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GtaHellmodded

How to lock Cleo scripts ?

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GtaHellmodded

hello everyone ! i need to know to lock my cleo scripts protect it from stealer ! thanks for read ! :lol:

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Silent

Why would you even want to do this?

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xNCx

I read about some locking tricks, but most of them can stop only people who don't know much Sanny Builder :C.

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Ashwin.Star

@xNCx

Exactly,

 

@Topic

And We are trying to Help new comers to learn SCM coding,

So, we just let them use our Scripts as An example to Do that kinda Work,

 

if somebody is stealing your MOD, then complain about it, & that mod will be removed,

OR if you Don't want to Share the source with Users,

Start Making ASI/DLL mods,

 

and you know What, :lol:

It is still not Protected ha ha

--------------------------------------

Ahh let Help you a Little,

Look for Locked scripts, try Unlocking them

& you will figure out How to do this,

Good Luck

  • Like 1

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LINK/2012

How will that help someone not to steal it? The person can still upload it somewhere with it's own credits. If you print a string saying you are the author (pretty annoying if you ask me) it's no hard to change this string from a hex editor. Also nothing is completely safe, completely locked, people can still figure out how to unlock.

 

Is your script really that awesome and special that no one should know how it works? As a begginner, didn't you decompile scripts to learn more? Why do you want to deprive this right from other beginners?

 

In my honest opnion, just ignore stealers.

 

  • Like 1

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Deji

There is no such functionality to lock scripts. You can break them, but that's a totally different matter.

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GtaHellmodded

i just want to know how to lock, look like it too hard for me

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Deji

i just want to know how to lock, look like it too hard for me

 

It won't work. All you can do is bug the decompiler, but SB3 won't be the only decompiler on earth forever and there's always a way to reverse it. So live with it.

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Silent

Besides, honestly, by the time you learn to do stuff which actually may be worth ]i]locking[/i], you'll also know some tricks which can make decompilation harder (because it's never impossible) :santa:

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Omega_Is_Here

Neither is locked? What's better, both are open source.

 

My bad.Maybe not locked but written in a way i didn't understand so i assumed its what the creator of the topic was looking for...

Edited by lightning123

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GtaHellmodded

lock scripts is a best way to protect our scripts

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Silent

Protect from what?

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MrGTAmodsgerman

hello everyone ! i need to know to lock my cleo scripts protect it from stealer ! thanks for read ! :lol:

I find often scripts with a opcode that cant open in my Sanny Builder.

I cant see them what the problem is.

I think you have to do the same but i dont really know how to make a unreadable opcode in a script.

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Deji

 

hello everyone ! i need to know to lock my cleo scripts protect it from stealer ! thanks for read ! :lol:

I find often scripts with a opcode that cant open in my Sanny Builder.

I cant see them what the problem is.

I think you have to do the same but i dont really know how to make a unreadable opcode in a script.

 

 

There's no such thing as an unreadable opcode.

 

Well, all you have to do is delete the entire contents of SB's sascm.ini, then try to decompile a normal script. Guess what! It's "locked"!

 

You can, at best, make it so that you can't even figure out how to decompile your own script. Still, other people can.

Edited by Deji

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Shmoopy

Its not about locking scripts , its about making them unreadable , you should compile your script in a way that when somebody decompiles it he cant figure out how it works or what does this or that do ...

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HilmanAriFahmi

hello everyone ! i need to know to lock my cleo scripts protect it from stealer ! thanks for read ! :lol:

 

{$CLEO .cs}

03A4: name_thread "CODE"
:code
//bla bla bla
hex
02 00 01
Edited by HAF HAF

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Ashwin.Star

Don't leak it like this HAF,

it took TIME to find that one

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Deji

All you have to do is delete the 3 last bytes. Unlocked.

 

 

Or, wait until Sanny Builder is updated or a new decompiler is released, since the "invalid label offset" bug is, well, just a bug. You're just writing a really bad script and it's not very effective at all. Anyone with the intelligence to make sense of decompiled code also has the intelligence to get around that cheap trick.

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GtaHellmodded

i see some cleo scripts is lock and can't decompiled by unknow param type

so what is it ??

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In45do

i see some cleo scripts is lock and can't decompiled by unknow param type

so what is it ??

It's not locked at all. To do that thing, just put a random hex code at the end of the script. And did you know? There are MANY types of this thread in GTAForums, always search them before making a new one.

 

 

But the answer still remain the same, put a random HEX code at the end of the script. :p

 

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DK22Pac

There are no reason to 'lock' your script if you're a coding noob.
If you are not agreed, show me example of your code.

 

If you just learning scripting, that's not the question you must be cared on.

Edited by _DK
  • Like 1

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Silent

There are no reason to 'lock' your script if you're a coding noob.

If you are not agreed, show me example of your code.

 

 

Besides, honestly, by the time you learn to do stuff which actually may be worth locking, you'll also know some tricks which can make decompilation harder (because it's never impossible) :santa:

I said pretty much the same but in a more neutral way :p

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Seemann
hex02 00 01end

this one has already been fixed ~ a month ago in v3.2.2 (current dev version)

  • Like 4

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GtaHellmodded

i just want to put my name in my cleo script and lock it, so if someone using it, my name will show in game so they can't remove and claim it as these own :evilgrin:

Edited by MegamanZXA

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hornedturtle

1) you can't lock it. just break it so it won't open up threw normal methods.

2) it is very easy to fix it so it will open so all your doing is making it harder for people to learn.

3) unless you want to make money from your mod, why do you want to protect it so much?

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Silent

if someone using it, my name will show in game so they can't remove and claim it as these own :evilgrin:

Most annoying protection ever. First thing I'd do after installing such a mod would be editing it out.

Edited by Silent
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ThirteenAG

Most annoying protection ever. First thing I'd do after installing such a mod would be recreating it from scratch.

Fixed*
  • Like 3

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