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[XBOX] Race tracks wanted (Grand Prix style)


PlamenVT

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MarcusDaze

My latest creation:Sandy Shore Grand Prix

 

 

106wxsg.jpg

 

A Grand Prix track rigged up in the Sandy Shore area.

It's an amazing route with fast straights on the highway and tricky corners in Sandy Shore.

 

 

http://rsg.ms/TRiFQ0

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Thanks man, we'll test it out, looks nice. Although I am a bit reserved about the country roads, there plenty of "hidden" jumps where you need to slow down, and that's not much GP style. Hope that's not the case with your race.

this is all i got

http://rsg.ms/TQ9EGV


Cool! We have plenty of testing to do with you, are you available this evening? Or you could also join us on the XII Creators Event on Sunday, 11am PDT (20:00 CET), and host most of the GP tracks we spoke about recently.

 

My latest creation:Sandy Shore Grand Prix

 

 

106wxsg.jpg

 

A Grand Prix track rigged up in the Sandy Shore area.

It's an amazing route with fast straights on the highway and tricky corners in Sandy Shore.

 

 

http://rsg.ms/TRiFQ0

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Thanks man, we'll test it out, looks nice. Although I am a bit reserved about the country roads, there plenty of "hidden" jumps where you need to slow down, and that's not much GP style. Hope that's not the case with your race.

 

this is all i got

 

http://rsg.ms/TQ9EGV

Cool! We have plenty of testing to do with you, are you available this evening? Or you could also join us on the XII Creators Event on Sunday, 11am PDT (20:00 CET), and host most of the GP tracks we spoke about recently.

 

My latest creation:Sandy Shore Grand Prix

 

 

106wxsg.jpg

 

A Grand Prix track rigged up in the Sandy Shore area.

It's an amazing route with fast straights on the highway and tricky corners in Sandy Shore.

 

 

http://rsg.ms/TRiFQ0

thats 1 of the few races i have without jumps haha and i cant be on that time i am very busy at work :( Edited by GR Choke
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MarcusDaze

Thanks man, we'll test it out, looks nice. Although I am a bit reserved about the country roads, there plenty of "hidden" jumps where you need to slow down, and that's not much GP style. Hope that's not the case with your race.

 

this is all i got

 

http://rsg.ms/TQ9EGV

Cool! We have plenty of testing to do with you, are you available this evening? Or you could also join us on the XII Creators Event on Sunday, 11am PDT (20:00 CET), and host most of the GP tracks we spoke about recently.

 

My latest creation:Sandy Shore Grand Prix

 

 

106wxsg.jpg

 

A Grand Prix track rigged up in the Sandy Shore area.

It's an amazing route with fast straights on the highway and tricky corners in Sandy Shore.

 

 

http://rsg.ms/TRiFQ0

I'll probably be on some time today starting around 5pm cet Edited by MarcusDaze
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Seems like there are crossovers on this one, if yes - then it's not suitable for GP track, but certainly a nice concept I would love to play for fun!

 

http://rsg.ms/1otaO5n- dont know if this is suitable

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MarcusDaze

r1kew0.jpg

 

 

 

My next Grand Prix race: Puerto Del Sol Grand Prix.

 

This Grand Prix track runs in the area around Puerto Del Sol Yacht Club.

This track will test your driving skill with a lot of tricky tight curves but don't worry if you crash.

You can use the long straights to repair your mistakes.

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Just completed GTA 5000 Round 1 of Season 1 (details at maliciousintentt.weebly.com/events)

 

@King Solo, in the last minute I had to include one race in the playlist today, and I decided to go with "Madrazzo GP". It went great, all the guys liked it! Good job man. Since nobody played that before, we did one "test" lap and then we did 5 laps as part of the official championship. Best lap time was 2:09.728

 

 

 

8699321.jpg?729

 

 


 

i'll drop you an FR when i'm on in an hour or so, looking forward to some races sometime. IMO Madrazzo GP is amazing with the new Zentorno, massive speed rush and still a lot of demanding turns and combinations.

 

i also adjusted El Burro Grand Prix a little bit. the one curve after the hump (the highest point of the race after which you start to mostly go downhill again), where lot of "smart" racers would just try to jump and leave out the turn, i pulled the checkpoint back in to it and set up barriers and signs to indicate the turn. it's now as close to perfection as i think i can become without it turning in to anal obsessive behavior. you and your man responsible for selection might want to give it another go now.

 

Edit: aaaactually, i just thought of another tiny tweak right when i hit the post button. will do it first thing when i get on.

 

Edited by PlamenVT
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Round 2 of Season 1 will be held on June 14th.

 

The official tracklist will be announced until 7th of June. As initially planned, we intend to change up to 4 tracks from the previous round, and replace them with new ones.

 

For that purpose we consider all races submitted here as well as from other places. But the competition is tough, please don't get discouraged if your job is not chosen for round 2. We'll keep replacing up to 4 tracks per round (bi-weekly). Stay malicious

 

http://maliciousintentt.weebly.com/events/category/gta-5000-racing-championship

Edited by PlamenVT
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Thanks for your submissions, we're still testing out Super/Sports tracks as we will select 3 new ones for the next Championship round.

 

Meanwhile looks like we're gonna replace one of the existing MotoGP tracks, but we don't have a proper replacement yet.

 

Anyone with a good MotoGP track? Much appreciated

 

 

 

 

@Marcus:

Yesterday we didn't tested this one (Puerto Del Sol) with Bob right? We gotta run it today or tomorrow.

I still think that Southeast GP will be also OK, maybe gotta test it once again, this railjump wasn't that bad perhaps, I even didn't noticed it the first time we played it.

 

r1kew0.jpg

 

 

 

My next Grand Prix race: Puerto Del Sol Grand Prix.

 

This Grand Prix track runs in the area around Puerto Del Sol Yacht Club.

This track will test your driving skill with a lot of tricky tight curves but don't worry if you crash.

You can use the long straights to repair your mistakes.

Edited by PlamenVT
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MarcusDaze

@Plamen, no the only track we tested with Bob was the southeast. I think he would like the Silverstone more. That track is my most played GP track and it's really god, the Silverstone reminds more of an actual GP track. He would like that one.

Right now I have 3 GP tracks that are approved in the "approved custom races" thread. It's Silverstone, Suzuka and Sandy Shores. So these three is "perfection" if you look at CP placement, visibility etc.

 

Will you guys be on sometime today?

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hashstone89

The playlist of Round 2 is now finalized and will be announced soon.

 

I think we need to schedule testing meets from now on, because lately was difficult to meet together during the week. And I really like that me you & Bob test those races. Or at least you and Bob, as I appointed him to be in charge of the race selection, he has the final call.

 

It's nice to hear that you updated furthermore the races, can't wait to try them out. Thanks brother

 

@Plamen, no the only track we tested with Bob was the southeast. I think he would like the Silverstone more. That track is my most played GP track and it's really god, the Silverstone reminds more of an actual GP track. He would like that one.
Right now I have 3 GP tracks that are approved in the "approved custom races" thread. It's Silverstone, Suzuka and Sandy Shores. So these three is "perfection" if you look at CP placement, visibility etc.

Will you guys be on sometime today?

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Here's the final tracklist for Round 2 http://socialclub.rockstargames.com/games/gtav/playlists/playlist/nnYdYxSKi0mTkUz2gxAvZQ

in spreadsheet format at http://maliciousintentt.weebly.com/events

 

 

Also a rule added in the presentation, allowing one change for each team during the season. This means that each team can replace/add a racer during the season (if the they have free spots)

Edited by PlamenVT
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The playlist of Round 2 is now finalized and will be announced soon.

 

I think we need to schedule testing meets from now on, because lately was difficult to meet together during the week. And I really like that me you & Bob test those races. Or at least you and Bob, as I appointed him to be in charge of the race selection, he has the final call.

 

It's nice to hear that you updated furthermore the races, can't wait to try them out. Thanks brother

 

 

@Plamen, no the only track we tested with Bob was the southeast. I think he would like the Silverstone more. That track is my most played GP track and it's really god, the Silverstone reminds more of an actual GP track. He would like that one.

Right now I have 3 GP tracks that are approved in the "approved custom races" thread. It's Silverstone, Suzuka and Sandy Shores. So these three is "perfection" if you look at CP placement, visibility etc.

 

Will you guys be on sometime today?

Yeah that would be great. I can do a playlist with all my GP tracks so we can try them out.

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BitPieStudios

I'm unfortunately on PS3, but if anyone on the xbox would like to recreate my "Titano di Vinewood" circuit for this guy, that'd be cool.

ss2014-06-03at063701_zpsaea12cc3.jpg

 

Yup.

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I'm unfortunately on PS3, but if anyone on the xbox would like to recreate my "Titano di Vinewood" circuit for this guy, that'd be cool.

ss2014-06-03at063701_zpsaea12cc3.jpg

 

Yup.

I'll do it when I get home from work. That route seems interesting :)

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n5pwl5.jpg

 

 

Titano Vinewood Circuit

The Titano Vinewood Grand Prix circuit is a technical and fast paced track with high speed straights and tight corners.
I made two changes:
Removed "di" from title. 25 characters limit unfortunately.
Removed a little detour from the main roads. That alley was really tight and narrow. It wouldn't fit in this 16 player event.
If there's any questions or something you don't like just let me know.
Edited by MarcusDaze
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BitPieStudios

 

n5pwl5.jpg

 

 

Titano Vinewood Circuit

The Titano Vinewood Grand Prix circuit is a technical and fast paced track with high speed straights and tight corners.
I made two changes:
Removed "di" from title. 25 characters limit unfortunately.
Removed a little detour from the main roads. That alley was really tight and narrow. It wouldn't fit in this 16 player event.
If there's any questions or something you don't like just let me know.

 

Thanks dude! I hope people on the Xbox 360 can enjoy the concept track I designed.

 

Smart changes too.

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TenFourSkin

Did any of my races make it to Season 2? I know I was cut from Season 1. And if you need any Moto GP races, just let me know. I have about 7 or 8 created.

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Unfortunately, there was no races of yours in Round 2 either, pretty sure we've tested them all. I cannot give you exact feedback why something wasn't selected, but BobMendez will know more, as he got the final decision on this.

 

Anyway, about MotoGP, yeah definitely we need one more new addition for round 3. I looked up your Moto tracks, and I can say that Clucking Bell Moto GP looks quite promising.

http://socialclub.rockstargames.com/games/gtav/jobs/job/GMbAQN4Pm0qnDYA3Cr_5AQ?platformId=1

Bookmarked and will test it later on.

 

Which other MotoGP you think will suit our purpose the best? Thanks in advance

 

Did any of my races make it to Season 2? I know I was cut from Season 1. And if you need any Moto GP races, just let me know. I have about 7 or 8 created.

Edited by PlamenVT
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