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Do you prefer unlocking stuff or freedom to have everything?


xInfamousRYANx
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Alec Skorpio

 

 

 

SMH at people who say there is no point outside of unlockables.

 

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

 

You can still do that here:

After you unlock everything at 120 you can still do stunts, robberies and all sorts of crap.

 

In the III era, you had to play the game to unlock weapons/areas as well...so your point basically contradicted itself.

 

 

You do realize you are comparing a single player edition of GTA to an online version. Never mind the fact that you could find weapons lying around on the map in III. Or the fact that GTA 1 and 2 multi-player had no unlocks. Edit: Love when the time limit turns two separate posts into one...

 

I'm not comparing them...liquidussnake is.

 

Uhhh, I wasn't comparing GTA Online unlocks to GTAIII's unlocks. That's been you in both(?) topics I believe.

 

I pointed out that an open world/sandbox doesn't "end" with unlocks, it ends when you can't figure out how to have fun anymore.

 

You also keep making the mistake of thinking that I wanted everything without ANY progression or work. I never said that or meant anyone to take it that way.

 

The fact that you have to earn money and buy items? The system I say should have always been the only system in place for free roam? That's progression. You're the one who seems to think Ranks and RP building is the only way you can "progress" or "earn" something in an online game.

On top of that, I've also stated that they could have even kept the ranking system and kept the unlocks purely for competitive modes while allowing you to use anything in free roam/contact missions through purchases.

 

Another system that would have worked is having weapon's scattered on the map for pick up like GTA IV free roam.

 

Regardless, having the ranking system work as an overall system of unlocking weapons in all game modes was just a bad design choice by Rockstar as it has left a divide in the fanbase. The problem is made worse by the fact that they created an entirely separate unlock function for races.

Edited by liquidussnake119
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In my games I like goals. Thinks to aim for and work towards. Progression basically. I like the sense that what I do today will help me tomorrow.

 

Without goals or directions to head in a game is nothing more than a time waster. So my vote is progression. Not necessarily by unlocking stuff but it is something a game needs.

 

I haven't played 5 in 2or3 weeks and when I go back ill be exactly where I was and where everyone else is. Cos you can't move forwards. Ill never be behind anyone else or ahead of them because there is no progression and nothing to aim for.

 

"Casual players" or rather the stereotype of them have killed the games industry. I might only play games an hour a night sometimes. Full time job and a family plus social life. But that doesnt mean I want things handed to me in he games i play. I want something to aim for. Somehing to achieve. More than anything I want to feel a game will keep me playing for a while because theres more to achieve and more to work for.

 

The idea of having everything from the start is basically like picking up san andreas and killing tenpenny when he pulls you over at the beginning. Just because you don't have time to play the gane

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You don't like how the game is or what is required of you to complete? Too f*cking bad. It's not your game you selfish knobs. You want all the freedom? Then go make your own game, and see how you do with it...oh wait, creating a game would actually take some time and effort. Something very few of you are even capable of doing. Most of you apparently just know how to run your mouths on the internet. Likely being spoiled little disrespectful pissants as well.

 

I blame the education system. If we have stupid people teaching stupid people, it won't end well.

 

Anyway, of course I'm for unlocking stuff. It's called getting my money's worth.

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Some guy I know prefers to glitch over unlocking legitimately because unlocking is boring and then after doing glitch fest, he said GTA:O is boring and nothing to do at all. When that being said, I always ignore him.

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xInfamousRYANx

I feel the currency system in this game has stifled the fun. Sure now I have enough money but after and before the billionaire days I was always worried. I needed money and I didnt like doing boring linear missions. Only a handful of them pay decently after a few replays.

 

I feel like I have more fun screwing around in free roam. While most of the players dont go outside the city I tend to go outside. Go boating fly for the fun of it. Off road. Swim. Do stunts and stupid shenanigans.

 

This is what an open world game is about its having fun. And as I like to have fun I love cars but everything is overpriced. At 175 I still enjoy playing and have never grinded levels. Earning a huge sum of money from a crew challenge glitch was alot better than grinding and being reduced to only playing in survival and missions and races

Edited by xInfamousRYANx
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A friend of mine is a casual gamer, He bought the game just after release date. Since the game has come out, he has only been able to play roughly 3 hours worth, he hasn't even finished the story yet.

- The issue he has, He just wants to come online with me, kill some people, drive some nice cars and have fun - but he can't do that because

1) everything is locked at his level (level 10) and he doesn't have a lot of money, so he can't afford a lot of ammo.

He doesn't have the time to invest in levelling up and farming missions, which is where I think the difference is between Unlocking/Freedom

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xInfamousRYANx

Exactly casuals are shunned in today's gaming world. Thats why people are being un healthy the American Medical association says u should only play 2 hrs a day we all know you get nothing done of mote in 2 hrs

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Exactly casuals are shunned in today's gaming world. Thats why people are being un healthy the American Medical association says u should only play 2 hrs a day we all know you get nothing done of mote in 2 hrs

But where does it say it has to be. Im what you would define as a casual gamer. Full time employment and family /social commitments so lucky to get 2 hours gaming some days. But occasionally manage to get 5 or 6.

 

But that doesnt mean everything has to be doable in 2 hours. As long as progress is saved it can take a month of 2 hour nights and I wouldnt care.

 

The biggest problem in gta v is there isnt a single job or mission you cant complete in 10 minutes or less and thats single player as well as online. Even the heists in story mode are a joke.

Edited by dzian
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The_B1u3_Jay

How many people honestly played gta iv and said damn im bored all the weapons and cars are given to me

I bet they got board collecting all of their weapons back after they died.

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A friend of mine is a casual gamer, He bought the game just after release date. Since the game has come out, he has only been able to play roughly 3 hours worth, he hasn't even finished the story yet.

 

- The issue he has, He just wants to come online with me, kill some people, drive some nice cars and have fun - but he can't do that because

 

1) everything is locked at his level (level 10) and he doesn't have a lot of money, so he can't afford a lot of ammo.

 

He doesn't have the time to invest in levelling up and farming missions, which is where I think the difference is between Unlocking/Freedom

I dont think rockstar should or ever will cater an entire billion dollar game to the casual player who only has 2 or 3 hours a month to play. My reasoning is that it would have to be set up opposite to what the hardcore heavy gamers like for the most part and that would be lethal to game survival.

 

Though I do think it would not be hard to accomidate those individuals. Private Chaos sessions. Options for police, level restrictions, matchmaking, peds, traffic, all facets could be set and you just play how you want.

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xInfamousRYANx

 

 

How many people honestly played gta iv and said damn im bored all the weapons and cars are given to me

I bet they got board collecting all of their weapons back after they died.Who honestly searched for all the guns an ak or uzi was always nearby as guns were all over the place

I also like the idea of a rpg or casual free roam

 

Rpg is as it is now

 

Casual is police options scattered weapon pick ups. No money. No levels. Cars cant be stored but can be customized. No progress would save in this free roam

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Almighty Scorpion

I find that unlocks are a lot more rewarding. I know I'm just rehashing what previous people said, but when I got my stimulus money, I went and bought the $400K apartment and thought, "well, that's cool." After that, I pretty much put the game away until I caught up on the games on my backlog. The thing is, before the stimulus, I ground out store robberies so I could get an apartment with a 6 car garage, and when I finally got the apartment, I relished it.

 

The comparison is that there's a sense of ownership when working toward something (much like real life), even if it's just grinding out missions. I know I value the cars I bought a lot more than the ones I've found because I had to save up the money to get them. I don't know about other people, but I drive the cars in my garage that I stole a lot less than the ones that I bought, with the more expensive ones being the ones I drive the most. The same can be said for the Pegasus vehicles/clothes/guns/tattoos.

That's not to say that the people that want everything unlocked from the start are wrong, as we all have different desires. For the people that don't have the time to grind out 70 levels and a million bucks for a tank, unlocking everything and having cash cards are great (and can even the playing field for people who come into the community late), but the downside is that as long as that "market" exists, there will always be people trying to find shortcuts to rank up and get money to get what they want. And that happens with every game, not just this one.

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mochakaboom

I like unlocking and random drops... But they don't have random drops like real rpg's.

 

Random drops - Something you can keep, put a price on, something unique that other players don't have which makes them want to buy it with real money.

 

There should be random drops for paintjobs or car parts. This would give this game an actual economy. But then again, economy would be useless if there's a money glitch out there lol

 

Billionaire days were fun. But you really only need 10mill, it would take a few weeks/months to burn through all that so billion would be useless.

 

And as of now, there's a lsc money glitch that's still doable, $700k every 3 minutes about.

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Without goals or directions to head in a game is nothing more than a time waster.

That's what video games are considered in general...

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Levels and unlocks are replacements for a skill curve and responsive, complex controls. Similarly, PvP is a replacement for adequate enemy and AI design.

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xInfamousRYANx

Ok I think wr have enough on unlocking. I really meant to say do you pwrfer earning money for things or have them avaliable. I realized this after posting the thread I realized my mistake and I would like to continue this discussion on the way of money. Without mentioning cash cards are the answer to the casuals money problems.

 

Do you prefer having to earn money through linear missions or would you rather money be easier to come by

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xInfamousRYANx

Unlock stuff. Gives me something to work towards

Did you even read the last post
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Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

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Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

 

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

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Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

 

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

I think most of the people understand how real life works just fine. Many people want to play a game to get away from real life and enjoy themselves. Its not suppose to become another job.

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Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

I think most of the people understand how real life works just fine. Many people want to play a game to get away from real life and enjoy themselves. Its not suppose to become another job.

 

Then find a different game, because this game has always used the model of starting from the bottom and rising up. I actually wished they would have focused more on that with online than they did, maybe then it would be more appealing having actual NPC characters you are involved with and better missions.

Edited by Odesza
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xInfamousRYANx

 

 

 

 

Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

I think most of the people understand how real life works just fine. Many people want to play a game to get away from real life and enjoy themselves. Its not suppose to become another job.

 

Then find a different game, because this game has always used the model of starting from the bottom and rising up. I actually wished they would have focused more on that with online than they did, maybe then it would be more appealing having actual NPC characters you are involved with and better missions.No only the sp has been about rising up. Mp the only one I know was iv. It was free and open. Yoi didnt have to grind and could come home and unwind. Games are supposed to be entertaining. Not another job. I think if more missions paid more there would be more plays of others

 

I love the mission atv steal but 20 mins of mission for 1k really. I spent almost that in ammo

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Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

I think most of the people understand how real life works just fine. Many people want to play a game to get away from real life and enjoy themselves. Its not suppose to become another job.

 

 

Do they? 'Cos all I see is comment upon comment about players wanting everything handed to them on a plate. I play this game as an escape too but I'd be glad if this game was anything like my job - I could retire and live the good life.

 

Either accept the game for what it is, or play something else where you get everything handed to you and you don't have to put any effort in.

 

 

 

 

Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

I think most of the people understand how real life works just fine. Many people want to play a game to get away from real life and enjoy themselves. Its not suppose to become another job.

 

Then find a different game, because this game has always used the model of starting from the bottom and rising up. I actually wished they would have focused more on that with online than they did, maybe then it would be more appealing having actual NPC characters you are involved with and better missions.No only the sp has been about rising up. Mp the only one I know was iv. It was free and open. Yoi didnt have to grind and could come home and unwind. Games are supposed to be entertaining. Not another job. I think if more missions paid more there would be more plays of others

 

I love the mission atv steal but 20 mins of mission for 1k really. I spent almost that in ammo

 

 

You don't have to grind in this one either. Play the game for fun and learn to live within your means. It's hardly difficult but you've got $4million so you have nothing to complain about. it's a lot more than some higher ranked players have.

 

How on earth do you spend $1,000 in ammo on ATV Steal?

Edited by am30
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Tabula Rasa

Both.

I've never really had an issue with this aspect of the game.

 

I've never had money problems either and in my opinion they have combined the best parts of GTA IV into something new, without losing what made it so fun for me so the transition was smooth when I bought V.

 

I never got gifted cash and I never needed it; I had everything I wanted really quick too without even playing a whole lot so I never felt restricted.

I didn't play a lot during the cash gifting period because the game was garbage than, there were a whole lot of issues and I found it unplayable at the time.

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Money is easy to come by. Earning it isnt a problem. The problem is the balance. 1 job pays 2grand the other pays 20. Meaning that people only ever play 2 or 3 of the jobs. But in terms of how much you can make in how much time its ridiculously easy to make money. It doesn't need to be any easier. Just less repetitive.

This. Money is very easy to make, it doesn't need to be made any easier. Just have to live within your means and not buy every single new thing as soon as it comes out or not be a sheep and buy what everyone else buys.

 

Unfortunately, the concept of working to earn rewards is lost on some. They'll get a shock when they have to fend for themselves in real life.

I think most of the people understand how real life works just fine. Many people want to play a game to get away from real life and enjoy themselves. Its not suppose to become another job.

 

Then find a different game, because this game has always used the model of starting from the bottom and rising up. I actually wished they would have focused more on that with online than they did, maybe then it would be more appealing having actual NPC characters you are involved with and better missions.No only the sp has been about rising up. Mp the only one I know was iv. It was free and open. Yoi didnt have to grind and could come home and unwind. Games are supposed to be entertaining. Not another job. I think if more missions paid more there would be more plays of others

 

I love the mission atv steal but 20 mins of mission for 1k really. I spent almost that in ammo

 

Comparing IV multiplayer to GTAO is completely pointless, they're entirely different things. The point still stands that GTA itself has always been about rising up, just as GTAO was they even made that pretty clear in the intro cutscene for Online. You also don't have to grind, why do you act like you have to grind every single time you get on for the rest of your life? I haven't had to play missions for anything other than the top-down stinger and randomly with friends since the first month this game was out.

 

Also there are quite a few missions that have payouts over 15k and that's pretty good considering how little effort they take and how easy they are, even on hard.

Edited by Odesza
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Games had everything unlocked and you played the game continuously because it was fun. Not sure where people are getting this old games had everything locked away rubbish. Pac-Man, Super Mario, Prince of Persia, Frogger, Out Run, Pole Position, Sonic, Street Fighter II, Final Fight, Double Dragon, Doom, Quake, Command & Conquer, and thousands of other games had no emphasis on unlocks. Seriously, if the game is boring without unlocks, it's likely you actually don't like the game and only like collecting things.

Now, of the games you mentioned, you had to progress through most, if not all of them, to get to the higher rewards.

 

Pac Man: Level 1 was the cherry, level 2 was the strawberry, 3 was the orange and so on... You didn't get to level 2 without first beating level 1. - This is a real reach. Those were nothing but consumables that did not impact your actual gameplay, just the score

 

Super Mario: You started on level 1-1 and didn't progress to level 1-2 until you passed 1-1.- I'll address level progression in detail below. But everyone that played level 1-1 had access to the same things. You didn't have to play for x hours and reach rank xx to unlock the super mushroom or the fire flower.

 

Double Dragon: You started with only punches and kicks and had to gain experience points to use the more powerful moves. - Had to get hearts but you have a legit point here. Been awhile since I played and I did forget about that.

 

No, you didn't "unlock" anything per se, but there was a progression element in a good portion of the games you mentioned. You didn't just start on level 8-4 in Super Mario Bros... You had to earn your way there.

 

-Bill

 

 

I'll make it a point to next time to implicitly reference item progression since despite the context of my post you are going into an apples to oranges comparison of games having stages to item progression. Even at the end of your post (bolded above) you admit that you didn't unlock anything, and that's the exact point that I was making in the part of my post that you quoted (read the second to last sentence again).

 

I've covered the individual game stuff by replying above as you have one legit example.

 

As far as stage progression, it's apples to oranges as if you ask your average gamer to discuss progression, I'm willing to make the assumption that at least 9 out of 10 are going to refer to it in the modern context of items or rank/leveling system, not actual game stages. However, as far as stage progression, simply look at the second sentence of my original post. Stages were skill based as you had to meet a certain performance standard in order to beat the stage. It wasn't based on you simply playing the game for x number of hours and you automatically advance. I agree that in past games and in current games, progressing to the next stage is often earned. On the point of unlocks, within those stages (again in general, or "more often than not" if you prefer) items weren't locked away based on time played or being a specific level or rank.

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