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Cash Card Thread #5347


Remote Six

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Remote Six

This is a serious question.

 

I see a lot of hate on these forums about cash cards. Everyone seems to think that they are ruining the game and I was wondering if someone could explain to me exactly HOW they are ruining the game. Im not looking for flames and im not looking for smartass answers. I would like an intelligent, honest discussion about this issue. From my point of view I don't see a problem with them. I buy them whenever I feel like it and im never short on cash. I also believe that by purchasing them I am doing my own small part to keep GTAO alive and Rockstar cranking out new content. Almost every game I play has micro transactions of some sort but I have never seen the hate for them that I have seen on these forums for cash cards. Its almost like some people try to blame everything wrong in the world on cash cards. Its really that bad. Can someone explain it to me?

 

I have thought about this in the past and the only explanation I can come up with is when people cant afford to buy cards and are forced to grind then they get pissed and take it out on us who CAN afford them. That CANT be the only answer so ill wait for someone to intelligently explain it.

 

Thanks guys.

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Thanks for being accurate and counting how many kesh kard threads there are

:cookie::cookie::cookie: for u

Edited by Winning001
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supershocked

it doesn't ruin the game, noobs are angry they cant afford it, I say if a player can buy 100$ cash card to get 8 mills let them have it, either there happy wasting their real life cash or completely stupid


why people hate the game and still on this forum, they should allow people that hate the game to even come on this forum, imagine how quit it would be without people crying over a game

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Remote Six

I preferred Cash Card Thread #5346.

its really simple op, unfortunately you are just way too stupid to understand, sorry

Thanks for being accurate and counting how many kesh kard threads there are?

:cookie::cookie::cookie: for u

 

I preferred Cash Card Thread #5346.

Was that one mine? (Shameless Self Advertising Here)

 

Well this is starting out well. Thanks guys.

 

 

I say if a player can buy 100$ cash card to get 8 mills let them have it, either there happy wasting their real life cash or completely stupid

So im either wasting my money or im completely stupid? Edited by Remote Six
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its really simple op, unfortunately you are just way too stupid to understand, sorry

Have you ever contributed positively to a thread ? All I see from you are spiteful posts to other members...

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GraniteDevil

Are you SURE we are only at 5347?

 

I could swear that I've responded to much more than that.

 

Don't mistake me though, I support cash cards and I laugh at the haters. Well, it's more correct to say that I point my finger at them and guffaw hard enough to bring me to tears and cause cramps. But you get the point. The haters are delusional and that is their whole problem.

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I don't mind them, but never bought any. While I can afford them I much prefer to play the game and earn my in game cash to spend on stuff I really want, which makes me think about what to buy and what not. Also prolongs the life expectancy of the game IMO.

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Problem is there have been conversations about this, and its been discussed to death to the point no one wants to hear it anymore.

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Remote Six

Problem is there have been conversations about this, and its been discussed to death to the point no one wants to hear it anymore.

It has been discussed at length, but I have yet to see an intelligent argument for why they are bad.
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freedomna

 

Problem is there have been conversations about this, and its been discussed to death to the point no one wants to hear it anymore.

It has been discussed at length, but I have yet to see an intelligent argument for why they are bad.

 

I am hurt. I spent a good hour working on my "Argument for Cash Cards" thread.

 

Edit: Reread the post. Turns out you said "intelligent argument for why they are bad"... my mistake :/

 

There isn't one unless one can prove that the game was designed with Cash Cards as the first priority. This game does Microtransactions far better than most games which trap you in a skinner box with the only way out being microtransactions. *Cough* Zynga *Cough*

Edited by freedomna
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Aaron030792

Because too many people don't understand the concept of buying fake money...with real money. Depending on how you look at that, it can come across as sensible, tight fisted, entitled etc...and no those are NOT my personal opinions before someone goes bonkers on me.

 

I do buy cash cards, because as I have explained countless times before on various other threads that I simply do not have the time to earn money on GTA by doing missions and such.

 

I hate wasting my money, so in this case I must be stupid. Not the ideal solution to my in game money needs but hey ho...

Edited by Aaron030792
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Because the people who say they are bad don't get the whole scope of it. They see them as pure greed by rockstar and the scape goat of all delays.

 

You can't discuss with irrational people, and blaming cash cards for every issue is 100% irrational thought.

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Because the people who say they are bad don't get the whole scope of it. They see them as pure greed by rockstar and the scape goat of all delays.

 

You can't discuss with irrational people, and blaming cash cards for every issue is 100% irrational thought.

I hate to agree with BigBiff here...but this^
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It's simple:

 

Because of cashcards we have downgraded rewards and ramped up prices from everything in game.

 

Why else would you not be able to just repeat high reward missions such as Coveted when you can repeat low reward ones? It makes the game more of a grind due to the inflation and grinding in games is not "fun". This is GTA, it should be fun, we can't even steal and keep the decent cars in a game about stealing cars... This is all because of Rockstar wanting more people to buy cashcards (otherwise called micro-transactions in app type games) and it's a very harmful direction that all studios seem to be taking.

 

It's nothing to do with being able to afford the cards either Mr Bling, I'm well off, have a good job and can easily afford them but I bought this game already, I'd rather it be fair to afford the items in it through playing normally (and not grinding or buying cards) as is, or was the case in all games up until a few years ago.

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fish61324

its really simple op, unfortunately you are just way too stupid to understand, sorry

Exactly, I'm sick of explaining in a detailed way how cash cards ruin the game (even for people who ignore them and pretend they don't exist). I really wish I had bookmarked my other threads/posts about how they ruin the game. I give MANY MANY perfect examples.... but here is just one example for the OP to understand a little better....

 

We were able to turn cops off in GTA IV.... why wouldn't R* allow us to turn cops off in GTA V?? Cash Cards. A lot of people complain about the cops and want the option to turn them off (so the game will be more fun) because the cops RUIN the game a lot of times in free roam. Having the cops on makes the game more frustrating and also makes people use their in-game money more often.... and when you're talking about millions of people playing the game, probability says that many of those people will buy shark cards... which turns into hundreds of thousands of dollars (at least) for R*.... All because of ONLY the cops.

 

If there were no cash cards, than R* would have given us the option of turning cops off in free roam. But what do they do instead?? They make us pay in-game money to turn the cops off and for 3 minutes none-the-less.......

 

Right there.... ONE TINY LITTLE example, out of many many many many examples.

 

There you go OP... there is your answer.

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Remote Six

Because the people who say they are bad don't get the whole scope of it. They see them as pure greed by rockstar and the scape goat of all delays. You can't discuss with irrational people, and blaming cash cards for every issue is 100% irrational thought.

But they don't understand the concept of micro transactions?
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No they don't. Yes, cash cards have created issues with the game that wouldn't exist otherwise...such as the aforementioned replay or lack thereof.

 

However, to say thats why they have been delaying 1.13 or any other release is a joke. If they wanted to sell cards, they'd do limited releases that would force people to buy cards to get cars that won't be around, like the Roosevelt. When they put out untimed releases, cash cards aren't as useful because you have as long as you need to save the money.

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Cash cards are keeping the severs running and allowing them to create more content for us. If you don't like it shut up and don't buy it, it's that simple.

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This is a serious question.

 

I see a lot of hate on these forums about cash cards. Everyone seems to think that they are ruining the game and I was wondering if someone could explain to me exactly HOW they are ruining the game.

 

I have thought about this in the past and the only explanation I can come up with is when people cant afford to buy cards and are forced to grind then they get pissed and take it out on us who CAN afford them. That CANT be the only answer so ill wait for someone to intelligently explain it.

 

Thanks guys.

 

Hate to play wannabe moderator here OP, but if you searched the cash card thread you would most likely find 5,000 reasons why people hate cash cards.

 

I do agree with you however that anger towards cash cards stems from jealousy

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freedomna

It's simple:

 

 

1.Because of cashcards we have downgraded rewards and ramped up prices from everything in game.

 

2.Why else would you not be able to just repeat high reward missions such as Coveted when you can repeat low reward ones?

 

3. It makes the game more of a grind due to the inflation and grinding in games is not "fun".

 

4.This is GTA, it should be fun, we can't even steal and keep the decent cars in a game about stealing cars...

 

5. This is all because of Rockstar wanting more people to buy cashcards (otherwise called micro-transactions in app type games) and it's a very harmful direction that all studios seem to be taking.

 

6. It's nothing to do with being able to afford the cards either Mr Bling, I'm well off, have a good job and can easily afford them but I bought this game already, I'd rather it be fair to afford the items in it through playing normally (and not grinding or buying cards) as is, or was the case in all games up until a few years ago.

Broke down your post into six main points.

 

1. Correlation does not imply causation.

 

2. You cannot repeat any Contact given mission.

 

3. In game making there are two schools of design. Delayed Gratification and Instant Gratification. With Instant Gratification you keep the rewards rolling out at a breakneck pace, keeping that dopamine flowing. With Delayed Gratification however you slowly roll out the rewards, let the player work for it, and then the dopamine kick when the player unlocks something is more potent.

Unlike GTA IV Online, GTA V Online was designed as a Delayed Gratification game. The problem is, people keep playing it like it is an Instant Gratification game by wanting everything the moment it comes out and then when there is nothing left, they complain, even though it is their fault. This game was meant to take MONTHS to reach the top, not two weeks.
This game is not Instant Gratification, which means the updates will not release as many items. If you glitch, grind, and mod those items in during the first week... you are ignoring the point of the game
4. If you could tracker any car off the street, makes the Autostore useless. Now if you can come up with a suggestion that allows trackering any car that doesn't make the store useless, I am all ears.
5. Rockstar, unlike most Microtransactions I seen, does not place the player into a skinner box. They perfectly blended the Microtransactions with the gameplay. One is not a higher priority than the other.
6. N/A
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Because the people who say they are bad don't get the whole scope of it. They see them as pure greed by rockstar and the scape goat of all delays. You can't discuss with irrational people, and blaming cash cards for every issue is 100% irrational thought.

But they don't understand the concept of micro transactions?Maybe they understand the concept but don't grasp the actual expenses of everyday life. To them, the one time sale of the V disk should pay for everything now, then and for the foreseeable future. Those types are mostly children and people who still live with they momma.

 

Also, LMMFAO at the "I have plenty of money and a job, but I'm not going to waste my money on fake things" spoof... Hilarity.

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ManInBlack

any person that creates a cash card thread should be banned on the spot

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freedomna

any person that creates a cash card thread should be banned on the spot

Gee thanks. Don't let most threads fool you, some people are capable of writing a good thread about commonly discussed topics.

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It's your game, do what you want.

 

If you want to pay for money, do it, it means the rest of us get free DLC and you get your money.

 

If you don't want to pay for money, don't do it, but don't go around bitching at the people who do want to buy cash cards.

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Remote Six

 

It's simple:

 

 

1.Because of cashcards we have downgraded rewards and ramped up prices from everything in game.

 

2.Why else would you not be able to just repeat high reward missions such as Coveted when you can repeat low reward ones?

 

3. It makes the game more of a grind due to the inflation and grinding in games is not "fun".

 

4.This is GTA, it should be fun, we can't even steal and keep the decent cars in a game about stealing cars...

 

5. This is all because of Rockstar wanting more people to buy cashcards (otherwise called micro-transactions in app type games) and it's a very harmful direction that all studios seem to be taking.

 

6. It's nothing to do with being able to afford the cards either Mr Bling, I'm well off, have a good job and can easily afford them but I bought this game already, I'd rather it be fair to afford the items in it through playing normally (and not grinding or buying cards) as is, or was the case in all games up until a few years ago.

Broke down your post into six main points.

 

1. Correlation does not imply causation.

 

2. You cannot repeat any Contact given mission.

 

3. In game making there are two schools of design. Delayed Gratification and Instant Gratification. With Instant Gratification you keep the rewards rolling out at a breakneck pace, keeping that dopamine flowing. With Delayed Gratification however you slowly roll out the rewards, let the player work for it, and then the dopamine kick when the player unlocks something is more potent.

 

Unlike GTA IV Online, GTA V Online was designed as a Delayed Gratification game. The problem is, people keep playing it like it is an Instant Gratification game by wanting everything the moment it comes out and then when there is nothing left, they complain, even though it is their fault. This game was meant to take MONTHS to reach the top, not two weeks.

 

This game is not Instant Gratification, which means the updates will not release as many items. If you glitch, grind, and mod those items in during the first week... you are ignoring the point of the game

 

4. If you could tracker any car off the street, makes the Autostore useless. Now if you can come up with a suggestion that allows trackering any car that doesn't make the store useless, I am all ears.

 

5. Rockstar, unlike most Microtransactions I seen, does not place the player into a skinner box. They perfectly blended the Microtransactions with the gameplay. One is not a higher priority than the other.

 

6. N/A

 

Thank you.

 

 

LMMFAO at the "I have plenty of money and a job, but I'm not going to waste my money on fake things" spoof... Hilarity.

LOL especially considering that they spent real money to buy a videogame.

 

 

It's your game, do what you want.

 

If you want to pay for money, do it, it means the rest of us get free DLC and you get your money.

 

If you don't want to pay for money, don't do it, but don't go around bitching at the people who do want to buy cash cards.

Very true Edited by Remote Six
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I don't see the logic when people say that cash cards ruin the game.

 

I'm 20, I go to college, and I have a job that pays well that I have had since the summer of freshman year in high school. It would be worth my time to buy a cash card because what I make in an hour IRL could buy way more GTA money than what I could make in an hour in game. I wouldn't buy a cash card because making money is extremely easy and is fun if you do it right. Play some game modes, do a mission, race. Stop complaining and focusing on money. I imagine the people complaining about cash cards are the people that are in free roam the entire time they are playing. Sorry that mom or dad doesn't want to spend their cash on your video game money.

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MrMattAdz

Broke down your post into six main points.

 

3. In game making there are two schools of design. Delayed Gratification and Instant Gratification. With Instant Gratification you keep the rewards rolling out at a breakneck pace, keeping that dopamine flowing. With Delayed Gratification however you slowly roll out the rewards, let the player work for it, and then the dopamine kick when the player unlocks something is more potent.

 

Unlike GTA IV Online, GTA V Online was designed as a Delayed Gratification game. The problem is, people keep playing it like it is an Instant Gratification game by wanting everything the moment it comes out and then when there is nothing left, they complain, even though it is their fault. This game was meant to take MONTHS to reach the top, not two weeks.

 

This game is not Instant Gratification, which means the updates will not release as many items. If you glitch, grind, and mod those items in during the first week... you are ignoring the point of the game

 

5. Rockstar, unlike most Microtransactions I seen, does not place the player into a skinner box. They perfectly blended the Microtransactions with the gameplay. One is not a higher priority than the other.

What you just said is so hypocritical it makes my head spin. You say that the game is 'delayed gratification', and that if you glitch/grind/ or mod in order to buy loads of stuff, then you are missing the point. Surely this applies to cash cards as well, as their sole purpose is to give players additional funds for some real money, without saving up and working in the actual game. What you've unwittingly just said is that anyone who buys cash cards is missing the point, and that R* want you to 'work hard for the money' (as the song goes) and to not buy cash cards. This is plainly wrong as if R* didn't want to sell cash cards then they wouldn't have put them in the game in the first place.

 

Well played for creating an argument for cash cards, and then instantly making that argument irrelevant by making a strong case for why cash cards are in the same ball park as money glitches, except you have to pay for them. Well played indeed...

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freedomna

 

Broke down your post into six main points.

 

3. In game making there are two schools of design. Delayed Gratification and Instant Gratification. With Instant Gratification you keep the rewards rolling out at a breakneck pace, keeping that dopamine flowing. With Delayed Gratification however you slowly roll out the rewards, let the player work for it, and then the dopamine kick when the player unlocks something is more potent.

 

Unlike GTA IV Online, GTA V Online was designed as a Delayed Gratification game. The problem is, people keep playing it like it is an Instant Gratification game by wanting everything the moment it comes out and then when there is nothing left, they complain, even though it is their fault. This game was meant to take MONTHS to reach the top, not two weeks.

 

This game is not Instant Gratification, which means the updates will not release as many items. If you glitch, grind, and mod those items in during the first week... you are ignoring the point of the game

 

5. Rockstar, unlike most Microtransactions I seen, does not place the player into a skinner box. They perfectly blended the Microtransactions with the gameplay. One is not a higher priority than the other.

What you just said is so hypocritical it makes my head spin. You say that the game is 'delayed gratification', and that if you glitch/grind/ or mod in order to buy loads of stuff, then you are missing the point. Surely this applies to cash cards as well, as their sole purpose is to give players additional funds for some real money, without saving up and working in the actual game. What you've unwittingly just said is that anyone who buys cash cards is missing the point, and that R* want you to 'work hard for the money' (as the song goes) and to not buy cash cards. This is plainly wrong as if R* didn't want to sell cash cards then they wouldn't have put them in the game in the first place.

 

Well played for creating an argument for cash cards, and then instantly making that argument irrelevant by making a strong case for why cash cards are in the same ball park as money glitches, except you have to pay for them. Well played indeed...

 

Sorry if my post seemed hypocritcal but it is not. To compare Cash Cards to; glitching and modding is fallacious at best. Grinding I can see your point on, however by grinding I meant no-lifeing RR, getting a million a day. Some grinding is good, and is to be expected in a game such as this, else no one would be able to afford anything.

 

Cash Cards are not included in my argument of "missing the point" because some people are unable to play as much as Rockstar intended the game to be played. So they allow them to "convert" the hours they spend working in their career to time on GTA:O. Delayed Gratification is still intact in this scenario.

Edited by freedomna
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