ramin728 Posted January 15, 2016 Share Posted January 15, 2016 (edited) it says "system error: msvcp140.dll is missing from your computer" i downloaded the file twice and it's not there. what should i do? edit: sorry i just had to update my c++. thanks Edited January 15, 2016 by ramin728 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068390833 Share on other sites More sharing options...
Victor_Knight Posted January 23, 2016 Share Posted January 23, 2016 (edited) Vehicles are still single mesh even with GeneralSettings.ini from settings_vehicle dir. Not good. Edit. Alright. I figured out what causes the issue. 1. Geometry file and GeneralSettings.ini should be in same dir otherwise it will export vehicle as single mesh (something wrong with %cd% variable). 2. You should manually set "bExportSkeleton" to "0" in GeneralSettings.ini. Edited January 23, 2016 by Victor_Knight Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068419367 Share on other sites More sharing options...
Automan Posted January 29, 2016 Share Posted January 29, 2016 DK22Pac, you can convert the moving objects, like the sails of the boats or canvas roof of Dune Buggy? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068443354 Share on other sites More sharing options...
AngelinaD Posted February 1, 2016 Share Posted February 1, 2016 DK22Pac, can you tell me how to merge collision with dff? anyone can help me? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068452449 Share on other sites More sharing options...
Lesnikus Posted February 10, 2016 Share Posted February 10, 2016 (edited) Which program to open file .DFF? Blender and 3D Max does not open this file! Edited February 10, 2016 by Lesnikus Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068489281 Share on other sites More sharing options...
Lesnikus Posted February 10, 2016 Share Posted February 10, 2016 (edited) DEL Edited February 10, 2016 by Lesnikus Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068489352 Share on other sites More sharing options...
Krystofer Posted February 20, 2016 Share Posted February 20, 2016 (edited) edit ayy nothing because I have 0xc00007b error and don't know whats going on. Edited February 20, 2016 by Krystofer Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068524247 Share on other sites More sharing options...
HeySlickThatsMe Posted March 10, 2016 Share Posted March 10, 2016 is there any .wdr to dff converter? WindowsExPee 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068592068 Share on other sites More sharing options...
ThatOneHick Posted March 26, 2016 Share Posted March 26, 2016 Hey guys, can you explain why Zmodeler is doing this when I import a MP3 vehicle after running the converter? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068640175 Share on other sites More sharing options...
Gazos Posted April 8, 2016 Share Posted April 8, 2016 The new version is available here. https://github.com/DK22Pac/v2saconv Some critical bug was fixed, now it must process .ydd models without problems. Also, for future bug reports please create an 'issue' here. https://github.com/DK22Pac/v2saconv/issues Also, do not forget to select the needed settings file. By default, it converts all models into one mesh ("settings_building"). If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder. If you want to extract bones, use file from "settings_skin" folder. I'm not planning to update IV resource converter. the wft to dff got this error: First of all I would like to congratulate DK22PAC for such an awesome tool!!!. Anyone else have issues with certain vehicle models? If bExportSkeleton = 1 is selected it simply crashes the extract tool. Having downloaded the source it seems the vertices info isnt being extract correctly. Any pointers? Could it be some form of locking on these models? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068679720 Share on other sites More sharing options...
Automan Posted April 25, 2016 Share Posted April 25, 2016 Hey guys, can you explain why Zmodeler is doing this when I import a MP3 vehicle after running the converter? You must to reverse (flip) the normal, in addition to faces, or re-calculate. ThatOneHick 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068725802 Share on other sites More sharing options...
MissGamer Posted May 9, 2016 Share Posted May 9, 2016 I love you DK22Pac. (Sorry if I might have spammed, my brower mess up ) Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068758388 Share on other sites More sharing options...
Mr.Arrow Posted July 4, 2016 Share Posted July 4, 2016 (edited) A stupid question,are you going to support RDR format? Edited July 4, 2016 by Mr.Arrow Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1068910167 Share on other sites More sharing options...
MooMooMiLK Posted September 21, 2016 Share Posted September 21, 2016 I don't have MSVCR110.DLL Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069091883 Share on other sites More sharing options...
PandaPan Posted December 20, 2016 Share Posted December 20, 2016 Hey boys! Sorry about lighting up a dead post, but I'm having troubles with this program, Wanting it to export into a .DFF but is only exporting as a .TXD anyone able to help me with this? Did have trouble with the MSVCP110.dll and the MSVCR110.dll (links below). MSVCP110.dll - https://www.dll-files.com/download/20c0afa9589cfea14ea0ef8cba67f93b/msvcp110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09 MSVCR110.dll - https://www.dll-files.com/download/4474fab985172f226d3308ade4c825cc/msvcr110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069295360 Share on other sites More sharing options...
cj2000 Posted December 30, 2016 Share Posted December 30, 2016 How to use the tools? I tried WFT to DFF by drag and drop and the application crashed. Also how about adding WDR to DFF feature? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069317969 Share on other sites More sharing options...
shindogg Posted March 8, 2017 Share Posted March 8, 2017 sorry to bump. but what about a reverse tool for converting DFF to WFT/WDD? it can't be that hard to make, right? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069443929 Share on other sites More sharing options...
SD Developer Posted April 28, 2017 Share Posted April 28, 2017 sorry to bump. but what about a reverse tool for converting DFF to WFT/WDD? it can't be that hard to make, right? Shouldn't be too difficult to make. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069542156 Share on other sites More sharing options...
XTheGreatJamesX Posted October 3, 2017 Share Posted October 3, 2017 Does this only work for unlocked models? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069872446 Share on other sites More sharing options...
Gmer Posted December 13, 2017 Share Posted December 13, 2017 (edited) YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913 The convert to dff and txd works fine, but when I load the mod it shows all white like this: https://i.imgur.com/Lm3haul.png I can't think of any way the textures/txd cannot link to dff correctly, do you know what's wrong here @DK22Pac ? Already tried messing with some of the converter settings, without results. The dff and txd looks integer when importing/exporting it afterwards.. just this odd looks and some parts seemingly missing, like one wheel as u can see from pic it rolls over.. i honestly would think the converter doesn't convert all GTA5 vehicle's components, but the dff tells me it did. When i added a hood component (of an upgrades.xpf from a car that bugged out like that, the hood of the re-exported vehicle rendered correctly. That hood component I also converted with your tool, from GTA5 upgrades of the vehicle. So it's definately related to selectively bug-converting some vehicle parts.. Edited December 13, 2017 by Gmer Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069979939 Share on other sites More sharing options...
Gmer Posted December 16, 2017 Share Posted December 16, 2017 (edited) I can only conclude he no longer cares about this tool (seen also other feedback about bugs/not working is most often unanswerred, and his last post.. while he still on forums daily). This plugin has never worked properly for most users (if seeming to work at all, bug ridden like in my case), has never been finished.. sad. I thought this had the capacity to inspire alot of people if it worked properly. Edited December 16, 2017 by Gmer Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069987835 Share on other sites More sharing options...
DK22Pac Posted December 16, 2017 Author Share Posted December 16, 2017 (edited) That means, converted dff can't be imported to game files directly. Edited December 16, 2017 by DK22Pac Gmer 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069988294 Share on other sites More sharing options...
Gmer Posted December 20, 2017 Share Posted December 20, 2017 (edited) That means, converted dff can't be imported to game files directly. I see, is there any way to make outputted DFF's work though, or is it so much WIP that it's not functional/useful in any way at all (yet) ? Like import them and do something with it? EDIT: alright this is WIP, well -was- WIP in 2015, and today it's still 100% non-functional.. alright if you can still call it WIP then. You never achieved what you wanted with this tool or? People are browsing Tools section expecting something is actually a working tool, also beta versions. Edited December 23, 2017 by Gmer Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1069998850 Share on other sites More sharing options...
DK22Pac Posted December 24, 2017 Author Share Posted December 24, 2017 It can convert RAGE formats to RenderWare formats, so it's fully functional. Also, yes, it's still WIP. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1070006620 Share on other sites More sharing options...
Gmer Posted February 22, 2018 Share Posted February 22, 2018 (edited) It can convert RAGE formats to RenderWare formats, so it's fully functional. Also, yes, it's still WIP. So it results in a .dff and .txd, but unusable one (dff) ingame, due to the bugs i described on page 5. Can you please explain if it's possible to achieve a working model after converting it, and would you be able to provide steps or a guide for that? You will only get a totally grey-white model after converting using the instructions. I know you need be modeller to know how to ''FINISH'' the conversion, but please can you tell me how. I mean some kind of after-processing. Knowing how to successfully convert model and make it usable after the fact would be great. For now, the ''WIP'' means to me as i understand: you cannot use the freshly converted model unless you know how to fix what the converter tool fails to convert or does break/corrupt. I would need to know what the tool fails to do in order to make it working model, in order to do whats needed to use the result. And im asking you for details.. Edited February 22, 2018 by Gmer Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1070104272 Share on other sites More sharing options...
AmaZiinG Posted July 16, 2018 Share Posted July 16, 2018 Hello, I downloaded the wtf to dff tool, when i try to make the wtf file to a dff file he says this: Model C:\Users\MyWindows\Desktop\2016 Tesla Model S P90D v1.1 - GTA 4\rename_me_to_a_car_slot.wft ERROR: There was not enough room in the output buffer Can anyone help ? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1070318367 Share on other sites More sharing options...
santosvagos Posted August 21, 2018 Share Posted August 21, 2018 help, please . when i started to tun the converter . It tell me that it can't start because MSVCP140.DLL IS MISSING Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1070398934 Share on other sites More sharing options...
Leinad Posted July 10, 2019 Share Posted July 10, 2019 (edited) DELEE Edited July 11, 2019 by Leinad The problem has been fixed by me Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1070805953 Share on other sites More sharing options...
CLsia89 Posted February 10, 2020 Share Posted February 10, 2020 I converted into dff in half, then crashes? How to solve? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1071074694 Share on other sites More sharing options...
Cap'n_Cook Posted March 20, 2020 Share Posted March 20, 2020 (edited) converting red dead redemption 2 texture dictionaries to txd if it works but the txd is empty. They are ytd yft ydd files like in gta v, only updated in their extension I suppose... can you support this? so that rdr2 models can be converted? Edited March 20, 2020 by Cap'n_Cook Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/5/#findComment-1071121878 Share on other sites More sharing options...
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