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A little information


Killbook
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Some information on the Capture Creator that can be very helpful.

  • In Raid, you'll have to fight your way into your opponents' base and steal a
  • package, then deliver it back to your base to score points. Reach the target score,
  • or deliver more packages than your opponents do in the allotted time to win the
  • match.
  • Balanced Time Limits allow you to control the pace of your Capture. Your
  • Job will end when any team meets their Target Score, but if the Time
  • Limit is reached before any team has achieved this then the match will
  • end and the winner will be the team with the most points.
  • When you choose to create a Capture from the main Creator Menu, you will be given the option of which type of Capture it is you want to create: Contend, GTA,
  • Hold and Raid. Each game type has its own particular feel and as always thebest way to learn them is to experiment.
  • GTA mode tasks players with stealing target vehicles located all around the
  • map, before bringing them back to their respective bases. Each team must
  • fight to steal more vehicles in the allotted time than their opponents.
  • In Contend, teams must fight to bring Capture Object(s) back to their
  • respective bases, and once the package is captured it respawns and is up
  • for grabs again.
  • In Hold, teams must collect and store as many packages as possible in
  • their base. Packages can either be found on the map, or stolen from the
  • opposing team’s bases. Reach the target score, or hold the most packages
  • when the time runs out, to win.
  • Team Vehicle: here you can choose to have players on individual teams
  • respawn in certain vehicles. If you leave this setting as the default ‘None,’
  • players will respawn on foot.
  • Player Carry Limit: this determines how many Capture Objects individual
  • players can hold at any one time. Changing this can dramatically change
  • how your Job plays out.
  • Alter settings like the maximum Wanted Level, time of day, weather,
  • density of both Trafc and Pedestrians, Lobby Radio, Capture music,
  • and whether ambient gang members and emergency services are
  • present or not.
  • If you are creating a GTA type Capture, using very large Capture Vehicles
  • (the Phantom Truck, for instance), then ensure your Capture Point is large
  • enough to accommodate several of these. Otherwise, GTA Capture Points
  • can easily become clogged.
  • If you are creating a Raid type Capture, then you will be forced to place
  • Capture Objects inside Team Capture Points. This game mode is
  • specically about the defending and attacking of bases.
  • Contend type Captures allow the user to create a contest between teams
  • ghting over the same package. Team Capture Points in GTA Captures
  • work exactly like Contend Captures.
  • Team Capture Points in Hold type Captures work a little differently. In
  • Hold, the user can place Capture Objects inside or outside of Team
  • Capture Points. Capture Objects placed inside a Team Capture Point are
  • automatically counted towards that team’s score. The one limitation on
  • where the user can place Capture Objects in Hold is that they cannot
  • place enough Capture Objects inside a Team Capture Point to meet that
  • team’s target score.
  • In Hold, GTA and Contend the user can choose whether Capture Objects
  • can be collected by all teams, or any mix thereof (06). This should allow
  • for some interesting designs. The one thing to keep in mind if choosing to
  • create a Capture like this is that a package which is not active for team 1
  • will not be blipped on the radar for players on team 1, making it hard for
  • them to defend.
  • When creating a GTA type Capture make sure to place all of your Capture
  • Vehicles before placing normal vehicles. Your vehicle allowance is used up
  • by both Capture and normal vehicles, so you can go over your allowance
  • before placing a single Capture Vehicle.
  • You can set your Actor up to respawn. You can give them no respawns,
  • unlimited respawns or a set number of respawns. The Actor will attempt to
  • respawn near where you placed them, out of sight.
  • Actors can be friendly to one team but hostile to another. They can also
  • actively ght other Actors placed. This is done using their Relationship
  • setting. If an Actor is ‘Friendly’ to team 1 and ‘Hostile’ to team 2, they will
  • not target players from team 1 and will attack players from team 2. Actors
  • who do not share the same relationship group will attack each other: an
  • Actor Friendly to team 1 and Hostile to team 2 will attack, and be attacked
  • by, an Actor Hostile to team 1 and Friendly to team 2.
  • You can place Actors inside vehicles. Just place an Actor on top of a
  • vehicle to place them in it. The rst Actor placed will enter the driver’s
  • seat, the second will enter the passenger’s seat and so on. The Actor will
  • drive according to their Patrol Range. If you want to remove all Actors
  • from a given a vehicle, hover your cursor over the vehicle and press
  • Triangle/Y.
  • You can place Capture Objects on Actors. To achieve this place a
  • Capture Object on top of an Actor. Users can only place one Capture
  • Object on each Actor. This can be used in conjunction with placing Actors
  • inside vehicles: place the vehicle, place the Actor in the vehicle then place
  • the Capture Object on the Actor inside the vehicle.
  • If you have set your Actor’s Patrol Range to ‘Stationary’ you can give them
  • an Idle Action. The Actor will then play your chosen animation (such as
  • ‘Smoking’) until they begin to move
  • Actors set with the Defensive Combat Style and placed with their weapon
  • option as Unarmed will cower on the spot.
  • Combat style determines whether an Actor attempts to use cover or not. If
  • set as Aggressive they will try to either charge their enemy or will stand in
  • the open and attack. If Defensive they should immediately and, and stay
  • in, cover.
  • Actors can either be set to stand still, wander freely or patrol within a
  • range. All of these are set within the Patrol Range option. Reducing Patrol
  • Range to its very minimum sets the Actor to ‘Stationary’. Actors set up
  • this way will stand still until aggravated, at which point they will engage
  • you in combat naturally. Increase the Patrol Range to the maximum and
  • they will be set to ‘Wander’. These Actors will move around the map freely.
  • Lastly is a variable Patrol Radius. This limits the Actor to wandering within
  • the patrol range set by the user. An Actor will stop wandering or patrolling
  • within a range when aggravated, and will then enter combat.
  • Accuracy and Weapon choice are as straight-forward as you might
  • expect. One thing to remember though, an Actor with high accuracy and
  • armed with a heavy sniper is a killing machine!
  • Inside each category there are numerous Actor models for you to use.
  • Navigate through the Type option to view Actors from a specic category.
  • Each individual Actor type has 3 pre-set looks, or you can leave Actor
  • Variation as Random to generate a different-looking Actor each time the
  • Job is played.
  • Up to 20 vehicles can be placed in your Capture (10). This also includes placed
  • Capture Vehicles in GTA Captures. Users are limited to 5 different models of vehicle.
  • Placed vehicles do not respawn once destroyed
  • Vehicles from every class can be placed. For the Rockstar Created Captures
  • we have only placed vehicles appropriate to the area but you are free to
  • place them however you see it.

 

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