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Los Santos as a map mod


Rob.Zombie

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Rob.Zombie

Alright so the ViIV mod uses a system similar to criminal russia, removing the old LC map and adding in a new map mod.

Is there any way to install the ViIV mod as a map mod? What I mean is, modifying gta.dat and images.txt lines in order to get a part of the map to show up in game. What I tried so far, is to put all the textures of a map part inside a .img file and give the location of that in images.txt and use the existing .wpl and .ide files in gta.dat, however when I have the img lines or ipl lines installed, the game just crashes.

So could someone explain how this new system works with ViIV? I'm sure a lot of people would appreciate it if it could be just installed like a map mod. This way we can still use MP and whatever else ViIV disables.

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You can't do it, cause NT used some engine hacks to load his map, he broke some game limits too.

HHnErXC.png


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Rob.Zombie

Afaik he didn't break the limits yet, that's why some parts of the map are not loading (for example the southern part of the docks or sth like that). He seem to have used something similar to what Criminal Russia has done. I couldn't get their map working in EFLC either. I'm hoping he'd (or someone who understands what he's done exactly) check the thread out, so he could shed some light on his method.

Anyway thanks for the reply.

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NTAuthority

MP and EFLC will be supported when the CitizenFX pre-release interim ViIV update releases.

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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Rob.Zombie

Ah I see, well that did clear things up, so thanks. I guess I'll be waiting for the CitizenFX.

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