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[SA] Bicycle rack Cleo script, Dont work please need help

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Hello Guys,
I hope anyone can help me,
i wanna make a Bicycle rack for every cars with the dummyname " bicycle_rack "
But i dont know how to code this :(
Cars with the Dummy name bicycle_rack has a attached BMX on the dummy, and when CJ drive the car with this dummy, and CJ exit the car then

a red marker spawn in the Dummy ( BMX). Then when CJ hit the marker, it takes a animation and the BMX is detached and CJ can drive the BMX.

After that, CJ can attached the BMX to the dummy like before it was.
Is this possible?
In the steering wheels mod is that a custom Dummy.


I coded that not like i wanna have it, i code it like i can but nothing does ingame. CJ only exit the car

Any help`?
I am grateful for any response

ideas are welcome



// This file was decompiled using sascm.ini published by Seemann (http://sannybuilder.com/files/SASCM.rar) on 13.10.2007{$VERSION 3.1.0027}{$CLEO .cs}//-------------MAIN---------------03A4: name_thread 'BMXRV':BMXRV_1540247: load_model #BMX038B: load_requested_models04ED: load_animation "BBALL_pickup"0001: wait 0 ms00D6: if0256:   player $PLAYER_CHAR defined004D: jump_if_false @BMXRV_15400D6: if and0248:   model #BMX available0AB0:   key_pressed 900DD:   actor $PLAYER_ACTOR driving_car_with_model #CAMPER004D: jump_if_false @BMXRV_15403C0: [email protected] = actor $PLAYER_ACTOR car04C4: store_coords_to [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR with_offset 0.0 0.0 0.005CD: AS_actor $PLAYER_ACTOR exit_car [email protected]: if0119:   car [email protected] wrecked004D: jump_if_false @BMXRV_15403BC: [email protected] = create_sphere_at [email protected] [email protected] [email protected] radius 2.00683: attach_car [email protected] to_car [email protected] with_offset 0.0 0.0 0.0 rotation 0.0 0.0 0.000D6: if00FE:   actor $PLAYER_ACTOR sphere 1 in_sphere [email protected] [email protected] [email protected] radius 2.0 2.0 2.0004D: jump_if_false @BMXRV_1540605: actor $PLAYER_ACTOR perform_animation_sequence "BBALL_pickup" IFP_file "BSKTBALL" 4.0 loop 0 1 1 0 time -1 // versionA00A5: [email protected] = create_car #BMX at [email protected] [email protected] [email protected]: release_model #BMX0001: wait 3000 ms0002: jump @BMXRV_255:BMXRV_25501C3: remove_references_to_car [email protected] // Like turning a car into any random car

Ps: Sorry for my bad english

Edited by MrGTAmodsgerman

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Any Ideas????
I really need Help!

Ps: Sorry for my bad english

Edited by MrGTAmodsgerman

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