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WFT/XFT to DFF


DK22Pac

Recommended Posts

  • 3 weeks later...
  • 2 weeks later...
thebunnyrules

Am I missing something or does converter only go one way? I can convert ydr to dff which I can import into blender using python script but it doesn't convert DFFs back to ydr when you're done working on them. So...... what's the point? Is this script for people who are taking meshes and textures from GTAV and porting them over to other rockstar games or is there a tool I'm missing or something about this toolset I missed that can get my DFFs converted back to YDRs?

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  • 2 weeks later...

I cant use this because im using xp. when i launch it a get an error message saying "(dir of file)\ytdydryddyft2txddffcol.exe is not a valid win32 application. pls help!

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the wft to dff got this error:

 

ERROR: There was not enough room in the output buffer

 

could you kindly let me know how to fix that myself? like how to increase output buffer?

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  • 2 weeks later...
DK22Pac

The new version is available here.

https://github.com/DK22Pac/v2saconv

 

Some critical bug was fixed, now it must process .ydd models without problems.

Also, for future bug reports please create an 'issue' here.

https://github.com/DK22Pac/v2saconv/issues

 

Also, do not forget to select the needed settings file.

By default, it converts all models into one mesh ("settings_building").

If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder.

If you want to extract bones, use file from "settings_skin" folder.

 

I'm not planning to update IV resource converter.

 

the wft to dff got this error:

Edited by DK22Pac
  • Like 2
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ThisIsNateand

After update night prelight dont work, please correct. ( Yeah my english is not perfect. ) Если ты не понял то я говорил что ночной прилайт сломался)

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it says "system error: msvcp140.dll is missing from your computer"

i downloaded the file twice and it's not there. what should i do?

edit: sorry i just had to update my c++. thanks

Edited by ramin728
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  • 2 weeks later...
Victor_Knight

Vehicles are still single mesh even with GeneralSettings.ini from settings_vehicle dir. Not good. :/

 

Edit.

Alright. I figured out what causes the issue.

 

1. Geometry file and GeneralSettings.ini should be in same dir otherwise it will export vehicle as single mesh (something wrong with %cd% variable).

2. You should manually set "bExportSkeleton" to "0" in GeneralSettings.ini.

Edited by Victor_Knight
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  • 2 weeks later...
  • 2 weeks later...
  • 3 weeks later...
  • 3 weeks later...
ThatOneHick

Hey guys, can you explain why Zmodeler is doing this when I import a MP3 vehicle after running the converter?

 

 

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  • 2 weeks later...

The new version is available here.

https://github.com/DK22Pac/v2saconv

 

Some critical bug was fixed, now it must process .ydd models without problems.

Also, for future bug reports please create an 'issue' here.

https://github.com/DK22Pac/v2saconv/issues

 

Also, do not forget to select the needed settings file.

By default, it converts all models into one mesh ("settings_building").

If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder.

If you want to extract bones, use file from "settings_skin" folder.

 

I'm not planning to update IV resource converter.

the wft to dff got this error:

 

 

First of all I would like to congratulate DK22PAC for such an awesome tool!!!.

 

Anyone else have issues with certain vehicle models? If bExportSkeleton = 1 is selected it simply crashes the extract tool. Having downloaded the source it seems the vertices info isnt being extract correctly. Any pointers? Could it be some form of locking on these models?

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  • 3 weeks later...
n4z1_f0rum

Hey guys, can you explain why Zmodeler is doing this when I import a MP3 vehicle after running the converter?

 

 

You must to reverse (flip) the normal, in addition to faces, or re-calculate. :)

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  • 2 weeks later...
  • 1 month later...
Mr.Arrow

A stupid question,are you going to support RDR format?

Edited by Mr.Arrow
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  • 2 months later...
  • 2 months later...

Hey boys! Sorry about lighting up a dead post, but I'm having troubles with this program, Wanting it to export into a .DFF but is only exporting as a .TXD :/ anyone able to help me with this?

 

Did have trouble with the MSVCP110.dll and the MSVCR110.dll (links below).

 

MSVCP110.dll - https://www.dll-files.com/download/20c0afa9589cfea14ea0ef8cba67f93b/msvcp110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09

 

MSVCR110.dll - https://www.dll-files.com/download/4474fab985172f226d3308ade4c825cc/msvcr110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09

 

 

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  • 2 weeks later...

How to use the tools? I tried WFT to DFF by drag and drop and the application crashed.

 

Also how about adding WDR to DFF feature?

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  • 2 months later...

sorry to bump. but what about a reverse tool for converting DFF to WFT/WDD? it can't be that hard to make, right?

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  • 1 month later...
SD Developer

sorry to bump. but what about a reverse tool for converting DFF to WFT/WDD? it can't be that hard to make, right?

Shouldn't be too difficult to make.

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  • 5 months later...
  • 2 months later...

YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913

 

 

The convert to dff and txd works fine, but when I load the mod it shows all white like this: https://i.imgur.com/Lm3haul.png

 

Lm3haul.png

 

I can't think of any way the textures/txd cannot link to dff correctly, do you know what's wrong here @DK22Pac ?

 

Already tried messing with some of the converter settings, without results. The dff and txd looks integer when importing/exporting it afterwards.. just this odd looks and some parts seemingly missing, like one wheel as u can see from pic it rolls over.. i honestly would think the converter doesn't convert all GTA5 vehicle's components, but the dff tells me it did. When i added a hood component (of an upgrades.xpf from a car that bugged out like that, the hood of the re-exported vehicle rendered correctly. That hood component I also converted with your tool, from GTA5 upgrades of the vehicle. So it's definately related to selectively bug-converting some vehicle parts..

Edited by Gmer
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I can only conclude he no longer cares about this tool (seen also other feedback about bugs/not working is most often unanswerred, and his last post.. while he still on forums daily).

 

This plugin has never worked properly for most users (if seeming to work at all, bug ridden like in my case), has never been finished.. sad. I thought this had the capacity to inspire alot of people if it worked properly.

Edited by Gmer
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DK22Pac

That means, converted dff can't be imported to game files directly.

Edited by DK22Pac
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