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WFT/XFT to DFF


DK22Pac
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riquenunes

Holy f*ck.

 

I assume you can't import vehicle models directly because of all different dummies, etc. But could buildings be imported directly?

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They must work, I didn't test.

 

I assume you can't import vehicle models directly because of all different dummies

I will work on it later. Edited by DK22Pac
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Talk about automating the process and paving the way for lazy ports lol. :p

76561198000404928.png

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_DK you magnificent bastard. Have you tried it out with Midnight Club LA Models or RDR Models?

  • Like 2
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So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

 

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them. Edited by _DK
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Ten medals and big cookie are coming to you, magnificent!

Edited by _CP_

HHnErXC.png


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The reason why this tool works with DFF and not other 3d format:

1) The tool itself is aimed for making convertions to RW era games;

2) I haven't experience with any other 3d format (started learning collada few weeks ago but haven't time even to experiment with it) and for DFF, I have already something like an API (building/writing classes and functions) which was made for Project Liberty (yes, I have made wdr/wtd/ide/wpl>dff/txd/col/ide/ipl batch converter :p)

Edited by _DK
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I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.

HHnErXC.png


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Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

Do you want some models to try out?

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Ok, send them to PM if you can.

But I'm not sure when I could look to this.

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El Dorado

Any small chace of a tool that works with dff's from mobile SA?

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Aren't they the same versions of RW?

HHnErXC.png


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El Dorado

theoretically, yes

in practice, mobile dff crashes the game when put on PC (cutscene models, ie)

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Any progress with embeed textures inside .xdr files?

HHnErXC.png


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_DK Nice work...

 

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

 

what exactly you want..cars or objects...BTW .JUST PLEASE DON'T START MAKING

 

GTA V Map To San Andreas = (FAIL)

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I'll start working on xdd and internal textures in next few days.

Oh, and also xtd>dds converter.

Edited by _DK
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Hello still work as textures. Dds for gta sa, I've got an error esque to open it in 3ds max, but if you open the uv mapping are everywhere

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Got this error message:

"ERROR: There was not enough room in the output buffer."
Edited by S Y E D
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  • 1 month later...
EncryptedReality

Why not make DFF2WFT too? That'd be useful too.

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Why not make DFF2WFT too? That'd be useful too.

 

yes!good idea & that very useful,Pls make

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  • 3 weeks later...
Oh, my master! This is very good for ZModeler226! :D

Please made xtd2dds! :D

GTA V Console Texture Editor no open my DLC xtd file:

GTAVCTError.jpg

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No, Open IV 2.1.0 error:

 

 

Time: "18.44.03"
Type: "EAccessViolation"
Message: "Access violation at address 100032C3 in module 'xcompress.dll'. Read of address 001372CA"
Additional information:
[Application Context]
GetThreadLocale=1040 (0x0410)
Game::Path=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\
GetSystemDefaultLangID=1040
App::Path=C:\Documents and Settings\Maurizio\Impostazioni locali\Dati applicazioni\New Technology Studio\Apps\OpenIV\
App::Lang=en_GB
Main::ExploreArchiveNode::WorkItem=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\
Main::ExploreArchiveNode::ParentArchive=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\
App::Temp=C:\DOCUME~1\Maurizio\IMPOST~1\Temp\OpenIV_01138A64\
OS=Windows XP Service Pack 3 (Version 5.1, Build 2600, 32-bit Edition)
GetSystemDefaultLCID=1040
Game::ID=Five (GTA V)
Game::Platform=xenon_v
SysLocale={ DefaultLCID: "1040", PriLangID: "16", SubLangID: "1", FarEast: "True", MiddleEast: "True" }
[Application Windows]
TErrorWindow=OpenIV - Application error
TMainWindow=OpenIV - GTA V - [Read only mode]
TActionsModule=ActionsModule
TTextureEditorWindow=btype.xtd - OpenIV Texture viewer
TErrorWindow=OpenIV - Application error
Release: 2.1.0.528 15.08.2014
Address: "0x100032C3"
Procedure: "Unknown function at XMemCreateDecompressionContext"
Unit: "", Line: "0"
Stack:
[100032C3] Unknown function at XMemCreateDecompressionContext + $20AC
[7C9132A6] RtlConvertUlongToLargeInteger + $68
[7C913275] RtlConvertUlongToLargeInteger + $37
[7C93A8BE] Unknown function at wcstol + $137
[7C92021D] RtlAllocateHeap + $159
[7C920196] RtlAllocateHeap + $D2
[7C9201D6] RtlAllocateHeap + $112
[7C91E485] KiUserExceptionDispatcher + $9
[7C9200B3] Unknown function at RtlFreeHeap + $186
[7C92003C] RtlFreeHeap + $10F
[7C920058] RtlFreeHeap + $12B
[7C922E5C] RtlValidSid + $3A
[7C924EE2] RtlAppendUnicodeToString + $48
[7C9200B3] Unknown function at RtlFreeHeap + $186
[7C92003C] RtlFreeHeap + $10F
[7C920058] RtlFreeHeap + $12B
[77E943DB] SHRegGetValueW + $AC
[77E943E8] SHRegGetValueW + $B9
[7C923F80] Unknown function at RtlDetermineDosPathNameType_U + $4BE
[7C923F8D] Unknown function at RtlDetermineDosPathNameType_U + $4CB
[7C923F80] Unknown function at RtlDetermineDosPathNameType_U + $4BE
[7C920432] RtlAcquirePebLock + $25
[7C920439] RtlAcquirePebLock + $2C
[7C92414D] Unknown function at RtlDetermineDosPathNameType_U + $68B
[7C92045D] RtlReleasePebLock + $C
[7C924212] Unknown function at RtlDetermineDosPathNameType_U + $750
[7C9241DA] Unknown function at RtlDetermineDosPathNameType_U + $718
[7C92045D] RtlReleasePebLock + $C
[7C924212] Unknown function at RtlDetermineDosPathNameType_U + $750
[7C9201D6] RtlAllocateHeap + $112
[00450045] System.Rtti.TValue.ToString (Line 2665, "System.Rtti.pas" + 2) + $9
[0074005D] RenderFramework.AwesomeUI.Controls.TreeView.UITreeViewNode.RenderNode (Line 280, "RenderFramework.AwesomeUI.Controls.TreeView.pas" + 12) + $40
[00700076] RenderFramework.AwesomeUI.Classes.{System.Generics.Collections}TDictionary<System.string,RenderFramework.AwesomeUI.Classes.UIKeyBinding>.Add (Line 56, "System.Generics.Defaults.pas" + 0) + $59
[7C9200B3] Unknown function at RtlFreeHeap + $186
[1000369A] Unknown function at XMemCreateDecompressionContext + $2483
[10002132] Unknown function at XMemCreateDecompressionContext + $F1B
[10001A33] Unknown function at XMemCreateDecompressionContext + $81C
[100017E9] Unknown function at XMemCreateDecompressionContext + $5D2
[10001389] Unknown function at XMemCreateDecompressionContext + $172
[10001199] XMemDecompressStream + $1E
[0066A74F] Rage.Compressions.TCompressionXLib_V.Decompress (Line 434, "Rage.Compressions.pas" + 16) + $18
[0066CCE6] Rage.Common.CRage.DecompressStream (Line 214, "Rage.Common.pas" + 1) + $13
[0074C31C] Rage.Resources.IO.TRageResourceFile.GetCompressedData (Line 134, "Rage.Resources.IO.pas" + 13) + $26
[0074C7E4] Rage.Resources.IO.TRageResourceFile.ReadStreamAndCreateSegments (Line 211, "Rage.Resources.IO.pas" + 10) + $4
[0074C227] Rage.Resources.IO.TRageResourceFile.Create (Line 113, "Rage.Resources.IO.pas" + 5) + $4
[00EFDDE8] OpenIV.TypeLibrary2.GTAVResourcesXenon.CResource.Load<Rage.Collections.pgDictionary<Rage.Graphics3.Texture.Xenon.grcTextureXenonD3D9>> (Line 142, "Rage.Resources.pas" + -30) + $18
[00F71BF1] Tools.TextureEditor.GTAVProcessor.Xenon.TFiveTextureEditorProcessorXenon.LoadTxdStore (Line 68, "Tools.TextureEditor.GTAVProcessor.Xenon.pas" + 2) + $17
[00F71B44] Tools.TextureEditor.GTAVProcessor.Xenon.TFiveTextureEditorProcessorXenon.LoadResourceFromFile (Line 53, "Tools.TextureEditor.GTAVProcessor.Xenon.pas" + 4) + $4
[00E43D57] Tools.TextureEditor.Window.TTextureEditorWindow.LoadContent (Line 219, "Tools.TextureEditor.Window.pas" + 2) + $E
[00E42330] Tools.TextureEditor.Render.CDXBaseTextureEditorRender.RequestContent (Line 84, "Tools.TextureEditor.Render.pas" + 1) + $C
[00DFA349] Tools.Framework.RenderBase.CDXBaseRender.OnCreateDevice (Line 119, "Tools.Framework.RenderBase.pas" + 23) + $7
[0064782E] RenderFramework.CFramework.OnCreateDevice (Line 282, "RenderFramework.pas" + 3) + $12
[006476D3] RenderFramework.CFramework.Initialize (Line 244, "RenderFramework.pas" + 28) + $3
[00E4BB57] Tools.TextureEditor.Window.{Tools.Framework.WindowRenderBase}TRenderViewerWindow<Tools.TextureEditor.Render.CDXTextureEditorRender>.Load (Line 174, "Tools.Framework.WindowRenderBase.pas" + 5) + $13
[00E43C7A] Tools.TextureEditor.Window.TTextureEditorWindow.Load (Line 205, "Tools.TextureEditor.Window.pas" + 6) + $5
[00CDF4CB] Tools.Framework.BaseClass.CBaseToolClass.Main (Line 151, "Tools.Framework.BaseClass.pas" + 12) + $6
[00E4C00E] Tools.TextureEditor.TextureEditor.OpenExternalFile (Line 67, "Tools.TextureEditor.pas" + 1) + $27
[00CE5A41] Tools.Framework.CToolsFramework.OpenExternalFile (Line 275, "Tools.Framework.pas" + 4) + $10
[00D5B455] UI.System.TActionsModule.toolOpenFileInClick (Line 3351, "UI.System.pas" + 25) + $22
[0060C69A] Vcl.Menus.TMenuItem.Click + $AA
[0060DC93] Vcl.Menus.TMenu.DispatchCommand + $13
[0060EF02] Vcl.Menus.TPopupList.WndProc + $82
[7E398BD3] Unknown function at GetWindowThreadProcessId + $153
[7E398854] Unknown function at GetDC + $18D
[7E398825] Unknown function at GetDC + $15E
[0060EE51] Vcl.Menus.TPopupList.MainWndProc + $1D
[004C7D30] System.Classes.StdWndProc + $14
[7E398731] Unknown function at GetDC + $6A
[7E398811] Unknown function at GetDC + $14A
[7C830C8B] Unknown function at GlobalDeleteAtom + $C8
[7E3989C8] Unknown function at GetWindowLongW + $122
[00627248] Vcl.Forms.TApplication.CancelHint + $C
[7E398A0B] DispatchMessageW + $A
[00625EC7] Vcl.Forms.TApplication.ProcessMessage + $F3
[00625F0A] Vcl.Forms.TApplication.HandleMessage + $A
[00626245] Vcl.Forms.TApplication.Run + $C9
[00D77B5C] OpenIV.Application.CProgram.ApplicationMain (Line 124, "OpenIV.Application.pas" + 12) + $7
[00D77AA0] OpenIV.Application.CProgram.Main (Line 108, "OpenIV.Application.pas" + 3) + $5
[00D79604] Black.Application.CBlackApplication.Main (Line 108, "Black.Application.pas" + 20) + $5
[010A0BEE] OpenIV.OpenIV (Line 506, "OpenIV.dpr" + 11) + $5
[7C817074] Unknown function at RegisterWaitForInputIdle + $46

 

 

Open_IVxtd_View1.jpg
Open_IVxtd_View2.jpg
Edited by Automan
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