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goodModsRcool

Problem with a CLEO mod (VC)

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goodModsRcool

I have been working on this one drunk mod for a couple day now and for some reason it has a problem. the object here is to walk into the area and have to pay to get drunk. the text box displays just fine when you dont have enough money. but when you do have enough money...it is supposed to take $100 from you, fade screen out and fade back in and you should be drunk, but when you have enough money, absolutely NOTHING HAPPENS! any help would be appreciated.

 

 

{$CLEO .cs}
thread 'DRUNK3'
:GET_PICKUP
wait 0
if and
$DRINKING == false
00FE: actor $PLAYER_ACTOR in_sphere 0 near_point 466.988 -56.5581 10.7078 radius 1.0 1.0 5.0
then
jump @GET_DRINK
end
jump @PROGRESS
:GET_DRINK
wait 0
if
010A: player $PLAYER_CHAR money > 99
then
else jump @text
jump @PROGRESS0
:PROGRESS0
wait 0
0109: player $PLAYER_CHAR money += -100
01B4: set_player $PLAYER_CHAR frozen_state 0 (frozen)
016a: fade 0 1000 ms
wait 1000
$DRINKING = true
$DRINK = 255
01B4: set_player $PLAYER_CHAR frozen_state 1 (unfrozen)
016a: fade 1 2000 ms
jump @PROGRESS
:PROGRESS
wait 0
if
$DRINK > 0
then
03FD: set_player $PLAYER_CHAR handling_responsiveness 5
052C: set_player $PLAYER_CHAR drunk_visuals $DRINK
wait 3000
$DRINK -= 1
$ONMISSION = true
end
if and
$DRINK <= 0
$DRINKING == true
then
$DRINKING = false
052C: set_player $PLAYER_CHAR drunk_visuals 0
wait 0
$ONMISSION = false
end
jump @GET_PICKUP
:text
wait 0
03E5: text_box 'GFYS'
wait 1000
end
jump @GET_PICKUP

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Silent

Before I bother reading the rest, NO custom global variables in CLEO.

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goodModsRcool

Fixed my problem. No further replies are needed. Please lock or delete this topic.

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