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PatrickJr.

Official GTAV Whine and Complain Thread

Recommended Posts

JC_HUMBLE
Posted (edited)
18 minutes ago, Darealbandicoot said:

Rockstar just decided for us that ending B is Canon. RIP Michael. TOTALLY doesn't go against the "Whatever YOU choose is Canon" excuse they say. 

And they also screwed Brucie's face just like Gay Tony 

 

Edit: unless they come out with something stupid... remember the UL PAPER guy they also resurrected him.

Edited by JC_HUMBLE

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gunziness

I dont think they made B (or A?) cannon. At this point they just randomly picked a storymode character that would fit the theme, independently their fate in the story. In other words, they dont give a sh*t about consistency with SP anymore, and that seemed the case since GR/DH update.

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Sonicdude
25 minutes ago, gunziness said:

I dont think they made B (or A?) cannon. At this point they just randomly picked a storymode character that would fit the theme, independently their fate in the story. In other words, they dont give a sh*t about consistency with SP anymore, and that seemed the case since GR/DH update.

Well, we know for a fact A isn't canon, because Trevor is mentioned to be alive by Ron, so that just leaves the other two endings. However, it's clear what ending Rockstar wants to be canon, considering the fact that, even if you don't choose C, you still get the news articles online from C. Endings A and B just feel rushed to me, like Sam Houser or someone had the story all written with ending C in mind, but then realized GTA IV had multiple endings, so they just shoehorned in two endings that make no sense to Franklin's character.

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Ryo256
1 hour ago, Sonicdude said:

Well, we know for a fact A isn't canon, because Trevor is mentioned to be alive by Ron, so that just leaves the other two endings. However, it's clear what ending Rockstar wants to be canon, considering the fact that, even if you don't choose C, you still get the news articles online from C. Endings A and B just feel rushed to me, like Sam Houser or someone had the story all written with ending C in mind, but then realized GTA IV had multiple endings, so they just shoehorned in two endings that make no sense to Franklin's character.

As if Ending C makes any sense character-wise. The whole scene with Franklin confused about who he should kill (yea, very loyal indeed) while discussing with Lester, who just decides to give up and suggests he should kill both of them, that is just so bad. Then we had all the characters just push the car together with Devin in it while the game has the player hold a button, that's your finale. Brilliant writing, ain't it?

Honestly though, if you look at one of the early trailers (the gameplay one), it features the same scene where the trio is standing together with Trevor asking, "Now what?" like Ending C but it involved Blitz Play heist with the armored car exploding instead of the one in which Devin was in. So it makes me think the original ending was just a heist where everyone, including the villain and the cash got destroyed so the gang just decides to give up their criminal lives and just move on because it is getting too dangerous. That said, all of the endings are just shoehorned in IMO.

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Ryo256

Some things I wanna complain about:

1. The game really puts you down a lot no matter what character you play. Remember how annoying Ryder was about how terrible your driving was? Guess what, in GTA V almost everyone seems to have a problem with you. Play as Franklin: "You ain't gangster enuff, grow up!", Play as Michael, entire family hates you, Trevor whines about you being washed up or owing him and even Franklin starts to nag on you near the end. Play as Trevor....well everyone has a problem with you as him. 

Compared to SA and IV, you never really get friends or allies that encourage you much through the story.

2. Game can be pretty disgusting for no reason like do we really need to see Trevor puke, piss or taking a sh*t? Or the Impotent-Rage cartoon whats-his-face having sh*t like always picking his nose or its intro having a granny whose diaper pops open, spreading sh*t across the screen? I know ELFC started this trend but it's not really funny in V because it's very explicit and not subtle at all. And in some cases it's not even meant to be shown as a joke so makes me wonder why the game is trying to be disgusting at all in those cases.

3. While it's nice to have random encounter in the game but it never quite feel like they fit in at all? Just recently I saved a guy in the construction yard because he got stuck in his truck. Like what does that have to do with GTA? While some of them are makes sense like security vans or Trevor fighting off the Lost but most of them are just unrelated.

4. Strangers and Freaks does not seems to have much characters that have any personality. I like how IV actually went through a series of missions to show us characters like Brian who goes from being a coke junkie to getting rid of that habit, making amends. Other cool people being such as Ivan, Jeff, Pathos, Hossan and Marnie. They had a short appearance yet their dialogue and delivery made them such convincing and memorable characters. It also made sense that Niko would interact with them, seeing he's an immigrant who just got a new city and is exploring, revealing more about his own character as well. Meanwhile in V, all protag live in the city for so long but only start meeting the Strangers and Freaks just now? A lot of them don't really have much intelligent dialogue exchange, it's just one-sided sh*t especially that real estate guy who tells Trevor to knock down signs for him and then let's him sleep with his wife, man what a terrible character.

5. Too much dialogue. I think V did this to try to be more like IV, sometime the characters talk way too much. In Lamar Down, you have like a 7km trip back after saving Lamar and he will talk with Franklin throughout the whole trip with no real development, just repetition of "You ain't real man, oh yes I am, no you ain't, You gotta remember who you are, yea whatever." It all feels too forced compared to SA and IV that had really smooth and natural conversations. Good ones in V is probably where Trevor shows Michael how much he thinks about himself and not others in his trailer but then again, Trevor ruins the moment whining throughout the helicopter trip to reveal how full of sh*t he is, being a seflish bastard himself, hence destroying any value the previous conversation had (back in his trailer).

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Darealbandicoot

Is the DLC blocker re enabled with the latest patch? 

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StrafeFTW

GTA 5 is awesome but what me hate this game a little bit because the singleplayer doesn't have as much as content as GTA Online and I hate online because it takes a very long time to load, and GTA V is only good at missions.. and that's the problem, if GTA V didn't have a storyline, the game would be really empty just like GTA IV, like are you kidding me rockstar? They only release on Online only, rockstar are lazy, I swear if GTA VI comes out and it has as much as content as GTA Online, I will never play GTA V ever again( just kidding) and I'm just going to play GTA VI.. so Rockstar just cares about money so I gave GTA V 7/10, it would have been 10/10 if it has as much as content that Online had. So I hope VI will improve GTA V in almost every aspect..

.l

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Ondr4H

Another online Dlc, another useless waste of space on HDD for campaign player.

 

Rockstar needs to separate games at next instance!

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El Penguin Bobo
25 minutes ago, Ondr4H said:

Another online Dlc, another useless waste of space on HDD for campaign player.

 

Rockstar needs to separate games at next instance!

The game is just getting bigger and bigger and bigger by the day...

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Darealbandicoot
Posted (edited)
6 hours ago, Ondr4H said:

Another online Dlc, another useless waste of space on HDD for campaign player.

 

Rockstar needs to separate games at next instance!

Never happening. Rockstar want people to buy copies of the single player game to access the "Free" Online mode since its all one purchase. Also, single player neglect and bugs would be much more obvious and would get them called out for being sloppy 

Edited by Darealbandicoot

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SonOfLiberty
7 hours ago, Ondr4H said:

Another online Dlc, another useless waste of space on HDD for campaign player.

 

Rockstar needs to separate games at next instance!

I wish there was a way they could separate the GTAO updates from single player. I know they often just put them both together, but for those who don't give a toss about GTAO it's a pain in the arse.

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Ondr4H

SjI0Lqg.jpg

https://imgur.com/a/PiszGkI

I like these updates a lot, sometimes they give free soda after all...


I have this problem because Im in Czech republic and we have closed casino, but Im not aware why this affect buying soda in single player...

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Hypnos

Ok, i'm perhaps 5 years to talk about this topic, and many complains have already been done, but i feel that is correct to share my thoughts about this game so that, maybe in the next installment of the series we will have a better game experience, and also to make someone realize the problems of this game. 

 

First of all the map is utterly flawed and a lot of space is wasted. One third of the game area is occupied by these gigantic mountain ranges that serve no purpose at all. Mount Josiah is the worst, it has no roads, no landmarks, no settlement, nothing, it's just a gigantic hill, if you look at the map and watch the enormous blank space over Zancudo you can really imagine a good town located there. Mount Chiliad is too big, if it was smaller there would have been more space for more forest, more desert, or even an airstrip.

 

Also regarding the map: sore highway system, it may sound stupid but one of the main problems regarding GTA 5 map is how poorly done are the Highways and roads in general. if you look back at San Andreas and GTA 4, you can see how much more developed freeways were, in San Andreas you had to plan your route accordingly to not get lost, road trips felt much more enjoyable because of the many intersections and locations freeway leaded. GTA 4 freeways were much more detailed: Freeway had tolls, intersections, overpasses even underground tunnels. In GTA 5 the highway system is just one freeway that surround the whole map, it doesn't have any infrastructure and traveling on it feels boring since you already know were it takes. There was certainly room for more freeways, sacrificing

some pointless landmark to have Mulholland intersection have have at least one more freeway at the center of the map.

 

Last point about Map issues, there are only TWO usable airports. The map is so vast and big and traveling in planes is so enjoyable, but you can't land anywhere in not at L.S or in the desert, i mean WTF? GTA SA had 4 airports! Also Fort Zancudo is completely useless, it should have been a joint use airport like in the beta version, if they really want an airbase, why not using The Aircraft carrier form GTA Online?

 

https://imgur.com/a/YSV5yj6

 

Now about story, i believe that's more of a personal opinion if it was better than GTA 4's eccetera, but is undeniable the absence of character evolution regarding Franklin and Trevor, their personality never changes considerably during the game. Indeed Micheal is the only character that has a bit of an evolution and that has a more developed personality. 

Another flaw about Storytelling is the lack of a menacing villain that gives a threat the protagonist, previous GTA villains were written much better, had a rememberable personality and the protagonist had a reason to take them out. 

 

 

After all this i want to rapidly cover other flaws about gameplay.

  1.  Lack of useful interiors: the game so much shallow in map design and rooming around is has no purpose if not to rooming around, why should you go to Paleto Bay if you can find the same interiors in L.S?
  2. Lack of Fast Foods and opportunities to do shootouts inside them, same thing about the enterable hospital.Too many unused interiors: a lot of them are enterable just during a mission, i don't find any issue in exploring them even while rooming around, it gives more things to explore to the player, and a sense to go somewhere.
  3. Lack of Safehouses: Rooming around you see so many cool mansions, bungalows or even cool apartments locations that would be amusing to buy and live in. Funny thing is that during story mode lot's of them could have been safehouses, like Trevor living in the O'Neil ranch, Franklin still living in Central LA eccetera, but for some reason the developers cutted the features of buying houses and didn't allowed you to live in more than one house.
  4. Sore wanted system, first star doesn't even exist since cops shoot you on sight as soon as you run from them, hurting a cop results in 3 stars, and fifth star is the same as the fourth one, nothing changes.
  5.  AI stupid and flawed. Pedastrians are programmed to over-react to whatever the player does. Example: sounding the horn makes people run away screaming. Cops shoot at you because of standing in front of them, even GTA 4 had a better input output reaction...
  6.  Cops and NOOSE are stupid and don't have any kind of tactic: they manage kill the player just cause their respawn time is too fast. They stand still in the middle of gunfights, they enter in buildings one by one, they scatter during shootouts and never try to flank the player. Even GTA 4 cops showed more intelligence. Games like Uncharted 2 had far better AI in terms of pathfinding, use of cover and understanding of surroundings.
  7. Cops never use any kind of tool, body armor or special weapon. In Payday 2, a game of June 2013, cops used Shields, heavy body armors and Tazers. 
  8.  NOOSE are deployed in groups of 3 in FBI SUVs instead of Group of 4 in SWAT vans like in GTA 4: WFT?
  9. There are 3 kinds of cop cars in this game, but only one of them is keen to spawn, again, WTF?
  10.  Euphoria physics engine drastically downgrade compared to GTA 4 or Max Payne 3. Bodies have no weight, enemies fall down behind cover as a soon they have been hit by one bullet.
  11.  Car handling and car deformation dramatically downgraded compared to GTA 4. GTA 4's wasn't the best but at least cars deformation was good and cars were overall fun to drive. In GTA 5 all cars feel the same, have no weight and have unrealistically rigid suspensions.
  12.  Lack of submissions like vigilante, paramedic eccetera, (taxi driver sucks).

Lack of gyms (same problem of gta 4).

 

I know it's a long article, but i think i exposed the most valid reasons of why GTA 5 isn't the best GTA game and the series has to change direction, i'm not saying GTA 5 is a bad game (compare it to MAFIA 3 or Watchdogs), but i think that too many people tend to overestimate it, what do you believe about this points?

 

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Shauny7488

I really disliked how you pretty much only get money from heists. Even then, the amount of money you get from heists isnt enough to buy everything unless you min/max it. Even then its not enough unless you play the stock market. Because thats exactly what i want to do in a game where i can run around stealing cars and killing people, buying stocks...

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Ryo256
15 hours ago, Shauny7488 said:

I really disliked how you pretty much only get money from heists. Even then, the amount of money you get from heists isnt enough to buy everything unless you min/max it. Even then its not enough unless you play the stock market. Because thats exactly what i want to do in a game where i can run around stealing cars and killing people, buying stocks...

Indeed, criminals like us shouldn't rely on legitimate ways to make money in this game. Trevor's properties of transporting weapons was a good idea, if only it paid more and every protagonist had their own set of crime-based businesses which paid alot, we could grind them and get everything in the game. That would have been a great crime American dream instead of playing the stock market.

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Reemer

For the love of god, at least add the new cars to SP.

 

Cant believe they've neglected SP so much. 

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Ryo256
17 hours ago, Reemer said:

For the love of god, at least add the new cars to SP.

 

Cant believe they've neglected SP so much. 

To be fair, it seems to be more about not breaking the single player. Adding stuff to singleplayer may cause problems and Rockstar doesn't wanna dedicate people into fixing bugs both in Online and Singleplayer. Especially since fixing bugs in singleplayer won't net them more profit compared to Online's bug fixing.

Still, can't believe I would see the day when SP of a GTA game gets treated like a campaign of Battlefield game or some other multiplayer game.

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Dryspace
Posted (edited)
10 hours ago, Ryo256 said:

To be fair, it seems to be more about not breaking the single player. Adding stuff to singleplayer may cause problems and Rockstar doesn't wanna dedicate people into fixing bugs both in Online and Singleplayer. Especially since fixing bugs in singleplayer won't net them more profit compared to Online's bug fixing.

Still, can't believe I would see the day when SP of a GTA game gets treated like a campaign of Battlefield game or some other multiplayer game.

To be fair, it seems your own words indicate that it's more about greed than anything else. 🙃

Edited by Dryspace

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Ryo256
2 hours ago, Dryspace said:

To be fair, it seems your own words indicate that it's more about greed than anything else. 🙃

I can't disagree with you there but the fact we have a working singleplayer may indicate that Rockstar seems to care to some point. If it was just about greed, I would have expected Rockstar to break singleplayer over and over again and not even bother maintaining its stability.

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Dryspace
8 hours ago, Ryo256 said:

I can't disagree with you there but the fact we have a working singleplayer may indicate that Rockstar seems to care to some point. If it was just about greed, I would have expected Rockstar to break singleplayer over and over again and not even bother maintaining its stability.

The reason I don't agree is that there's a difference between not providing something new, and outright breaking something customers have already paid for. The former is going to disappoint a lot of people--the latter is going to make a lot of people extremely angry and generate a massive amount of unnecessary bad press and bad feelings.

 

When a company decides not to produce quality content, not because it's not profitable, but simply because it's not as profitable as selling digital farts, it's because the decision-makers love money more than video games.

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StrafeFTW

Rockstar Games sucks.. they abandoned singleplayer of GTA V, are you kidding me? Rockstar Games are getting much worst ever year, RDR2 looks boring and I bet GTA 6 and Bully 2 will even be worst just like RDR2, they're even worst than EA.. I would recommended playing The Witcher 3 Wild Hunt, that game is amazing.. Rockstar you should be ashamed of yourselves.. content in GTA V is not enough even though it's a lot, it's not ENOUGH for a modern game.. you didn't have to remove the vigilante, cluckin bell, burger shot, throwing items at ppl and oh and ofc you removed the arcade games yup.. you just make the game even worst than GTA Advance, even GTA 4 has an arcade game.. GTA V is basically like GTA IV with a lot of removed content.. if GTA VI a failure, I'm going to lose trust in your rockstar, you remember that you piece of money eater company game

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Max.pain
Posted (edited)

if you ever read a few posts of some serious people here then you’d know the reasons

Edited by Max.pain

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Ryo256

From what I seen, RDR2 has features that GTA V should have, a lot of interiors and stuff you can interact with. Plus the dialogues and writing isn't bullsh*t, seems to be written by reasonable people. Furthermore the activities are actually relevant to the theme of the game.

Probably because it was not held back by the previous gen consoles. Since GTA VI will be on the next gen consoles, we can hope that it will surpass GTA V, especially with the latter setting a rather low standard.

But yea, if GTA VI screws up despite Rockstar now being unrestricted, I will also ditch Rockstar. 

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eshenk

In R* next iteration, why would it be too much to make a gta6.exe and a gtaonline.exe? Why do I, as a SP-only guy, need well over 50 Gb of sh*t I will NEVER use? Why do I need to downgrade my game every time I am forced to  upgrade, just to be able to play it without breaking my mods?!? *shakes fist in air*

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billiejoearmstrong8
Posted (edited)

It's soooo dumb that if you kill the "soapboxers" (eg the racist Uncle Sam guy or the Jesus guy) they can disappear forever. They make you want to knock most of them out after listening to them by making them say annoying things to you, and put them all over a place in a game where you could be shooting/killing/scaring people at any time so they could easily get in the middle of it, and that's your reward? I never even tried to hurt any of them to keep them on my main save and still lost the zombie guy somehow (probably just from going on a random shooting spree near by). Don't get why they did that.

 

Also I can't stand how the Random Events are so glitchy. I keep saves with them not done to replay them and triggering them is extremely inconsistent and unreliable, and once they're triggered it's easy for them to go wrong (the characters getting scared or it just randomly ending before you've completed it  for no reason or for something ridiculous like daring to visit a gun store when a character is with you). And then the repeating ones can stop showing up permanently after a while. Random Encounters in IV work every time, simply showing up on the map when you're a certain distance away and working correctly ever time without fail, so don't know why they couldn't manage it.

 

Edited by billiejoearmstrong8

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Dryspace
1 hour ago, billiejoearmstrong8 said:

Also I can't stand how the Random Events are so glitchy...Random Encounters in IV work every time, simply showing up on the map when you're a certain distance away and working correctly ever time without fail, so don't know why they couldn't manage it.

 

I agree. Form over function...form over function.

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TWIST_OF_HATE
Posted (edited)

You already know everything

Stupid storyline (and this 3 main characters thing is complete bullsh*t)

Downgraded physics of everything in comparison with IV

After all this serious atmosphere of IV, V just feels like some Saints Row crap

The only major improvement over IV is graphics and much more counryside areas

Edited by TWIST_OF_HATE

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Ryo256
Posted (edited)
18 hours ago, TWIST_OF_HATE said:

After all this serious atmosphere of IV, V just feels like some Saints Row crap

What's worse is that it's pretty bad at being Saints Row-like as well. I mean let's examine the mission where Trevor goes to hijack a plane mid-air, pretty wacky like Saints Row right? But apparently you get attacked by military and get nothing out of it. If this game was like Saints Row, you would still have stolen the plane in the end and get its cargo, making huge profit.

 

Same can be said for Merryweather's heist, no matter what you do, you have to give up the take because STEALING A NUKE IS TOO MUCH! Yet in Saints Row, you can get away with this thing, you are always a winner in that game but in this game, it builds up a wacky premise and then slaps realism in your face. 

 

Quote

The only major improvement over IV is graphics and much more counryside areas

Honestly tho, the countryside isn't really much either. I went back to play San Andreas recently and damn the desert actually feels like a desert, the forest actually feels like a forest and the countryside of Los Santos has small towns and stuff to really make you feel like you are away from the big city. But in GTA V, the whole map feels like an amusement park. Fitting for an online game tho.

Edited by Ryo256

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Max.pain
Posted (edited)

i dislike the protagonists go to attack mode when a shootout happens around them

Edited by Max.pain

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Ryo256
4 minutes ago, Max.pain said:

i dislike the player goes to attack mode when a shootout happens around them

Yeah I also noticed AI will do something similar as well. I picked up a hooker and an armored car spawned nearby, causing the girl to get out of my car and run away like she is being attacked.

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