Jump to content

GTA and Immersion


Recommended Posts

Bi0ha2ard_q8

I'll be honest this is about why I despise GTA V.

I never want to spend time in GTA V's world, and for a while I thought I was just another GTA IV fanboy who just wanted what he's used to. But having played through V twice now I realise what's wrong (IMO).

 

I liked IV because I had a connection with Niko Bellic, his story and world. It was depressing, but it made sense to make it bleak. Rockstar responded to the realistic graphics by giving us a multilayered grounded look at the life of a criminal in a globalist world. Most of the side activities that Niko did made sense for him as a criminal. His views on America were mirrored by Rockstar's satirical view on the country. The city and the character's all fit together. Other than the grey literary slavic view of world, there were themes on immigrant exploitation, post 9/11 America and friendship/family. He felt like a real person.

 

With GTA V, rockstar gave the masses what they wanted. Side activities that made no sense in the criminal setting of the game. An unfocused boring story spread over three characters that were never individually relatable because they did their own thing. And a big boring world with automated - blip on mini map- unnatural "random" events/encounters that made the world less immersive and engaging. And worst of all the games missions had no emotional heft, your either going after money, because the protags are empty greedy one dimensional characters, or your a bi*tch for some government agency. It's like the developers are reflecting how they sold out by creating a world for sellouts.

Michael and Franklin feel like empty boring shells, Trevor is an exaggerated "look at us we're controversial" character.

 

Sure Niko and all the other GTA protags liked money, but all their stories had emotional depth because they wanted vengeance and something else. Power for Tommy, Respect for CJ, Closure for Niko. But "M", "T" and "F" were mostly winging about their circumstances or their relationships.

 

The game/world was clearly made for Online exclusively.

 

So I hope your happy, GTA is now an empty boring money making MMO for all the swearing idiots who are blessed with opposable thumbs and 60$.

Edited by Bi0ha2ard_q8
  • Like 5
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/
Share on other sites

Bi0ha2ard_q8

Neither...I see your point.

But at least they tried with IV, for what it is.

They added depth and layers to a game about stealing cars and shooting people.

Edited by Bi0ha2ard_q8
  • Like 4
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065311808
Share on other sites

Blennerville

To me GTA4 was like playing Schindler's List The Videogame.

GTA5 was a big improvement, but it was still lacking, i was dissapointment with a lot of it but i can see that they trying. To me it seemed like they rushed it out in the end to get it released before the new consoles came out. GTA5 could have used another full year of development imo.

 

I liked The Ballad of Gay Tony the best of the HD era.

  • Like 1
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065311852
Share on other sites

universetwisters

With GTA V, rockstar gave the masses what they wanted.

 

I agree. All these characters from IV popping up, holy sh*t. Talk about fanservice.

  • Like 1
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065311896
Share on other sites

Drunken Cowboy

You're right about the satire in IV. Even if sometimes it seemed misdirected or incorrect (Europeans love to think we're racist and sh*t on immigrants, but they do it ten times worse), it was subtle and didn't detract from the story. That rampant fear of "TERRORISM!", hearing Weazel news talk about it or pedestrians chat about it was entertaining but believable enough.

Devoting an entire mission in V to killing the Mark Zuckerburg parody...

1) WHY? Cheap laughs? Alright. I've had enough of closing porn pop-ups and being a hipster by giving the finger to modern popular culture, let's keep going.

2) You're making us focus on this to progress in the story? What?

Same goes for a lot of things... all the missions with Lazlow, saving Jimmy from the cyber vigilantes, the minute men with Trevor, the satire is way too heavy, misdirected, and really should not have been part of a story that's already shallow to begin with.

Also, with the characters, they have three main problems.

1) They're largely unlikable and undeveloped to begin with.

2) The game is short so we have less time to see them develop.

3) The game splits over the three so we have even less time to see them go somewhere.

Not to mention their forced and unnatural friendship. It never seemed like R* intended to go anywhere with Trevor or Franklin but didn't mind working them into Michael's more serious story.

 

I've complained about this all before here. If you have six hours it's a fun read.

  • Like 5
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065313824
Share on other sites

The Odyssey

You're right about the satire in IV. Even if sometimes it seemed misdirected or incorrect (Europeans love to think we're racist and sh*t on immigrants, but they do it ten times worse), it was subtle and didn't detract from the story. That rampant fear of "TERRORISM!", hearing Weazel news talk about it or pedestrians chat about it was entertaining but believable enough.

Devoting an entire mission in V to killing the Mark Zuckerburg parody...

1) WHY? Cheap laughs? Alright. I've had enough of closing porn pop-ups and being a hipster by giving the finger to modern popular culture, let's keep going.

2) You're making us focus on this to progress in the story? What?

Same goes for a lot of things... all the missions with Lazlow, saving Jimmy from the cyber vigilantes, the minute men with Trevor, the satire is way too heavy, misdirected, and really should not have been part of a story that's already shallow to begin with.

Also, with the characters, they have three main problems.

1) They're largely unlikable and undeveloped to begin with.

2) The game is short so we have less time to see them develop.

3) The game splits over the three so we have even less time to see them go somewhere.

Not to mention their forced and unnatural friendship. It never seemed like R* intended to go anywhere with Trevor or Franklin but didn't mind working them into Michael's more serious story.

 

I've complained about this all before here. If you have six hours it's a fun read.

You do realize that your topic isn't that long? Stop making it out to be the bible of GTAForums posts.

 

OT: I appreciated the map's visual detail and beautiful interpetation of a city and surrounding countryside, so the immersion is their for me. I would have asked for more interiors more than anything else on the map, but I'm still not disappointing.

Edited by The Odyssey
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065313914
Share on other sites

but my god GTA4's is god awful.

I'm going to hunt you down...

Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065314179
Share on other sites

Bi0ha2ard_q8

There are some things that are wrong:

So real gameplay only in missions according to him?

The gameplay and mechanics haven't changed, you walk around, steal cars and shoot people.

So what chaos is missing exactly? Is he complaining about the relatively realistic police reaction?

 

The whole do story missions to progress mechanic existed since GTA III... I guess they thought it necessary in a 3D realized world.

 

The satire, narrative and gameplay do not clash...

He Complains that the tone is inconsistent well, Isn't life full of misery and comedy?

Or in the last part of the video where they show Niko being remorseful about the war juxtaposed with him shooting up a warehouse...he turned into an animal because of War.

And he's trapped in that career with that skillset with an ugly childhood spent in a civil war where Yugoslavians mass murdered each other. That was the idea, they created a protag that can both be psychotic and human, who would conceivably flip out on a rampage yet show emotion. As opposed to Trevor.

 

I understand what he's saying though. He wants an upbeat world where madness and craziness are possible, where you can just jump in and blow sh*t up like the original GTA's...and that's fair. But don't we expect change? don't we want game play and story that correspond with our demands for movie like graphics?

How ridiculous would it be if the game graphically looked like real life but behaved in a cartoony way.

 

To demonstrate what I mean, what would happen if the "squish" noise came back in the HD universe, you know when you run over a pedestrian. It would ruin the experience, make it surreal and absurd, the same thing applies with the fun balls out chaos he demands. Notice how Saint's Row remains cartoony and cell shaded, it's to remove us from the world and allow ourselves to suspend belief.

 

It's basically the age old argument, Tradition vs. Progress (We often have this debate in the Arab world. And guess who's winning and f*cking us all)

We expect a game series to evolve and mature. We demand it.

 

But yah...I don't necessarily want a sandbox madhouse game as much as I want a roleplaying game, where I can feel like a criminal in that world.

Edited by Bi0ha2ard_q8
  • Like 3
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065315410
Share on other sites

UrbanAdventuring

There is nothing wrong with GTA V's map. I just didn't like how it was used. Big prison - not used, big military installation - barely anything, a bunch of mansions you can't buy in single player, and few buildings you can enter. It was a small story for such a big map. Three heroes spread the story thin. The map has a lot of "look but don't touch" eye candy. I don't like the direction they are going with online.

Edited by UrbanAdventuring
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065320746
Share on other sites

killdrivetheftvehicle

ill be waiting.

 

check this out

 

http://www.neogaf.com/forum/showthread.php?t=812713

 

He is being negative, because he doesn't want anything to change. He is complaining about inconistancies in a game, where the player can do stupid things, while the cut scenes are serious. Really? If the game didn't allow him to be an idiot, he would complain too.

 

There are many ways of playing GTA. Some, like me play it for the story and don't attempt crazy stupid things, like he does. The story of V is bland and there is no immersion, because it has been accomodated for every player. If I was as stupid as he was, I would be complaining that Michael was wrongly accused of cheating, because "my Michael" never hired a hooker. But I'm not, because I realize some idiot might have done that and R* wanted to accomodate the story for them. But yeah, immersion is for others, some just like to laugh at nothing and then complain.

Edited by killdrivetheftvehicle
Link to comment
https://gtaforums.com/topic/705949-gta-and-immersion/#findComment-1065324794
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 0 User Currently Viewing
    0 members, 0 Anonymous, 0 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.