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WFT/XFT to DFF


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  • 2 weeks later...
Victor_Knight

Vehicles are still single mesh even with GeneralSettings.ini from settings_vehicle dir. Not good. :/

 

Edit.

Alright. I figured out what causes the issue.

 

1. Geometry file and GeneralSettings.ini should be in same dir otherwise it will export vehicle as single mesh (something wrong with %cd% variable).

2. You should manually set "bExportSkeleton" to "0" in GeneralSettings.ini.

Edited by Victor_Knight
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The new version is available here.

https://github.com/DK22Pac/v2saconv

 

Some critical bug was fixed, now it must process .ydd models without problems.

Also, for future bug reports please create an 'issue' here.

https://github.com/DK22Pac/v2saconv/issues

 

Also, do not forget to select the needed settings file.

By default, it converts all models into one mesh ("settings_building").

If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder.

If you want to extract bones, use file from "settings_skin" folder.

 

I'm not planning to update IV resource converter.

the wft to dff got this error:

 

 

First of all I would like to congratulate DK22PAC for such an awesome tool!!!.

 

Anyone else have issues with certain vehicle models? If bExportSkeleton = 1 is selected it simply crashes the extract tool. Having downloaded the source it seems the vertices info isnt being extract correctly. Any pointers? Could it be some form of locking on these models?

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Hey boys! Sorry about lighting up a dead post, but I'm having troubles with this program, Wanting it to export into a .DFF but is only exporting as a .TXD :/ anyone able to help me with this?

 

Did have trouble with the MSVCP110.dll and the MSVCR110.dll (links below).

 

MSVCP110.dll - https://www.dll-files.com/download/20c0afa9589cfea14ea0ef8cba67f93b/msvcp110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09

 

MSVCR110.dll - https://www.dll-files.com/download/4474fab985172f226d3308ade4c825cc/msvcr110.dll.html?c=ckZJcTgwUzd0eWxBUFA3MG9YVmU4dz09

 

 

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  • 2 weeks later...

How to use the tools? I tried WFT to DFF by drag and drop and the application crashed.

 

Also how about adding WDR to DFF feature?

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YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913

 

 

The convert to dff and txd works fine, but when I load the mod it shows all white like this: https://i.imgur.com/Lm3haul.png

 

Lm3haul.png

 

I can't think of any way the textures/txd cannot link to dff correctly, do you know what's wrong here @DK22Pac ?

 

Already tried messing with some of the converter settings, without results. The dff and txd looks integer when importing/exporting it afterwards.. just this odd looks and some parts seemingly missing, like one wheel as u can see from pic it rolls over.. i honestly would think the converter doesn't convert all GTA5 vehicle's components, but the dff tells me it did. When i added a hood component (of an upgrades.xpf from a car that bugged out like that, the hood of the re-exported vehicle rendered correctly. That hood component I also converted with your tool, from GTA5 upgrades of the vehicle. So it's definately related to selectively bug-converting some vehicle parts..

Edited by Gmer
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I can only conclude he no longer cares about this tool (seen also other feedback about bugs/not working is most often unanswerred, and his last post.. while he still on forums daily).

 

This plugin has never worked properly for most users (if seeming to work at all, bug ridden like in my case), has never been finished.. sad. I thought this had the capacity to inspire alot of people if it worked properly.

Edited by Gmer
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That means, converted dff can't be imported to game files directly.

Edited by DK22Pac
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That means, converted dff can't be imported to game files directly.

 

 

I see, is there any way to make outputted DFF's work though, or is it so much WIP that it's not functional/useful in any way at all (yet) ?

Like import them and do something with it?

 

EDIT: alright this is WIP, well -was- WIP in 2015, and today it's still 100% non-functional.. alright if you can still call it WIP then. You never achieved what you wanted with this tool or?

People are browsing Tools section expecting something is actually a working tool, also beta versions.

Edited by Gmer
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It can convert RAGE formats to RenderWare formats, so it's fully functional.

Also, yes, it's still WIP.

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  • 1 month later...

It can convert RAGE formats to RenderWare formats, so it's fully functional.

Also, yes, it's still WIP.

 

So it results in a .dff and .txd, but unusable one (dff) ingame, due to the bugs i described on page 5. Can you please explain if it's possible to achieve a working model after converting it, and would you be able to provide steps or a guide for that?

You will only get a totally grey-white model after converting using the instructions. I know you need be modeller to know how to ''FINISH'' the conversion, but please can you tell me how.

 

I mean some kind of after-processing. Knowing how to successfully convert model and make it usable after the fact would be great.

For now, the ''WIP'' means to me as i understand: you cannot use the freshly converted model unless you know how to fix what the converter tool fails to convert or does break/corrupt.

I would need to know what the tool fails to do in order to make it working model, in order to do whats needed to use the result. And im asking you for details..

Edited by Gmer
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  • 4 months later...

Hello, 

 

I downloaded the wtf to dff tool, when i try to make the wtf file to a dff file he says this:

Model C:\Users\MyWindows\Desktop\2016 Tesla Model S P90D v1.1 - GTA 4\rename_me_to_a_car_slot.wft

ERROR: There was not enough room in the output buffer

 

Can anyone help ?

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converting red dead redemption 2 texture dictionaries to txd if it works but the txd is empty. They are ytd yft ydd files like in gta v, only updated in their extension I suppose... can you support this? so that rdr2 models can be converted?

Edited by Cap'n_Cook
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