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DK22Pac

WFT/XFT to DFF

Recommended Posts

Yoha

There's no function for converting into .yft and it's not even planned.

Be patient and wait for OFIO/GIMS update (or RageDK release?) :p

 

Replace default .ini with the one from export_vehicle_model_settings folder.

But, it seems all the models of this car are been merged as one model. not several parts.

 

 

:santa: Thank you for so quick reply!

 

Sure, I will look forward that I/O. :)

 

 

I did what you said, replaced the "GeneralSettings.ini" in converter folder with the one from export_vehicle_model_settings folder.

But, the result is same, I guess.

 

Check the below image, 2 models of same car, but been convertered by different "GeneralSetting.ini".

The parts of this still been merged.

 

QQ20150601155100_zpsu4zstmwo.jpg

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Devon_D

Hello GTAForums users, I hope that this thread isn't considered 'dead' (it's only been a week since the last edit) but I've been following the progress of GTA V PC asset extraction since the beginning and I have some questions about the YDDtoDFF converter listed on the first post.

 

Mainly, I get an error saying that I am missing the MSVC110.DLL (which led me to a dead-end in terms of solutions) but that's not my issue really as I have a friend that can convert models for me (temporarily). I was mainly wondering how I could import converted DFF files into a usable format for 3DS MAX.

 

I'm interested in using the arms\hands models for rigging and stuff, but I'm having issues getting the models into 3DS at all. I have 3DS max 8 and 2014, does anyone here know if there are any tools that are compatible with these programs so I can do this?

 

By the way, I made an account just to ask these questions, but I've been a silent lurker in these forums since 2006 or so. I used to install mods in GTA 3, VC, and SA for the kicks. These days I can pretty much model and texture my own stuff, but I'd like to try out some of GTA Vs stuff too (probably put it in another game).

Edited by Devon_D

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Automan

But you have the scripts KAM's for GTA, in 3dsmax?... :)

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Devon_D

Yes, I can load the tools using 3ds 2014, however when I try using the GTA DFF IO tool, selecting the .dff model with the Import button doesn't seem to let me do anything. It's probably a simple process but I'm new to importing\exporting DFF filetypes and I'm more used to using GIMS IV for GTA IV. Perhaps you could explain how I could import the models after converting them with the YDD converter? Do I need all the files that were output, or is the DFF file alone good enough?

 

 

 

 

EDIT: I apologize for my noobiness, I totally forgot that the scaling for the GTA games (or at least, their importers) is super small. Small enough that I never noticed the hands in 3ds. It worked, thanks for your help!

Edited by Devon_D

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NEA Nouman Ejaz Awan

Wft/Xft2dff works correctly on my PC.

Wtd2txd also works on my PC.

Liberty V_r47 doesn't works on my PC. It displays this error:

The application failed to initialize properly (0¡Ác0000135). Click OK to terminate the application.

YTD, ydd (GTA v PC) converter also doesn't work, I have tested the latest version.. I use Windows XP 32bit. On my PC DirectX 9.0 works correctly but DirectX 9.0C doesn't work on my PC. My PC is Intel Pentium 4 2.60GHz processor. I'll buy 1GB RAM soon, for now my PC RAM is 248MB.

Help me about it!

Edited by NEA Nouman Ejaz Awan

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_CP_

Use OpenIV to extract .ytd/.ydr/.ydd files from archives.

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NEA Nouman Ejaz Awan

Use OpenIV to extract .ytd/.ydr/.ydd files from archives.

OpenIV's GTA V version doesn't work on my PC.

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GooD-NTS

 

Use OpenIV to extract .ytd/.ydr/.ydd files from archives.

OpenIV's GTA V version doesn't work on my PC.

 

You know we have topic where you can report your issues with OpenIV right here.

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Illuminat3m

I Just got GTA V for PC , Thanks for making able to Convert YDD Models Files to other sources like DFF , so i was able to Extract some GTA Online items , working with the I'll gotten gains update , got some cool stuff , uhm , just curious @dk22pac , would you share with us the WDRtoDFF or other formats batch file converter? , i would like to convert some models from Max Payne 3, since they are locked with some sort file coding, Thanks in advance!

 

vlWGdnl.jpg?1

 

Thanks DK22Pac!

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AlphaWolF_uk

PLEASE!

If you can possibly make a tool or add support to convert native GTAV model formats to FBX and back again it would be the best GTA mod tool avalible

FBX is the industry standard in game development and every 3d modeling program worth anything supports it natively EG: All autodesk products ,zbrush ,blender.

 

It can contain everything including skin data, models, Animations, Morph targets, layers, lods, collision meshes, EVERYTHING Its the best 3d format ive ever come across and would open up GTA modding to everybody and simplify the GTA modding process without any need for multiple steps and conversion tools.

 

workflow:

Once the native file is extracted with OpenIV.

 

(native GTA FILE TO FBX convertor) -> (ANY 3D MODELING PROGRAM) -> & BACK AGAIN = extremely simple workflow :)

Edited by AlphaWolF_uk

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Automan

Both ZM2 that 3dsmax importing dff can then export to .3ds and .obj.
Convert .3ds and .obj files in fbx:
http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=22694909

 

Vehicles of Max Payne 3 are very similar to GTA_IV, and very interesting.
It would not hurt to have a converter, I could only do 2 for SA.

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FMHn

thanks for tool sir!!
works as well import and export the .dff
keep it up man! love your work :)

 

try on elegyRH8 hi, 52k vertices :O

like this btw

 

ad6ccd426027625.jpg 4ec3cd426027636.jpg

 

e8d541426027642.jpg 5a861d426027653.jpg

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_CP_

@FMHn

Imported mesh is detached for parts like doors, bonnet or is it one mesh?

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FMHn

_CP_, is detached sir, hemmmmm, import from 3DS max or zmodeler? both of them is detached such a bonnet, boot, caliper :)

my step:

  • Try to download the latest version of this tool
  • copy generalsettings.ini from export_vehicles_models_settings folder to converter folder
  • example i'm want to convert elegy.wft, then run ytdydryddyft2txddffcol.exe
  • so i'm got the .dff
  • of course i'm use kam's script for 3dsmax, run 3dsmax then import .dff to 3ds max
  • as i can see, the parts are detached, such a bonnet, wheels, dummies too
  • export
  • import to zmodeler

done, hope it will help you :)
*sorry bad english*

Edited by FMHn

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YoungDragonSD

Hey guys how do you export your DFF back to YDR to put back into GTA V?

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Alvarez

Hey guys how do you export your DFF back to YDR to put back into GTA V?

Not with this tool. Had you read the topic, you'd know that.

 

You can use Zmodeler 3, though. Don't expect it to be easy, though.

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YoungDragonSD

Yeah I got that part. I asked because it seemed like a logical place to, since you guys are converting the files from one end already. I thought the users would have a clue about what method I could use and I was correct. Thank you for the suggestion. Hopefully someone can help us with a tutorial of some kind in the future.

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Alvarez

Unfortunately, doesn't work at Win7 Pro SP1, gives a 0xc000007b error file even with all runtime libraries installed.

Edited by Alvarez

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Madgaz182

Any chance of a quick run through tutorial on how to make this work, where do i put my files for conversion, when do i activate the converter ??

im a little cloudy on model conversions

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T-808

if I recall my model formats correctly RAGE models were ..bmd6model format I don't see that listed here. I own rage and always wanted to rip the models and convert but I want to do it right. so if this is a rage model converter why is it's proper model format not listed?

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simkas

if I recall my model formats correctly RAGE models were ..bmd6model format I don't see that listed here. I own rage and always wanted to rip the models and convert but I want to do it right. so if this is a rage model converter why is it's proper model format not listed?

I don't think any RAGE engine games use that file format, where did you even get that info?

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MrLifePak

WFT files I get the following Error - "ERROR: There was not enough room in the output folder". I have over 2.2TB Space left on my Drive.

YFT Files - It freezes and then the program doesnt respond.

Any ideas whats wrong?

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Automan

When it create a txd file from a file yft (3D, not file texture), the texture is like a 256 color bmp of Paint... :/

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Victor_Knight

Nice to see the way to avoid ZM3 without it's .dff filter. But single mesh... definitely makes me sad.

 

k44x1drbpo4x8pt4g.jpg

Edited by Victor_Knight

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DamnedDev

Any news or update yet i want to convert pc props from v.

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Jestic

Any news or update yet i want to convert pc props from v.

 

Grab models from NTA's VIiV.

Grab textures from V PC version.

 

With this tool you can go from YDR > DFF > ODR > WDR, but you'll lose shaders in the process.

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Coolest_Guy

 

Let's make an automated vehicles converter from RAGE to RW games?

So, this tool converts models from RAGE formats to DFF file format. I wanted to make an universal converter with more abilities (as a final result

I want to have dff which will work in game just after converting), so it's still WIP.

That means, converted dff can't be imported to game files directly.

 

Update:

Added GTA V (PC) resources converter: convert texture archives (YTD) and models (YDR, YDD, YFT).

A wide list of settings - export models as map object with auto day/night lighting calculation or export as vehicle with splitting mesh into components.

-2dfx (lights) export

-day/night lighting (prelight) calculation

-collision model (col) generation

-mesh split (vehicle components)

 

Screens

5qCjGDs.png XrLn7ns.png 47ciQ1r.png TWwaUmI.png

 

fr9rCmnm.png sMgMOvOm.png 8drvnsvm.png

 

Supported games (#FT):

GTA IV PC

Max Payne 3 PC

GTA V XBOX

GTA V PC

 

Supported games (#DR):

GTA V XBOX

GTA V PC

 

Supported games (#DD):

GTA V PC

 

Supported games (DFF):

GTA SA PC

 

Release notes

The release could contatin errors since it was built in a hurry.

Xft converter also supports xdr files converting.

 

Downloads

WFT/XFT/XDR converter (GTAIVPC/MaxPayne3PC/GTAVXBOX) 08.05.2014 https://www.mediafire.com/?t68f5s38iuj445z

YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913

 

 

I have a problem:

 

I am using this for a month. I have many materials on objects. (for eg- color material, it is not a single material. There is a different material on different object for the same thing). Is this normal??

Edited by Coolest_Guy

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Pary daPlatapus

Read the last few pages and trying to grasp what i did read. So i can take PC texture/model files and convert them so i can use on the 360? only care about car texture and model files.

 

If so i did download the files on page 1, but dont really know how to use them.

 

 

Thanks in advance.

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SilverRST

This tool crashes. Probably there is a limit for .yft file?

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Automan

This tool crashes. Probably there is a limit for .yft file?

To which file .yft? I have not encountered this problem...

 

 

 

Use OpenIV to extract .ytd/.ydr/.ydd files from archives.

OpenIV's GTA V version doesn't work on my PC.

 

You know we have topic where you can report your issues with OpenIV right here.

 

I noticed that the moving parts, such as hooks, flags, sails boats, are not converted...

Even if the converter is DK22pak, but is absent, we can do something to Open IV?... :)

I mean, take a flag requires little, but having to redo two full sails is madness! XD

 

The head of Michael and Franklin, It is not converted, crashed... :/

Edited by Automan

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