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[XBOX] Race tracks wanted (Grand Prix style)


PlamenVT

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i see. welp, it is how it is. i'll play through the current list and deduct from that what your criteria are. as "GP" is a very broad term that is most probably defined by everyone differently i understand that my definition and yours might not accord.

 

maybe next time, will see what i can learn from your choices.

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Pardew's Prostate

Joined halfway through the playlist, sorry but some of them are so bad its offensive. Fachuro has a lot of work cut out......

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After a lot of testing & discussions the tracklist for Round 1 (this Saturday) is finalized.

 

9862188.jpg?733

 

 

NOTE: although it may seem like it, but there are NO crossovers with risk for collisions on those race tracks!

Pompous GP & Curves GP look a bit similar but actually they're not as their racing direction is opposite, as well as they're designed specifically for different classes (Curves GP is 100% only as a MotoGP)

 

 

 

Joined halfway through the playlist, sorry but some of them are so bad its offensive. Fachuro has a lot of work cut out......

 

@Pardew: Which playlist you joined? Are you sure it's the same one mentioned here? If yes - please clarify what (or which ones) you see as "so bad", because all tracks which were inappropriate were already removed after testing them multiple times, and now we really have only the primo stuff.

Also most of the tracks that made it to the short list were also updated after the initial testing (and still some fine-tuning will be done until Saturday)

Edited by PlamenVT
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@ King S0lo: Based on what we've tested from your creations - I think we're already on the same page on the definition of a GP. I really like "El Burro Grand Prix", It's highly likely that will be in the next championship rounds (it's up to BobMendez' decision as I mentioned earlier, I gave him full authority on the final race tracks choice, I only advice him).

 

BTW, I also want to check out soon your Madrazzo GP, I bookmarked it few days ago haven't tested it so far. Add me on XBL (same gamertag as here). Let's play sometime, you seem like a cool guy.

 

 

i see. welp, it is how it is. i'll play through the current list and deduct from that what your criteria are. as "GP" is a very broad term that is most probably defined by everyone differently i understand that my definition and yours might not accord.

 

maybe next time, will see what i can learn from your choices.

Edited by PlamenVT
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@ King S0lo: Based on what we've tested from your creations - I think we're already on the same page on the definition of a GP. I really like "El Burro Grand Prix", It's highly likely that will be in the next championship rounds (it's up to BobMendez' decision as I mentioned earlier, I gave him full authority on the final race tracks choice, I only advice him).

 

BTW, I also want to check out soon your Madrazzo GP, I bookmarked it few days ago haven't tested it so far. Add me on XBL (same gamertag as here). Let's play sometime, you seem like a cool guy.

 

 

i see. welp, it is how it is. i'll play through the current list and deduct from that what your criteria are. as "GP" is a very broad term that is most probably defined by everyone differently i understand that my definition and yours might not accord.

 

maybe next time, will see what i can learn from your choices.

 

 

i'll drop you an FR when i'm on in an hour or so, looking forward to some races sometime. IMO Madrazzo GP is amazing with the new Zentorno, massive speed rush and still a lot of demanding turns and combinations.

 

i also adjusted El Burro Grand Prix a little bit. the one curve after the hump (the highest point of the race after which you start to mostly go downhill again), where lot of "smart" racers would just try to jump and leave out the turn, i pulled the checkpoint back in to it and set up barriers and signs to indicate the turn. it's now as close to perfection as i think i can become without it turning in to anal obsessive behavior. you and your man responsible for selection might want to give it another go now.

 

Edit: aaaactually, i just thought of another tiny tweak right when i hit the post button. will do it first thing when i get on.

Edited by King S0lo
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Pardew's Prostate

@Pardew: Which playlist you joined? Are you sure it's the same one mentioned here? If yes - please clarify what (or which ones) you see as "so bad", because all tracks which were inappropriate were already removed after testing them multiple times, and now we really have only the primo stuff.

Also most of the tracks that made it to the short list were also updated after the initial testing (and still some fine-tuning will be done until Saturday)

 

Maybe my post sounded harsh, sorry..... No idea what playlist but some look familiar from picture post above. Some had issues with checkpoints being nowhere near the racing line on corners as a couple of times I had to track back after taking the racing line round a corner but missed it, would of been fine if a prop was there to stop it from happening, also props, one I remember being containers used as a slalom so you cant see whats ahead, hardly GP style why not use the red and white barriers so you can see over them? Having said all that there were some really good sections I enjoyed. Good luck and look forward to the results :)

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@ King S0lo: Great. I will host both Madrazzo GP & the updated El Burro tonight. I will be interested in testing them out with 7-8 laps each (as we aim in GTA 5000 total duration per race 12-15 minutes). I will get Bob (our Championship manager) to join as well in the testing, so we can consider those for Round 2 of Season 1 (after 2 weeks).

 

And by the way, I admire your perfectionism and the continuous improvements you make. Last night I also spent 4-5 hours, tweaking 2 races. Similar to the example you gave about El Burro GP, I was committed to fully "error/cheat-proof" a race by slightly moving checkpoints on the turns and using some barriers. As end result it really became a race where you're forced to race on the tarmac 100%, but without taking away the "natural way" of taking the turns.

After that, I was tweaking a MotoGP race, was a really hard job to to reduce to a minimum the possible collisions with Rockstar's props - light posts, signs etc. But it is very important for a MotoGP, otherwise during racing you spend more effort in trying to avoid those invisible R* props than actually focusing on the racing.

 

I've sent you a friend request on XBL, we'll be in touch.

 

 

i'll drop you an FR when i'm on in an hour or so, looking forward to some races sometime. IMO Madrazzo GP is amazing with the new Zentorno, massive speed rush and still a lot of demanding turns and combinations.

 

i also adjusted El Burro Grand Prix a little bit. the one curve after the hump (the highest point of the race after which you start to mostly go downhill again), where lot of "smart" racers would just try to jump and leave out the turn, i pulled the checkpoint back in to it and set up barriers and signs to indicate the turn. it's now as close to perfection as i think i can become without it turning in to anal obsessive behavior. you and your man responsible for selection might want to give it another go now.

 

Edit: aaaactually, i just thought of another tiny tweak right when i hit the post button. will do it first thing when i get on.

 

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@Pardew's Prostate: During evaluation of the races we have our eyes exactly on those things you mention. Those are fundamentals, and are really easy to be spotted. We either removed or changed already any races which doesn't live up to the high standard. Even more than checkpoints positioning on the turns - we're looking also terrain (no curbs, unexpected slight jumps that can mess you up etc.)

 

About the race with the "containers slalom", I think you're talking about "Pompous Prix Los Santos" which is still one of my personal favorites from the selection. I see what're you're saying, having red/white barriers will give you visibility. Maybe containers were used due to the prop limit, I don't know. Personally, even on the first time I played that one (2-3 months ago), I didn't had any problem with the containers on that occasion. Actually it gives this section a similar feel of going through a zig-zag tunnel or something :). Also in case you collide with the container there's less chance to loose control of your car. Anyway, good to know, thanks for the feedback on this. But have in mind that we always give freedom to the creators to use any props they prefer, as long as the overall result is a good GP race. Sometimes I see some props which personally I hate, but since it's the Creator's preference I respect their decision, and as long as those props do the job they're intended for, then it's fine with me.

 

Give a try to final playlist if you like, let us know if you spot anything which might be improved. Thanks!

 

Maybe my post sounded harsh, sorry..... No idea what playlist but some look familiar from picture post above. Some had issues with checkpoints being nowhere near the racing line on corners as a couple of times I had to track back after taking the racing line round a corner but missed it, would of been fine if a prop was there to stop it from happening, also props, one I remember being containers used as a slalom so you cant see whats ahead, hardly GP style why not use the red and white barriers so you can see over them? Having said all that there were some really good sections I enjoyed. Good luck and look forward to the results :)

 

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All creators on the tracks currently in the playlist must send me a friend request ASAP on Md Oz E. I will be going through tracks tonight and tomorrow night to show you any changes we need made before Saturday. If the changes are not applied we will have to drop the track in favour of one the spare tracks I have lined up.

 

To make changes to the track without affecting your original, use Y to make a copy whilst in Creator Menu, then make sure you make your edits to the copy and not the original. For simplicity, name the edited track GTA5000: [track name]. In cases where it's not possible to fill the track name in, make a reference by shortening the name somewhat.

 

For example:

 

Legion Square Circuit would become GTA5000: LSC or GTA5000: Legion Square. This is not a requirement for having your track entered into the GTA5000, but will still be very helpful both for the GTA5000 staff and yourself for seperating the two versions.

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MarcusDaze

When will the tournament start? Is it on a weekend and what time and timezone?

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Good, naming the tracks with prefix "GTA 5000:" also gives a nice promotion of the Championship.

 

BTW, I hope most creators will not have to do a copy of their races, because I believe they would agree with the improvements we propose :D, so they can actually improve their original version and benefit from our suggestions. Of course in some cases (Broughy1322 for example) will probably want to keep his original (also the name) as it is a very popular job, and already established.

 

Anyway, Oz E this post will not reach all creators. But actually only 2 of them you probably don't have in your XBL friends list.

  • Me, Bob, you, Underdog & Djeeeb you already have in XBL
  • gamertag: Luckyshot up (buggy2825 on SC)
  • gamertag: ??? (Broughy1322 on SC)

All creators on the tracks currently in the playlist must send me a friend request ASAP on Md Oz E. I will be going through tracks tonight and tomorrow night to show you any changes we need made before Saturday. If the changes are not applied we will have to drop the track in favour of one the spare tracks I have lined up.

 

To make changes to the track without affecting your original, use Y to make a copy whilst in Creator Menu, then make sure you make your edits to the copy and not the original. For simplicity, name the edited track GTA5000: [track name]. In cases where it's not possible to fill the track name in, make a reference by shortening the name somewhat.

 

For example:

 

Legion Square Circuit would become GTA5000: LSC or GTA5000: Legion Square. This is not a requirement for having your track entered into the GTA5000, but will still be very helpful both for the GTA5000 staff and yourself for seperating the two versions.

 

 

 

@MarcusDaze: We start this Saturday, 11am PDT. Then, next rounds are every second week (on Saturdays again). Season 1 consists of 5 rounds (5 Saturdays, held-bi-weekly).

 

Please check out the details here: http://gtaforums.com/topic/706073-xbox-gta-5000-racing-championship/

or here (sign-up is also done only there): http://maliciousintentt.weebly.com/events/

 

When will the tournament start? Is it on a weekend and what time and timezone?

Edited by PlamenVT
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MarcusDaze

Unfortunately I'm unable to join due the timezone differences.

 

I might submit a few tracks tho.

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As just discussed with you, but I also wanted to post it here:

Madrazzo GP http://rsg.ms/1oeTalM is really good stuff, definitely GTA 5000 material in my opinion. I will recommend it to BobMendez for the next rounds as the tracklist for Round 1 is already finalized. Thanks man, we'll keep in touch.

 


 

 

i'll drop you an FR when i'm on in an hour or so, looking forward to some races sometime. IMO Madrazzo GP is amazing with the new Zentorno, massive speed rush and still a lot of demanding turns and combinations.

 

i also adjusted El Burro Grand Prix a little bit. the one curve after the hump (the highest point of the race after which you start to mostly go downhill again), where lot of "smart" racers would just try to jump and leave out the turn, i pulled the checkpoint back in to it and set up barriers and signs to indicate the turn. it's now as close to perfection as i think i can become without it turning in to anal obsessive behavior. you and your man responsible for selection might want to give it another go now.

 

Edit: aaaactually, i just thought of another tiny tweak right when i hit the post button. will do it first thing when i get on.

 

 


Thanks a lot for submitting those! We already finalized the choice of the 12 tracks for Round 1 of the championship. But we'll look into those 3 proposals when the time comes for the next rounds. I will bookmark them now.

 

Macau Grand Prix.

http://rsg.ms/T6QtZk

 

 

Silverstone Circuit.

http://rsg.ms/T7msII

 

Suzuka Circuit.

http://rsg.ms/1nT8Rif

 

 

 

For next GTA: 5000

Edited by PlamenVT
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Have you tried any "Broughy Verified" tracks yet? There are some decent GP style tracks on there.

Sorry if you've already gone over it, I only skimmed over the thread.

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No we haven't tested Broughy Verified jobs yet. Thanks for the suggestion, I just found the playlists with those, and bookmarked them for testing later

http://socialclub.rockstargames.com/member/broughy1322/games/gtav/playlists/playlist/VLX_epxhcUGyFeRvf2qS9A

 

Have you tried any "Broughy Verified" tracks yet? There are some decent GP style tracks on there.

Sorry if you've already gone over it, I only skimmed over the thread.

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Broughy1322

 

No we haven't tested Broughy Verified jobs yet. Thanks for the suggestion, I just found the playlists with those, and bookmarked them for testing later

http://socialclub.rockstargames.com/member/broughy1322/games/gtav/playlists/playlist/VLX_epxhcUGyFeRvf2qS9A

 

Have you tried any "Broughy Verified" tracks yet? There are some decent GP style tracks on there.

Sorry if you've already gone over it, I only skimmed over the thread.

 

Just FYI, those are all 8 player races so far. 16 players races to come in the next video/playlist (no doubt a lot of them would be ideal for this, but just wanted to let you know). Thanks for the mention BSEANO though :)

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Looking forward to thе next video/playlist.

 

Keep it up brother

 

 

 

No we haven't tested Broughy Verified jobs yet. Thanks for the suggestion, I just found the playlists with those, and bookmarked them for testing later

http://socialclub.rockstargames.com/member/broughy1322/games/gtav/playlists/playlist/VLX_epxhcUGyFeRvf2qS9A

 

Have you tried any "Broughy Verified" tracks yet? There are some decent GP style tracks on there.

Sorry if you've already gone over it, I only skimmed over the thread.

 

Just FYI, those are all 8 player races so far. 16 players races to come in the next video/playlist (no doubt a lot of them would be ideal for this, but just wanted to let you know). Thanks for the mention BSEANO though :)

 

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Good job man! I am impressed only by looking at the map.

 

Bookmarked and will be tested. We have time until the next championship event on 31st of May. Thanks!

 

My next nomination: Southeast Circuit

http://rsg.ms/1obCBHc

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I have been making plenty of "GP Style" races, but they are PS3 and are normally 8-12 players only. Playlists for them are in my sig.

 

Otherwise you should check the Approved Races Threads - PS3 - XBox - because those races have been tested and checked by multiple people already.

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We already considered the approved races thread, but didn't find it that useful, simply because there are too many races, and we can't verify (unless we go one by one) which ones are suitable for 16 people, no crossovers, no jumps, and designed as a GP track. Even those named Grand Prix are not necessarily conforming to this criteria.

 

Don't get me wrong, I am not saying those races are not good, but we need specific kind of races, it's a pretty small niche actually. They must be fit-to-purpose.

 

I would love to test your PS3 tracks, but unfortunately we're on Xbox (for now ;)). All the best and thanks for your feedback.

 

I have been making plenty of "GP Style" races, but they are PS3 and are normally 8-12 players only. Playlists for them are in my sig.

 

Otherwise you should check the Approved Races Threads - PS3 - XBox - because those races have been tested and checked by multiple people already.

Edited by PlamenVT
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@PlamenVT - I know your pain. Hence I created the 10 races I have done, hehe. Perhaps you can look at videos and track layouts for some the the most popular tracks and then try and re-create them as 16 player races for the X-Box?

 

The issue I tended to find myself was finding a section of road long or wide enough for 16 vehicles that wasn't just on a highway and such like. I also felt that 16 racers on smaller tracks can be a bit too much and make race chaotic rather than skillful. Good luck with your series though dude, sounds like an excellent idea.

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MarcusDaze

 

Good job man! I am impressed only by looking at the map.

 

Bookmarked and will be tested. We have time until the next championship event on 31st of May. Thanks!

 

My next nomination: Southeast Circuit

 

http://rsg.ms/1obCBHc

 

 

 

Thanks! I'm expecting at least three races created by me in the next round ;)

Seriously. If you consider picking a race of mine, don't use bikes.

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You're right, we could do that. Although, we're not searching that actively anymore, we got so many good options, actually makes it very difficult to choose only 12 tracks. At the same time we need more tracks, as it kinda raises the bar a lot, which is good. The quality of the selection will get better and better over the time (we will change 2-4 races from those 12 every championship round).

 

About races being suitable for the 16 people - actually a lot of the races we included in the championship feature some rather tight spots, or sections with only 2 lanes etc. This is fine with us, as it works quite good (and certainly way better than we initially thought). Because we play each race for 12-15 minutes, we saw some chaos (but not much) only at the first lap, until racers spread around the track. Having very wide roads is not always the key factor for a race to be suitable for 16 people. It really depends on a lot of design choices. Some examples:

  • If there's a wide, 6-lane road, but then your first turn is at 180 degrees - you might still end up with hell of collisions at start, despite the wide area.
  • If you have a long straight, 2 lanes are enough, you don't need more than that. Actually wide lanes sometimes cause more collisions as people change more drastically/unpredictable their position, trying to prepare for the next turn or evading curbs, R* props etc.
  • Checkpoint positioning is also key in securing a race is fit for 16 players. Especially positioning of the checkpoint before each turn. The checkpoint before the turn must be positioned as far as possible, but still close enough to be visible. The point is to prepare the drivers for the turn, otherwise they will end up crashing against each other. Some visuals on that point below

checkpoints.gif

We also also talk about that those races are designed for pro drivers in mind, not some randoms, so this should be taken into account in the design choices :)

 

I will appreciate your thoughts (after all, I am primarily a Deathmatch creator, not that much race creator)

 

BTW, pkcrazie - where can I find videos of your races?

 

@PlamenVT - I know your pain. Hence I created the 10 races I have done, hehe. Perhaps you can look at videos and track layouts for some the the most popular tracks and then try and re-create them as 16 player races for the X-Box?

 

The issue I tended to find myself was finding a section of road long or wide enough for 16 vehicles that wasn't just on a highway and such like. I also felt that 16 racers on smaller tracks can be a bit too much and make race chaotic rather than skillful. Good luck with your series though dude, sounds like an excellent idea.

Edited by PlamenVT
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Some very good points. I'm actually a bit gutted we can't race now (or try each others races)! Damn console incompatibility!

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Yeah man. It sucks... I know already some really cool guys on PS3, but we can only check on each other via Social Club.

 

Oh, by the way, our crew is organizing our first Creator Event on PS3 (because we're mainly on Xbox). Will be a "Racing Special". 11 AM PDT, Thursday, May 29 2014

http://gtaforums.com/topic/705895-first-malicious-intentt-creators-event-on-ps3/ in case you want/can join.

 

Keep in touch brother

 

Some very good points. I'm actually a bit gutted we can't race now (or try each others races)! Damn console incompatibility!

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Thanks, brother. Got it and bookmarked for testing. BobMendez is deciding on the race track choice, I will make sure we test this one as well.

 

We have plenty of choices but we need to keep our eyes open for new tracks, as we might find the next best thing :D

 

If you're still looking for GP type races; http://rsg.ms/TObGr2

Coudn't find a race based on the 24h le mans, so I decided to give it a try:)

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