DK22Pac Posted April 30, 2014 Share Posted April 30, 2014 That's a bit strange, but IV/V models use vertex coloring for some reason (at least it is presented in geometry vertex buffer). In IV it looks like a day prelight (remember RW era GTAs), and in V it looks like vertex normals stored there (when there's also a special place for normals in vertex buffer, too). So, how do you think - for which things they were intended? Jestic 1 Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/ Share on other sites More sharing options...
DK22Pac Posted May 3, 2014 Author Share Posted May 3, 2014 (edited) No, I don't. Maybe we need to look into shaders to understand it. And the models i a id1_00_ground3.xdr. Edited May 3, 2014 by _DK Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065311052 Share on other sites More sharing options...
NTAuthority Posted May 3, 2014 Share Posted May 3, 2014 a channel index into the tint map, possibly? (is the shader named for this shading group a _tnt one?) DK22Pac 1 Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065311131 Share on other sites More sharing options...
DK22Pac Posted May 4, 2014 Author Share Posted May 4, 2014 (edited) I've written some tool for converting XDR files into DFFs with normals/UVs/colors export. a channel index into the tint map, possibly? (is the shader named for this shading group a _tnt one?)Have no time to check this... Maybe will do it later. Upd: Dumped shader list, and yes, there are few shaders with 'tint' thing. Shader 0 name normal_spec Shader 1 name normal_spec Shader 2 name normal_spec Shader 3 name normal_spec Shader 4 name terrain_cb_w_4lyr Shader 5 name terrain_cb_w_4lyr Shader 6 name default Shader 7 name terrain_cb_w_4lyr Shader 8 name normal_spec Shader 9 name normal_spec_detail Shader 10 name normal_spec_detail Shader 11 name normal_spec_decal Shader 12 name normal_spec_decal Shader 13 name normal_spec_decal Shader 14 name normal_spec_decal Shader 15 name normal_decal Shader 16 name normal_decal Shader 17 name decal_tnt Shader 18 name decal_tnt Shader 19 name decal Shader 20 name decal Shader 21 name decal Shader 22 name normal_decal Shader 23 name normal_decal Shader 24 name normal Shader 25 name normal_spec_decal Shader 26 name normal_decal Shader 27 name decal Shader 28 name normal_spec_decal_tnt Shader 29 name decal Shader 30 name decal Shader 31 name normal_spec_decal Shader 32 name decal Edited May 4, 2014 by _DK Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065312394 Share on other sites More sharing options...
NTAuthority Posted May 4, 2014 Share Posted May 4, 2014 Shader 4 name terrain_cb_w_4lyrat the very least vertex colors for this one make sense Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065313986 Share on other sites More sharing options...
NTAuthority Posted May 4, 2014 Share Posted May 4, 2014 But that's vertex alpha right? It's all confusing!how are you going to blend 4 layers with only vertex alpha? Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065316960 Share on other sites More sharing options...
_CP_ Posted May 5, 2014 Share Posted May 5, 2014 I've written some tool for converting XDR files into DFFs with normals/UVs/colors export. Maybe it is a little offtopic, but is there any chance to release your converter? And second question - did you looked into embeed textures inside .XDR? Could you extract them in this moment? Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065323433 Share on other sites More sharing options...
DK22Pac Posted May 6, 2014 Author Share Posted May 6, 2014 Maybe it is a little offtopic, but is there any chance to release your converter?Planning to do it after finishing xft converter.http://imgur.com/a/zfEqP#0 Maybe it is a little offtopic, but is there any chance to release your converter? And second question - did you looked into embeed textures inside .XDR? Could you extract them in this moment?Yes I looked to them but have only general presentation about them atm. _CP_ 1 Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065326474 Share on other sites More sharing options...
_CP_ Posted May 6, 2014 Share Posted May 6, 2014 What can I say? Brilliant work. I hope you keep original hierarchy and we won't wait so long for your release. Link to comment https://gtaforums.com/topic/705263-vertex-colors-in-ivv/#findComment-1065327300 Share on other sites More sharing options...
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