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Guide For Making Good/Decent Captures.


TheGoodSgtScooter
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Capture Creator Guide.   

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TheGoodSgtScooter

Step one: Find a good location. Make sure both teams have even spawns and the area is not easily blocked.

Step one: Vehicle and actor placement. Depending on what kind of capture and how difficult you want the capture to be, set the AI to to defensive and put a spawn limit on them. Remember, you can set actors to be friendly or hostile to teams.

Step three: Team spawn respawn and vehicle placement. Make sure both teams are set at even distances from the capture, have equal respawn distances and equal vehicles.

Step four: Weapon/Vehicle/Prop placement. Unless you set the teams to spawn on foot, vehicles are usually not needed, unless it's for the feel of the map. Ie: Vagos AI would have muscle cars by them, Police would have cop cars and so on.

Props are the most difficult to place as a misplaced prop can mean annoyed players and very uneven teams.

Weapons should be placed near team spawn areas or at vantage points. Ie: a sniper rifle on a hill, a shotgun in an alley.

And if you going to make a heist themed map, make sure the AI is easy to kill or on defensive.


I forgot, set wanted levels to off is you want it to be playable.

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@TheGoodSgtScooter: You may also be interested in this thread a page back. It also contains a lot of good tips and info from several creators.

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TheGoodSgtScooter

@TheGoodSgtScooter: You may also be interested in this thread a page back. It also contains a lot of good tips and info from several creators.

Ok, sorry for reposting then. Thanks!

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TheGoodSgtScooter

Dude, everyone knows this, thanks for wasting one minute of my life

You're Welcome!

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