goodModsRcool Posted April 23, 2014 Share Posted April 23, 2014 I have been working on this one drunk mod for a couple day now and for some reason it has a problem. the object here is to walk into the area and have to pay to get drunk. the text box displays just fine when you dont have enough money. but when you do have enough money...it is supposed to take $100 from you, fade screen out and fade back in and you should be drunk, but when you have enough money, absolutely NOTHING HAPPENS! any help would be appreciated. {$CLEO .cs} thread 'DRUNK3' :GET_PICKUP wait 0 if and $DRINKING == false 00FE: actor $PLAYER_ACTOR in_sphere 0 near_point 466.988 -56.5581 10.7078 radius 1.0 1.0 5.0 then jump @GET_DRINK end jump @PROGRESS :GET_DRINK wait 0 if 010A: player $PLAYER_CHAR money > 99 then else jump @text jump @PROGRESS0 :PROGRESS0 wait 0 0109: player $PLAYER_CHAR money += -100 01B4: set_player $PLAYER_CHAR frozen_state 0 (frozen) 016a: fade 0 1000 ms wait 1000 $DRINKING = true $DRINK = 255 01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen) 016a: fade 1 2000 ms jump @PROGRESS :PROGRESS wait 0 if $DRINK > 0 then 03FD: set_player $PLAYER_CHAR handling_responsiveness 5 052C: set_player $PLAYER_CHAR drunk_visuals $DRINK wait 3000 $DRINK -= 1 $ONMISSION = true end if and $DRINK <= 0 $DRINKING == true then $DRINKING = false 052C: set_player $PLAYER_CHAR drunk_visuals 0 wait 0 $ONMISSION = false end jump @GET_PICKUP :text wait 0 03E5: text_box 'GFYS' wait 1000 end jump @GET_PICKUP Link to comment Share on other sites More sharing options...
Silent Posted April 23, 2014 Share Posted April 23, 2014 Before I bother reading the rest, NO custom global variables in CLEO. Link to comment Share on other sites More sharing options...
goodModsRcool Posted April 28, 2014 Author Share Posted April 28, 2014 Fixed my problem. No further replies are needed. Please lock or delete this topic. Link to comment Share on other sites More sharing options...
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