter what, you will face the consequences of your actions. And the reason I point out those two examples is that it's nothing new to Rockstar, that's why it is reasonable to see this as the go-to interpretation because Rockstar kinda repeats some of the main tropes in their stories.
 

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33 minutes ago, Ryo256 said:


That was kinda how it was with John Martson. Especially since his son ends up taking revenge anyway and destroying what John fought so hard for. (i.e his family not ending up like him since revenge is a cycle and now Jack will go through the same fate as his father and Arthur). And the song that is played after confirms it because it is about Michael realizing that he can't escape, there is no sunny days that he could run to. It's similar to Niko and John story, no matter what, you will face the consequences of your actions. And the reason I point out those two examples is that it's nothing new to Rockstar, that's why it is reasonable to see this as the go-to interpretation because Rockstar kinda repeats some of the main tropes in their stories.
 

I just don’t think Michael dying is right. I know that’s subjective but it’s just something about Michael’s absence after The Time’s Come, compared with the almost guilt trip from the first cutscene (Michael happily telling Franklin about how happy he is, his family being back together, Tracey going to college etc.) and Franklin’s visible regret about it afterwards. Whereas Trevor’s death seemed rather inevitable at a certain point, and The Third Way seems like the ‘fairytales spun by people afraid to look life in the eye’ Michael describes.

 

I also noticed something else regarding Something Sensible. If you haven’t done the final Dr Friedlander therapy session yet (Abandonment Issues), there will be a unique dialogue afterwards where Michael tells Dr Friedlander that that Trevor problem has been solved, and all of it has inspired him to keep working in the movie business, because he’s realized movie people get him.

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9 minutes ago, R_DeSanta said:

I just don’t think Michael dying is right. I know that’s subjective but it’s just something about Michael’s absence after The Time’s Come, compared with the almost guilt trip from the first cutscene (Michael happily telling Franklin about how happy he is, his family being back together, Tracey going to college etc.) and Franklin’s visible regret about it afterwards. Whereas Trevor’s death seemed rather inevitable at a certain point, and The Third Way seems like the ‘fairytales spun by people afraid to look life in the eye’ Michael describes.

 

I also noticed something else regarding Something Sensible. If you haven’t done the final Dr Friedlander therapy session yet (Abandonment Issues), there will be a unique dialogue afterwards where Michael tells Dr Friedlander that that Trevor problem has been solved, and all of it has inspired him to keep working in the movie business, because he’s realized movie people get him.


Well....to be fair I don't think Michael dying is right either (but I seen the story making points toward it what I noticed is all). Heck I even go as far as to say I don't like John and Arthur dying either except I can at least admit that John's death was set up well with its story and how it was unique for Rockstar at the time, (in its presentation, its message and so on) but I have same feelings for honorable Arthur as I have for Michael's death. But if I have a choice, then my guilty pleasure is that I will save all three of them despite my arguments.

To me, Ending A is the best. Logically I would say B comes second based on the arguments I used to prefer A but I am bias towards Michael and I will always pick a happy ending over an extremely sad one so I would pick C if A never existed.

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AkshayKumar

I like reading GTA V story discussions we need more of them, whenever there is a serious discussion on V's story it's the most interesting in the series to me. 

 

Could this be considered an unpopular opinion? 😛

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2 hours ago, AkshayKumar said:

I like reading GTA V story discussions we need more of them, whenever there is a serious discussion on V's story it's the most interesting in the series to me. 

 

Could this be considered an unpopular opinion? 😛

Samee, I feel like so much of the story is overlooked, I would definitely be down for an analysis thread or anything. There’s so much hidden dialogue, scenes, details and even locations worth discussing.

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AkshayKumar

I think the open worlds in the Definitive Edition GTAs look better than the open world in GTA IV and arguably GTA V too. 

 

Maybe this is kinda obvious given the DE games came later, still I like the look of their worlds it's beautiful. 

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Algonquin Assassin

While I’ve never really been on board with GTA IV and RDR1 being remastered or remade after spending the last couple of weeks playing The Last Of Us Part 1 if R* could show the same amount of enthusiasm and care that’s exactly how I would like GTA IV and RDR1 handled.

 

Don’t change the stories, characters etc. Give them a freshen up for modern consoles and make incremental improvements that don’t hinder what makes original games so great. I wouldn’t even mind paying full price like Part 1 either if R* put in the time and care like Naughty Dog did.

 

 

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GTA IV Signature V4 by Lettermaniac on DeviantArt

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@Algonquin Assassin - Speaking of IV, reposting this here because it might as well count as an unpopular opinion:

 

On 9/9/2022 at 11:23 PM, H-G said:

Non-GTA IV player post incoming...

 

Considering how most of IV\EFLC missions give us choices as to who to kill or spare, I don't quite understand what made R* scrap the potential scenario of killing Phil Bell instead of Ray Boccino in base IV's "Pest Control" mission.

 

Like WTF bro, they just turned it into the usual static "kill X person" mission where Ray is always destined to die, even though Pegorino's dialogues in the beginning of the mission imply two possible scenarios. Not to mention I don't think Ray was really that much of a bad guy to Niko, maybe he was to Johnny though, but IDK...

 

One could say R* made the mission static because Ray ended up being a major antagonist in TLAD and they decided to have Niko kill one of Johnny's antagonists, kinda like how Luis kills Ray Bulgarin in TBOGT, but then I still don't see why scrapping Phil was necessary as that could've worked out too. The story just needed some tweaks so it would work well the other way around too.

 

I mean, they could've made it so Pegorino would randomly pick either Ray or Phil (instead of just always Ray), Niko would take out the said person and the other one would get to call Niko after "A Dish Served Cold" to talk about Dimitri, or help him out with the deal in "If the Price is Right".

 

Basically, everything Phil is supposed to say and\or do in either of the two endings of the game would be assigned to Ray in case if the former gets killed. Packie's dialogue about handing the diamonds to Ray in "Diamonds Are a Girl's Best Friend" and the phone call to the latter after the mission would remain unaffected and still play out normally if the mission is completed with the Phil scenario, though.

 

Additionally, Pegorino might call Niko after he kills Phil to tell him about his wife Angie not being too happy about it. Moreover, the optional phone call with Roman after the mission would be adjusted to mention Phil instead if that scenario does get chosen.

 

Gameplay-wise, the Phil scenario in the mission would also differ a lot from the Ray scenario. Instead of Ray traveling in a convoy, Phil would be stopping by at a restaurant or a club or something and Niko would go in take him and his bodyguards out, so the player would have to set up his approach according to the given order.

 

But since TLAD obviously has Ray as a major antagonist and Thomas Stubbs III tells Johnny in "Get Lost" that the Pegorinos are "under the process of imploding" and that they'll be "dead or inside within a month", there would bound to be a catch about this: Ray would be arrested after his final appearance in the base IV storyline, be it his in-flesh appearance during the deal in Deal or his phone call after killing Dimitri in Revenge.

 

The in-game news channels and newspaper stands would also cover it with a headline like "Boccino Nicked!" or something of that sort to make sure the player knows about it. Plus the phone call after "A Dish Served Cold" would be adjusted to have Ray saying that he's "like half an hour away from the handcuffs" at the end and "If the Price is Right" would exclusively feature a post-mission phone call from him heavily centered about being caught.

 

In fact, R* could've even gone as far as adjusting the credit sequences according to the storyline so if Phil is killed, the shot of him entering the Pegorino mansion after the end of the game would be replaced by Ray being intercepted by the LCPD on the street and taken away, followed by a shot of a random Pegorino goon sniping him dead from the water tower in the Alderney State Correctional Facility to prevent him from potentially talking.

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universetwisters

“Demolition Man” in Vice City isn’t even hard 

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Algonquin Assassin
22 hours ago, universetwisters said:

“Demolition Man” in Vice City isn’t even hard 


Normally I find most of the RC missions unbearable due to the awful controls, but this one is one of the better ones.

 

The only time I had some trouble was playing Vice City on PC, but I think that had more to do with me not being used to  a keyboard and mouse since I rarely game on PC. With a PS2 controller though, no problem.

Edited by Algonquin Assassin

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