MrLifePak 0 Posted November 16, 2015 Share Posted November 16, 2015 YFT converter just stops responding when YFT file is dragged to converter. Link to post Share on other sites
MissGamer 0 Posted December 2, 2015 Share Posted December 2, 2015 It crashes when I try to convert s_m_y_blackops_01.ydd. Pls help. Link to post Share on other sites
thebunnyrules 8 Posted December 16, 2015 Share Posted December 16, 2015 Am I missing something or does converter only go one way? I can convert ydr to dff which I can import into blender using python script but it doesn't convert DFFs back to ydr when you're done working on them. So...... what's the point? Is this script for people who are taking meshes and textures from GTAV and porting them over to other rockstar games or is there a tool I'm missing or something about this toolset I missed that can get my DFFs converted back to YDRs? Link to post Share on other sites
dustinc108 0 Posted December 24, 2015 Share Posted December 24, 2015 I cant use this because im using xp. when i launch it a get an error message saying "(dir of file)\ytdydryddyft2txddffcol.exe is not a valid win32 application. pls help! Link to post Share on other sites
DK22Pac 2,538 Posted December 25, 2015 Author Share Posted December 25, 2015 (edited) xp- compatible version (v2saconv) https://drive.google.com/uc?export=download&id=0B3pQzS44Fafdd3l2dkpDVC02bGM Edited December 25, 2015 by DK22Pac Link to post Share on other sites
kazuki 2 Posted December 26, 2015 Share Posted December 26, 2015 the wft to dff got this error: ERROR: There was not enough room in the output buffer could you kindly let me know how to fix that myself? like how to increase output buffer? Link to post Share on other sites
DK22Pac 2,538 Posted January 6, 2016 Author Share Posted January 6, 2016 (edited) The new version is available here. https://github.com/DK22Pac/v2saconv Some critical bug was fixed, now it must process .ydd models without problems. Also, for future bug reports please create an 'issue' here. https://github.com/DK22Pac/v2saconv/issues Also, do not forget to select the needed settings file. By default, it converts all models into one mesh ("settings_building"). If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder. If you want to extract bones, use file from "settings_skin" folder. I'm not planning to update IV resource converter. the wft to dff got this error: Edited January 6, 2016 by DK22Pac 2 Link to post Share on other sites
ThisIsNateand 14 Posted January 11, 2016 Share Posted January 11, 2016 After update night prelight dont work, please correct. ( Yeah my english is not perfect. ) Если ты не понял то я говорил что ночной прилайт сломался) Link to post Share on other sites
ramin728 54 Posted January 15, 2016 Share Posted January 15, 2016 (edited) it says "system error: msvcp140.dll is missing from your computer" i downloaded the file twice and it's not there. what should i do? edit: sorry i just had to update my c++. thanks Edited January 15, 2016 by ramin728 Link to post Share on other sites
Victor_Knight 15 Posted January 23, 2016 Share Posted January 23, 2016 (edited) Vehicles are still single mesh even with GeneralSettings.ini from settings_vehicle dir. Not good. Edit. Alright. I figured out what causes the issue. 1. Geometry file and GeneralSettings.ini should be in same dir otherwise it will export vehicle as single mesh (something wrong with %cd% variable). 2. You should manually set "bExportSkeleton" to "0" in GeneralSettings.ini. Edited January 23, 2016 by Victor_Knight Link to post Share on other sites
n4z1_f0rum 288 Posted January 29, 2016 Share Posted January 29, 2016 DK22Pac, you can convert the moving objects, like the sails of the boats or canvas roof of Dune Buggy? Link to post Share on other sites
FMHn 582 Posted February 1, 2016 Share Posted February 1, 2016 DK22Pac, can you tell me how to merge collision with dff? anyone can help me? Link to post Share on other sites
Lesnikus 14 Posted February 10, 2016 Share Posted February 10, 2016 (edited) Which program to open file .DFF? Blender and 3D Max does not open this file! Edited February 10, 2016 by Lesnikus Link to post Share on other sites
Lesnikus 14 Posted February 10, 2016 Share Posted February 10, 2016 (edited) DEL Edited February 10, 2016 by Lesnikus Link to post Share on other sites
Krystofer 869 Posted February 20, 2016 Share Posted February 20, 2016 (edited) edit ayy nothing because I have 0xc00007b error and don't know whats going on. Edited February 20, 2016 by Krystofer Link to post Share on other sites
HeySlickThatsMe 3,046 Posted March 10, 2016 Share Posted March 10, 2016 is there any .wdr to dff converter? 1 Link to post Share on other sites
ThatOneHick 239 Posted March 26, 2016 Share Posted March 26, 2016 Hey guys, can you explain why Zmodeler is doing this when I import a MP3 vehicle after running the converter? Link to post Share on other sites
Gazos 0 Posted April 8, 2016 Share Posted April 8, 2016 The new version is available here. https://github.com/DK22Pac/v2saconv Some critical bug was fixed, now it must process .ydd models without problems. Also, for future bug reports please create an 'issue' here. https://github.com/DK22Pac/v2saconv/issues Also, do not forget to select the needed settings file. By default, it converts all models into one mesh ("settings_building"). If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder. If you want to extract bones, use file from "settings_skin" folder. I'm not planning to update IV resource converter. the wft to dff got this error: First of all I would like to congratulate DK22PAC for such an awesome tool!!!. Anyone else have issues with certain vehicle models? If bExportSkeleton = 1 is selected it simply crashes the extract tool. Having downloaded the source it seems the vertices info isnt being extract correctly. Any pointers? Could it be some form of locking on these models? Link to post Share on other sites
n4z1_f0rum 288 Posted April 25, 2016 Share Posted April 25, 2016 Hey guys, can you explain why Zmodeler is doing this when I import a MP3 vehicle after running the converter? You must to reverse (flip) the normal, in addition to faces, or re-calculate. 1 Link to post Share on other sites
MissGamer 0 Posted May 9, 2016 Share Posted May 9, 2016 I love you DK22Pac. (Sorry if I might have spammed, my brower mess up ) Link to post Share on other sites
Mr.Arrow 762 Posted July 4, 2016 Share Posted July 4, 2016 (edited) A stupid question,are you going to support RDR format? Edited July 4, 2016 by Mr.Arrow Link to post Share on other sites
MooMooMiLK 67 Posted September 21, 2016 Share Posted September 21, 2016 I don't have MSVCR110.DLL Link to post Share on other sites
PandaPan 0 Posted December 20, 2016 Share Posted December 20, 2016 Hey boys! Sorry about lighting up a dead post, but I'm having troubles with this program, Wanting it to export into a .DFF but is only exporting as a .TXD anyone able to help me with this? Did have trouble with the MSVCP110.dll and the MSVCR110.dll (links below). MSVCP110.dll - https://www.dll-files.com/download/20c0afa9589cfea14ea0ef8cba67f93b/msvcp110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09 MSVCR110.dll - https://www.dll-files.com/download/4474fab985172f226d3308ade4c825cc/msvcr110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09 Link to post Share on other sites
cj2000 826 Posted December 30, 2016 Share Posted December 30, 2016 How to use the tools? I tried WFT to DFF by drag and drop and the application crashed. Also how about adding WDR to DFF feature? Link to post Share on other sites
shindogg 0 Posted March 8, 2017 Share Posted March 8, 2017 sorry to bump. but what about a reverse tool for converting DFF to WFT/WDD? it can't be that hard to make, right? Link to post Share on other sites
SD Developer 9 Posted April 28, 2017 Share Posted April 28, 2017 sorry to bump. but what about a reverse tool for converting DFF to WFT/WDD? it can't be that hard to make, right? Shouldn't be too difficult to make. Link to post Share on other sites
XTheGreatJamesX 0 Posted October 3, 2017 Share Posted October 3, 2017 Does this only work for unlocked models? Link to post Share on other sites
Gmer 28 Posted December 13, 2017 Share Posted December 13, 2017 (edited) YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913 The convert to dff and txd works fine, but when I load the mod it shows all white like this: https://i.imgur.com/Lm3haul.png I can't think of any way the textures/txd cannot link to dff correctly, do you know what's wrong here @DK22Pac ? Already tried messing with some of the converter settings, without results. The dff and txd looks integer when importing/exporting it afterwards.. just this odd looks and some parts seemingly missing, like one wheel as u can see from pic it rolls over.. i honestly would think the converter doesn't convert all GTA5 vehicle's components, but the dff tells me it did. When i added a hood component (of an upgrades.xpf from a car that bugged out like that, the hood of the re-exported vehicle rendered correctly. That hood component I also converted with your tool, from GTA5 upgrades of the vehicle. So it's definately related to selectively bug-converting some vehicle parts.. Edited December 13, 2017 by Gmer Link to post Share on other sites
Gmer 28 Posted December 16, 2017 Share Posted December 16, 2017 (edited) I can only conclude he no longer cares about this tool (seen also other feedback about bugs/not working is most often unanswerred, and his last post.. while he still on forums daily). This plugin has never worked properly for most users (if seeming to work at all, bug ridden like in my case), has never been finished.. sad. I thought this had the capacity to inspire alot of people if it worked properly. Edited December 16, 2017 by Gmer Link to post Share on other sites
DK22Pac 2,538 Posted December 16, 2017 Author Share Posted December 16, 2017 (edited) That means, converted dff can't be imported to game files directly. Edited December 16, 2017 by DK22Pac 1 Link to post Share on other sites