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PatrickJr.

Official GTAV Whine and Complain Thread

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Dryspace
9 hours ago, billiejoearmstrong8 said:

I don't see why they can't do both. A story driven game, but still with plenty of freedom in missions and gameplay. It can't be impossible.

You're right. It's entirely possible. But it requires effort--it requires the engineering of robust systems under the hood, it requires pushing of the technological boundaries of gameplay, and not just visuals...

 

...It requires a desire to actually do such a thing. And Rockstar clearly doesn't. Don't think that Rockstar simply failed. I refuse to believe that they couldn't continue to push open world gameplay forward if they wanted to. Rockstar isn't trying to create mind-blowing single-player open world gameplay anymore. It's neither a concern nor a priority.

 

They are content with generating highly scripted and linear Interactive Stories in order to draw people into the world they create. As far as Rockstar is concerned now, their gameplay comes in the form of online/multiplayer interactions.

 

I find this kind of thing very disappointing. I have tons of books and a modest selection of Blu-rays. I don't need great stories from Rockstar, I need great gameplay. And extremely monetized online Pay-to-Win grinding doesn't fit that description. I'll gladly take a great story, but not at the expense of player agency, of dynamism, of well-designed mechanics prioritizing function over form, of real risk and real reward...not at the expense of actual gameplay.

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billiejoearmstrong8
41 minutes ago, Dryspace said:

You're right. It's entirely possible. But it requires effort--it requires the engineering of robust systems under the hood, it requires pushing of the technological boundaries of gameplay, and not just visuals...

 

...It requires a desire to actually do such a thing. And Rockstar clearly doesn't. Don't think that Rockstar simply failed. I refuse to believe that they couldn't continue to push open world gameplay forward if they wanted to. Rockstar isn't trying to create mind-blowing single-player open world gameplay anymore. It's neither a concern nor a priority.

 

They are content with generating highly scripted and linear Interactive Stories in order to draw people into the world they create. As far as Rockstar is concerned now, their gameplay comes in the form of online/multiplayer interactions.

 

I find this kind of thing very disappointing. I have tons of books and a modest selection of Blu-rays. I don't need great stories from Rockstar, I need great gameplay. And extremely monetized online Pay-to-Win grinding doesn't fit that description. I'll gladly take a great story, but not at the expense of player agency, of dynamism, of well-designed mechanics prioritizing function over form, of real risk and real reward...not at the expense of actual gameplay.

You're right. But I wonder how much is they just don't want to do it at all, and how much is that however big and rich they are they do have time constraints and resource constraints, so they do have to do some prioritising, and just have chosen to prioritise the story aspect at times where they've had to pick what to focus on, or had to take the lazy route of making part of a mission totally scripted because enough time/resources wasn't allocated to that. 

 

If it's more the latter hope isn't lost, it's always possible that more advanced technology or just different people happening to be in charge of certain things could lead to more focus on improved gameplay as well as the story. But if it's the former then yeah, it's not good. I'll always enjoy their storytelling (I haven't even played RDR2 but have watched the entire thing like a very long movie and thoroughly enjoyed it lol), but I hold out hope that they'll be able to and/or choose to try harder to bring the gameplay to the same level. 

Edited by billiejoearmstrong8

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Ryo256

I was quite content with how 3d era games and IV/EFLC were handled. Games like Watch Dogs, Just Cause, Saints Row and Mafia 3 also handle their story in similar way. You do missions, you have open world elements to mess around with and story stays in cutscenes. While most people do not like Mafia 3, I liked that you were allowed to take over rackets in any way you wanted, everytime you took one down you get this cool cutscene showing the antagonists' sweating, you planning your next move or some documentary-style commentary on your infamous actions in the future. Once in a while you get a linear style mission but for most part I was just doing what I loved which was driving cool cars in high speed and killing people in a ruthless manner. It's a shame that it is a technical mess and was rushed. It had great potential but I loved its structure personally.

I think Rockstar is too influenced by what the market wants. IV was an interesting case because I don't think anyone asked for a serious GTA game especially after SA but we got it and Rockstar made it work. Yes some people didn't like IV and IV didn't care about appealing to everyone. But as @Dryspace pointed out, I think Rockstar is just chasing the easy way now and yes to make games like RDR2 and GTA V have true player freedom, it would require a lot of work because the scale is too big. It's why I prefer future games to be more smaller in scale but have more depth in exchange. 

Still this chase for a good story is why the industry is suffering a bit. Too much work being put in getting high quality cutscenes with scripted missions to match and not enough in getting a solid gameplay. Not to mention most developers are trying to be a little too different. I mean setting of both V and RDR2 starts with criminals' era ending and how it mourns the golden days......well why not set a game in the golden days for once? Why cockblock us with FIBs and the "West being tamed" barriers? Spoil us for once like you did before in a modern game and then try to do something different.

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Algonquin Assassin
4 hours ago, Ryo256 said:

I was quite content with how 3d era games and IV/EFLC were handled. Games like Watch Dogs, Just Cause, Saints Row and Mafia 3 also handle their story in similar way. You do missions, you have open world elements to mess around with and story stays in cutscenes. While most people do not like Mafia 3, I liked that you were allowed to take over rackets in any way you wanted, everytime you took one down you get this cool cutscene showing the antagonists' sweating, you planning your next move or some documentary-style commentary on your infamous actions in the future. Once in a while you get a linear style mission but for most part I was just doing what I loved which was driving cool cars in high speed and killing people in a ruthless manner. It's a shame that it is a technical mess and was rushed. It had great potential but I loved its structure personally.

Without straying too far off topic since this is about GTA V and not Mafia III I just want to chime in since you brought it up. I agree it was fun the first couple of times in Mafia III taking over rackets, but when they started to repeat themselves over and over again it felt like a major chore than something I wanted to do. IMO Mafia III only stands out when it comes to the cinematic, linear missions when Lincoln has to take out a major target.

 

The racket missions just feel like repetitive filler to make the story longer. I've always felt one of the biggest mistakes Mafia III made was abandoning the formula that worked so well in Mafia and Mafia II where they weren't necessarily "sandbox" games as such even though they had open world maps that could be explored. Their open worlds felt more like a background to the stories, but with Mafia III it always feels at odds with itself. On one hand it tries really hard to tell a story, but on the other it tries to be more "sandboxy" and kind of fails on both accounts.

 

I think I would've liked Mafia III much more if it was more like the first two games where it put the story first and built the gameplay around it instead of feeling like a typical Ubisoft open world game (and yes I know it's not made by Ubisoft, but that's what it feels like)  where the bulk of the missions are minor "do it as you please" type missions serving as nothing more than filler to make the game longer. Another thing I strongly dislike about Mafia III is how it abandoned the multi year/decade story structure. I thought it was awesome in Mafia II how Vito got thrown in prions and when he came out 8 years had passed and it was the 1950s giving the game completely different look and tone. Mafia III's smaller story scope further exacerbates its problems in gameplay IMO.

 

I could go on as I feel Mafia III is one of the most disappointing and undercooked games of the last decade, but yeah.:p

Edited by Algonquin Assassin
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KingAJ032304
On 9/8/2020 at 10:15 AM, Ondr4H said:

You can make crazy amount of cash by stock market, but you had at final about 15 cars storage slot. And If you wreck that car fun tine is over.

 

And bam online offer garages for thousands of cars and insurance.

 

I own two different games in same hard drive location.

 

This bugged me till end...

 

They cannot even admit that they hated gamers that like to play in story mode...

 

Guns, everything one official script and they are in singleplayer... I doesnt need lines of dialogues or story behind it.

the fact that no single player GTA has a proper garage, storage, and ownership till date is an embarrassment...

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Ryo256
9 hours ago, Algonquin Assassin said:

I agree it was fun the first couple of times in Mafia III taking over rackets, but when they started to repeat themselves over and over again it felt like a major chore than something I wanted to do.

I had a similar experience with RDR2 as well. Chapter 2 just wow'd me so much. But when Chapter 3 began, thing started to feel like filler until you get to Chapter 5 (Chapter 4 had an interesting start with Jack's kidnapping but it again ended up with "We need more moneyyyy.") and began to mash your head against the keyboard of what the dev were smoking and 6 was definitely a chore until the plot picked up itself and finally moved on. I'll elaborate why that's the case and why most people don't continue RDR2 after Chapter 2 down in this post.

 

9 hours ago, Algonquin Assassin said:

IMO Mafia III only stands out when it comes to the cinematic, linear missions when Lincoln has to take out a major target.

Yes, this is something that is very important. I agree that the game is rushed as I said earlier but I also said that I love the structure of it. You take out a rackets as you wish, then you get a cinematic showing you that it did something and then at end of every area takeover, there is a linear mission that is unique. I think this is a good structure to break the monotony but honestly like GTA IV, I could shoot up people and drive all day even without all that. But I very much appreciate that developers were aware that players needed more than just taking out rackets. Whether that was effective or not is another thing but I liked that they were thinking.

 

9 hours ago, Algonquin Assassin said:

The racket missions just feel like repetitive filler to make the story longer. I've always felt one of the biggest mistakes Mafia III made was abandoning the formula that worked so well in Mafia and Mafia II where they weren't necessarily "sandbox" games as such even though they had open world maps that could be explored.

No offense, but it sounds like you are saying that, when it comes to V, you appreciate it when you see it individually, not comparing it to previous titles like IV but when it comes to Mafia 3, you compared it to 1 and 2? Hmmm.
 

9 hours ago, Algonquin Assassin said:

On one hand it tries really hard to tell a story, but on the other it tries to be more "sandboxy" and kind of fails on both accounts.

It doesn't quite fail because of that. It failed because there isn't enough ways to interact with the worlds. It lacks basic features you expect from an open world game. Still it has something I couldn't get from V or RDR2. I remember one time I tried to take out a racket, I called for backup from Vito and suddenly a target's car approached on the road, my men started shooting the car, the police got alerted and suddenly what was meant to be a simple racket takeover ended up a street war between my men and the police but of course it wasn't as well done since the target's car still survived all that but I like how loose scripting in Mafia 3 can create chaos. Much like how I accidently started a fight between two russians and the other pulled out a knife until the cops showed up and started shooting everyone in IV. So still pretty sandboxy. You can do this to some extent in V but not as much.

 

9 hours ago, Algonquin Assassin said:

feeling like a typical Ubisoft open world game (and yes I know it's not made by Ubisoft, but that's what it feels like) 

I guess now is the time to talk about repetition. The thing is when people make complaint about Ubisoft being repetitive and all or heck even games like Witcher 3, RDR2 and GTA IV has been given this complaint as well, repetition is not inherently bad. I played TF2 for over 4000 hours and I played plenty of WoW as well, which is all repetitive yet these games are considered to be loved by so many? It is because there are two problems regarding it. One is that people didn't like the mechanics to begin with. It's true because Witcher 3 is actually diverse but I find it repetitive because I don't agree with its combat and movement style so everytime I am put in an aggressive context, I feel like it is a chore. Secondly the context is missing, in Ubisoft games like say Far Cry 3, you take out bases as you wish and there is always the same context that these belong to the main villains and therefore you take em out and you know, it's all the same. But games like GTA IV will change up the context, sometime you are doing a shootout for sake of money, sometime it is to find Darko, sometime you are being blackmailed. GTA IV also changes up its environment so sometime you are fighting in a warehouse, sometime on a boat, sometime in a museum and all. 

In latest Ubisoft games, most activities has both of these issues still but in Mafia 3, this is not the case atleast for me. I love shooting and driving in Mafia 3, I love brutally executing kill animations on my enemies, I just love being a badass even for the hundredth time. And for every racket you take out, there is a context and a change in environment, from killing people in the swamp to killing people in a luxury house. RDR2 on the other hand does have Ubisoft-style problem. Just like Far Cry 4, you sometime can't help but meet a random event on the road, sometime you meet it too much and there isn't a context to why it is happening. Plus if you don't like how Arthur moves and how Rockstar slightly interferes with you with its light scripting, like horse auto-guiding itself because that's where R* think it should go, you will not like doing it for the 20th time.  Therefore most people complain that RDR2 is repetitive, even though it has so many diverse mission, people find it a chore because of the two main reasons I believe and therefore might not continue after Chapter 2.

 

9 hours ago, Algonquin Assassin said:

how it abandoned the multi year/decade story structure.

I suppose but I must admit in Mafia 2 you spend about nearly half of the game not being in a mafia. It's nice for one time but I don't think I can go playthrough multi-year/decade games again because seeing Vito's origin once is good enough, not so much the 3rd time. But in Mafia 3, the gameplay for most part remains the same, it's more reliable for me to jump in any point of Mafia 3 and have the same experience. This is not the case with 2 but that's my preference. But I think Mafia 1 did it better because you get to hear a story across different timelines and you experience being in a mafia very quickly.

 

9 hours ago, Algonquin Assassin said:

Mafia III's smaller story scope further exacerbates its problems in gameplay IMO.


I find it good because there is a rule in storytelling that if you have a simplistic story, it is best to wrap it up fast because people will be bored of it eventually ending up repeated so much........(Hence why I don't wanna hear "Dutch going crazy", "We need a little bit of money" for the 20th time). Still Mafia 3 has its twists too e.g like one of the bosses ended up being Sammy's friend and helps Lincoln, that one of your underbosses can betray you and how the last boss just gives up fighting after you kill his son. I like it, that even with a simple story, it had its twists but still I think it lasted too long (you could have cut some of the racket bosses out) much like RDR2 and even V with its FIB trope. 
 

9 hours ago, Algonquin Assassin said:

I could go on as I feel Mafia III is one of the most disappointing and undercooked games of the last decade, but yeah.:p

Honestly that\s how I feel about V and RDR2 and for V I think people have heard it enough but I keep RDR2's issues more to myself because I think it had a fair amount of opposition so I don't think I need to add much, still there is some points to be made. But the idea that Mafia 3 is disappointing is....a broken record at this point. 





 

Edited by Ryo256

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Algonquin Assassin
12 hours ago, Ryo256 said:

No offense, but it sounds like you are saying that, when it comes to V, you appreciate it when you see it individually, not comparing it to previous titles like IV but when it comes to Mafia 3, you compared it to 1 and 2? Hmmm.

Because even when I try to view it as its own entity it still comes up short. It's a crap Mafia game at worst and an average game at best.

 

For all that GTA V gets wrong I can honestly say I finished it a handful of times and would gladly take it over most of its competition whereas Mafia III has been lost in a sea of forgettable so called "GTA killers". 

 

 

12 hours ago, Ryo256 said:

 

I guess now is the time to talk about repetition. The thing is when people make complaint about Ubisoft being repetitive and all or heck even games like Witcher 3, RDR2 and GTA IV has been given this complaint as well, repetition is not inherently bad. I played TF2 for over 4000 hours and I played plenty of WoW as well, which is all repetitive yet these games are considered to be loved by so many? It is because there are two problems regarding it. One is that people didn't like the mechanics to begin with. It's true because Witcher 3 is actually diverse but I find it repetitive because I don't agree with its combat and movement style so everytime I am put in an aggressive context, I feel like it is a chore. Secondly the context is missing, in Ubisoft games like say Far Cry 3, you take out bases as you wish and there is always the same context that these belong to the main villains and therefore you take em out and you know, it's all the same. But games like GTA IV will change up the context, sometime you are doing a shootout for sake of money, sometime it is to find Darko, sometime you are being blackmailed. GTA IV also changes up its environment so sometime you are fighting in a warehouse, sometime on a boat, sometime in a museum and all. 

In latest Ubisoft games, most activities has both of these issues still but in Mafia 3, this is not the case atleast for me. I love shooting and driving in Mafia 3, I love brutally executing kill animations on my enemies, I just love being a badass even for the hundredth time. And for every racket you take out, there is a context and a change in environment, from killing people in the swamp to killing people in a luxury house.

 

Normally I would agree that repetition isn't necessarily a bad thing, but Mafia III handles it in the worst possible way IMO. It doesn't even make much effort trying to change up locations to break the monotony. After every racket you go back to the SAME warehouse, strip club etc just with some more guys to kill before finally killing the underboss/adding him to Lincoln's organisation. Of course it moves around the map, but this feels like little consolidation in the long run.

 

I tried really hard to stay interested and pushed myself through the boring slog, but gave up about halfway through because I couldn't tolerate it anymore. Every game is going to feel repetitive at some point when you've already done the same thing, but Mafia III is an example of how NOT to do it. 

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Ryo256
7 hours ago, Algonquin Assassin said:

Because even when I try to view it as its own entity it still comes up short. It's a crap Mafia game at worst and an average game at best.

But that's what you can say about V as well (asides from the graphics which are above average and three character switch) IMO.

 

7 hours ago, Algonquin Assassin said:

or all that GTA V gets wrong I can honestly say I finished it a handful of times

And we also have people (including myself) that have finished Mafia 3 a handful of times. Though I admit with how linear V is, it is more easy to swallow it without much effort. But you can swallow V much easier than SA and IV too but I don't think that's fair because there isn't alot of meat in V to begin with, that's why it is easier to finish it for me.
 

7 hours ago, Algonquin Assassin said:

whereas Mafia III has been lost in a sea of forgettable so called "GTA killers". 

I wasn't looking at it as a GTA killer, probably because there isn't much of a GTA left to kill at this point lol. Still I don't think its forgotten either since some reviewers have changed up their opinion later on about it. So it will be remembered but sadly much like GTA IV's buggy PC launch, V will be favored more for being more polished.
 

7 hours ago, Algonquin Assassin said:

Normally I would agree that repetition isn't necessarily a bad thing, but Mafia III handles it in the worst possible way IMO. It doesn't even make much effort trying to change up locations to break the monotony. After every racket you go back to the SAME warehouse, strip club etc just with some more guys to kill before finally killing the underboss/adding him to Lincoln's organisation. Of course it moves around the map, but this feels like little consolidation in the long run.

Good point. Though V does it to some extent too, you know like how scouting the Port leads to the heist in the same area if you pick that option or Paleto bay heist happens in the same bank you scouted, usually it involves you driving back and forth to the Trevor's lab. Still I agree, Mafia 3 does mostly lead to the same main area unless of course you manage to do damage without touching the main building much which differs for each rackets so I never quite felt it being the same. Of course I like that your informer will give context behind the boss so you do have some motivation to kill him, even if it involves going through the same building twice. But I'm just being bias at this point. I just love killing people in Mafia 3.......
 

7 hours ago, Algonquin Assassin said:

I tried really hard to stay interested and pushed myself through the boring slog, but gave up about halfway through because I couldn't tolerate it anymore. Every game is going to feel repetitive at some point when you've already done the same thing, but Mafia III is an example of how NOT to do it. 

Fair enough, I just wonder how it would have been if it wasn't rushed. Sadly this is a trend since Mafia 2. It was also supposed to have more open world elements than initially planned but much like 3, it also got rushed. V also had its own issues of Rockstar quite not deciding what to add and remove, I dislike that in comparison to other games you don't actually find much to shoot at in its open world and it has scripted missions where you don't get to shoot anything either so that can make it a boring slog too sometimes like scouting the port mission, I think I would happily kill people repeatedly in the same area than play missions like that again.


 

Edited by Ryo256
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Algonquin Assassin

Ah. It’s such a pain trying to multi quote on mobile lol.

 

A lot of good points. Don’t get me wrong. As you know I’ve always been a fairly vocal critic of GTA V, but I have to concede at a point that it does indeed do many things better than its competitors. It’s a really good, but heavily flawed game. Some will say the same about GTA IV too I guess.

 

I just don’t feel the same way about Mafia III. I really wanted to like it as 1960s New Orleans is almost unheard of in gaming, but to me it felt completely wasted.

 

I even bought the game again with all the DLC after trading it the first time hoping something may have reinvigorated my interest and it did for a bit, but then those old feelings started creeping back in.

 

I agree the shooting mechanics are cool and I see that the Mafia remake pretty much uses the same mechanics, but one good thing sadly for me at least doesn’t make up for a plethora of things it fails at.

 

Sometimes I’ve got caught up with bashing GTA V too much and yeah there are A LOT legit criticisms for it, but then I’m reminded that games like Mafia III exist and it makes things better.😛

Edited by Algonquin Assassin
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Ryo256
56 minutes ago, Algonquin Assassin said:

Ah. It’s such a pain trying to multi quite on mobile lol.

 

A lot of good points. Don’t get me wrong. As you know I’ve always been a fairly vocal critic of GTA V, but I have to concede at a point that it does indeed do many things better than its competitors. It’s a really good, but heavily flawed game. Some will say the same about GTA IV too I guess.

 

I just don’t feel the same way about Mafia III. I really wanted to like it as 1960s New Orleans is almost unheard of gaming, but to me it felt completely wasted.

 

I even bought the game again with all the DLC after trading it the first time hoping something may have reinvigorated my interest and it did for a bit, but then those old feelings started creeping back in.

 

I agree the shooting mechanics are cool and I see that the Mafia remake pretty much use the same mechanics, but one good thing sadly for me at least doesn’t make up for a plethora of things it fails at.

 

Sometimes I’ve got caught up with bashing GTA V too much and yeah there are A LOT legit criticisms for it, but then I’m reminded that games like Mafia III exist and it makes things better.😛

Oh of course, GTA V does many things better and I think it shines better than its competitors as a generalist game (excluding the narrative). GTA V has also managed to ruin some games for me as well, like how SA and IV might feel outdated in comparison but I never forget what these games did well. That's why I never wanna forget what Mafia 3 did right as well. And with all its flaws, I don't forget what V does well as well. I just don't go with a black and white approach for R* vs non-R* games comparsions you know?

The thing is I played too many games where......they takes their sweet time to get to the action. Ever since video game industry has switched to narrative-heavy, I never quite got to have as much as fun as I wanted and interestingly enough I like how Conan O Brien commented on Battlefield 1 in his clueless gamer show of how this is the first time you got to play a game so fast without much bullsh*t. I understand what he meant when I played Saints Row 3 and Mafia 3, to me those games boil down to "No need to wait, just go out there and have fun killing people....that story of a game is just an excuse or justification of why you are killing people and driving fast cars. " 

Mafia 3 isn't exactly a well-made game but it indeed hits the right spots for me. When I picked up GTA V, I didn't sign up for missions like scouting the port, I signed up for what the trailer showed me, killing, car chases and explosions......I didn't quite get that (or at least not as often as I wanted). I got it from GTA IV and Mafia 3 though.

My conclusion is a bit banal but it is that GTA V has its strengths and weaknesses and Mafia 3 also has its strengths and weaknesses as well. The thing is that its strengths ended up overlapping with GTA V's weaknesses, that's how it won me over. I got what I wanted from V, from Mafia 3 instead. It's the point I made earlier of how other games do win some people over because of how specialized they are, W_Ds, Mafia, Just Cause and Saints Row know they can't beat GTA head-on, instead they just hit sweet spots.

Edited by Ryo256
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Americana

Ah, Grand Theft Auto IV is the same. Not everyone loves it, because it's kind of special when it comes to any Grand Theft Auto game. Grand Theft Auto V, however... another generic game, but people don't care, because Rockstar added some details nobody really cares about. Rockstar wanted to add so many details into Grand Theft Auto V, but they somehow messed up Los Santos, vehicles and other important things...

 

Grand Theft Auto IV lacks some of these details, but it still is one of the most impressive games ever made. Why? Because of characters, story, location... So, when somebody plays a Grand Theft Auto game for these things it's a great game, but when someone wants chaos and weird stuff... here's Grand Theft Auto V.

 


Edited by Americana
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ATP2555

I may have said this before, but The Wrap Up makes absolutely no sense. Why the hell would two government agencies and a private military company show up in the same area and start fighting each other like they're rival gangs? And, as someone previously mentioned, Trevor just so happens to be there and wants to help Michael despite the two of them beefing. A lot of events in that mission seem to be forced.

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sometimesIwork4goverment

 

11 hours ago, ATP2555 said:

I may have said this before, but The Wrap Up makes absolutely no sense. Why the hell would two government agencies and a private military company show up in the same area and start fighting each other like they're rival gangs? 

I only can think why IAA is there. IAA wanted to arrest Steve. But Steve is ego maniac of course he pulls gun and things go wild.

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Ryo256
12 hours ago, ATP2555 said:

I may have said this before, but The Wrap Up makes absolutely no sense. Why the hell would two government agencies and a private military company show up in the same area and start fighting each other like they're rival gangs? And, as someone previously mentioned, Trevor just so happens to be there and wants to help Michael despite the two of them beefing. A lot of events in that mission seem to be forced.

It could be argued that Merryweather wanted to get their hands on Trevor's associate (MIchael) but problem is that Merryweather is definitely out of line here as a private company. Only IAA and FIB should be fighting because they had a conflict from the start.

Trevor turned out to be a good friend, not let his friend die despite him being angry......just like he did with the Triads......oh wait.

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TheOriginalGunslinger

Has anyone encountered this weird bug in Single Player? I was roaming around Vespucci Beach and several NPCs stopped, pulled out cellphones, took a picture of a vending machine and then proceeded to scream and run away. Like, what the f*ck?

Edited by TheOriginalGunslinger
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Americana

That's just Los Santos for you.

 


Edited by Americana

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Midnight Hitman
17 hours ago, TheOriginalGunslinger said:

Has anyone encountered this weird bug in Single Player? I was roaming around Vespucci Beach and several NPCs stopped, pulled out cellphones, took a picture of a vending machine and then proceeded to scream and run away. Like, what the f*ck?

If you're not extraordinarily terrified by vending machines, then I have bad news for you.

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D9fred95
On 10/8/2020 at 4:34 PM, Americana said:

There are no other good games like Grand Theft Auto, apart from MAFIA and MAFIA II (Eh, MAFIA III is not as good, because they wanted to create something similar to any Grand Theft Auto game, I guess). In my opinion other series are trash. Grand Theft Auto V is 100% better than any of that puke produced by UBISOFT, etc.

 


For all their flaws, I've unironically had more fun with Far Cry 5 and New Dawn than GTA V by this point.

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Niobium
On 10/11/2020 at 6:59 PM, Algonquin Assassin said:

Because even when I try to view it as its own entity it still comes up short. It's a crap Mafia game at worst and an average game at best.

 

For all that GTA V gets wrong I can honestly say I finished it a handful of times and would gladly take it over most of its competition whereas Mafia III has been lost in a sea of forgettable so called "GTA killers". 

 

 

Normally I would agree that repetition isn't necessarily a bad thing, but Mafia III handles it in the worst possible way IMO. It doesn't even make much effort trying to change up locations to break the monotony. After every racket you go back to the SAME warehouse, strip club etc just with some more guys to kill before finally killing the underboss/adding him to Lincoln's organisation. Of course it moves around the map, but this feels like little consolidation in the long run.

 

I tried really hard to stay interested and pushed myself through the boring slog, but gave up about halfway through because I couldn't tolerate it anymore. Every game is going to feel repetitive at some point when you've already done the same thing, but Mafia III is an example of how NOT to do it. 

it's so bizarre how i felt bored while playing mafia III, when the godfather game had rackets too and i loved that game. maybe it has something to do with the fact that you actually feel like a mob boss in the godfather. i can't quite put my finger on it.

 

>After every racket you go back to the SAME warehouse, strip club etc just with some more guys to kill before finally killing the underboss/adding him to Lincoln's organisation.

 

yeah, that might be part of it. in the godfather, if you take over a business, warehouse or whatever, it really feels like it's yours. i don't know how to explain it.

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Aldebaraan

Has R* meddled with cars spawns so that DLC cars don't appear on traffic in SP even when modded to do so? I have over 50 DLC vehicles in my popgroups.ymt but only non dlc ones appear.

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mr  phillips the great

THE MAGICAL POLICE PUSHBAR

 

when you are in a police chase and the police rams you with their car and pushbar and your car gets steers randomly, well I tried that myself and got a police car and rammed a player in online, well nothing happened. I'm guessing it's just some GTA police magic that they bring along

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Dryspace

About the pseudo PIT maneuver the police do (We've heard of Fake News...this is Fake Gameplay!): Once I figured out what was going on, I didn't really find it difficult to anticipate the approach, and get out of the way before the car could contact me.

 

Does anyone else do it this way, or do you just roll with it?

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mr  phillips the great
28 minutes ago, Dryspace said:

About the pseudo PIT maneuver the police do (We've heard of Fake News...this is Fake Gameplay!): Once I figured out what was going on, I didn't really find it difficult to anticipate the approach, and get out of the way before the car could contact me.

 

Does anyone else do it this way, or do you just roll with it?

I dodge them too, but the way Rockstar designed the AI and their advantages over players just bugs me

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Konjca

I have this game since day one, I played it on Xbox 360, Xbox One and PC. My only complaint, besides the Online component which got extremely boring, is the fact that there isn't much to do in SP compared to say, San Andreas. I get the hardware limitations on the PS3/X360 era, and that's understandable. But the fact they never bothered to enhance the game in any significant way besides bumping up the graphics and adding a few cars is making me a bit sad. You would expect an enomous bump in quality from the it's predecessor, but sadly, it wasn't like that. At this point i'd rather play IV giving how unique it is, than re-purchasing this on PS5 or Xbox Series X/S.

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Algonquin Assassin
5 hours ago, Konjca said:

At this point i'd rather play IV giving how unique it is, than re-purchasing this on PS5 or Xbox Series X/S.

I would literally scream if GTA IV came to the PS5, but I know that's not going to happen.😥

Edited by Algonquin Assassin
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Konjca
11 hours ago, Algonquin Assassin said:

I would literally scream if GTA IV came to the PS5, but I know that's not going to happen.😥

I think IV, along with other titles (not necessarily from Rockstar) from that era. are going to be long forgotten by the devs. Sad, but true. Video game industry is just dull at this moment, at least for me.

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Dryspace
9 hours ago, Konjca said:

I think IV, along with other titles (not necessarily from Rockstar) from that era. are going to be long forgotten by the devs. Sad, but true. Video game industry is just dull at this moment, at least for me.

I think that titles from that era have already been forgotten for a long time now.

 

Am I the only one who has almost always not only been unimpressed, but flat-out disgusted at the updates/remakes/"remasters" that these huge companies have been releasing over the last several years of their greatest and most beloved games? We're talking zero passion, and near-zero effort.

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Americana

I mean, Grand Theft Auto V on PlayStation 3 looks almost identical to the PlayStation 4 version, apart from some enhancements. Now PlayStation 5 version is going to look just the same as before. 

 


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MechanicMammal
50 minutes ago, Americana said:

I mean, Grand Theft Auto V on PlayStation 3 looks almost identical to the PlayStation 4 version, apart from some enhancements. Now PlayStation 5 version is going to look just the same as before. 

 

 


You may be pleasently suprised, granted there was not a huge difference between the ps3 and ps4 versions. But if you play on PC with simular powered hardware to the new consoles you will notice the difference, things like draw distance, frame rate and just more a lot more detail in general.

I am guessing they will just add some simplified PC like custom options depending on the resolution and fps you want to output.

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Americana

I play on PC only so I'm used to good looking games, but I'm just curious why every game has looked almost the same since 2010.

 


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