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HilmanAriFahmi

Incorrect jump instruction 20504 found at 20504

Recommended Posts

Ashwin.Star

@HAF

do it like this,

Hex//Byte in Hex to be written //end

@FM92

"advanced SCM scripters"

It seems i am not "The New Boy" anymore :santa:

anyway,

Thanks for "Good Luck" ,

Edited by Ashwin.Star

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HilmanAriFahmi

 


Hex
//Byte in Hex to be written //
end

 

I do not know how to make this every time I make it always crash

 

hex

 

4D 5E D9 6E 72 7E DA DD 39 CF 2F A3 82 AD 48 1B

 

33 DF 99 3B 39 38 B3 91 EC 0B CC 0A 24 C5 94 A1

 

A4 5B 4C A2 11 52 26 54 1A F1 20 F2 FB C7 50 24

 

45 A4 78 A3 DD A1 5F 5A C5 C2 FB 5A 6C D7 1E 2E

 

6D 27 E8 67 61 64 A6 A0 4B 2E 63 6A 51 D7 41 00

 

00 00 00 03 00 04 32 A4 03 09 40 21 7B 20 2F 2F

 

00 00

 

end

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fastman92

@HAF HAF, concerning the hex..end, if something overwhelms you, then don't use it.

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HilmanAriFahmi

@HAF HAF, concerning the hex..end, if something overwhelms you, then don't use it.

 

I've managed to10347510_1449011678676416_44094592696667

Edited by HAF HAF

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Silent

I want to learn to make a script that is difficult for editors like you

 

I made a script that cannot be opened, The script for gta sa pc

 

{$CLEO}0002: jump @THELABEL03A4: name_thread "@!{_//_HAFMODDERCLEO":THELABEL0001: wait 0 ms04DD: [email protected] = actor $PLAYER_ACTOR armour0006: [email protected] = 10000035F: actor $PLAYER_ACTOR armour += [email protected]: [email protected] = actor $PLAYER_ACTOR health000A: [email protected] += 100000223: set_actor $PLAYER_ACTOR health_to [email protected]: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 10002: jump @THELABEL
Nice try though. This script name is a creative obfuscation method.

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HilmanAriFahmi

 

I want to learn to make a script that is difficult for editors like you

 

I made a script that cannot be opened, The script for gta sa pc

 

{$CLEO}0002: jump @THELABEL03A4: name_thread "@!{_//_HAFMODDERCLEO":THELABEL0001: wait 0 ms04DD: [email protected] = actor $PLAYER_ACTOR armour0006: [email protected] = 10000035F: actor $PLAYER_ACTOR armour += [email protected]: [email protected] = actor $PLAYER_ACTOR health000A: [email protected] += 100000223: set_actor $PLAYER_ACTOR health_to [email protected]: set_actor $PLAYER_ACTOR immunities BP 1 FP 1 EP 1 CP 1 MP 10002: jump @THELABEL
Nice try though. This script name is a creative obfuscation method.

 

I want to try to get better

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Silent

I want to try to get better

What's the point?

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HilmanAriFahmi

 

What's the point?

 

never runs out of health and immune

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HilmanAriFahmi

was to measure how much armor we got

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Ashwin.Star

F92 is talking about,

second Line

0006: 0@ = 10000 // What this suppose to do !!

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HilmanAriFahmi

F92 is talking about,

second Line

0006: 0@ = 10000 // What this suppose to do !!

although not used will also not be a problem, but the code should be changed to

035F: actor $PLAYER_ACTOR armour += 1000
Edited by HAF HAF

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fastman92

 

F92 is talking about,

second Line

0006: 0@ = 10000 // What this suppose to do !!

although not used will also not be a problem, but the code should be changed to

 

035F: actor $PLAYER_ACTOR armour += 1000

 

The value of variable is defined by the recent change to variable.

 

 

04DD: [email protected] = actor $PLAYER_ACTOR armour0006: [email protected] = 10000
here, [email protected] will have a value 10000.

 

Correct me if I'm wrong.

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HilmanAriFahmi

I've tried over and over again was successful (lock script)

 

thank you for the lessons you give to me

Edited by HAF HAF

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HilmanAriFahmi

What is meant by code memory??

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Ashwin.Star

the Memory you are talking about is the Virtual Space(in RAM) used by the Game,

Memory Codes are used to Read or Write something at somewhere to the Game Process Memory,

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HilmanAriFahmi

the Memory you are talking about is the Virtual Space(in RAM) used by the Game,

Memory Codes are used to Read or Write something at somewhere to the Game Process Memory,

how to get the code memory

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Ashwin.Star

you mean the Code use to read & Write memory,

all opcodes are in SB, just press "ctrl" + "alt" 2

anyway,

 

0A8C: write_memory 0xC0BC15 size 1 value 1 virtual_protect 00A8D: $result = read_memory [email protected] size 4 virtual_protect 0

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HilmanAriFahmi

 

you mean the Code use to read & Write memory,

all opcodes are in SB, just press "ctrl" + "alt" 2

anyway,

0A8C: write_memory 0xC0BC15 size 1 value 1 virtual_protect 00A8D: $result = read_memory [email protected] size 4 virtual_protect 0

where i can find this code 0xC0BC15

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Ashwin.Star

This is not a Code,

this is the address of a Memory to which the value has to be written,

 

There are Plenty of Pages where you can find memory address,

few of them are here,

GTAModding

GTA Forums

It will take you Months to read & try all of them, :lol:

 

@HAF

i want to tell you that, if you are looking for Android,

i don't think they will work on any SA other than PC version,

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HilmanAriFahmi

This is not a Code,

this is the address of a Memory to which the value has to be written,

 

There are Plenty of Pages where you can find memory address,

few of them are here,

GTAModding

GTA Forums

It will take you Months to read & try all of them, :lol:

 

@HAF

i want to tell you that, if you are looking for Android,

i don't think they will work on any SA other than PC version,

ok broo, thanks

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Ashwin.Star

How what ?

I don't found anything strange in it ?

jst little bit encrypted(fake jump, few extra Hex)

we already told you about that,

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HilmanAriFahmi

How what ?

I don't found anything strange in it ?

jst little bit encrypted(fake jump, few extra Hex)

we already told you about that,

I do not understand "script Dubstep Gun Script2"

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Ashwin.Star

as you have recently learned To fix encrypted script,

Fix this one to test yourself, then ask which particular part you script you didn't understand,

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HilmanAriFahmi

as you have recently learned To fix encrypted script,

Fix this one to test yourself, then ask which particular part you script you didn't understand,

ok thanks!

I have 1 problem

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Ashwin.Star

instead of saying that,

you should have mentioned your problem

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HilmanAriFahmi

instead of saying that,

you should have mentioned your problem

Can you learn me once again

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