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[WIP|IV] CitizenMP:IV - the multiplayer component you've dreamt of


NTAuthority
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Initial game mode 'side things'  

241 members have voted

  1. 1. Which of the following should be the first big game mode?

    • A 'zombie survival'-type gamemode, with all the typical interactions people have come to expect
    • The 'MMO'-style game type that initially prompted Citizen's design, with jobs running in a global instance with everyone else


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After latest update when I try to start the game it just shows me a white screen. Everything was working perfectly before the update.

same here

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NTAuthority

 

After latest update when I try to start the game it just shows me a white screen. Everything was working perfectly before the update.

same here

 

the 'citizenmp' server is kind of not joinable with anything less than current in-development versions right now; try the other ones

 

also in case this happens prior to joining any server, I'd guess the CEF sandbox I enabled for 'security' is breaking for you, again provide some logs I guess as below

 

also @iNIKEL: try providing some logs from DebugView (just have it running while trying to launch the game)

 

EDIT: oh, just repro'd the white screen on a local Release build - will fix it shortly. :)

Edited by NTAuthority
  • Like 2

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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benjamin94

I downloaded it from Moddb i tried with 1.0.7.0 clean install but i dont see any servers?

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Thanks for the info, it builded succesfully. But now i do not know how to controll the server. Is it rcon controlled? I tried configuring some rcon clients i found, but it did not work. So, could you please give me a link to a working one? Also what are the commands for it? Thanks

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BS_BlackScout

Glad to check the repository and see that NTA is making progress

Repository? Which? Where? Links?
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Can someone explain step by step how to build the server? I tried but I get some errors. Or perhaps upload it already Compiled

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Can someone explain step by step how to build the server? I tried but I get some errors. Or perhaps upload it already Compiled

It's written in the documentation on how to build it, read carefully

http://citizen.re/documentation/01-admin-guide/

Edited by Zer0w5
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Can someone explain step by step how to build the server? I tried but I get some errors. Or perhaps upload it already Compiled

It's written in the documentation on how to build it, read carefully

http://citizen.re/documentation/01-admin-guide/

 

thanks alot bro

 

Did everything still get a error

 

 

Errors:

/root/citizen/citizenmp-server/CitizenMP.Server.sln (default targets) ->
(Build target) ->
/root/citizen/citizenmp-server/CitizenMP.Server/CitizenMP.Server.csproj (default targets) ->
/usr/lib/mono/xbuild/12.0/bin/Microsoft.Common.targets (PostBuildEvent target) ->
/usr/lib/mono/xbuild/12.0/bin/Microsoft.Common.targets: error : Command 'xcopy /s /y "/root/citizen/citizenmp-server//packages/NLua.CitizenMP.2.2.2.14/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"
xcopy /s /y "/root/citizen/citizenmp-server//packages/NLua.CitizenMP.2.2.2.17/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"
xcopy /s /y "Q:/Dev/citizenmp-sharp/CitizenMP.Server/packages/NLua.CitizenMP.2.2.2.18/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"' exited with code: 127.
3 Warning(s)
1 Error(s)
Time Elapsed 00:00:05.7842050
Edited by MurdaGame
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NTAuthority

thanks alot bro

 

Did everything still get a error

Fixed in the latest commit, though it may have broken other stuff.

 

 

I'll be very happy when NTA put on these logs that our characters can walk normally like in Single Player, it's a lot harder to control an always running character on GTA IV.

 

network walk mode toggling (SetNetworkWalkModeEnabled)

 

just needs to be made switchable in some server's script

  • Like 2

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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thanks alot bro

 

Did everything still get a error

 

 

Errors:

/root/citizen/citizenmp-server/CitizenMP.Server.sln (default targets) ->
(Build target) ->
/root/citizen/citizenmp-server/CitizenMP.Server/CitizenMP.Server.csproj (default targets) ->
/usr/lib/mono/xbuild/12.0/bin/Microsoft.Common.targets (PostBuildEvent target) ->
/usr/lib/mono/xbuild/12.0/bin/Microsoft.Common.targets: error : Command 'xcopy /s /y "/root/citizen/citizenmp-server//packages/NLua.CitizenMP.2.2.2.14/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"
xcopy /s /y "/root/citizen/citizenmp-server//packages/NLua.CitizenMP.2.2.2.17/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"
xcopy /s /y "Q:/Dev/citizenmp-sharp/CitizenMP.Server/packages/NLua.CitizenMP.2.2.2.18/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"' exited with code: 127.
3 Warning(s)
1 Error(s)
Time Elapsed 00:00:05.7842050

 

http://visualstudiogallery.msdn.microsoft.com/4ec1526c-4a8c-4a84-b702-b21a8f5293ca

 

As the error states you need to restore the nuget packages, read number 3.

 

Make sure restoring of NuGet packages is enabled. This option can be found in Tools -> Options -> NuGet Package Manager -> General -> Allow NuGet to download missing packages.

Edited by Zer0w5
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thanks alot bro

 

Did everything still get a error

 

 

Errors:

/root/citizen/citizenmp-server/CitizenMP.Server.sln (default targets) ->
(Build target) ->
/root/citizen/citizenmp-server/CitizenMP.Server/CitizenMP.Server.csproj (default targets) ->
/usr/lib/mono/xbuild/12.0/bin/Microsoft.Common.targets (PostBuildEvent target) ->
/usr/lib/mono/xbuild/12.0/bin/Microsoft.Common.targets: error : Command 'xcopy /s /y "/root/citizen/citizenmp-server//packages/NLua.CitizenMP.2.2.2.14/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"
xcopy /s /y "/root/citizen/citizenmp-server//packages/NLua.CitizenMP.2.2.2.17/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"
xcopy /s /y "Q:/Dev/citizenmp-sharp/CitizenMP.Server/packages/NLua.CitizenMP.2.2.2.18/lib/native/x86/*.*" "/root/citizen/citizenmp-server/CitizenMP.Server/bin/Debug/"' exited with code: 127.
3 Warning(s)
1 Error(s)
Time Elapsed 00:00:05.7842050

 

http://visualstudiogallery.msdn.microsoft.com/4ec1526c-4a8c-4a84-b702-b21a8f5293ca

 

As the error states you need to restore the nuget packages, read number 3.

 

Make sure restoring of NuGet packages is enabled. This option can be found in Tools -> Options -> NuGet Package Manager -> General -> Allow NuGet to download missing packages.

 

i did that on ubuntu, nevermind, tried again from scratch and worked, thanks :p

Edited by MurdaGame
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Any way to get ASI scripts to work on this? I'd love to use this as a LCPDFR server.

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thanks alot bro

 

Did everything still get a error

Fixed in the latest commit, though it may have broken other stuff.

 

I'll be very happy when NTA put on these logs that our characters can walk normally like in Single Player, it's a lot harder to control an always running character on GTA IV.

 

network walk mode toggling (SetNetworkWalkModeEnabled)

 

just needs to be made switchable in some server's script

 

:DDDDDDDDDDDDDDDDDDDDDDDD

 

The world must know this, also the servers owners :D

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The scripts are written in LUA, thanks to Imperative for using his server.

Edited by Zer0w5
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8bb4fa099 even more improved mouse input

 

 

OMG did someone finally fixed the GTA IV annoying laggy mouse bug?

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NTAuthority

 

8bb4fa099 even more improved mouse input

 

 

OMG did someone finally fixed the GTA IV annoying laggy mouse bug?

 

no, this just replaces mouse input for the menus; actual game mouse input is still pending redo

 

also, can anyone convert the III HD 'borgnine' vehicle to a IV resource set for me? I can't find a conversion anywhere and I'd like to use it for an interesting 'taxi wars' game mode... and all these guides idiots write use 'zmodeler' and that's a pile of crap

 

(and theoretically I still have a license to use those vehicles in a 'Citizen' modification, so yeah :p )

Edited by NTAuthority
  • Like 3

SsZgxdL.png

Inactive in GTA/R* title modification indefinitely pursuant to a court order obtained by TTWO. Good job acting against modding!

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8bb4fa099 even more improved mouse input

 

 

OMG did someone finally fixed the GTA IV annoying laggy mouse bug?

 

no, this just replaces mouse input for the menus; actual game mouse input is still pending redo

 

also, can anyone convert the III HD 'borgnine' vehicle to a IV resource set for me? I can't find a conversion anywhere and I'd like to use it for an interesting 'taxi wars' game mode... and all these guides idiots write use 'zmodeler' and that's a pile of crap

 

(and theoretically I still have a license to use those vehicles in a 'Citizen' modification, so yeah :p

This is something already :D

 

I spent ~2 hours trying to pass from Snowstorm (Fkn abandoned hospital mission) yesterday because when you pick up the cocaine, the cops show up on the abandoned hospital, it's almost impossible to shoot the cops without spending 3 rounds hitting the wall, things got worse when they ran on my direction, I was trying to aim at them and missing the shots with them at 2 meters away from me due to the IV sh*tty mouse movement, sometimes it's too slow and sometimes when I'm desperated it's too fast :(

Edited by fefenc
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@fefenc

 

I think you're making a way too big deal out of IV's mouse movement, really. As far as I remember, it's the same as EFLC's and it's really easy to get used to it, just take some time to practice and you'll see that it's fine.

 

Anyway nice work so far NTAuthority, looking foward to seeing more of Citizen content in the future.

About the Borgnine, I do think that if OnePiece made it, it's possibly in the GTAIII HD converted cars, I'll check to see if I can still find it somewhere and I'll send it to you if I do :)

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I hope u make a updater for the server in the future, it sucks to be always compiling.

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@fefenc I think you're making a way too big deal out of IV's mouse movement, really. As far as I remember, it's the same as EFLC's and it's really easy to get used to it, just take some time to practice and you'll see that it's fine. Anyway nice work so far NTAuthority, looking foward to seeing more of Citizen content in the future. About the Borgnine, I do think that if OnePiece made it, it's possibly in the GTAIII HD converted cars, I'll check to see if I can still find it somewhere and I'll send it to you if I do :)

WTF? EFLC (TBOGT specifically) aim system has managed to be more sh*tty and worse than GTA IV's one (it's only good for very, very long distance shots).

 

As if wasn't enough the laggy mouse movement inherited from GTA IV, the aiming on TBOGT is always fkn zoomed in and it makes the aiming more slow and awful to control, it's almost impossible to shoot someone in that game without spending at least 1 round shooting to the air, it's a real pain in the ass when we need to do a quick shot against someone near to us or to do a shootout inside some building, EFLC aiming system is even crappier than GTA IV's one.

 

It's terrible to think we need to always zoom out when we use a gun to have the less difficult, but still pain in the ass GTA IV aim style, at least IV's aiming is more manageable than TBOGT stupid zoomed aiming.

 

Looks like R*'ve done GTA IV shooting system using their p*nises and I hope they don't do the same thing to V's aiming system.

Edited by fefenc
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latest update has smooth mouse movement, and it's really nice to have that in now.

Edited by Zer0w5
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HEY NTA,

 

Im setting up my own server, finally it works, however when i try to connect it says: Invalid NPID sent!, how can i fix this?

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It's happening to me too when I try to join some servers

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I fixed it, however i dont think its good code:

 

Remove this code:

                    var authResult = await gameServer.PlatformClient.ValidateTicket(((IPEndPoint)context.RemoteEndPoint).Address, ulong.Parse(guid), new NPSharp.RPC.Messages.Data.Ticket(Convert.FromBase64String(authTicket)));                    if (!authResult)                    {                        result["error"] = "Invalid NPID sent.";                        return result;                    }

From InitConnectMethod.cs.

 

Please NTA maybe you know the answer to this?

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