GooD-NTS Posted June 13, 2015 Share Posted June 13, 2015 Use OpenIV to extract .ytd/.ydr/.ydd files from archives. OpenIV's GTA V version doesn't work on my PC. You know we have topic where you can report your issues with OpenIV right here. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067599272 Share on other sites More sharing options...
Illuminat3m Posted July 2, 2015 Share Posted July 2, 2015 I Just got GTA V for PC , Thanks for making able to Convert YDD Models Files to other sources like DFF , so i was able to Extract some GTA Online items , working with the I'll gotten gains update , got some cool stuff , uhm , just curious @dk22pac , would you share with us the WDRtoDFF or other formats batch file converter? , i would like to convert some models from Max Payne 3, since they are locked with some sort file coding, Thanks in advance! Thanks DK22Pac! Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067678568 Share on other sites More sharing options...
AlphaWolF_uk Posted July 12, 2015 Share Posted July 12, 2015 (edited) PLEASE! If you can possibly make a tool or add support to convert native GTAV model formats to FBX and back again it would be the best GTA mod tool avalible FBX is the industry standard in game development and every 3d modeling program worth anything supports it natively EG: All autodesk products ,zbrush ,blender. It can contain everything including skin data, models, Animations, Morph targets, layers, lods, collision meshes, EVERYTHING Its the best 3d format ive ever come across and would open up GTA modding to everybody and simplify the GTA modding process without any need for multiple steps and conversion tools. workflow: Once the native file is extracted with OpenIV. (native GTA FILE TO FBX convertor) -> (ANY 3D MODELING PROGRAM) -> & BACK AGAIN = extremely simple workflow Edited July 12, 2015 by AlphaWolF_uk Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067730362 Share on other sites More sharing options...
Automan Posted July 12, 2015 Share Posted July 12, 2015 Both ZM2 that 3dsmax importing dff can then export to .3ds and .obj.Convert .3ds and .obj files in fbx:http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909 Vehicles of Max Payne 3 are very similar to GTA_IV, and very interesting.It would not hurt to have a converter, I could only do 2 for SA. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067733111 Share on other sites More sharing options...
AngelinaD Posted August 3, 2015 Share Posted August 3, 2015 thanks for tool sir!!works as well import and export the .dffkeep it up man! love your work try on elegyRH8 hi, 52k vertices like this btw Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067832699 Share on other sites More sharing options...
_CP_ Posted August 3, 2015 Share Posted August 3, 2015 @FMHn Imported mesh is detached for parts like doors, bonnet or is it one mesh? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067834159 Share on other sites More sharing options...
AngelinaD Posted August 3, 2015 Share Posted August 3, 2015 (edited) _CP_, is detached sir, hemmmmm, import from 3DS max or zmodeler? both of them is detached such a bonnet, boot, caliper my step: Try to download the latest version of this tool copy generalsettings.ini from export_vehicles_models_settings folder to converter folder example i'm want to convert elegy.wft, then run ytdydryddyft2txddffcol.exe so i'm got the .dff of course i'm use kam's script for 3dsmax, run 3dsmax then import .dff to 3ds max as i can see, the parts are detached, such a bonnet, wheels, dummies too export import to zmodeler done, hope it will help you *sorry bad english* Edited August 3, 2015 by FMHn Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067834554 Share on other sites More sharing options...
YoungDragonSD Posted August 6, 2015 Share Posted August 6, 2015 Hey guys how do you export your DFF back to YDR to put back into GTA V? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067848150 Share on other sites More sharing options...
Alvarez Posted August 18, 2015 Share Posted August 18, 2015 Hey guys how do you export your DFF back to YDR to put back into GTA V? Not with this tool. Had you read the topic, you'd know that. You can use Zmodeler 3, though. Don't expect it to be easy, though. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067892460 Share on other sites More sharing options...
YoungDragonSD Posted August 20, 2015 Share Posted August 20, 2015 Yeah I got that part. I asked because it seemed like a logical place to, since you guys are converting the files from one end already. I thought the users would have a clue about what method I could use and I was correct. Thank you for the suggestion. Hopefully someone can help us with a tutorial of some kind in the future. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067899233 Share on other sites More sharing options...
Alvarez Posted August 20, 2015 Share Posted August 20, 2015 (edited) Unfortunately, doesn't work at Win7 Pro SP1, gives a 0xc000007b error file even with all runtime libraries installed. Edited August 20, 2015 by Alvarez Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067901314 Share on other sites More sharing options...
Madgaz182 Posted September 5, 2015 Share Posted September 5, 2015 Any chance of a quick run through tutorial on how to make this work, where do i put my files for conversion, when do i activate the converter ?? im a little cloudy on model conversions Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067948547 Share on other sites More sharing options...
T-808 Posted September 14, 2015 Share Posted September 14, 2015 if I recall my model formats correctly RAGE models were ..bmd6model format I don't see that listed here. I own rage and always wanted to rip the models and convert but I want to do it right. so if this is a rage model converter why is it's proper model format not listed? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1067979695 Share on other sites More sharing options...
simkas Posted September 21, 2015 Share Posted September 21, 2015 if I recall my model formats correctly RAGE models were ..bmd6model format I don't see that listed here. I own rage and always wanted to rip the models and convert but I want to do it right. so if this is a rage model converter why is it's proper model format not listed? I don't think any RAGE engine games use that file format, where did you even get that info? Frank.s 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068004468 Share on other sites More sharing options...
MrLifePak Posted October 12, 2015 Share Posted October 12, 2015 WFT files I get the following Error - "ERROR: There was not enough room in the output folder". I have over 2.2TB Space left on my Drive. YFT Files - It freezes and then the program doesnt respond. Any ideas whats wrong? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068061575 Share on other sites More sharing options...
Automan Posted October 22, 2015 Share Posted October 22, 2015 When it create a txd file from a file yft (3D, not file texture), the texture is like a 256 color bmp of Paint... Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068096501 Share on other sites More sharing options...
Victor_Knight Posted October 25, 2015 Share Posted October 25, 2015 (edited) Nice to see the way to avoid ZM3 without it's .dff filter. But single mesh... definitely makes me sad. Edited October 25, 2015 by Victor_Knight Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068106707 Share on other sites More sharing options...
DamnedDev Posted October 25, 2015 Share Posted October 25, 2015 Any news or update yet i want to convert pc props from v. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068106975 Share on other sites More sharing options...
Coolest_Guy Posted October 26, 2015 Share Posted October 26, 2015 (edited) Let's make an automated vehicles converter from RAGE to RW games? So, this tool converts models from RAGE formats to DFF file format. I wanted to make an universal converter with more abilities (as a final result I want to have dff which will work in game just after converting), so it's still WIP. That means, converted dff can't be imported to game files directly. Update: Added GTA V (PC) resources converter: convert texture archives (YTD) and models (YDR, YDD, YFT). A wide list of settings - export models as map object with auto day/night lighting calculation or export as vehicle with splitting mesh into components. -2dfx (lights) export -day/night lighting (prelight) calculation -collision model (col) generation -mesh split (vehicle components) Screens Supported games (#FT): GTA IV PC Max Payne 3 PC GTA V XBOX GTA V PC Supported games (#DR): GTA V XBOX GTA V PC Supported games (#DD): GTA V PC Supported games (DFF): GTA SA PC Release notes The release could contatin errors since it was built in a hurry. Xft converter also supports xdr files converting. Downloads WFT/XFT/XDR converter (GTAIVPC/MaxPayne3PC/GTAVXBOX) 08.05.2014 https://www.mediafire.com/?t68f5s38iuj445z YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913 I have a problem: I am using this for a month. I have many materials on objects. (for eg- color material, it is not a single material. There is a different material on different object for the same thing). Is this normal?? Edited October 27, 2015 by Coolest_Guy Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068111562 Share on other sites More sharing options...
Pary daPlatapus Posted October 29, 2015 Share Posted October 29, 2015 Read the last few pages and trying to grasp what i did read. So i can take PC texture/model files and convert them so i can use on the 360? only care about car texture and model files. If so i did download the files on page 1, but dont really know how to use them. Thanks in advance. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068120992 Share on other sites More sharing options...
SilverRST Posted November 2, 2015 Share Posted November 2, 2015 This tool crashes. Probably there is a limit for .yft file? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068136767 Share on other sites More sharing options...
Automan Posted November 11, 2015 Share Posted November 11, 2015 (edited) This tool crashes. Probably there is a limit for .yft file? To which file .yft? I have not encountered this problem... Use OpenIV to extract .ytd/.ydr/.ydd files from archives. OpenIV's GTA V version doesn't work on my PC. You know we have topic where you can report your issues with OpenIV right here. I noticed that the moving parts, such as hooks, flags, sails boats, are not converted... Even if the converter is DK22pak, but is absent, we can do something to Open IV?... I mean, take a flag requires little, but having to redo two full sails is madness! XD The head of Michael and Franklin, It is not converted, crashed... Edited March 7, 2016 by Automan Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068166011 Share on other sites More sharing options...
MrLifePak Posted November 16, 2015 Share Posted November 16, 2015 YFT converter just stops responding when YFT file is dragged to converter. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068180355 Share on other sites More sharing options...
MissGamer Posted December 2, 2015 Share Posted December 2, 2015 It crashes when I try to convert s_m_y_blackops_01.ydd. Pls help. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068216726 Share on other sites More sharing options...
thebunnyrules Posted December 16, 2015 Share Posted December 16, 2015 Am I missing something or does converter only go one way? I can convert ydr to dff which I can import into blender using python script but it doesn't convert DFFs back to ydr when you're done working on them. So...... what's the point? Is this script for people who are taking meshes and textures from GTAV and porting them over to other rockstar games or is there a tool I'm missing or something about this toolset I missed that can get my DFFs converted back to YDRs? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068262394 Share on other sites More sharing options...
dustinc108 Posted December 24, 2015 Share Posted December 24, 2015 I cant use this because im using xp. when i launch it a get an error message saying "(dir of file)\ytdydryddyft2txddffcol.exe is not a valid win32 application. pls help! Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068304644 Share on other sites More sharing options...
DK22Pac Posted December 25, 2015 Author Share Posted December 25, 2015 (edited) xp- compatible version (v2saconv) https://drive.google.com/uc?export=download&id=0B3pQzS44Fafdd3l2dkpDVC02bGM Edited December 25, 2015 by DK22Pac Jeansowaty 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068308081 Share on other sites More sharing options...
kazuki Posted December 26, 2015 Share Posted December 26, 2015 the wft to dff got this error: ERROR: There was not enough room in the output buffer could you kindly let me know how to fix that myself? like how to increase output buffer? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068312629 Share on other sites More sharing options...
DK22Pac Posted January 6, 2016 Author Share Posted January 6, 2016 (edited) The new version is available here. https://github.com/DK22Pac/v2saconv Some critical bug was fixed, now it must process .ydd models without problems. Also, for future bug reports please create an 'issue' here. https://github.com/DK22Pac/v2saconv/issues Also, do not forget to select the needed settings file. By default, it converts all models into one mesh ("settings_building"). If you want to extract vehicle parts and vehicle colors, use file from "settings_vehicle" folder. If you want to extract bones, use file from "settings_skin" folder. I'm not planning to update IV resource converter. the wft to dff got this error: Edited January 6, 2016 by DK22Pac Alvarez and ThirteenAG 2 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068358255 Share on other sites More sharing options...
ThisIsNateand Posted January 11, 2016 Share Posted January 11, 2016 After update night prelight dont work, please correct. ( Yeah my english is not perfect. ) Если ты не понял то я говорил что ночной прилайт сломался) Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/page/4/#findComment-1068377867 Share on other sites More sharing options...
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