IlyaKostygov Posted September 14, 2014 Author Share Posted September 14, 2014 This looks very good man! Thanks man! Thanks to for inspiration. You mean god? and where's the giant penis tower? Maybe i will make the rock at the desert and this rock will be with this shape. Just like rock in SA in El Quebrados or something like this. I dont remember the name of this village. And for not offtopic: Citypart 98 Game Art or something like this Link to comment Share on other sites More sharing options...
Jeansowaty Posted September 14, 2014 Share Posted September 14, 2014 Just asking, are there any plans for Radio Stations? IlyaKostygov 1 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted September 14, 2014 Author Share Posted September 14, 2014 (edited) Just asking, are there any plans for Radio Stations? Maybe but not for Non-Russian forums. I just call some musicians: Queen Adreena, Marnie Stern, Deftones, The White Stripes, Dead Kennedys, Suicide, Johny cash. Not all but you can image game atmosphere with this music. I know that GTA3 HD uses radiostation with commercial/licensed tracks but i dont want to upload this stations if it against the copyright. Edited September 14, 2014 by IlyaKostygov Jinx. and Jeansowaty 2 Link to comment Share on other sites More sharing options...
undertaker fan Posted September 16, 2014 Share Posted September 16, 2014 i just went through the whole topic, what i found is some really good work. Loving the city, just some buildings need to be non blocky. But still you are doing nice work. Just one question is mod going to be HD? And you should add the prelight early coz it will be hard work in the end but its your choice what you like to do first. Can't wait for final version. Jeansowaty and IlyaKostygov 2 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted September 16, 2014 Author Share Posted September 16, 2014 i just went through the whole topic, what i found is some really good work. Loving the city, just some buildings need to be non blocky. But still you are doing nice work. Just one question is mod going to be HD? And you should add the prelight early coz it will be hard work in the end but its your choice what you like to do first. Can't wait for final version. Thanks man. I dont know what you mean under "HD" but modification use different textures. 256x256 (not too much) 512x512 (basic resolution) 1024x1024 & 2048x2048 (for kind of models that you will see very often during the gaming). Models also can be with many polygons. But if you can give an example of "HD" model i will try to make something like it. For not offtopic. Citypart99. Citypart6. Mr. Cop and Jeansowaty 2 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted September 17, 2014 Author Share Posted September 17, 2014 Two nice projects. Jeansowaty and Mr. Cop 2 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted September 19, 2014 Author Share Posted September 19, 2014 Citypart22. Mr. Cop and Jeansowaty 2 Link to comment Share on other sites More sharing options...
PerfectBlade Posted September 19, 2014 Share Posted September 19, 2014 Citypart22. Looking good. Anyway, you should put some prelight on these buildings. IlyaKostygov and Jeansowaty 2 Link to comment Share on other sites More sharing options...
undertaker fan Posted September 19, 2014 Share Posted September 19, 2014 he will add prelight at the final stages of this project. Nice work. Looks really nice. IlyaKostygov, Jeansowaty and BS_BlackScout 3 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted September 25, 2014 Author Share Posted September 25, 2014 (edited) Remade Citypart99. Edited September 25, 2014 by IlyaKostygov undertaker fan, Jeansowaty, Jago and 1 other 4 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted September 26, 2014 Author Share Posted September 26, 2014 Whole map at this moment. Jerome, Jeansowaty, Flame and 3 others 6 Link to comment Share on other sites More sharing options...
undertaker fan Posted September 26, 2014 Share Posted September 26, 2014 Looks nice you should add some cul-de-sac in some area's IlyaKostygov and Jeansowaty 2 Link to comment Share on other sites More sharing options...
Jerome Posted September 26, 2014 Share Posted September 26, 2014 Whole map at this moment. looks awesome! Can't wait to cruise in this metropolitan area! Jeansowaty, undertaker fan and IlyaKostygov 3 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted October 2, 2014 Share Posted October 2, 2014 (edited) Just asking, are there any plans for Radio Stations? Maybe but not for Non-Russian forums. I just call some musicians: Queen Adreena, Marnie Stern, Deftones, The White Stripes, Dead Kennedys, Suicide, Johny cash. Not all but you can image game atmosphere with this music. I know that GTA3 HD uses radiostation with commercial/licensed tracks but i dont want to upload this stations if it against the copyright. Maybe I could help you out with this... a good site for non copyrighted tracks would be http://www.newgrounds.com/audio lots of different Genres and Styles by many underground artists... all you would have to do is pick songs for different radio stations Maybe I could make a radio station for you. Edited October 2, 2014 by Ss4gogeta0 Mr. Cop 1 Link to comment Share on other sites More sharing options...
undertaker fan Posted October 2, 2014 Share Posted October 2, 2014 Why would we copyright be a issue we aren't making profit of it >.<. johnthedev 1 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted October 2, 2014 Share Posted October 2, 2014 Why would we copyright be a issue we aren't making profit of it >.<. because Record companies are greedy assholes... I hate dealing with them... especially after they denied my request to use a song for my zombie game a while back... Link to comment Share on other sites More sharing options...
IlyaKostygov Posted October 9, 2014 Author Share Posted October 9, 2014 Progress will be soon. undertaker fan 1 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted October 10, 2014 Author Share Posted October 10, 2014 (edited) Great Chrysler Neon by Mr.Cop. Edited October 10, 2014 by IlyaKostygov Jago, johnthedev, Jerome and 4 others 7 Link to comment Share on other sites More sharing options...
undertaker fan Posted October 10, 2014 Share Posted October 10, 2014 Cool! IlyaKostygov 1 Link to comment Share on other sites More sharing options...
Speccy Posted October 11, 2014 Share Posted October 11, 2014 Great Chrysler Neon by Mr.Cop. Looks like you have been improving on the quality of your models.Good job! IlyaKostygov 1 Link to comment Share on other sites More sharing options...
alex8ball Posted October 11, 2014 Share Posted October 11, 2014 serious! keep on. Are you starting to detail the map? IlyaKostygov 1 Link to comment Share on other sites More sharing options...
johnthedev Posted October 11, 2014 Share Posted October 11, 2014 Looks super good that your detailing but please add weathering effect and make dirty to give realistic effect. IlyaKostygov 1 Link to comment Share on other sites More sharing options...
tehSpitefulPotato Posted October 11, 2014 Share Posted October 11, 2014 Like what you've done! However, the tallest building on one of screenshots is weird... I guess it will be okay if you scale up its textures so the windows size will be more accurate. IlyaKostygov 1 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted October 11, 2014 Author Share Posted October 11, 2014 (edited) Cool! Thanks man! Great Chrysler Neon by Mr.Cop. Looks like you have been improving on the quality of your models. Good job! This is gta3 hd mod. Mr. Cop using this modification. serious! keep on. Are you starting to detail the map? I'm trying to do it. Looks super good that your detailing but please add weathering effect and make dirty to give realistic effect. Ok man. Thanks for advice. Like what you've done! However, the tallest building on one of screenshots is weird... I guess it will be okay if you scale up its textures so the windows size will be more accurate. Ok. I will try to improve it. Anyway another good shot by Mr.Cop. As you can see this car replacing Corpse. Maybe for Manana replacing will be Dodge SX 2.0. It has same base just like original Corpse and Manana. Just look at this pix. Edited October 11, 2014 by IlyaKostygov Jeansowaty and undertaker fan 2 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted November 1, 2014 Author Share Posted November 1, 2014 Two nice renders. Jeansowaty, StratenSurf, SaL_Leone and 2 others 5 Link to comment Share on other sites More sharing options...
Mr. Cop Posted November 1, 2014 Share Posted November 1, 2014 As Ilya has said, Dodge SX 2.0 will replace Manana. It's took much time for me to remade some details in original Chrysler Neon to make 2003 Dodge SX 2.0. But now it's done and completely ready to drive through the streets of Kostygov City.P. S. I use GTA III HD for screens, so don't ask or talk about anything around the car because it's not a deal. I don't use Kostygov City for screens because it's still under construction. IlyaKostygov 1 Link to comment Share on other sites More sharing options...
MenuET Posted November 1, 2014 Share Posted November 1, 2014 (edited) Some advices: First, about the buildings. floors aren't being scaled properly. As a Building Technician student, i would advice you some real-world measurements that can be used ingame: Average floor-to-floor height: 3,3 meters (Or 3.3 units)Average door sizes: 2,10m(height); As width: 0,70 or 0,80m(indoor), 0,90 or 1m (outdoor) Windows are put 0,90m above the floor (or you can use player pelvis as a reference) When i do buildings, i put a human model into the scene by reference. It helps a lot, and i assume the character has 1,80m. Edited November 1, 2014 by MenuET undertaker fan, BS_BlackScout, IlyaKostygov and 2 others 5 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted November 2, 2014 Author Share Posted November 2, 2014 Some advices: First, about the buildings. floors aren't being scaled properly. As a Building Technician student, i would advice you some real-world measurements that can be used ingame: Average floor-to-floor height: 3,3 meters (Or 3.3 units) Average door sizes: 2,10m(height); As width: 0,70 or 0,80m(indoor), 0,90 or 1m (outdoor) Windows are put 0,90m above the floor (or you can use player pelvis as a reference) When i do buildings, i put a human model into the scene by reference. It helps a lot, and i assume the character has 1,80m. Thanks for advices man but i want to make city in my own style. Some progress. I did it for the lulz. Just nice screen. Citypart 102-104. Manana & Corpse by Mr.Cop. Mr. Cop, Sergiu and Jeansowaty 3 Link to comment Share on other sites More sharing options...
undertaker fan Posted November 2, 2014 Share Posted November 2, 2014 Are you using ENB? IlyaKostygov 1 Link to comment Share on other sites More sharing options...
IlyaKostygov Posted November 2, 2014 Author Share Posted November 2, 2014 Are you using ENB? No. If you want you can install it with this modification. undertaker fan 1 Link to comment Share on other sites More sharing options...
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