Popular Post DK22Pac Posted May 7, 2014 Popular Post Share Posted May 7, 2014 (edited) Let's make an automated vehicles converter from RAGE to RW games? So, this tool converts models from RAGE formats to DFF file format. I wanted to make an universal converter with more abilities (as a final resultI want to have dff which will work in game just after converting), so it's still WIP.That means, converted dff can't be imported to game files directly.Update:Added GTA V (PC) resources converter: convert texture archives (YTD) and models (YDR, YDD, YFT).A wide list of settings - export models as map object with auto day/night lighting calculation or export as vehicle with splitting mesh into components.-2dfx (lights) export-day/night lighting (prelight) calculation-collision model (col) generation-mesh split (vehicle components)Screens Supported games (#FT):GTA IV PCMax Payne 3 PCGTA V XBOXGTA V PCSupported games (#DR):GTA V XBOXGTA V PCSupported games (#DD):GTA V PCSupported games (DFF):GTA SA PCRelease notesThe release could contatin errors since it was built in a hurry.Xft converter also supports xdr files converting.DownloadsWFT/XFT/XDR converter (GTAIVPC/MaxPayne3PC/GTAVXBOX) 08.05.2014 https://www.mediafire.com/?t68f5s38iuj445zYTD/YDR/YDD/YFT converter (GTAVPC) 25.05.2015 https://www.mediafire.com/?zsi2igp5271p913 Edited May 24, 2015 by DK22Pac epoxi, Jago, riquenunes and 49 others 52 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/ Share on other sites More sharing options...
riquenunes Posted May 8, 2014 Share Posted May 8, 2014 Holy f*ck. I assume you can't import vehicle models directly because of all different dummies, etc. But could buildings be imported directly? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065340871 Share on other sites More sharing options...
DK22Pac Posted May 8, 2014 Author Share Posted May 8, 2014 (edited) They must work, I didn't test. I assume you can't import vehicle models directly because of all different dummiesI will work on it later. Edited May 14, 2015 by DK22Pac Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065340941 Share on other sites More sharing options...
lpgunit Posted May 8, 2014 Share Posted May 8, 2014 Talk about automating the process and paving the way for lazy ports lol. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342158 Share on other sites More sharing options...
Ash_735 Posted May 8, 2014 Share Posted May 8, 2014 _DK you magnificent bastard. Have you tried it out with Midnight Club LA Models or RDR Models? Frank.s and Jestic 2 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342213 Share on other sites More sharing options...
DK22Pac Posted May 8, 2014 Author Share Posted May 8, 2014 (edited) So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)Um yes... What's the problem? Have you tried it out with Midnight Club LA Models or RDR Models?Um nope, even didn't think about them. Edited May 8, 2014 by _DK Concavax and Jestic 2 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342346 Share on other sites More sharing options...
_CP_ Posted May 8, 2014 Share Posted May 8, 2014 (edited) Ten medals and big cookie are coming to you, magnificent! Edited May 8, 2014 by _CP_ Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342347 Share on other sites More sharing options...
DK22Pac Posted May 8, 2014 Author Share Posted May 8, 2014 (edited) The reason why this tool works with DFF and not other 3d format: 1) The tool itself is aimed for making convertions to RW era games; 2) I haven't experience with any other 3d format (started learning collada few weeks ago but haven't time even to experiment with it) and for DFF, I have already something like an API (building/writing classes and functions) which was made for Project Liberty (yes, I have made wdr/wtd/ide/wpl>dff/txd/col/ide/ipl batch converter ) Edited May 8, 2014 by _DK lpgunit 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342371 Share on other sites More sharing options...
_CP_ Posted May 8, 2014 Share Posted May 8, 2014 I wonder why I can't open converted .xdr files, max shows me that it is non standard dff. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065342702 Share on other sites More sharing options...
Ash_735 Posted May 8, 2014 Share Posted May 8, 2014 Have you tried it out with Midnight Club LA Models or RDR Models? Um nope, even didn't think about them. Do you want some models to try out? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065346014 Share on other sites More sharing options...
DK22Pac Posted May 8, 2014 Author Share Posted May 8, 2014 Ok, send them to PM if you can. But I'm not sure when I could look to this. Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065347060 Share on other sites More sharing options...
El Dorado Posted May 9, 2014 Share Posted May 9, 2014 Any small chace of a tool that works with dff's from mobile SA? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065350511 Share on other sites More sharing options...
_CP_ Posted May 9, 2014 Share Posted May 9, 2014 Aren't they the same versions of RW? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065350546 Share on other sites More sharing options...
El Dorado Posted May 9, 2014 Share Posted May 9, 2014 theoretically, yes in practice, mobile dff crashes the game when put on PC (cutscene models, ie) Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065350598 Share on other sites More sharing options...
_CP_ Posted May 11, 2014 Share Posted May 11, 2014 Any progress with embeed textures inside .xdr files? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065363194 Share on other sites More sharing options...
Pr0D1g10 Posted May 11, 2014 Share Posted May 11, 2014 Damn boy, epic work as awlays Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065366664 Share on other sites More sharing options...
_F_ Posted May 13, 2014 Share Posted May 13, 2014 If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy GDOG74GDMC 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065377580 Share on other sites More sharing options...
Ezekiel Posted May 13, 2014 Share Posted May 13, 2014 _DK Nice work... If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy what exactly you want..cars or objects...BTW .JUST PLEASE DON'T START MAKING GTA V Map To San Andreas = (FAIL) Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065380091 Share on other sites More sharing options...
_F_ Posted May 13, 2014 Share Posted May 13, 2014 (edited) Cars, Packer for instance Btw to prove I'm not high on bullsh*t, here are some of my previous conversions (from IV) http://www.gtainside.com/en/download.php?do=comments&cat=135&id=59184 http://www.gtainside.com/en/download.php?do=comments&cat=578&id=58339 http://www.gtainside.com/en/download.php?do=comments&cat=128&id=55270 http://www.gtainside.com/en/download.php?do=comments&cat=128&id=58773 Edited May 13, 2014 by _F_ Concavax 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065381004 Share on other sites More sharing options...
DK22Pac Posted May 13, 2014 Author Share Posted May 13, 2014 (edited) I'll start working on xdd and internal textures in next few days. Oh, and also xtd>dds converter. Edited May 13, 2014 by _DK Kuchi95, Frank.s, Concavax and 1 other 4 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065381318 Share on other sites More sharing options...
Cesar Tun Posted May 17, 2014 Share Posted May 17, 2014 Hello still work as textures. Dds for gta sa, I've got an error esque to open it in 3ds max, but if you open the uv mapping are everywhere Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065414312 Share on other sites More sharing options...
S Y E D Posted May 21, 2014 Share Posted May 21, 2014 (edited) Got this error message: "ERROR: There was not enough room in the output buffer." Edited May 21, 2014 by S Y E D Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065436572 Share on other sites More sharing options...
PerfectBlade Posted May 22, 2014 Share Posted May 22, 2014 so what this does? It converts the models automatically for you? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065445163 Share on other sites More sharing options...
Guest Posted May 25, 2014 Share Posted May 25, 2014 _DK. Can you make txd>dds converter? They will be useful Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065465276 Share on other sites More sharing options...
FV Mods Posted July 24, 2014 Share Posted July 24, 2014 Why not make DFF2WFT too? That'd be useful too. R3ZA 1 Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065865253 Share on other sites More sharing options...
R3ZA Posted July 26, 2014 Share Posted July 26, 2014 Why not make DFF2WFT too? That'd be useful too. yes!good idea & that very useful,Pls make Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065873460 Share on other sites More sharing options...
Rockeroller Posted July 27, 2014 Share Posted July 27, 2014 Has anyone here sent _DK models from mcla to look at? Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1065879784 Share on other sites More sharing options...
Automan Posted August 18, 2014 Share Posted August 18, 2014 Oh, my master! This is very good for ZModeler226! Please made xtd2dds! GTA V Console Texture Editor no open my DLC xtd file: Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1066023415 Share on other sites More sharing options...
Automan Posted August 18, 2014 Share Posted August 18, 2014 (edited) No, Open IV 2.1.0 error: Time: "18.44.03" Type: "EAccessViolation" Message: "Access violation at address 100032C3 in module 'xcompress.dll'. Read of address 001372CA" Additional information: [Application Context] GetThreadLocale=1040 (0x0410) Game::Path=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\ GetSystemDefaultLangID=1040 App::Path=C:\Documents and Settings\Maurizio\Impostazioni locali\Dati applicazioni\New Technology Studio\Apps\OpenIV\ App::Lang=en_GB Main::ExploreArchiveNode::WorkItem=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\ Main::ExploreArchiveNode::ParentArchive=C:\CC\_\_MOF_mods\MisterixMod\121 Misterix 4 - Star Trek\JOB\VEHICLES\GTAVcar\CONVERTI&IMPERA\fake GTA V\ App::Temp=C:\DOCUME~1\Maurizio\IMPOST~1\Temp\OpenIV_01138A64\ OS=Windows XP Service Pack 3 (Version 5.1, Build 2600, 32-bit Edition) GetSystemDefaultLCID=1040 Game::ID=Five (GTA V) Game::Platform=xenon_v SysLocale={ DefaultLCID: "1040", PriLangID: "16", SubLangID: "1", FarEast: "True", MiddleEast: "True" } [Application Windows] TErrorWindow=OpenIV - Application error TMainWindow=OpenIV - GTA V - [Read only mode] TActionsModule=ActionsModule TTextureEditorWindow=btype.xtd - OpenIV Texture viewer TErrorWindow=OpenIV - Application error Release: 2.1.0.528 15.08.2014 Address: "0x100032C3" Procedure: "Unknown function at XMemCreateDecompressionContext" Unit: "", Line: "0" Stack: [100032C3] Unknown function at XMemCreateDecompressionContext + $20AC [7C9132A6] RtlConvertUlongToLargeInteger + $68 [7C913275] RtlConvertUlongToLargeInteger + $37 [7C93A8BE] Unknown function at wcstol + $137 [7C92021D] RtlAllocateHeap + $159 [7C920196] RtlAllocateHeap + $D2 [7C9201D6] RtlAllocateHeap + $112 [7C91E485] KiUserExceptionDispatcher + $9 [7C9200B3] Unknown function at RtlFreeHeap + $186 [7C92003C] RtlFreeHeap + $10F [7C920058] RtlFreeHeap + $12B [7C922E5C] RtlValidSid + $3A [7C924EE2] RtlAppendUnicodeToString + $48 [7C9200B3] Unknown function at RtlFreeHeap + $186 [7C92003C] RtlFreeHeap + $10F [7C920058] RtlFreeHeap + $12B [77E943DB] SHRegGetValueW + $AC [77E943E8] SHRegGetValueW + $B9 [7C923F80] Unknown function at RtlDetermineDosPathNameType_U + $4BE [7C923F8D] Unknown function at RtlDetermineDosPathNameType_U + $4CB [7C923F80] Unknown function at RtlDetermineDosPathNameType_U + $4BE [7C920432] RtlAcquirePebLock + $25 [7C920439] RtlAcquirePebLock + $2C [7C92414D] Unknown function at RtlDetermineDosPathNameType_U + $68B [7C92045D] RtlReleasePebLock + $C [7C924212] Unknown function at RtlDetermineDosPathNameType_U + $750 [7C9241DA] Unknown function at RtlDetermineDosPathNameType_U + $718 [7C92045D] RtlReleasePebLock + $C [7C924212] Unknown function at RtlDetermineDosPathNameType_U + $750 [7C9201D6] RtlAllocateHeap + $112 [00450045] System.Rtti.TValue.ToString (Line 2665, "System.Rtti.pas" + 2) + $9 [0074005D] RenderFramework.AwesomeUI.Controls.TreeView.UITreeViewNode.RenderNode (Line 280, "RenderFramework.AwesomeUI.Controls.TreeView.pas" + 12) + $40 [00700076] RenderFramework.AwesomeUI.Classes.{System.Generics.Collections}TDictionary<System.string,RenderFramework.AwesomeUI.Classes.UIKeyBinding>.Add (Line 56, "System.Generics.Defaults.pas" + 0) + $59 [7C9200B3] Unknown function at RtlFreeHeap + $186 [1000369A] Unknown function at XMemCreateDecompressionContext + $2483 [10002132] Unknown function at XMemCreateDecompressionContext + $F1B [10001A33] Unknown function at XMemCreateDecompressionContext + $81C [100017E9] Unknown function at XMemCreateDecompressionContext + $5D2 [10001389] Unknown function at XMemCreateDecompressionContext + $172 [10001199] XMemDecompressStream + $1E [0066A74F] Rage.Compressions.TCompressionXLib_V.Decompress (Line 434, "Rage.Compressions.pas" + 16) + $18 [0066CCE6] Rage.Common.CRage.DecompressStream (Line 214, "Rage.Common.pas" + 1) + $13 [0074C31C] Rage.Resources.IO.TRageResourceFile.GetCompressedData (Line 134, "Rage.Resources.IO.pas" + 13) + $26 [0074C7E4] Rage.Resources.IO.TRageResourceFile.ReadStreamAndCreateSegments (Line 211, "Rage.Resources.IO.pas" + 10) + $4 [0074C227] Rage.Resources.IO.TRageResourceFile.Create (Line 113, "Rage.Resources.IO.pas" + 5) + $4 [00EFDDE8] OpenIV.TypeLibrary2.GTAVResourcesXenon.CResource.Load<Rage.Collections.pgDictionary<Rage.Graphics3.Texture.Xenon.grcTextureXenonD3D9>> (Line 142, "Rage.Resources.pas" + -30) + $18 [00F71BF1] Tools.TextureEditor.GTAVProcessor.Xenon.TFiveTextureEditorProcessorXenon.LoadTxdStore (Line 68, "Tools.TextureEditor.GTAVProcessor.Xenon.pas" + 2) + $17 [00F71B44] Tools.TextureEditor.GTAVProcessor.Xenon.TFiveTextureEditorProcessorXenon.LoadResourceFromFile (Line 53, "Tools.TextureEditor.GTAVProcessor.Xenon.pas" + 4) + $4 [00E43D57] Tools.TextureEditor.Window.TTextureEditorWindow.LoadContent (Line 219, "Tools.TextureEditor.Window.pas" + 2) + $E [00E42330] Tools.TextureEditor.Render.CDXBaseTextureEditorRender.RequestContent (Line 84, "Tools.TextureEditor.Render.pas" + 1) + $C [00DFA349] Tools.Framework.RenderBase.CDXBaseRender.OnCreateDevice (Line 119, "Tools.Framework.RenderBase.pas" + 23) + $7 [0064782E] RenderFramework.CFramework.OnCreateDevice (Line 282, "RenderFramework.pas" + 3) + $12 [006476D3] RenderFramework.CFramework.Initialize (Line 244, "RenderFramework.pas" + 28) + $3 [00E4BB57] Tools.TextureEditor.Window.{Tools.Framework.WindowRenderBase}TRenderViewerWindow<Tools.TextureEditor.Render.CDXTextureEditorRender>.Load (Line 174, "Tools.Framework.WindowRenderBase.pas" + 5) + $13 [00E43C7A] Tools.TextureEditor.Window.TTextureEditorWindow.Load (Line 205, "Tools.TextureEditor.Window.pas" + 6) + $5 [00CDF4CB] Tools.Framework.BaseClass.CBaseToolClass.Main (Line 151, "Tools.Framework.BaseClass.pas" + 12) + $6 [00E4C00E] Tools.TextureEditor.TextureEditor.OpenExternalFile (Line 67, "Tools.TextureEditor.pas" + 1) + $27 [00CE5A41] Tools.Framework.CToolsFramework.OpenExternalFile (Line 275, "Tools.Framework.pas" + 4) + $10 [00D5B455] UI.System.TActionsModule.toolOpenFileInClick (Line 3351, "UI.System.pas" + 25) + $22 [0060C69A] Vcl.Menus.TMenuItem.Click + $AA [0060DC93] Vcl.Menus.TMenu.DispatchCommand + $13 [0060EF02] Vcl.Menus.TPopupList.WndProc + $82 [7E398BD3] Unknown function at GetWindowThreadProcessId + $153 [7E398854] Unknown function at GetDC + $18D [7E398825] Unknown function at GetDC + $15E [0060EE51] Vcl.Menus.TPopupList.MainWndProc + $1D [004C7D30] System.Classes.StdWndProc + $14 [7E398731] Unknown function at GetDC + $6A [7E398811] Unknown function at GetDC + $14A [7C830C8B] Unknown function at GlobalDeleteAtom + $C8 [7E3989C8] Unknown function at GetWindowLongW + $122 [00627248] Vcl.Forms.TApplication.CancelHint + $C [7E398A0B] DispatchMessageW + $A [00625EC7] Vcl.Forms.TApplication.ProcessMessage + $F3 [00625F0A] Vcl.Forms.TApplication.HandleMessage + $A [00626245] Vcl.Forms.TApplication.Run + $C9 [00D77B5C] OpenIV.Application.CProgram.ApplicationMain (Line 124, "OpenIV.Application.pas" + 12) + $7 [00D77AA0] OpenIV.Application.CProgram.Main (Line 108, "OpenIV.Application.pas" + 3) + $5 [00D79604] Black.Application.CBlackApplication.Main (Line 108, "Black.Application.pas" + 20) + $5 [010A0BEE] OpenIV.OpenIV (Line 506, "OpenIV.dpr" + 11) + $5 [7C817074] Unknown function at RegisterWaitForInputIdle + $46 Edited August 18, 2014 by Automan Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1066025165 Share on other sites More sharing options...
GooD-NTS Posted August 18, 2014 Share Posted August 18, 2014 (edited) No, Open IV 2.1.0 error: It is works fine in OpenIV:http://googledrive.com/host/0B11nwoK4-MPNdWtZRjlXU1RsaEk/i/2014.08/02.gif Edited February 7, 2015 by TJGM Link to comment https://gtaforums.com/topic/706908-wftxft-to-dff/#findComment-1066025313 Share on other sites More sharing options...
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