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[XBOX] Race tracks wanted (Grand Prix style)


PlamenVT

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hashstone89

 

Unfortunately, there was no races of yours in Round 2 either, pretty sure we've tested them all. I cannot give you exact feedback why something wasn't selected, but BobMendez will know more, as he got the final decision on this.

 

Anyway, about MotoGP, yeah definitely we need one more new addition for round 3. I looked up your Moto tracks, and I can say that Clucking Bell Moto GP looks quite promising.

http://socialclub.rockstargames.com/games/gtav/jobs/job/GMbAQN4Pm0qnDYA3Cr_5AQ?platformId=1

Bookmarked and will test it later on.

 

Which other MotoGP you think will suit our purpose the best? Thanks in advance

 

Did any of my races make it to Season 2? I know I was cut from Season 1. And if you need any Moto GP races, just let me know. I have about 7 or 8 created.

 

I have a few Moto GP tracks if you'd like to test them?

 

Mugello http://socialclub.rockstargames.com/games/gtav/jobs/job/J0RanlH_lEqtZZJZM5LT8Q?platformId=1

 

Donington Park http://socialclub.rockstargames.com/games/gtav/jobs/job/PkfRq0k630CDX63bwIbPew?platformId=1

 

Phillip Island http://socialclub.rockstargames.com/games/gtav/jobs/job/KGzCfggOyUmyw3VoX6Im3g?platformId=1

 

Paleto Bay GP http://socialclub.rockstargames.com/games/gtav/jobs/job/QehL1u-3x0aP_O9PoyuDNA?platformId=1

 

The Vinewood GP http://socialclub.rockstargames.com/games/gtav/jobs/job/Lhsl6fvZlU-qV1vGvQ88Eg?platformId=1

 

Isle of Man TT http://socialclub.rockstargames.com/games/gtav/jobs/job/jOpyNxu0rkOMWcFxX21D1g?platformId=1

 

Any feedback on improvements would be much appreciated too, thanks!

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Since you're in the same race team as Bob - would be easier if you just host them with him directly. Then he can give you feedback on the spot.

 

I would also love to see them. Which 1-2 jobs are the best from the ones listed above (so I can bookmark and do few rounds)?

 

 

 

 

Unfortunately, there was no races of yours in Round 2 either, pretty sure we've tested them all. I cannot give you exact feedback why something wasn't selected, but BobMendez will know more, as he got the final decision on this.

 

Anyway, about MotoGP, yeah definitely we need one more new addition for round 3. I looked up your Moto tracks, and I can say that Clucking Bell Moto GP looks quite promising.

http://socialclub.rockstargames.com/games/gtav/jobs/job/GMbAQN4Pm0qnDYA3Cr_5AQ?platformId=1

Bookmarked and will test it later on.

 

Which other MotoGP you think will suit our purpose the best? Thanks in advance

 

Did any of my races make it to Season 2? I know I was cut from Season 1. And if you need any Moto GP races, just let me know. I have about 7 or 8 created.

 

I have a few Moto GP tracks if you'd like to test them?

 

Mugello http://socialclub.rockstargames.com/games/gtav/jobs/job/J0RanlH_lEqtZZJZM5LT8Q?platformId=1

 

Donington Park http://socialclub.rockstargames.com/games/gtav/jobs/job/PkfRq0k630CDX63bwIbPew?platformId=1

 

Phillip Island http://socialclub.rockstargames.com/games/gtav/jobs/job/KGzCfggOyUmyw3VoX6Im3g?platformId=1

 

Paleto Bay GP http://socialclub.rockstargames.com/games/gtav/jobs/job/QehL1u-3x0aP_O9PoyuDNA?platformId=1

 

The Vinewood GP http://socialclub.rockstargames.com/games/gtav/jobs/job/Lhsl6fvZlU-qV1vGvQ88Eg?platformId=1

 

Isle of Man TT http://socialclub.rockstargames.com/games/gtav/jobs/job/jOpyNxu0rkOMWcFxX21D1g?platformId=1

 

Any feedback on improvements would be much appreciated too, thanks!

 

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hashstone89

 

Since you're in the same race team as Bob - would be easier if you just host them with him directly. Then he can give you feedback on the spot.

 

I would also love to see them. Which 1-2 jobs are the best from the ones listed above (so I can bookmark and do few rounds)?

 

 

 

 

Unfortunately, there was no races of yours in Round 2 either, pretty sure we've tested them all. I cannot give you exact feedback why something wasn't selected, but BobMendez will know more, as he got the final decision on this.

 

Anyway, about MotoGP, yeah definitely we need one more new addition for round 3. I looked up your Moto tracks, and I can say that Clucking Bell Moto GP looks quite promising.

http://socialclub.rockstargames.com/games/gtav/jobs/job/GMbAQN4Pm0qnDYA3Cr_5AQ?platformId=1

Bookmarked and will test it later on.

 

Which other MotoGP you think will suit our purpose the best? Thanks in advance

 

Did any of my races make it to Season 2? I know I was cut from Season 1. And if you need any Moto GP races, just let me know. I have about 7 or 8 created.

 

I have a few Moto GP tracks if you'd like to test them?

 

Mugello http://socialclub.rockstargames.com/games/gtav/jobs/job/J0RanlH_lEqtZZJZM5LT8Q?platformId=1

 

Donington Park http://socialclub.rockstargames.com/games/gtav/jobs/job/PkfRq0k630CDX63bwIbPew?platformId=1

 

Phillip Island http://socialclub.rockstargames.com/games/gtav/jobs/job/KGzCfggOyUmyw3VoX6Im3g?platformId=1

 

Paleto Bay GP http://socialclub.rockstargames.com/games/gtav/jobs/job/QehL1u-3x0aP_O9PoyuDNA?platformId=1

 

The Vinewood GP http://socialclub.rockstargames.com/games/gtav/jobs/job/Lhsl6fvZlU-qV1vGvQ88Eg?platformId=1

 

Isle of Man TT http://socialclub.rockstargames.com/games/gtav/jobs/job/jOpyNxu0rkOMWcFxX21D1g?platformId=1

 

Any feedback on improvements would be much appreciated too, thanks!

 

Thanks dude, my favourites are Phillip Island and Mugello :)

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Super, I will bookmark those 2, just to start with. People don't create a lot of MotoGP tracks, I love playing those.

 

 

Thanks dude, my favourites are Phillip Island and Mugello :)

 

 

 

Edited by PlamenVT
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Here's a summary of the race tracks which so far were included in GTA 5000, thanks to the submissions in this post on GTAforums:

We wish to include a lot more, but we change only up to 4 tracks on every round (bi-weekly). Also regret that we're not giving feedback on every single submission, but what we can guarantee you is that everything which is submitted here will be tested & evaluated.

 

Thank you.

Edited by PlamenVT
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I've made 16 GP tracks so far. Bob must like atleast one of them! ;)

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I feel you, the thing is there's a difference between "liking" and "including in the championship". It has to be suitable for the GP purpose of racing with 16 people. We liked a lot of the tracks we tested, but most need some adjustment or there's something (could be even minor thing) which makes unsuitable for that purpose. And since we limit our changes (so we can keep the racers familiar with the tracks), changing only 3-4 tracks per round gives us very limited choices on which to include.

 

For example, from your tracks we really liked "Southeast Circuit" but Bob was concerned about that railway jump thing and I believe that's why that track is not in the championship yet.

I think it can work quite well even unchanged, but in case you can do something to eliminate/reduce risk from that jump will be great (not sure if that's possible without destroying the whole race concept). I really love that track, one of the best I've seen. Hope we manage to get it in for the next rounds.

 

By the way, our vision for the future track selection is to have even more challenging races, even a bit unconventional in GP terms, e.g. mixed roads (both tarmac & offroad) track, one track with rain turned on, stuff like that. This is also extending our possibilities, and can include some tracks for which we previously had some concerns if they're going to work well or not.

 

Therefore, just get BobMendez to test out again some of the tracks you think are the best from those 16. And you know I am "pushing" him for Southeast Circuit, will be awesome addition.

 

 

I've made 16 GP tracks so far. Bob must like atleast one of them! ;)

Edited by PlamenVT
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My recent post was kind of a joke but I understand what you are saying. You should look at my ~5 latest GP tracks. They are less "bumpy".

As I wrote in an earlier post, we should get some main dudes together and play all of my 16 races with 1 or 2 laps (without random 12 years old douchebags). That way we could see if there's any of them that fits for future rounds or if you have any suggestions for changes.

Edited by MarcusDaze
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Good idea, get those 5-6 less bumpy ones (still keep Southeast in, as it is), and put them in a playlist we can run.

 

I will be on later today, will try to host it with as much MAIN guys as we can get.

 

My recent post was kind of a joke but I understand what you are saying. You should look at my ~5 latest GP tracks. They are less "bumpy".
As I wrote in an earlier post, we should get some main dudes together and play all of my 16 races with 1 or 2 laps (without random 12 years old douchebags). That way we could see if there's any of them that fits for future rounds or if you have any suggestions for changes.

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Personally I haven't tried Short Circuit 2, will check with BobMendez, he's testing them all. If we haven't, we'll make sure we test it for the next championship rounds.

 

About the train tracks - we're avoiding races with risky bumps/rockstar terrain jumps (e.g. train tracks) in the races we select, to prevent any stupid incidents during the championship. Props placed by rockstar are also big pain in the ass in that regard...

 

 

what about races that involve train tracks?

Edited by PlamenVT
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I don't think I'm able to get online today to make a new playlist but I have these two playlists already.

Part 1 MarcusDaze's Grand Prix

Part 2 MarcusDaze's Grand Prix

 

They contain all of my GP races. 8 in each playlist.

All of them is Grand Prix tracks so they're not bumpy. Maybe some of them have one or two tricky turns etc (just like the railroad crossing in Southeast Circuit).

 

I would prefer that you play all of my tracks through these playlists. If you choose to do so, the tracks that maybe have that one bump etc will be more clear and the ones with little bumps will stand out.

 

One more thing. Since you're releasing the tracklist of every round one week before the contest so everybody could practice, I don't see a problem with one or two tricky corners. 1 lap is enough to know where they are, 2 laps are enough to get the hold of the tricky part and with 3 laps you've mastered the tricky section.

 

 

Good idea, get those 5-6 less bumpy ones (still keep Southeast in, as it is), and put them in a playlist we can run.

 

I will be on later today, will try to host it with as much MAIN guys as we can get.

 

My recent post was kind of a joke but I understand what you are saying. You should look at my ~5 latest GP tracks. They are less "bumpy".
As I wrote in an earlier post, we should get some main dudes together and play all of my 16 races with 1 or 2 laps (without random 12 years old douchebags). That way we could see if there's any of them that fits for future rounds or if you have any suggestions for changes.

 

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Round 3 of the Championship was completed. Check the summary in the database: https://docs.google.com/spreadsheets/d/1XnAd5piaErody9VL66jDkJ-QHWqhNyqkKcsbeqjLgc4/pubhtml

 

Playlist for Round 4 will be announced at the end of this week. BobMendez is currently reviewing the new track proposals and will make his decision on which races will replaced with new ones.

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We've been actively testing with BobMendez this week and now we can safely state that all races which were submitted here were tested at least once.

 

The tracklist for Round 4 of the championship will be announced until end of this week. 5 out of the 12 race tracks will be replaced with new ones.

Edited by PlamenVT
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I haven't tested them all, but Bob confirmed the other day that he did.

 

I am still in the opinion that we must put on "Southeast Circuit". It's unique. Hope we can find place for it on the next rounds.

 

 

I've sent these playlists to Bob in a PM on Saturday evening right after the GTA5000.
Have you guys tested them?

 

Part 1 MarcusDaze's Grand Prix

Part 2 MarcusDaze's Grand Prix

Part 3 MarcusDaze's Grand Prix

Part 4 MarcusDaze's Grand Prix

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Here's also a snapshot from the database with the racetracks and setup for Round 4 (this Saturday):

 

round4.gif

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LumpiestFish115

Hey, my first ever time sharing tracks on here.

 

I try to make all of my tracks slightly realistic, these were made as a little series for me and my mates but I thought I could post them on here too.

Hope you like!

 

Vinewood GP

http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/WkHzVDdUe02kscACiLgWSQ?platformId=1

 

By far the longest of my tracks, passing opportunities mainly only in the first 3-4 corners as well as the final corner. Very tight single lane racing through the hills.

Ps. I was hoping for barriers around the top but ran out of Props.

 

East Los GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/6h7444XhTkWHE_m5ONjgBA?platformId=1

 

First track i made in the series. One of my personal favourites. 2.3 Miles, fast corners.

 

Airport GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/pf3PZTHfVEKhbJZBKhYlSQ?platformId=1

 

By far shortest track in series. Also very tight but has two high speed straights.

Ps. Careful with the chicane after the super fast Esses.

 

Pillbox Hill GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/TojCI0xDsUa_xQXNFW1ARg?platformId=1

 

Massive main straight, fast Esses, good run out Esses sets up for thrilling finish

 

GP Vespucci http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/8yRYrMfhHU-d9hWorWgqnQ?platformId=1

 

Two Hairpins to start off with reasonably fast finish.

 

Grapeseed GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/ZwQmSYEp-EOR8tWptyfWZw?platformId=1

 

Fast and a little bit sketchy, about three or four safe passing spots

 

Thank you for having a look if you do and please try them out.

 

Edit: All were tested with the Super Class.

Edited by LumpiestFish115
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Thank you for sharing those.

 

We test them in the next 2 weeks, as we already selected the races for Round 4, and we will be looking now for new cool stuff for Round 5 which will be held at the end of July.

 

 

Hey, my first ever time sharing tracks on here.

I try to make all of my tracks slightly realistic, these were made as a little series for me and my mates but I thought I could post them on here too.
Hope you like!

Vinewood GP
http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/WkHzVDdUe02kscACiLgWSQ?platformId=1

By far the longest of my tracks, passing opportunities mainly only in the first 3-4 corners as well as the final corner. Very tight single lane racing through the hills.
Ps. I was hoping for barriers around the top but ran out of Props.

East Los GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/6h7444XhTkWHE_m5ONjgBA?platformId=1

First track i made in the series. One of my personal favourites. 2.3 Miles, fast corners.

Airport GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/pf3PZTHfVEKhbJZBKhYlSQ?platformId=1

By far shortest track in series. Also very tight but has two high speed straights.
Ps. Careful with the chicane after the super fast Esses.

Pillbox Hill GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/TojCI0xDsUa_xQXNFW1ARg?platformId=1

Massive main straight, fast Esses, good run out Esses sets up for thrilling finish

GP Vespucci http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/8yRYrMfhHU-d9hWorWgqnQ?platformId=1

Two Hairpins to start off with reasonably fast finish.

Grapeseed GP http://socialclub.rockstargames.com/member/Lumpiestfish115/games/gtav/jobs/job/ZwQmSYEp-EOR8tWptyfWZw?platformId=1

Fast and a little bit sketchy, about three or four safe passing spots

Thank you for having a look if you do and please try them out.

Edit: All were tested with the Super Class.

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GTA 5000 Racing Championship, a recap after Round 4 of Season 1 (Slideshow):

http://maliciousintentt.weebly.com/events/gta-5000-a-recap-after-round-4-of-season-1

 

I had a lot of fun during the Sandy Shore GP 2, one of the highlights yesterday.

 

Round 5 (Final, double points) will be held on 26th July 2014, 11am PDT.

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  • 2 weeks later...

Season 1 completed yesterday, Season 2 starts in 6 weeks, and we will want more race tracks submitted, so go ahead post them below and we will test everything.

 

Slideshow, full summary of Season 1 GTA 5000 Racing Championship http://goo.gl/1v6fPN

 

8523700_orig.jpg9084594_orig.jpg

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hashstone89

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