Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

Happy Holidays from the GTANet team!

Grand Theft Auto: Stories


sharpie_eastern
 Share

Recommended Posts

I wanna make a video for the 2 mods, but i'll wait for their release to make them, got ideas already :p

Link to comment
Share on other sites

I wanna make a video for the 2 mods, but i'll wait for their release to make them, got ideas already :p

Seems like interesting, I hope they finish the mods early!!
Link to comment
Share on other sites

Interesting thing... Seems to be all dynamic models and pickups on the map used from LVZ/IMG files of each island. For example I've found and replaced pickup texture in LVZ and all pickups on the current island appears with this texture. Same thing with lampposts/dumpsters and other dynamic stuff...

 

lamppost:

5cvdI6a.jpg

uTiZNAl.jpg

 

and pickups:

p36sydg.jpg

Link to comment
Share on other sites

Aren't pickups supposed to be blue with no black spots? Sorry but i don't get that dynamic object texture thing, so...

Link to comment
Share on other sites

Those sexy lampposts.

Link to comment
Share on other sites

sharpie_eastern

Thats super odd? The pickups all use the same names in the SCM for placement.

Link to comment
Share on other sites

Aren't pickups supposed to be blue with no black spots? Sorry but i don't get that dynamic object texture thing, so...

That's texture of the grass :)

Link to comment
Share on other sites

 

Aren't pickups supposed to be blue with no black spots? Sorry but i don't get that dynamic object texture thing, so...

That's texture of the grass :)

 

They remind me pickups with a leopard coat, but green.

Link to comment
Share on other sites

The texture of items are the same as in VC but with blue background

Edited by denis1379
  • Like 2
Link to comment
Share on other sites

The target of my post was to prove that there is some link between LVZ objects and DTZ collision IPL.

Link to comment
Share on other sites

sharpie_eastern

Is it possible the LVZ object pickup could be different from the GTA3PS2.IMG one?

Edited by sharpie_eastern
Link to comment
Share on other sites

They're same of course but why R* Leeds decided to use them from LVZ (leaving copies of them in MDL format) instead using them directly from GTA3PS2.IMG.... Sadly only dynamic objects have links with DTZ collision map.

Link to comment
Share on other sites

What about the 'Welcome to xxx Island' splash screens? And the outro screen eg in Vice City there is a 'Greetings from Vice City' splash screen when you quit the game.

  • Like 2
Link to comment
Share on other sites

sharpie_eastern

Cant you just use IPL of collison ID. Literally is what I have been doing.
///////

Outro screen is beatiful and amazing, thank to no other than NGtheClanHimself

Now for the island loading screens, they're there and do happen but VC loads the next island so fast, you cant even get a chance to enjoy it. I can't tell if the consoles wait for loading the other island and admiration of the screen or if the console is just having that bad of a time :p

Edited by sharpie_eastern
Link to comment
Share on other sites

Cant you just use IPL of collison ID. Literally is what I have been doing.

///////

Outro screen is beatiful and amazing, thank to no other than NGtheClanHimself

 

Now for the island loading screens, they're there and do happen but VC loads the next island so fast, you cant even get a chance to enjoy it. I can't tell if the consoles wait for loading the other island and admiration of the screen or if the console is just having that bad of a time :p

My friend managed to get the loadscreens of LCS here:

https://plus.google.com/117644211279375846526/posts/TKRX8edtjyT

Link to comment
Share on other sites

Good news: I know why dont_walk won't appear on Vice City engine

Because Vice City have cut out some function which register CShinyTexts function

 

So

0x978618 (trafficlight model counter in visible space for CShinyText) is always 0, analogue in GTA III 0x8F1AAC increments to 1.

while

0x97F2BC (trafficlight model counter in visible space for CBrightLights) is registered and counting well.

 

VC Trafficlight rendering:

0x464B36 front rendering call
0x464BD4 back rendering call

 

I was able to off rendering monitor in GTA III by NOP call bellow

 

fKuN4bf.jpg

Edited by HM128
Link to comment
Share on other sites

sharpie_eastern

Can it be restored?

Link to comment
Share on other sites

Too many code was removed.

Better would be write it from scratch. How it works? It searchs how many traffic lights are around, getting name from array of traffic light, position and creating 4 vertices, one for walk, one for don't walk. It doesn't matter which model you use, it always drawing these two rectangles on certain model.

Funny thing, they improved that code, but later they removed part of it.

Edited by HM128
  • Like 2
Link to comment
Share on other sites

Too many code was removed.

But it's just one function.

Link to comment
Share on other sites

(GTA III)                            (GTA VC)void __cdecl CBrightLights::Render((void));    0x005197B0    void __cdecl CBrightLights::Render(void);    0x005719B0void __cdecl CBrightLights::RegisterOne;    0x0051A410    void __cdecl sub_571820;            0x00571820void __cdecl CShinyTexts::Render((void));    0x0051A5B0    void __cdecl CShinyTexts::Render(void);     0x00571240void __cdecl sub_51AAB0;            0x0051AAB0int __cdecl __ml(int a1, int a2, int a3);     0x004BA4D0    RwV3d *__cdecl operator_(RwV3d *out, CMatrix *placable, RwV3d *offset);    0x004DFF20dword_95CB4C    walk_dont

Here, you can see yourself what is going on there.

If someone is interested in it, you have all needed addresses.

 

Sadly, my modding time is limited because of searching job and some problems with clerks.

Edited by HM128
Link to comment
Share on other sites

New radio stations thing

vtzLhVn.jpg

  • Like 3
Link to comment
Share on other sites

Nice!

Link to comment
Share on other sites

New radio stations thing

vtzLhVn.jpg

Nice!But..where are black borders?How've You removed them :D ?

Edited by SaL_Leone
Link to comment
Share on other sites

A bit of patches :)

 

Update:

 

 

BL26dHq.jpg

 

 

Edited by HM128
Link to comment
Share on other sites

Damn, finally :) Active menu color is back on Vice City engine

SqfDsGK.jpg

Edited by HM128
  • Like 7
Link to comment
Share on other sites

Damn, finally :) Active menu color is back on Vice City engine

SqfDsGK.jpg

Looks awsome!Now is it possible to remove that blue square?

  • Like 3
Link to comment
Share on other sites

Why not? Simply use alpha 0x0

Edited by HM128
  • Like 2
Link to comment
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.