Jump to content

WFT/XFT to DFF


Recommended Posts

They must work, I didn't test.

 

I assume you can't import vehicle models directly because of all different dummies

I will work on it later. Edited by DK22Pac
Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065340941
Share on other sites

_DK you magnificent bastard. Have you tried it out with Midnight Club LA Models or RDR Models?

  • Like 2
Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342213
Share on other sites

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

 

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them. Edited by _DK
  • Like 2
Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342346
Share on other sites

The reason why this tool works with DFF and not other 3d format:

1) The tool itself is aimed for making convertions to RW era games;

2) I haven't experience with any other 3d format (started learning collada few weeks ago but haven't time even to experiment with it) and for DFF, I have already something like an API (building/writing classes and functions) which was made for Project Liberty (yes, I have made wdr/wtd/ide/wpl>dff/txd/col/ide/ipl batch converter :p)

Edited by _DK
Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342371
Share on other sites

 

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

Do you want some models to try out?

Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065346014
Share on other sites

_DK Nice work...

 

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

 

what exactly you want..cars or objects...BTW .JUST PLEASE DON'T START MAKING

 

GTA V Map To San Andreas = (FAIL)

Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065380091
Share on other sites

I'll start working on xdd and internal textures in next few days.

Oh, and also xtd>dds converter.

Edited by _DK
Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065381318
Share on other sites

  • 1 month later...

Why not make DFF2WFT too? That'd be useful too.

Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065865253
Share on other sites

  • 3 weeks later...

No, Open IV 2.1.0 error:

 

 

Time: "18.44.03"
Type: "EAccessViolation"
Message: "Access violation at address 100032C3 in module 'xcompress.dll'. Read of address 001372CA"
Additional information:
[Application Context]
GetThreadLocale=1040 (0x0410)
Game::Path=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\
GetSystemDefaultLangID=1040
App::Path=C:\Documents and Settings\Maurizio\Impostazioni locali\Dati applicazioni\New Technology Studio\Apps\OpenIV\
App::Lang=en_GB
Main::ExploreArchiveNode::WorkItem=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\
Main::ExploreArchiveNode::ParentArchive=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\
App::Temp=C:\DOCUME~1\Maurizio\IMPOST~1\Temp\OpenIV_01138A64\
OS=Windows XP Service Pack 3 (Version 5.1, Build 2600, 32-bit Edition)
GetSystemDefaultLCID=1040
Game::ID=Five (GTA V)
Game::Platform=xenon_v
SysLocale={ DefaultLCID: "1040", PriLangID: "16", SubLangID: "1", FarEast: "True", MiddleEast: "True" }
[Application Windows]
TErrorWindow=OpenIV - Application error
TMainWindow=OpenIV - GTA V - [Read only mode]
TActionsModule=ActionsModule
TTextureEditorWindow=btype.xtd - OpenIV Texture viewer
TErrorWindow=OpenIV - Application error
Release: 2.1.0.528 15.08.2014
Address: "0x100032C3"
Procedure: "Unknown function at XMemCreateDecompressionContext"
Unit: "", Line: "0"
Stack:
[100032C3] Unknown function at XMemCreateDecompressionContext + $20AC
[7C9132A6] RtlConvertUlongToLargeInteger + $68
[7C913275] RtlConvertUlongToLargeInteger + $37
[7C93A8BE] Unknown function at wcstol + $137
[7C92021D] RtlAllocateHeap + $159
[7C920196] RtlAllocateHeap + $D2
[7C9201D6] RtlAllocateHeap + $112
[7C91E485] KiUserExceptionDispatcher + $9
[7C9200B3] Unknown function at RtlFreeHeap + $186
[7C92003C] RtlFreeHeap + $10F
[7C920058] RtlFreeHeap + $12B
[7C922E5C] RtlValidSid + $3A
[7C924EE2] RtlAppendUnicodeToString + $48
[7C9200B3] Unknown function at RtlFreeHeap + $186
[7C92003C] RtlFreeHeap + $10F
[7C920058] RtlFreeHeap + $12B
[77E943DB] SHRegGetValueW + $AC
[77E943E8] SHRegGetValueW + $B9
[7C923F80] Unknown function at RtlDetermineDosPathNameType_U + $4BE
[7C923F8D] Unknown function at RtlDetermineDosPathNameType_U + $4CB
[7C923F80] Unknown function at RtlDetermineDosPathNameType_U + $4BE
[7C920432] RtlAcquirePebLock + $25
[7C920439] RtlAcquirePebLock + $2C
[7C92414D] Unknown function at RtlDetermineDosPathNameType_U + $68B
[7C92045D] RtlReleasePebLock + $C
[7C924212] Unknown function at RtlDetermineDosPathNameType_U + $750
[7C9241DA] Unknown function at RtlDetermineDosPathNameType_U + $718
[7C92045D] RtlReleasePebLock + $C
[7C924212] Unknown function at RtlDetermineDosPathNameType_U + $750
[7C9201D6] RtlAllocateHeap + $112
[00450045] System.Rtti.TValue.ToString (Line 2665, "System.Rtti.pas" + 2) + $9
[0074005D] RenderFramework.AwesomeUI.Controls.TreeView.UITreeViewNode.RenderNode (Line 280, "RenderFramework.AwesomeUI.Controls.TreeView.pas" + 12) + $40
[00700076] RenderFramework.AwesomeUI.Classes.{System.Generics.Collections}TDictionary<System.string,RenderFramework.AwesomeUI.Classes.UIKeyBinding>.Add (Line 56, "System.Generics.Defaults.pas" + 0) + $59
[7C9200B3] Unknown function at RtlFreeHeap + $186
[1000369A] Unknown function at XMemCreateDecompressionContext + $2483
[10002132] Unknown function at XMemCreateDecompressionContext + $F1B
[10001A33] Unknown function at XMemCreateDecompressionContext + $81C
[100017E9] Unknown function at XMemCreateDecompressionContext + $5D2
[10001389] Unknown function at XMemCreateDecompressionContext + $172
[10001199] XMemDecompressStream + $1E
[0066A74F] Rage.Compressions.TCompressionXLib_V.Decompress (Line 434, "Rage.Compressions.pas" + 16) + $18
[0066CCE6] Rage.Common.CRage.DecompressStream (Line 214, "Rage.Common.pas" + 1) + $13
[0074C31C] Rage.Resources.IO.TRageResourceFile.GetCompressedData (Line 134, "Rage.Resources.IO.pas" + 13) + $26
[0074C7E4] Rage.Resources.IO.TRageResourceFile.ReadStreamAndCreateSegments (Line 211, "Rage.Resources.IO.pas" + 10) + $4
[0074C227] Rage.Resources.IO.TRageResourceFile.Create (Line 113, "Rage.Resources.IO.pas" + 5) + $4
[00EFDDE8] OpenIV.TypeLibrary2.GTAVResourcesXenon.CResource.Load<Rage.Collections.pgDictionary<Rage.Graphics3.Texture.Xenon.grcTextureXenonD3D9>> (Line 142, "Rage.Resources.pas" + -30) + $18
[00F71BF1] Tools.TextureEditor.GTAVProcessor.Xenon.TFiveTextureEditorProcessorXenon.LoadTxdStore (Line 68, "Tools.TextureEditor.GTAVProcessor.Xenon.pas" + 2) + $17
[00F71B44] Tools.TextureEditor.GTAVProcessor.Xenon.TFiveTextureEditorProcessorXenon.LoadResourceFromFile (Line 53, "Tools.TextureEditor.GTAVProcessor.Xenon.pas" + 4) + $4
[00E43D57] Tools.TextureEditor.Window.TTextureEditorWindow.LoadContent (Line 219, "Tools.TextureEditor.Window.pas" + 2) + $E
[00E42330] Tools.TextureEditor.Render.CDXBaseTextureEditorRender.RequestContent (Line 84, "Tools.TextureEditor.Render.pas" + 1) + $C
[00DFA349] Tools.Framework.RenderBase.CDXBaseRender.OnCreateDevice (Line 119, "Tools.Framework.RenderBase.pas" + 23) + $7
[0064782E] RenderFramework.CFramework.OnCreateDevice (Line 282, "RenderFramework.pas" + 3) + $12
[006476D3] RenderFramework.CFramework.Initialize (Line 244, "RenderFramework.pas" + 28) + $3
[00E4BB57] Tools.TextureEditor.Window.{Tools.Framework.WindowRenderBase}TRenderViewerWindow<Tools.TextureEditor.Render.CDXTextureEditorRender>.Load (Line 174, "Tools.Framework.WindowRenderBase.pas" + 5) + $13
[00E43C7A] Tools.TextureEditor.Window.TTextureEditorWindow.Load (Line 205, "Tools.TextureEditor.Window.pas" + 6) + $5
[00CDF4CB] Tools.Framework.BaseClass.CBaseToolClass.Main (Line 151, "Tools.Framework.BaseClass.pas" + 12) + $6
[00E4C00E] Tools.TextureEditor.TextureEditor.OpenExternalFile (Line 67, "Tools.TextureEditor.pas" + 1) + $27
[00CE5A41] Tools.Framework.CToolsFramework.OpenExternalFile (Line 275, "Tools.Framework.pas" + 4) + $10
[00D5B455] UI.System.TActionsModule.toolOpenFileInClick (Line 3351, "UI.System.pas" + 25) + $22
[0060C69A] Vcl.Menus.TMenuItem.Click + $AA
[0060DC93] Vcl.Menus.TMenu.DispatchCommand + $13
[0060EF02] Vcl.Menus.TPopupList.WndProc + $82
[7E398BD3] Unknown function at GetWindowThreadProcessId + $153
[7E398854] Unknown function at GetDC + $18D
[7E398825] Unknown function at GetDC + $15E
[0060EE51] Vcl.Menus.TPopupList.MainWndProc + $1D
[004C7D30] System.Classes.StdWndProc + $14
[7E398731] Unknown function at GetDC + $6A
[7E398811] Unknown function at GetDC + $14A
[7C830C8B] Unknown function at GlobalDeleteAtom + $C8
[7E3989C8] Unknown function at GetWindowLongW + $122
[00627248] Vcl.Forms.TApplication.CancelHint + $C
[7E398A0B] DispatchMessageW + $A
[00625EC7] Vcl.Forms.TApplication.ProcessMessage + $F3
[00625F0A] Vcl.Forms.TApplication.HandleMessage + $A
[00626245] Vcl.Forms.TApplication.Run + $C9
[00D77B5C] OpenIV.Application.CProgram.ApplicationMain (Line 124, "OpenIV.Application.pas" + 12) + $7
[00D77AA0] OpenIV.Application.CProgram.Main (Line 108, "OpenIV.Application.pas" + 3) + $5
[00D79604] Black.Application.CBlackApplication.Main (Line 108, "Black.Application.pas" + 20) + $5
[010A0BEE] OpenIV.OpenIV (Line 506, "OpenIV.dpr" + 11) + $5
[7C817074] Unknown function at RegisterWaitForInputIdle + $46

 

 

Open_IVxtd_View1.jpg
Open_IVxtd_View2.jpg
Edited by Automan
Link to comment
https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1066025165
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.