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DK22Pac

WFT/XFT to DFF

Recommended Posts

DK22Pac

Let's make an automated vehicles converter from RAGE to RW games?


So, this tool converts models from RAGE formats to DFF file format. I wanted to make an universal converter with more abilities (as a final result
I want to have dff which will work in game just after converting), so it's still WIP.
That means, converted dff can't be imported to game files directly.

Update:
Added GTA V (PC) resources converter: convert texture archives (YTD) and models (YDR, YDD, YFT).
A wide list of settings - export models as map object with auto day/night lighting calculation or export as vehicle with splitting mesh into components.
-2dfx (lights) export
-day/night lighting (prelight) calculation
-collision model (col) generation
-mesh split (vehicle components)

Screens
5qCjGDs.png XrLn7ns.png 47ciQ1r.png TWwaUmI.png

fr9rCmnm.png sMgMOvOm.png 8drvnsvm.png

Supported games (#FT):
GTA IV PC
Max Payne 3 PC
GTA V XBOX
GTA V PC

Supported games (#DR):
GTA V XBOX
GTA V PC

Supported games (#DD):
GTA V PC

Supported games (DFF):
GTA SA PC

Release notes
The release could contatin errors since it was built in a hurry.
Xft converter also supports xdr files converting.

Downloads
WFT/XFT/XDR converter (GTAIVPC/MaxPayne3PC/GTAVXBOX) 08.05.2014 https://www.mediafire.com/?t68f5s38iuj445z
YTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913 Edited by DK22Pac

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riquenunes

Holy f*ck.

 

I assume you can't import vehicle models directly because of all different dummies, etc. But could buildings be imported directly?

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DK22Pac

They must work, I didn't test.

 

I assume you can't import vehicle models directly because of all different dummies

I will work on it later. Edited by DK22Pac

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lpgunit

Talk about automating the process and paving the way for lazy ports lol. :p

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Ash_735

_DK you magnificent bastard. Have you tried it out with Midnight Club LA Models or RDR Models?

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Jestic

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)
+what Ash asked!

Edited by MajesticNL

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DK22Pac

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

 

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them. Edited by _DK

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_CP_

Ten medals and big cookie are coming to you, magnificent!

Edited by _CP_

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DK22Pac

The reason why this tool works with DFF and not other 3d format:

1) The tool itself is aimed for making convertions to RW era games;

2) I haven't experience with any other 3d format (started learning collada few weeks ago but haven't time even to experiment with it) and for DFF, I have already something like an API (building/writing classes and functions) which was made for Project Liberty (yes, I have made wdr/wtd/ide/wpl>dff/txd/col/ide/ipl batch converter :p)

Edited by _DK

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Jestic

 

So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

No problem, quite the contrary, it's awesome work. :^: Any chance of a MP3 WDR importer(/converter).

Edited by MajesticNL

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_CP_

I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.

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Jestic

 

 

I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.

Works with deniskas "load IPL" script, which has in fact a button to import DFFs.

http://snag.gy/eH0vk.jpg

Edited by MajesticNL

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Ash_735

 

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

Do you want some models to try out?

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DK22Pac

Ok, send them to PM if you can.

But I'm not sure when I could look to this.

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El Dorado

Any small chace of a tool that works with dff's from mobile SA?

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_CP_

Aren't they the same versions of RW?

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El Dorado

theoretically, yes

in practice, mobile dff crashes the game when put on PC (cutscene models, ie)

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_CP_

Any progress with embeed textures inside .xdr files?

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Pr0D1g10

Damn boy, epic work as awlays :D

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_F_

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

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Ezekiel

_DK Nice work...

 

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

 

what exactly you want..cars or objects...BTW .JUST PLEASE DON'T START MAKING

 

GTA V Map To San Andreas = (FAIL)

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_F_

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DK22Pac

I'll start working on xdd and internal textures in next few days.

Oh, and also xtd>dds converter.

Edited by _DK

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Cesar Tun

Hello still work as textures. Dds for gta sa, I've got an error esque to open it in 3ds max, but if you open the uv mapping are everywhere

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S Y E D

Got this error message:

"ERROR: There was not enough room in the output buffer."
Edited by S Y E D

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PerfectBlade

so what this does? It converts the models automatically for you? :)

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Jason Statham

_DK. Can you make txd>dds converter? They will be useful :)

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EncryptedReality

Why not make DFF2WFT too? That'd be useful too.

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R3ZA

Why not make DFF2WFT too? That'd be useful too.

 

yes!good idea & that very useful,Pls make

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