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New RP Cashcards idea


rockstarfanboy1987
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Biohazard Abyss

Hell no.

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backward_axis

I actually surprised that R* hasn't implemented something like RP cards yet. I don't agree with it, but I'm sure some people would like to buy them.

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Franceska

@Palm, even so, shell out $(insert price) and you have the same issue.

signature500x-e1644500940546.png

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Aaron030792

Buying GTA Dollars is one thing, but RP?

 

That is a daft idea. :p

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The_B1u3_Jay

Judging by his username, i'm pretty sure he's trolling.

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PalmIsland

@Palm, even so, shell out $(insert price) and you have the same issue.

 

I am not qualified to put an correct prize on this potential product. Only economists are able to do that since they can predict the market demand. The prize should be no lower than 60$ (GTAV value on release). Prizes above this will cause many to steer away of this and rather purchase a new game.

 

Product could be something that unlocks rank 120, and gives 8-10 million $. This will be enough for the essentials and they can have fun in the game, still when their skill is equal to level 1+.

Judging by his username, i'm pretty sure he's trolling.

 

Trolling is not my style, and my username is a reference to "The Palm" (Palm Jumeirah) in Dubai, United Arab Emirates.

 

http://en.wikipedia.org/wiki/Palm_Islands

Edited by PalmIsland
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Yeah, great idea. Why even play the game at all? How about this, you can pay me and I'll just play your character for you.

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PalmIsland

Oh hell no, why would anyone want this?!

 

Like I have state before; wealthy players who don't have much time for grinding. If they only can play 2-3 hours in a week, surely they wont spend their time on boring Rooftop Rumble grinding. They wants to have fun with their friends before they must study/work the whole upcoming week.

 

The trick is to look neutral on this potential product.

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theNGclan

No. Just absolutely no. Cash cards are one thing that can be tolerated. Creating RP cards would defeat the purpose of playing the game at all.

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Aaron030792

It'll never happen, imagine the uproar it would cause.

 

Paying a chunk of money, to access higher level guns and missions, is absolutely ludicrous and extremely unfair.

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PalmIsland

No. Just absolutely no. Cash cards are one thing that can be tolerated. Creating RP cards would defeat the purpose of playing the game at all.

 

Nope it won't, since the average gamer won't spend 60$ or more on RP card to just get rank 120 and 8-10 millions. Average gamer who lack of money will rater save the money for her/his next game instead. Wealthy players who have little time DONT CARE if they have to spend little 60$.

 

I can accept cash card and RP card, but I don't like micro transaction DLC where the purpose is to earn much money as possible. Better with few DLC that is large with a single prize rather than 100 small DLC's with weapons or clothes such as in Borderlands series.

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Commander S

Dear gods, no - I can understand the idea of totally optional micro-transactions to give you in-game funds, because as the game stands, nothing is really 'money-locked', anyway. If I use the money earned on my first character to buy a supercar and a 10-car pad for my 2nd immediately, that's entirely possible. And it makes very little difference - I've still not unlocked a whole bunch of much more crucial stuff, opened up access to better-grade missions, and had my stats upped to match.

But micro-transactions to boost your stats, unlock content and basically not have to play the game? Terrible idea - not so much because it's 'pay-to-win' (although it kind of is in certain respects), but because you're getting rid of the 'engagement'/progression core of the gameplay.

Honestly, the only worse idea I could think of would be a system that allows you to pay to beat missions. "Sick and tired of not being able to complete Dry Docking? Just pay £3.99 or your regional equivalent, and the game automatically 'wins' the mission for you!"


In short: any such system, which basically removes the player from the equation by having the game 'play itself', is a bad idea, simply by being at odds with the very concept of playing a videogame in the first place.

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theNGclan

 

No. Just absolutely no. Cash cards are one thing that can be tolerated. Creating RP cards would defeat the purpose of playing the game at all.

 

Nope it won't, since the average gamer won't spend 60$ or more on RP card to just get rank 120 and 8-10 millions. Average gamer who lack of money will rater save the money for her/his next game instead. Wealthy players who have little time DONT CARE if they have to spend little 60$.

 

I can accept cash card and RP card, but I don't like micro transaction DLC where the purpose is to earn much money as possible. Better with few DLC that is large with a single prize rather than 100 small DLC's with weapons or clothes such as in Borderlands series.

 

A very large handfull of players are children. Now, these immature kids are either one of two things:

  1. A player with a glitched/hacked amount of RP
  2. Low level but have a decent amount of cash

Plenty of kids have their parents pork out cash to Rockstar for Cash Cards which is all fine and dandy because the RP balances that out. You have to be a certain rank to be able to purchase certain content. If an RP card was introduced the spoiled brats would get their hands on them fairly easily (metaphorically speaking, of course) and just start doing typical childish things like griefing with a tank, failing missions so other people can't get all the RP/Cash they need, etc.

 

Please try to convince me spoiled kids won't ruin this. Please. You only seem to go on the forum to contradict what someone says, so please shed some light on the subject. I'd like to see some actual input from you instead of the typical "Nope adults are the primary players in Online lol work time and stuff lol"

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KornbreadMaf1a

It'll never happen, imagine the uproar it would cause.Paying a chunk of money, to access higher level guns and missions, is absolutely ludicrous and extremely unfair.

Life is unfair.

 

I already have everything unlocked so it wouldn't affect me but I would love to see this happen if for nothing else just for the responses on here. sh*t would hit the fan in an epic fashion on this site if R* implemented this and I would get a great laugh out of it.

 

Judging from the thread yesterday I don't see why most of you care because 3/4 of y'all are hiding out in invite only afraid of a little PvP anyways so players being able to pay real cash for a mini gun wouldn't affect you at all yet you would still complain about it.

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PalmIsland

 

 

No. Just absolutely no. Cash cards are one thing that can be tolerated. Creating RP cards would defeat the purpose of playing the game at all.

Nope it won't, since the average gamer won't spend 60$ or more on RP card to just get rank 120 and 8-10 millions. Average gamer who lack of money will rater save the money for her/his next game instead. Wealthy players who have little time DONT CARE if they have to spend little 60$.

 

I can accept cash card and RP card, but I don't like micro transaction DLC where the purpose is to earn much money as possible. Better with few DLC that is large with a single prize rather than 100 small DLC's with weapons or clothes such as in Borderlands series.

 

You only seem to go on the forum to contradict what someone says, so please shed some light on the subject. I'd like to see some actual input from you instead of the typical "Nope adults are the primary players in Online lol work time and stuff lol"

 

 

Rubbish.

 

Since you wrote this "You only seem to go on the forum to contradict what someone says", this must mean that I always do this and have done it many times. Then I want you to forward me some examples where I have done this before, since you write "You only seem...".

 

Where did you find this quote "Nope adults are the primary players in Online lol work time and stuff lol"?

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PalmIsland

Dear gods, no - I can understand the idea of totally optional micro-transactions to give you in-game funds, because as the game stands, nothing is really 'money-locked', anyway. If I use the money earned on my first character to buy a supercar and a 10-car pad for my 2nd immediately, that's entirely possible. And it makes very little difference - I've still not unlocked a whole bunch of much more crucial stuff, opened up access to better-grade missions, and had my stats upped to match.

 

But micro-transactions to boost your stats, unlock content and basically not have to play the game? Terrible idea - not so much because it's 'pay-to-win' (although it kind of is in certain respects), but because you're getting rid of the 'engagement'/progression core of the gameplay.

 

Honestly, the only worse idea I could think of would be a system that allows you to pay to beat missions. "Sick and tired of not being able to complete Dry Docking? Just pay £3.99 or your regional equivalent, and the game automatically 'wins' the mission for you!"

 

 

In short: any such system, which basically removes the player from the equation by having the game 'play itself', is a bad idea, simply by being at odds with the very concept of playing a videogame in the first place.

It seems that you don't fully understand this RP card product.

 

You are not paying for "completion" or "progress". You are only paying for "early access" to level restricted content, and still when you get rank 120, you can play all the missions. The purpose in the game is to play the game and having fun. With other words you are having fun when doing the missions with friends. The game is not designed that you are having fun when you see "mission passed" in a loading screen.

Edited by PalmIsland
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Franceska

Palm, can you explain how this isn't a pay to win? You pay Rockstar for a rank, and you practically win the game as you don't have to level anymore. Regardless of price.

 

How is that fair to someone who levelled his/her way up to 120 the meant to be way?

 

They would feel betrayed. Because all their time and effort can be bought by a wealthy player. No need to even bother anything after the GTAO tutorial. Just purchase a card.

signature500x-e1644500940546.png

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Commander S

 

< snip for space >

It seems that you don't fully understand this RP card product.

 

You are not paying for "completion" or "progress". You are only paying for "early access" to level restricted content, and still when you get rank 120, you can play all the missions. The purpose in the game is to play the game and having fun. With other words you are having fun when doing the missions with friends. The game is not designed that you are having fun when you see "mission passed" in a loading screen.

 

 

That's the root problem, though - 'early access'.

 

It might seem perfectly benign - "What's the harm in just speeding up the levelling/unlocking process? You're going to get it all anyway..." - but that doesn't also take into account that your max health, ammo capacity, etc. are also bound to rank, as well as unlocks like the Buzzard and Rhino.

 

In other words, you can throw money at the game to get fast access to tanks, Rooftop Rumble (and other high-paying missions), and boosted stats. Combine that with the otherwise-not-that-gameplay-damaging cash cards, and you might as well just give players modding tools or a dev kit, since they'll be able to have unlimited access to EVERYTHING, with no effort, progression, player investment, etc. - in other words, all the things that give a game a sense of long-term pacing, to keep players from burning out through sheer boredom straight away.

 

 

...I say 'unlimited' - obviously, if things degenerated thusly, into a 'pay-to-win' situation, then the limit would be 'how much disposable income you have'. That'd really de-value gameplay, because those affluent enough (or just irresponsible with money...) to outright buy content and progress would have a massive advantage over poorer (literally!) players. It'd be the worst kind of in-game 'class system', whereby the 'haves' outstrip the 'have-nots' in a way the latter can't ever hope to compete with.

 

 

And of course, it goes back to the issue that some money/rank glitchers, hardcore RR grinders, or big shark card spenders have already found, to their cost - you burn through content too fast (with no personal investment in your character and progress), you're going to get bored quickly. It's no coincidence that rank 999ers with billion-dollar balances and an entire garage of custom-modded SP2MP vehicles are the ones who keep declaring the game 'stale' or 'dying'...

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PalmIsland

Palm, can you explain how this isn't a pay to win? You pay Rockstar for a rank, and you practically win the game as you don't have to level anymore. Regardless of price.

 

How is that fair to someone who levelled his/her way up to 120 the meant to be way?

 

They would feel betrayed. Because all their time and effort can be bought by a wealthy player. No need to even bother anything after the GTAO tutorial. Just purchase a card.

 

This is not a "pay to win", and the purpose of this to Rockstar is not to earn money, but simply provide an shortcut/early access to level restricted content to "wealthy" players who don't have time to grind. If you purchase this RP card product for more than 60$ and get Rank 120 and 8 millions, all missions will still be uncompleted, the same with races, deathmatches, team deathmatches, capture mode etc. They still need to be played in order to complete them. The same with stats, all stats will be minimum.

 

You play these jobs for having fun alone or with friends, but not for just getting an higher number to your rank (boosting, grinding, farming etc) or for just seeing an "mission passed" screen.

 

 

I did recently read an Norwegian article in the news, where Etihad Airways (in United Arab Emirates) provide an luxury apartment in their Airbus A380 plane for wealthy if they pay 28.000USD on long flight. They get an own apartment with shower, bedroom, flat screen TV and a own butler/crew. All the rest of the passengers must sit in their narrow seats with crying babies on economy class.

 

Think if someone says it is unfair that they must sit in this small narrow seat on economy class with crying babies, and have worked in their entire life, but the rich guy have just inherited their wealth or been lucky and have afford to this apartment on the plane? Well it doesn't work like this.

 

"How is that fair to someone who levelled his/her way up to 120 the meant to be way?", well the world is not fair, you have some poor, some normal and some rich people. The same thing apply to GTAO. There is hackers and modders who just get their rank 1000 and some billions of $.

 

Differences:

 

1) This player got rank 120 and 8 millions; He got it trough grinding and did not spend 60$ or more to get early access. He have also completed everything.

 

2) This player got rank 120 and 8 millions; He got it by spending 60$ and did not need to grind. He have not completed anything.

 

There is not unfair here, first player did save his 60$, he did complete everything, but he had to grind for this. Second player had to spend 60$ to get early access, but did not need to grind, but he have not completed anything. Red color is equal to negative, green is positive.

 

Don't forget that the player 1) did not need to spend 60$ and can use this money on a new game. While the other player did lose 60$. You get what you pay for, just the same thing with the apartment on the A380 plane.

 

One last thing, if Rockstar offer this RP card product, it will be very few players who buy it, and it will be very rare to meet those players. Just the same thing with modder/hackers. They are rare.

 

 

Source about the plane (Norwegian article): http://www.vg.no/forbruker/reise/reiseliv/dusj-soverom-og-egen-butler-i-flyet/a/10139962/

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JohnnyCallisto

If they ever do this, I'm out.

Edited by JohnnyCallisto
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PalmIsland

If they ever do this, I'm out.

 

Well there is the door ---> [ -]

Edited by PalmIsland
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PalmIsland

Don't spam this thread with pointless trash posts. Post above will be deleted.

 

Thank you for deleting the post:)

Edited by PalmIsland
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CatchMeTrolling

I've been surprised R* hasn't done this already, maybe after the RP wipe

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WWWWWWWHHHHHHHHHHYYYYYYYYY?!?!?!?!?!?!

 

So he'd get reaction posts, of ccccccccccoooooourrrrrrrrsssssssssseeeeeeeeee.

 

I don't think R* needs to introduce a new type of card. Why mess with what's already working? That's not to say there wouldn't be a market for it.

Edited by Staten
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39875-Emma-Stone-no-no-no-no-no-gif-bGod

 

This is a bad idea, and hopefully it will never happen. There's nothing after rank 120 so what's the rush?

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