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Do you prefer unlocking stuff or freedom to have everything?


xInfamousRYANx
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CarimboHanky

unlocks!!!

 

we need something to motivate people to rank up.

 

heck we need some more unlocks pass the 120.

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We Are Ninja

I prefer unlocking stuff. It gives you goals to work toward and further incentive to keep playing.

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Alec Skorpio

SMH at people who say there is no point outside of unlockables.

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

But now it seems that if the game doesn't tell you what to do or give you some numbers to grind, then it's over.

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Ingame currency is fine as long as you can't run out of things to buy. It's leveling up that gets on my nerves. I can understand needing a permit to drive or pilot but to need level # 82 to buy a monkey wrench that you can clearly afford, that's where the game become a job imo.

 

If anything this GTA is a better example of reality. It's time consuming and you can waste it all in a matter of seconds... and cheating the system is really hard to pull off successfully.

Edited by FlacidJack
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senormidget

I liked the billionaire days because it was both. You still had to work to unlock and rank up, but modding cars and just spending cash was done without thought. I would prefer something like that... it sucks to be to broke to buy anything in a game. I get far too much of that in my life.

I agree with this. Ranking up and unlocking stuff is good, worrying about money is not.

 

Money was never an issue in previous GTA games, you never had to worry about not being able to afford something. You never had to repeat the same sh*t 400 times to buy something.

 

RP should be harder to get but money should be easier to get in my opinion.

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I enjoy ranking up. If money was easy to get then everyone's PV would be blown up and sticky bombs would be all over the place.

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SMH at people who say there is no point outside of unlockables.

 

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

 

You can still do that here:

After you unlock everything at 120 you can still do stunts, robberies and all sorts of crap.

 

In the III era, you had to play the game to unlock weapons/areas as well...so your point basically contradicted itself.

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weaklandwarrior

it doesn't matter if i have 5 million or 10 billion, i still have nothing to spend it on. My garage is full, i own every weapon, tons of clothing. several pegasus vehicles. i never glitched and i was never gifted billions but i still have fun playing the game.

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Count me firmly in the freedom, everything unlocked camp. The only unlock system I'd support would be something skill based, not this sham idea that you've earned something by playing a long time. This thread just makes me sad seeing what this generation of gamers has become. <back in my day>:

 

-Games had everything unlocked and you played the game continuously because it was fun. Not sure where people are getting this old games had everything locked away rubbish. Pac-Man, Super Mario, Prince of Persia, Frogger, Out Run, Pole Position, Sonic, Street Fighter II, Final Fight, Double Dragon, Doom, Quake, Command & Conquer, and thousands of other games had no emphasis on unlocks. Seriously, if the game is boring without unlocks, it's likely you actually don't like the game and only like collecting things.

 

-In terms of multi-player, everyone had items, the only thing you "earned" where kills/points/wins through skill. Simply playing the game for a long time had nothing to do with any sort of accomplishment. Apparently this generation of gamers is the "participation award" generation. Doesn't matter if you can't hit anything without auto-aim, you've unlocked this gun because you've played a heck of a long time and "earned" it. <\back in my day>

 

At this rate the next generation of gamers will have games that play themselves and slowly unlock themselves over decades. But those gamers will have "earned" something by simply turning the game on.


 

SMH at people who say there is no point outside of unlockables.

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

You can still do that here:
After you unlock everything at 120 you can still do stunts, robberies and all sorts of crap.

 

In the III era, you had to play the game to unlock weapons/areas as well...so your point basically contradicted itself.

 

 

You do realize you are comparing a single player edition of GTA to an online version. Never mind the fact that you could find weapons lying around on the map in III. Or the fact that GTA 1 and 2 multi-player had no unlocks. Edit: Love when the time limit turns two separate posts into one...

Edited by B3astGTS
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Alec Skorpio

 

SMH at people who say there is no point outside of unlockables.

 

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

 

You can still do that here:

After you unlock everything at 120 you can still do stunts, robberies and all sorts of crap.

 

In the III era, you had to play the game to unlock weapons/areas as well...so your point basically contradicted itself.

 

 

As I said the last time you brought this up, it doesn't take 7 months for me to complete GTAIII's storyline. As someone else mentioned, you could collect weapons all over the map at any time.

 

And I never said you couldn't do stuff after unlocking everything. My point was that people who complain that there is nothing to do after unlocking everything are sad and seem to be missing the point of an open world.

 

It reminds me of those people who complained that there was a scene in the trailer of a group of people riding dirtbikes off a mountain and then parachuting to Paleto Bay, but that was never actual available in GTA Online. It was available, you just have to do it yourself (something the trailer specifically mentioned on top of everything *sigh*)

 

And I come off a bit strong about the whole unlock thing. I'm not saying there should be absolutely zero unlocks, but the way it was implemented in GTA Online is horribly flawed. Almost EVERYTHING is locked out in some form or another. That's not fun, that's just annoying.

Edited by liquidussnake119
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Is this The Guy?

I too prefer unlocks. Give you something to work for.

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Miss Malevolent

You do realize you are comparing a single player edition of GTA to an online version. Never mind the fact that you could find weapons lying around on the map in III. Or the fact that GTA 1 and 2 multi-player had no unlocks. Edit: Love when the time limit turns two separate posts into one...

When did GTA 1 and 2 have a multiplayer?

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Alec Skorpio

 

You do realize you are comparing a single player edition of GTA to an online version. Never mind the fact that you could find weapons lying around on the map in III. Or the fact that GTA 1 and 2 multi-player had no unlocks. Edit: Love when the time limit turns two separate posts into one...

When did GTA 1 and 2 have a multiplayer?

 

 

PC version

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Why do people say you don't have to grind?

I mean, yes, you DON'T have to. You can rank up from 1 to 120 without trying to grind at all, and while using the same rusty Voodoo you picked up and modded for free from level 1, but isn't that a surefire way to make your game awfully stale? The game has a lot of content and you're missing out on it. The constant money constraints made for a very.. choppy experience for me. I'm at 1 mil right now and I can't spend any money without worrying, it's an obnoxious feeling.

 

 

I say your don't have to grind.. Because 'grinding' means focusing on being as efficient as possible when it comes to cash payouts and pretty much ignoring everything else.

 

Just because i don't strictly grind a certain BEST pay out jobs does not mean the players poor.

 

Some people don't think about it.. Some do. Some will grind Roof Top rumble non stop just to get tons of cash.. And others just play what ever the enjoy and get just as much cash.

 

 

But a sure way to lose a ton of cash is Free Roam PVP.

 

I never once committed to grinding anything.. And my biggest problem is not having anything to buy and no more room to store cars. And i have two lvl 170 characters :(

Edited by Vooodu
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NoahPointCenter

For me, it's great sanctification unlocking things to reach a goal. If I had everything at once, it'd be an empty feeling I guess

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Games had everything unlocked and you played the game continuously because it was fun. Not sure where people are getting this old games had everything locked away rubbish. Pac-Man, Super Mario, Prince of Persia, Frogger, Out Run, Pole Position, Sonic, Street Fighter II, Final Fight, Double Dragon, Doom, Quake, Command & Conquer, and thousands of other games had no emphasis on unlocks. Seriously, if the game is boring without unlocks, it's likely you actually don't like the game and only like collecting things.

Now, of the games you mentioned, you had to progress through most, if not all of them, to get to the higher rewards.

 

Pac Man: Level 1 was the cherry, level 2 was the strawberry, 3 was the orange and so on... You didn't get to level 2 without first beating level 1.

 

Super Mario: You started on level 1-1 and didn't progress to level 1-2 until you passed 1-1.

 

Double Dragon: You started with only punches and kicks and had to gain experience points to use the more powerful moves.

 

No, you didn't "unlock" anything per se, but there was a progression element in a good portion of the games you mentioned. You didn't just start on level 8-4 in Super Mario Bros... You had to earn your way there.

 

-Bill

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Command and conquer you did not start with the best troops either or buildings or defenses.

 

You would complete missions and get given new troops. Money, you will have to harvest. You could build more harvesters at cost of leaving your base defenseless. Then after the mission is over you lose all your money, troops, buildings and start over again.

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Unlocking stuff is much more rewarding, and actually gives purpose to play the game.

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xInfamousRYANx

I see this "if you only play free roam pvp u lose cash" it shouldn't be that way. You should lose no money upon death unless its suicide because some asshat wants to kill everyone. Your only costs should be weapons amd car insurance. See people r all like well dont play free roam do missions youll have plenty of money. Those people are missing the point of an open world game I dont want to do linear missons all the time.

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Unlocking stuff. And I've been gaming since pong. I've always preferred games that have a progression mechanism, including all previous console gtas. Except vice city stories, I didn't enjoy that.

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I prefer having the unlockables. I just wish there were things to unlock once you're a higher level.

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Unlocking stuff of course, but to give alternative way in unlocking is also good. Like racing with CPUs or the first three is counted as winning to unlock parts.

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SMH at people who say there is no point outside of unlockables.

 

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

 

You can still do that here:

After you unlock everything at 120 you can still do stunts, robberies and all sorts of crap.

 

In the III era, you had to play the game to unlock weapons/areas as well...so your point basically contradicted itself.

 

 

You do realize you are comparing a single player edition of GTA to an online version. Never mind the fact that you could find weapons lying around on the map in III. Or the fact that GTA 1 and 2 multi-player had no unlocks. Edit: Love when the time limit turns two separate posts into one...

 

I'm not comparing them...liquidussnake is.

 

 

 

 

SMH at people who say there is no point outside of unlockables.

 

Jaysus, I remember during the 3D era, I spent years after I finished the games doing stunts, mock robberies, all sorts of crap. Now with friends I can do even more crazy stuff.

 

You can still do that here:

After you unlock everything at 120 you can still do stunts, robberies and all sorts of crap.

 

In the III era, you had to play the game to unlock weapons/areas as well...so your point basically contradicted itself.

 

 

As I said the last time you brought this up, it doesn't take 7 months for me to complete GTAIII's storyline.

 

That would've been awesome...

But obviously it doesn't take the same time because like the other guy said; they are not the same approach.

GTA: O is not meant for you to have all the goodies in a few plays; they are meant to be long term goals for you to achieve.

Whether or not that sucks depends on you.

Edited by Xyn
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jtattersalluk

Unlocking stuff by level is a fair system, in the past you could argue that maybe it wasn't especially with guns (but the special carbine changed that) . I just wish that car unlocks operated under the same method, I would rather have to get to say level 75 to unlock a turbo on my car than have to win a lot of races.

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gizmonomono

Unlocking stuff by level is a fair system, in the past you could argue that maybe it wasn't especially with guns (but the special carbine changed that) . I just wish that car unlocks operated under the same method, I would rather have to get to say level 75 to unlock a turbo on my car than have to win a lot of races.

What good is a turbo if you're not racing?

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jtattersalluk

 

Unlocking stuff by level is a fair system, in the past you could argue that maybe it wasn't especially with guns (but the special carbine changed that) . I just wish that car unlocks operated under the same method, I would rather have to get to say level 75 to unlock a turbo on my car than have to win a lot of races.

What good is a turbo if you're not racing?

 

 

I gave the turbo as one example but there are other worthwhile mods that boost performance which have to be unlocked by races.

 

As someone who doesn't drive a supercar/sportscar and likes to drive some of the unloved cars in the game, adding performance mods to those cars whilst not being essential is desirable.

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FasterThanYou

Unlocking is better. I liked finally getting a first fast car back in the day.

 

Plus you don't even need best cars and guns to have fun. I like how the game works. It takes some time to get new stuff but not a huge amount. When you get them it feels good, and while you don't have them you still have fun, good things are not a must.

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