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GTA3: Kostygov City.


IlyaKostygov
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IlyaKostygov

Time to put a pause. 10 or 20 days i think. I need some more time for IRL stuff so i need a pause.

Edited by IlyaKostygov
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IlyaKostygov

Some nice pix.

 

My old timecyc, hud and fonts. I made it 3 years ago and forgot about it. So now i will use this stuff too. But at first i want to "refresh" it with my new ideas.

 

 

IgyaLCFpJnw.jpg

 

 

 

KE & KC pix with My New Effects (old timecyc).

 

 

 

1gPWV1nTkhI.jpg

he3EXbdwam0.jpg

 

 

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  • 4 weeks later...

Nice Ultor billboards you got there.

Edited by Jinx.
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  • 2 weeks later...

I know you didn't hear a thing from me for long time. But I'm back with 2005 Chrysler 300.


gkEjFkaWj-c.jpg
GZqiNS-OWOo.jpgaDZA4VFhfmM.jpgAnd even with gold chrome like in GTA IV:
QNUSVDHAjmc.jpg

 


As usually it has 6 extras. I can't remember what else I wanted to told you. I tried to do my best, but due to the original mesh it's not perfect. I did two versions. One with hubcaps and another with chromed rims.

Edited by Mr. Cop
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  • 2 weeks later...

IlyaKostygov, could you make some reflections on windows of the buildings?

 

I will try to make it yeah. :cool: Reflections looks pretty good.

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IlyaKostygov, as always nice screenshots! Good work.

 

But, in my opinion, mod's logo is too large on the screenshots.

 

What about reflections for map objects in GTA 3? San Andreas has a lot of problems with them, natively they displays only on convex objects.

Edited by Flame
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ULTOR. A brighter future and a better life.

I see what you did there. :lol:

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IlyaKostygov, as always nice screenshots! Good work.

 

But, in my opinion, mod's logo is too large on the screenshots.

 

What about reflections for map objects in GTA 3? San Andreas has a lot of problems with them, natively they displays only on convex objects.

Don't know at the moment. If i make something with map objects (i think that you talking about generic objects) i show you some pics.

 

ULTOR. A brighter future and a better life.

I see what you did there. :lol:

 

C'mon! :D This is nice billboard so let it be. It looks pretty good.

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  • 1 month later...

I'm back with some news. Me & my friend Dmitry working with new modification for Vice City called RTTS.

More news soon!

 

UPD. :D

I was trying to do artwork for Kostygov City.

 

 

WfZ-NR8QUWk.jpg

 

 

Edited by IlyaKostygov
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RTTS pic.

 

 

 

Euof0Dr2vDE.jpg

 

 

 

I was inspired by this song. Also modification has the same name.

 

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Tell us something about your new mod for VC. :) Will be totally new location there?

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I suggest using the new renderware tool that adds mipmaps and better compression. It looks so grainy. But any ways hop VC mod gets a good sized map i will follow progress for sure. Layout looks interesting so far.

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Tell us something about your new mod for VC. :) Will be totally new location there?

 

Yeah - all location will be new but with buildings from KC - i am lazy to make new models.

 

 

I suggest using the new renderware tool that adds mipmaps and better compression. It looks so grainy. But any ways hop VC mod gets a good sized map i will follow progress for sure. Layout looks interesting so far.

I have some problems with mipmaps creation at the moment. But i try to make it.

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  • 3 weeks later...

New Kostygov Edition screenshot with ENB Series and other fancy stuff.

 

 

 

BmTIATLgVF0.jpg

 

 

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hmm. I dont know what to write. It is hard, but I will comment. All map looks like gta1, not 2. Poor lighting, similar buildings, and f*cking annoying sound in videos!!! (too loud). Maybe you are practising and for practice all ways are good, but you dont care about what people talk to you. Why not to make more ballanced and good modelled map?! Look at your roads! Modelled with boxes like in quake radiant style, - open gl will come in! And it is too small for areas between skyscrapers. The only thing I am impressed is your industry and purpose. Keep on! It's time for evolution. IMHO.

Edited by alex8ball_BRATVA
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  • 1 month later...

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