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WFT/XFT to DFF


DK22Pac

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Holy f*ck.

 

I assume you can't import vehicle models directly because of all different dummies, etc. But could buildings be imported directly?

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They must work, I didn't test.

 

I assume you can't import vehicle models directly because of all different dummies

I will work on it later. Edited by DK22Pac
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_DK you magnificent bastard. Have you tried it out with Midnight Club LA Models or RDR Models?

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So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)
+what Ash asked!

Edited by MajesticNL
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So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

 

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them. Edited by _DK
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Ten medals and big cookie are coming to you, magnificent!

Edited by _CP_
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The reason why this tool works with DFF and not other 3d format:

1) The tool itself is aimed for making convertions to RW era games;

2) I haven't experience with any other 3d format (started learning collada few weeks ago but haven't time even to experiment with it) and for DFF, I have already something like an API (building/writing classes and functions) which was made for Project Liberty (yes, I have made wdr/wtd/ide/wpl>dff/txd/col/ide/ipl batch converter :p)

Edited by _DK
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So let me get this straight, with this you can import Max Payne 3 WFT models..to 3ds max? (through a dff importer?)

Um yes... What's the problem?

Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

No problem, quite the contrary, it's awesome work. :^: Any chance of a MP3 WDR importer(/converter).

Edited by MajesticNL
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I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.

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I wonder why I can't open converted .xdr files, max shows me that it is non standard dff.

Works with deniskas "load IPL" script, which has in fact a button to import DFFs.

http://snag.gy/eH0vk.jpg

Edited by MajesticNL
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Have you tried it out with Midnight Club LA Models or RDR Models?

Um nope, even didn't think about them.

 

Do you want some models to try out?

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Ok, send them to PM if you can.

But I'm not sure when I could look to this.

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Aren't they the same versions of RW?

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Any progress with embeed textures inside .xdr files?

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If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

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_DK Nice work...

 

If anyone has GTA V and is willing to provide me with files that I could convert, I would be so happy :catspider:

 

what exactly you want..cars or objects...BTW .JUST PLEASE DON'T START MAKING

 

GTA V Map To San Andreas = (FAIL)

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I'll start working on xdd and internal textures in next few days.

Oh, and also xtd>dds converter.

Edited by _DK
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Hello still work as textures. Dds for gta sa, I've got an error esque to open it in 3ds max, but if you open the uv mapping are everywhere

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Got this error message:

"ERROR: There was not enough room in the output buffer."
Edited by S Y E D
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  • 1 month later...

_DK. Can you make txd>dds converter? They will be useful :)

 

You may want to try TXD2OTD. However, it extracts TGA, not DDS.

 

http://gtaforums.com/topic/484032-rel-txd2otd/

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  • 3 weeks later...
EncryptedReality

Why not make DFF2WFT too? That'd be useful too.

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