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Things you've wanted to do in GTA but R* have never let you


13dubs13

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What things have never been in any of the series and you're still hoping for them to come along?

 

I've always wanted to be able to drive one of the huge ships at the docks in every game, the proper cargo tankers. My only reason why I'm thinking its not allowed is potentially due to frame rate glitches and it slowing down the game due to the sheer size of the thing? But then again the cargo plane is enormous and flies absolutely fine with no hint of glitchyness. So surely it'd be fine in game. Not only would it be awesome just to drive it or role play with it, but you could use it for driving crews around, use it to run over people on boats, hell even crash it on a beach and kill a fair amount of people, especially if it got on a motor way.

 

 

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Bi0ha2ard_q8

You know you are just baiting the sickos with that title right?

 

I always wanted to do petty crime early in the game but in a wholesome kind of way.

Like in III you could mug pickpockets and in VC you can stick up stores and in SA you can raid homes.

But it was never in a free flowing sandbox fashion. And the side activities keep getting away from crime...

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universetwisters

Hit an emo teenager with a hockey stick.

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Jeansowaty

Hit an emo teenager with a hockey stick.

Hey! :/

 

On-topic:

I'd like to act as a serial killer :devil:. Like, strangle an enemy from behind, tie his body up, put it into the rear of your Regina, drive all the way to your hideout, hang it in your cellar. Don't worry I'm not Eddie Low my special friends :turn:

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Special Members

 

On-topic:

I'd like to act as a serial killer :devil:. Like, strangle an enemy from behind, tie his body up, put it into the rear of your Regina, drive all the way to your hideout, hang it in your cellar. Don't worry I'm not Eddie Low my special friends :turn:

 

nsa-meme.jpg

Suddenly the NSA got interested.

Edited by Mr.Killa
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Sit down. Just watch the world go by.

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Take copper wire from homes and use the trunk of cars to hide things in or kidnap people

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Drunken Cowboy

Proper home invasions and robberies. Things that V promised but didn't deliver: Planned crews and getaway vehicles, fencing your merchandise, maybe even ransoming hostages.

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Being able to mug people properly, like put a gun up to their head and wait for them to get the money out of their pocket, but you'd be able to hit them to speed them up or they could try to run away. Being able to actually help officers by tackling the criminal, and if they drew a gun, you'd be able to use it without a wanted level because it's self-defense. Being able to fight back in self-defense without a wanted level. Actual repo jobs for once. Just basically actual criminal stuff because that's what this franchise should be delivering.

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universetwisters

Being able to actually help officers by tackling the criminal

That was kinda in Vice City, with the good citizen bonus and all.

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Being able to actually help officers by tackling the criminal

That was kinda in Vice City, with the good citizen bonus and all.

 

That was just punching them, but it worked back then. Nowadays we have more advanced AI, so just punching them wouldn't have the same effect as tackling them. In fact, I think the ability to tackle should be in a future game. And I don't mean that pathetic ragdoll tackle in V. I mean an attack where you would target them and lunge forwards and tackle them to the ground.

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universetwisters

 

 

Being able to actually help officers by tackling the criminal

That was kinda in Vice City, with the good citizen bonus and all.

 

That was just punching them, but it worked back then. Nowadays we have more advanced AI, so just punching them wouldn't have the same effect as tackling them. In fact, I think the ability to tackle should be in a future game. And I don't mean that pathetic ragdoll tackle in V. I mean an attack where you would target them and lunge forwards and tackle them to the ground.

 

 

I think there was a tackling mechanic in Bully, but I'm not too sure. I know there was one in Sleeping Dogs, so I don't see why it wouldn't work.

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Being able to actually help officers by tackling the criminal

That was kinda in Vice City, with the good citizen bonus and all.

 

That was just punching them, but it worked back then. Nowadays we have more advanced AI, so just punching them wouldn't have the same effect as tackling them. In fact, I think the ability to tackle should be in a future game. And I don't mean that pathetic ragdoll tackle in V. I mean an attack where you would target them and lunge forwards and tackle them to the ground.

 

 

I think there was a tackling mechanic in Bully, but I'm not too sure. I know there was one in Sleeping Dogs, so I don't see why it wouldn't work.

 

That's basically where I was coming from, Sleeping Dogs. GTA could learn a thing or two from other open-world games, but not just copying them, but instead changing certain gameplay elements and mechanics to fit into GTA.

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Bi0ha2ard_q8

There is one in Bully.

MP3 players, they were pulled out of GTA IV at the last second.

Toggling more realism in the options menu.

Realistic weapon load;carry one pistol, need a big jacket for concealing smg's and carrying heavy arms in car boots

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Funkjunky

What I want to do isn't graphically possible...

I want to literally destroy the city. Por ejemplo, if I shoot a tank shell at a building, I expect at least a hole in the wall. If I take a Lazer and go to town on a skyscraper, then I expect physical damage and at some point it will collapse. and then it stays damaged until a clean up crew arrives to clean the mess up and then reconstruction. I don't mean this in the form of being a terrorist, but I'd like a sense of reality. If I'm in a dogfight with 2 other jets and a stray missile hits a building, it would just be cool to see actual damage.

 

The other thing...

Run over fuggin trees...those things are indestructible...

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HOW'S ANNIE?

Well what I really want is a protagonist who starts off as an average joe and has somebody close to him killed (a wife possibly?) because they witnessed a crime commited by a major drug lord. And basically your protagonist teams up with an old friend of his, who he stopped associating with due to their criminal nature, to build the cities biggest criminal empire and crush the man who murdered his wife.

 

Actually just thinking about it, it kinda sounds like Dolan's Cadillac mixed with Breaking Bad.

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in GTA IV we can't dive

Actually, Franklin can dive into his pool. And there are other pools with high diving boards that any playable character can dive from.

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Jeansowaty

 

in GTA IV we can't dive

Actually, Franklin can dive into his pool. And there are other pools with high diving boards that any playable character can dive from.

 

That's GTA IV...

"Let death take my enemies by surprise; let them go down alive to the grave, for evil finds lodging among them."

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Tackling Criminal as in Vigilante? then that was in IV.

 

@VIZl

True and those werent possible in IV (@Jeansowaty) :p

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Actually being a criminal - not just shooting ridiculous amounts of people and getting away from cops.

I want to be able to buy relatively pure drug from suppliers, cut them and go selling them in free-roam. I'd like the option to work for a smugglng organisation and smuggle the drugs by boat, cars, etc... I want the option to be the driver, or ride shotgun in smugglng missions. I want mini-games to buy and sell drugs at all levels, from being a street hustler making peanuts to a big-time supplier making millions.

I'd like to do the same in multple criminal enterprises. From pimping - being anything from a lowly prostitute-beating street pimp to a brothel owner to a shady, highly unethical human-trafficker who kidnaps, hires and smuggles women to supply the trade. Then we have protecton rackets - I'd like to be anything from a baseball-bat wielding thug intimidating shop owners, to an organised crime boss managing a mafia-like gang, to a professional criminal rigging car-bombs to destroy entire builings of people who refuse to pay protection money.

I believe while GTA had implimented similar aspects in limited forms in various GTA games, criminal rackets have never really been major aspects of the game - being rather poorly done mini-games and side-missions at best.

Edited by D- Ice
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Actually being a criminal - not just shooting ridiculous amounts of people and getting away from cops.

I want to be able to buy relatively pure drug from suppliers, cut them and go selling them in free-roam. I'd like the option to work for a smugglng organisation and smuggle the drugs by boat, cars, etc... I want the option to be the driver, or ride shotgun in smugglng missions. I want mini-games to buy and sell drugs at all levels, from being a street hustler making peanuts to a big-time supplier making millions.

I'd like to do the same in multple criminal enterprises. From pimping - being anything from a lowly prostitute beating street pimp to a brothel owner to a shady, highly unethical human-trafficker who kidnaps, hires and smuggles women to supply the trade. Then we have protecton rackets - I'dlike to be anything from a baseball-bat wielding thugs intimidating shop owners to an organised crime boss managing a mafia-like gang, to a professional criminal riggng car-bombs to destroy entire builings of people who refuse to pay protection money.

I believe while GTA had implimented similar aspects in limited forms in various GTA games, criminal rackets have never really been major aspects of the game - being rather poorly done mini-games and side-missions at best.

 

I think games in general don't mind killing people as that started off as a novelty in cartoons, and has gradually just become something in games so isn't as frowned upon in the public eye - but games that attempt to do other crimes like drugs or hell even sexual stuff, then it just crosses a line in most peoples eyes. Drugs can be done casually like in a drug deal, but the player actually having dedicated missions involving selling them, I don't know if R* would want to cross that line.

 

I've always wanted kids in the game, but again even though you can murder someone in the most gory fashion, I can't see them putting kids into it as its another social boundary. Hope I'm wrong I'd absolutely love to smash up some little brat

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Actually being a criminal - not just shooting ridiculous amounts of people and getting away from cops.

I want to be able to buy relatively pure drug from suppliers, cut them and go selling them in free-roam. I'd like the option to work for a smugglng organisation and smuggle the drugs by boat, cars, etc... I want the option to be the driver, or ride shotgun in smugglng missions. I want mini-games to buy and sell drugs at all levels, from being a street hustler making peanuts to a big-time supplier making millions.

I'd like to do the same in multple criminal enterprises. From pimping - being anything from a lowly prostitute beating street pimp to a brothel owner to a shady, highly unethical human-trafficker who kidnaps, hires and smuggles women to supply the trade. Then we have protecton rackets - I'dlike to be anything from a baseball-bat wielding thugs intimidating shop owners to an organised crime boss managing a mafia-like gang, to a professional criminal riggng car-bombs to destroy entire builings of people who refuse to pay protection money.

I believe while GTA had implimented similar aspects in limited forms in various GTA games, criminal rackets have never really been major aspects of the game - being rather poorly done mini-games and side-missions at best.

 

I think games in general don't mind killing people as that started off as a novelty in cartoons, and has gradually just become something in games so isn't as frowned upon in the public eye - but games that attempt to do other crimes like drugs or hell even sexual stuff, then it just crosses a line in most peoples eyes. Drugs can be done casually like in a drug deal, but the player actually having dedicated missions involving selling them, I don't know if R* would want to cross that line.

 

I've always wanted kids in the game, but again even though you can murder someone in the most gory fashion, I can't see them putting kids into it as its another social boundary. Hope I'm wrong I'd absolutely love to smash up some little brat

 

I understand what you're saying about crossing boundaries and controversy, however, I have two main points (bullet-pointed to stop me from rambling on :pp ):

  • Those boundaries have already been long crossed. Many games allow you to buy and sell sell drugs, including GTA Chinatown Wars. A far more detailed and impressive drug destribution system was central to the free-roam activities in the game Scareface: The World is Yours, all the way back on the PS2 generation. Also many other games - including Resident Evil 6 and Fallout: New Vegas, amongst many others - include a crafting system where you combine ingredients to make various medicines and potions. Thus cutting cocaine with talcum powder is hardly going to be that controversial. I view R* not implementing these more of a game design choice rather than one to avoid controversy, otherwise it is just pointless self-censorship. Finally with regards to kids, weren't you able to kill children in Fallout 3? Imust abmitt that I never tried it, but I am pretty sure you can if you want.
  • My second point is that despite cultural norms and potential sensationalist media spin, it is completely hypocritical in video games to allow the glorified depictions of mass-murder, while condemning the depiction of far lesser crimes like dealing drugs, human trafficking and even sexual violence. In fact, I would go as far as calling it ethically reprehensible in that it affects the normalisation of murder relative to far lesser crimes.

Take care man.

Edited by D- Ice
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Actually being a criminal - not just shooting ridiculous amounts of people and getting away from cops.

I want to be able to buy relatively pure drug from suppliers, cut them and go selling them in free-roam. I'd like the option to work for a smugglng organisation and smuggle the drugs by boat, cars, etc... I want the option to be the driver, or ride shotgun in smugglng missions. I want mini-games to buy and sell drugs at all levels, from being a street hustler making peanuts to a big-time supplier making millions.

I'd like to do the same in multple criminal enterprises. From pimping - being anything from a lowly prostitute beating street pimp to a brothel owner to a shady, highly unethical human-trafficker who kidnaps, hires and smuggles women to supply the trade. Then we have protecton rackets - I'dlike to be anything from a baseball-bat wielding thugs intimidating shop owners to an organised crime boss managing a mafia-like gang, to a professional criminal riggng car-bombs to destroy entire builings of people who refuse to pay protection money.

I believe while GTA had implimented similar aspects in limited forms in various GTA games, criminal rackets have never really been major aspects of the game - being rather poorly done mini-games and side-missions at best.

 

I think games in general don't mind killing people as that started off as a novelty in cartoons, and has gradually just become something in games so isn't as frowned upon in the public eye - but games that attempt to do other crimes like drugs or hell even sexual stuff, then it just crosses a line in most peoples eyes. Drugs can be done casually like in a drug deal, but the player actually having dedicated missions involving selling them, I don't know if R* would want to cross that line.

 

I've always wanted kids in the game, but again even though you can murder someone in the most gory fashion, I can't see them putting kids into it as its another social boundary. Hope I'm wrong I'd absolutely love to smash up some little brat

 

I understand what you're saying about crossing boundaries and controversy, however,I have two main points (bullet-pointed to stop me from rambling on :pp ):

  • Those boundaries have already been long crossed. Many games allow you to buy and sell sell drugs, including GTA Chinatown Wars. A far more detailed and impressive drug destribution system was central to the free-roam activities in the game Scareface: The World is Yours, all the way back on the PS2 generation. Also many other games - including Resident Evil 6 and Fallout: New Vegas, amongst many others - include a crafting system where you combine ingredients to make various medicines and potions. Thus cutting cocaine with talcum powder is hardly going to be that controversial. I view R* not implementing these more of a game design choice rather than one to avoid controversy, otherwise it is just pointless self-censorship. Finally with regards to kids, weren't you able to kill children in Fallout 3? Imust abmitt that I never tried it, but I am pretty sure you can if you want.
  • My second point is that despite cultural norms and potential sensationalist media spin, it is completely hypocritical in video games to allow the glorified depictions of mass-murder, while condemning the depiction of far lesser crimes like dealing drugs, human trafficking and even sexual violence. In fact, I would go as far as calling it ethically reprehensible in that it affects the normalisation of murder relative to far lesser crimes.

Take care man.

 

Yeah true. I would love to be able to have GTA allow us to do proper gritty street crimes like robbing passers by and drug dealing. Where if you're selling drugs you've to try and approach the right civillians i.e. if you go approach a rather well off woman, she may get freaked out and call the cops whereas if you use sense and approach working class looking people, and younger characters you;ll make sales. And you would also have to watch out for rivals or police perhaps. GTA must one of the easiest games to make in terms of sheer potential in side missions, it really makes me wonder why its so scarce in this game, but they must only give us so many so we anticipate the next game more I guess?

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Actually being a criminal - not just shooting ridiculous amounts of people and getting away from cops.

I want to be able to buy relatively pure drug from suppliers, cut them and go selling them in free-roam. I'd like the option to work for a smugglng organisation and smuggle the drugs by boat, cars, etc... I want the option to be the driver, or ride shotgun in smugglng missions. I want mini-games to buy and sell drugs at all levels, from being a street hustler making peanuts to a big-time supplier making millions.

I'd like to do the same in multple criminal enterprises. From pimping - being anything from a lowly prostitute beating street pimp to a brothel owner to a shady, highly unethical human-trafficker who kidnaps, hires and smuggles women to supply the trade. Then we have protecton rackets - I'dlike to be anything from a baseball-bat wielding thugs intimidating shop owners to an organised crime boss managing a mafia-like gang, to a professional criminal riggng car-bombs to destroy entire builings of people who refuse to pay protection money.

I believe while GTA had implimented similar aspects in limited forms in various GTA games, criminal rackets have never really been major aspects of the game - being rather poorly done mini-games and side-missions at best.

 

I think games in general don't mind killing people as that started off as a novelty in cartoons, and has gradually just become something in games so isn't as frowned upon in the public eye - but games that attempt to do other crimes like drugs or hell even sexual stuff, then it just crosses a line in most peoples eyes. Drugs can be done casually like in a drug deal, but the player actually having dedicated missions involving selling them, I don't know if R* would want to cross that line.

 

I've always wanted kids in the game, but again even though you can murder someone in the most gory fashion, I can't see them putting kids into it as its another social boundary. Hope I'm wrong I'd absolutely love to smash up some little brat

 

I understand what you're saying about crossing boundaries and controversy, however,I have two main points (bullet-pointed to stop me from rambling on :pp ):

  • Those boundaries have already been long crossed. Many games allow you to buy and sell sell drugs, including GTA Chinatown Wars. A far more detailed and impressive drug destribution system was central to the free-roam activities in the game Scareface: The World is Yours, all the way back on the PS2 generation. Also many other games - including Resident Evil 6 and Fallout: New Vegas, amongst many others - include a crafting system where you combine ingredients to make various medicines and potions. Thus cutting cocaine with talcum powder is hardly going to be that controversial. I view R* not implementing these more of a game design choice rather than one to avoid controversy, otherwise it is just pointless self-censorship. Finally with regards to kids, weren't you able to kill children in Fallout 3? Imust abmitt that I never tried it, but I am pretty sure you can if you want.
  • My second point is that despite cultural norms and potential sensationalist media spin, it is completely hypocritical in video games to allow the glorified depictions of mass-murder, while condemning the depiction of far lesser crimes like dealing drugs, human trafficking and even sexual violence. In fact, I would go as far as calling it ethically reprehensible in that it affects the normalisation of murder relative to far lesser crimes.

Take care man.

 

Yeah true. I would love to be able to have GTA allow us to do proper gritty street crimes like robbing passers by and drug dealing. Where if you're selling drugs you've to try and approach the right civillians i.e. if you go approach a rather well off woman, she may get freaked out and call the cops whereas if you use sense and approach working class looking people, and younger characters you;ll make sales. And you would also have to watch out for rivals or police perhaps. GTA must one of the easiest games to make in terms of sheer potential in side missions, it really makes me wonder why its so scarce in this game, but they must only give us so many so we anticipate the next game more I guess?

 

I completely agree mate. It really does make me wonder why they are completely pass up such great opportunities to make amazing mini-games. I also sometimes think it is just to extend the GTA franchise over many games, ensuring continued profits.

 

Sometimes I also get the impression that R* isn't really interested in making a crime-simulator, or a game centred on being a criminal. Maybe they just want to make a linear-action/sims-like cross-over game about the over-glamourised life of a criminal, where you partake in linear dramatic set-piece missions, and sims-like activities like playing tennis with your wife and hanging out with your son in between.

Edited by D- Ice

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I always wanted to beat a cop to death with a giant sex toy while wearing a pink bathrobe and purple bunny slippers...R* never let me.

 

And thats why i love Saints Row.

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Lemoyne outlaw

well i have always wanted to use the police megaphone in the car to yell at people out of the way. and about kids isint it just as bad to kill an adult than a child. murder is bad whoever you kill. so why not add kids? and like some have mentioned there are kids in other games.


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I always wanted to beat a cop to death with a giant sex toy while wearing a pink bathrobe and purple bunny slippers...R* never let me.

 

And thats why i love Saints Row.

 

Hey, you get a dildo and a gimp suit in San Andreas, not bad ?

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