TJGM Posted April 18, 2014 Share Posted April 18, 2014 (edited) Project San Andreas Project San Andreas is a map mod for Grand Theft Auto: San Andreas, which introduces new objects to the map. The aim is to make San Andreas a more immersive and realistic map, similar to that of newer games. The mod is currently a work in progress and is currently in Los Santos. The first release is expected to be this Summer. Feel free to leave any feedback/suggestions. If you'd like to join the team, contact me or the old man .Progress:LA - WIPSF - N/AVegas - N/ACountry - N/AScreenshots:LAe LAw Videos:https://www.youtube.com/watch?v=We00vPjiVTsTeam: - LAhills@TJGM - LAw/LAe, 2DFX, Pre-Light@nWo51289 - Models, Logos@Heathstrife - LAe@aStiffSausage - Textures@LINK/2012 - Plugins/ScriptingCredits:The people who know they should be here will be here soon. Edited April 29, 2014 by TJGM ClaudX, pogo_01, Agem and 25 others 28 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted April 18, 2014 Share Posted April 18, 2014 (edited) Ima toss you some GTA Gang coding to add in Marabunta Grande/Seville/Korean Mafia Ala GTA V that way its more immersive Edited April 18, 2014 by Silent Jinx. 1 Link to comment Share on other sites More sharing options...
Gramps Posted April 18, 2014 Share Posted April 18, 2014 (edited) Here are some screenies showcasing the project that I posted a week or two back in the ENB Screenshots thread. Please note, that some mods are used in these screenshots that will not be included in the mod (like BSOR for example) @Ss4gogeta0 Thanks, but no thanks. At this time, we aren't changing anything to do with the gangs themselves. We might be implementing more Gang Tags around LS, and re-script the rewards. You can see an extra tag in the LAe screenshots. This feature may, or may not be included in the final release. Edited April 18, 2014 by methodunderg Txeroki, RyanDri3957V, pogo_01 and 6 others 9 Link to comment Share on other sites More sharing options...
Jinx. Posted April 18, 2014 Share Posted April 18, 2014 Those textures fit good with BSOR. You should make new vegetation there too. Also a ENB . Good job and keep up! pogo_01 1 Link to comment Share on other sites More sharing options...
Ss4gogeta0 Posted April 18, 2014 Share Posted April 18, 2014 (edited) Here are some screenies showcasing the project that I posted a week or two back in the ENB Screenshots thread. Please note, that some mods are used in these screenshots that will not be included in the mod (like BSOR for example) @Ss4gogeta0 Thanks, but no thanks. At this time, we aren't changing anything to do with the gangs themselves. We might be implementing more Gang Tags around LS, and re-script the rewards. You can see an extra tag in the LAe screenshots. This feature may, or may not be included in the final release. alright, just dont forget about the SF tags aswell Rifa/Da Nang/etc when you get to SF Edited April 19, 2014 by Ss4gogeta0 Jinx. and pogo_01 2 Link to comment Share on other sites More sharing options...
TJGM Posted April 18, 2014 Author Share Posted April 18, 2014 (edited) Also a ENB . Good job and keep up! An ENB won't be included with the mod. Our main focus right now is to finish Los Santos and get the first version released. Thanks too. Edited April 18, 2014 by TJGM Jinx. and pogo_01 2 Link to comment Share on other sites More sharing options...
CharlesVercetti Posted April 18, 2014 Share Posted April 18, 2014 Progress:LA - WIP SF - N/A Vegas - N/A Country - N/A So does this mod include exact original locations like those cities? Link to comment Share on other sites More sharing options...
TJGM Posted April 18, 2014 Author Share Posted April 18, 2014 Progress:LA - WIP SF - N/A Vegas - N/A Country - N/A So does this mod include exact original locations like those cities? Not sure what you mean. It's the original San Andreas just with more objects on the map + some other things. Link to comment Share on other sites More sharing options...
UnusualTiMoN Posted April 18, 2014 Share Posted April 18, 2014 Great, always looking forward to make LS more immersive. Link to comment Share on other sites More sharing options...
aStiffSausage Posted April 18, 2014 Share Posted April 18, 2014 You know, I never expected this to actually rise from the ashes again. Good job Jammy and the rest of the group! Oh, and you know, if you need some textures, and you're not needing those in, like, soon, you might just aswell contact me. Would be fun to actually be part of this again. Buuut don't expect me to get back in scripting. f*ck scripting. Or maybe yes. I'm not sure. It would indeed be great to see what I could make. But that requires work. And you know what's the word on the streets? I certainly don't. Ss4gogeta0, Gramps and Danikov 3 Link to comment Share on other sites More sharing options...
Gramps Posted April 18, 2014 Share Posted April 18, 2014 Currently, as it stands, the LAe section (which includes LAe2) has over 1,100+ objects added. The LAw section (which includes LAw2 and LaWn) has just over 400 objects added. Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
El Dorado Posted April 19, 2014 Share Posted April 19, 2014 Looks good. But, correct me If I'm wrong, SA have a limit about how much objects can be shown at once, right? Did you guys found a workaround for this? Gramps 1 Link to comment Share on other sites More sharing options...
Gramps Posted April 19, 2014 Share Posted April 19, 2014 You would be correct. SA did have a limit. I'm pretty sure it was flickr.asi that solved this issue that comes with P2DFX. Also, the bonus scripts that you can get with P2DFX has the binaryipl.cs, and it allows you to spawn in every object in the map. Glad you like it. Link to comment Share on other sites More sharing options...
Node Posted April 19, 2014 Share Posted April 19, 2014 This mod is neat. I hope you don't mind but I used some of the pics methodunderg posted as my desktop background . Gramps 1 Link to comment Share on other sites More sharing options...
TJGM Posted April 19, 2014 Author Share Posted April 19, 2014 Looks good. But, correct me If I'm wrong, SA have a limit about how much objects can be shown at once, right? Did you guys found a workaround for this? Limit has been hacked a long time ago. Link to comment Share on other sites More sharing options...
fastman95 Posted April 19, 2014 Share Posted April 19, 2014 (edited) Looks nice! this mod will make the map so impressive. Edited April 19, 2014 by fastman95 Link to comment Share on other sites More sharing options...
Fenton Posted April 19, 2014 Share Posted April 19, 2014 I think you should add San Fierro Rifa's tags at San Fierro after Whole Los Santos Mapping is completed? Link to comment Share on other sites More sharing options...
Apu889 Posted April 20, 2014 Share Posted April 20, 2014 like those small props. is that "STOP" sign was added models? Link to comment Share on other sites More sharing options...
Fantomax Posted April 20, 2014 Share Posted April 20, 2014 is it possible to use telephone booth? looks nice! I mean is it possible to make us interact with props? And one more thing : will you retexture the " Old Car Chassiss" ? ( i don't how you guys call it) R* models were too square-like and doesn't resemble a car Link to comment Share on other sites More sharing options...
Gramps Posted April 20, 2014 Share Posted April 20, 2014 And one more thing : will you retexture the " Old Car Chassiss" ? ( i don't how you guys call it) R* models were too square-like and doesn't resemble a car Are you referring to the 'wrecked/destoyed' cars that we have placed? Link to comment Share on other sites More sharing options...
Apu889 Posted April 20, 2014 Share Posted April 20, 2014 would be nice too if you guys do some re-defining 'bad objects' lighting or whatever that looks ugly left by R* i mean some stuff like this mod: http://www.gtagarage.com/mods/show.php?id=18897 Gramps and Alt 2 Link to comment Share on other sites More sharing options...
savidge Posted April 20, 2014 Share Posted April 20, 2014 (edited) You know, I was thinking about a mod like this for a while and I was wondering why nobody had attempted it. TJGM and methodunderg, let me say that I wish you all the best for this mod in its upcoming versions and I hope it's a big success! Subtle things like this are the reason I play GTA: SA like I do, these sorts of things never break immersion and I just really like them! I wish I could cooperate with this mod somehow, but I'm kinda new to the map editing/texturing sort of thing but I'm willing to learn because I have always wanted to make things like this in MEd. Good luck with future versions! EDIT: I've just thought of an idea to add more "realism". You could add more places for parked vehicles to spawn (such as the petrol stations and occasionally on the sides of the road). It's just a thought but I think that'd look awesome. Edited April 20, 2014 by SergeantSavidge Link to comment Share on other sites More sharing options...
Alt Posted April 20, 2014 Share Posted April 20, 2014 Beautiful. I'd like to see this compatible with Unofficial patch and TTDISA. Link to comment Share on other sites More sharing options...
uNi Posted April 20, 2014 Share Posted April 20, 2014 Looking good! Link to comment Share on other sites More sharing options...
aStiffSausage Posted April 20, 2014 Share Posted April 20, 2014 Beautiful. I'd like to see this compatible with Unofficial patch and TTDISA. This won't most likely be possible, since we are planning to make changes in the main.scm, which is pretty much required to adjust mission rewards for example. EDIT: I've just thought of an idea to add more "realism". You could add more places for parked vehicles to spawn (such as the petrol stations and occasionally on the sides of the road). It's just a thought but I think that'd look awesome. We've talked about this, and this will most likely happen. What would adding more objects help if there aren't any more parked cars? savidge 1 Link to comment Share on other sites More sharing options...
savidge Posted April 20, 2014 Share Posted April 20, 2014 What would adding more objects help if there aren't any more parked cars? I like the way you think! Link to comment Share on other sites More sharing options...
Gramps Posted April 21, 2014 Share Posted April 21, 2014 would be nice too if you guys do some re-defining 'bad objects' lighting or whatever that looks ugly left by R* i mean some stuff like this mod: http://www.gtagarage.com/mods/show.php?id=18897 James will be handling this. Fixing the vertex on a few things here and there. Ss4gogeta0 1 Link to comment Share on other sites More sharing options...
bst81 Posted April 25, 2014 Share Posted April 25, 2014 (edited) looks awesome! I see Heathstrife post, feels like GTA V Edited April 25, 2014 by bst81 Link to comment Share on other sites More sharing options...
Jago Posted April 25, 2014 Share Posted April 25, 2014 (edited) not sure about that stop sign, aren't those only placed on roads that have no traffic lights? Edited April 25, 2014 by Mr. Jago savidge, RyanDri3957V, Rented and 1 other 3 1 Link to comment Share on other sites More sharing options...
BBHD Posted April 25, 2014 Share Posted April 25, 2014 not sure about that stop sign, aren't those only placed on roads that have no traffic lights? Sure it's not a good place for that sign !!! Link to comment Share on other sites More sharing options...
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