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PatrickJr.

Official GTAV Whine and Complain Thread

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scorpioxdragon

I really like this game but, the online focus kills it for me.

 

I would've paid for Story Mode DLC gladly.

 

Couple things I wish they would've changed though.

 

-interiors, it'd be nice to be able to re-enter at least all the buildings that had interiors during missions

-safehouse upgrades, there is very little to do at your safehouse, it's almost pointless having them.

-clothes, why is the Discount Store and Binco the same? also, the clothing options are pretty limited. like there's a whole lot of uninteresting clothing. a million glasses and shoes... why?

-dates, only Michael has them? and he can only go on dates with Amanda?... it's a shame there are so many NPC's but they're all just background.

-property missions, these are almost the dumbest things in the game. picking up a truck of alcohol and driving it to your club... really? defending your bar from 4-6 random ballers. why can't we have like... Franklin call Michael, saying he's getting attacked by ballers, that'd be more fun then running out and defending your bar. There should be a ton more of them too and cops should show up after you take them out.

-mini-games, it's a shame they built some pool tables and arcade games you can't do anything with. Also all of the vendors on Vespuci that you can't buy anything from.

-TV, Movies, etc, I wish there was some better shows and movies. It'd be nice if the shows updated every once in a while.

-more parking and garage space, yea it's not a car game but still, there are a lot of nice cars it'd be nice to upgrade and keep.

-weapons, there's too many different ones, and I only really like a few of them. Wish there were more interesting weapons, or at least iconic knockoffs. Ammunation should also show ALL your weapon skins when you enter.

 

I know this isn't supposed to be SIMS GTA Edition.... but why not? That's pretty much what it's set up for after they story is done. The only problem is, there is very little to do after you complete the story. And I started playing this game only a few months ago. Jesus, if I bought this when it came out, I would be super pissed at this point.

 

...At least I have State of Decay 2 to look forward to.

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JavierC

So glad Rockstar came back to the GTA IV/RDR serious tone in RDR II instead of the stupid sh*tfest that is GTA V.

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ChiroVette
Posted (edited)

I really like this game but, the online focus kills it for me.

 

I would've paid for Story Mode DLC gladly.

Same here! GTA is one of the most amazing games in the history of gaming, and one of the best GTA games in the franchise's history. But the lack of SP support leaves so much wasted potential.

 

 

Couple things I wish they would've changed though.

 

-interiors, it'd be nice to be able to re-enter at least all the buildings that had interiors during missions

This is one of those things where, even though I could honestly care less about interiors, there is no reason Rockstar shouldn't have added them, particularly since they are already in the game and modders were able to give us access to a huge amount of them. I cannot, for the life of me, fathom why Rockstar wouldn't have simply added them to the game and not let the modders do it instead. Makes no sense to me.

 

 

-safehouse upgrades, there is very little to do at your safehouse, it's almost pointless having them.

Aren't all GTA games like this, though? Unless you are criticizing GTA in general. Honestly, Saints Row III and III are the only games I can think of where you can customize your safe houses.

 

 

-clothes, why is the Discount Store and Binco the same? also, the clothing options are pretty limited. like there's a whole lot of uninteresting clothing. a million glasses and shoes... why?

Seems weird to me that this game doesn't allow the same kinds of clothing option as San Andreas. The only thing I can think of is that this was streamlined because maybe the devs felt like this is a sandbox crime game, not Barbie Dress-Up? lol Like the interiors, I personally don't care about this. I am not a huge fan of tons of clothing in GTA and I only ever choose the stock outfits anyway. But that said, I think Rockstar knows that GTA fans love to roleplay, and things like this, and interiors, seem to facilitate that. And adding clothing is just a bunch of stupid skins anyway. They could have had one or two people spend a couple of days going to town on cool clothing. While it wouldn't have mattered to players like me at all, I am in the minority because I know for a fact GTA fans, en masse, are huge advocates of more clothing options.

 

 

 

-dates, only Michael has them? and he can only go on dates with Amanda?... it's a shame there are so many NPC's but they're all just background.

 

-property missions, these are almost the dumbest things in the game. picking up a truck of alcohol and driving it to your club... really? defending your bar from 4-6 random ballers. why can't we have like... Franklin call Michael, saying he's getting attacked by ballers, that'd be more fun then running out and defending your bar. There should be a ton more of them too and cops should show up after you take them out.

I always felt like the Bromance Playdate thing was annoying enough in San Andreas, with the girlfriends ALL being so high maintenance, and it became completely absurd in IV. I am glad that this was stripped out or really streamlined in V. But I can understand that if people like this part of the game, I guess.

 

As for property missions, I respect your opinion, but can't agree with this. I like the property missions in this game. Although I will definitely grant that Vice City had far and away the BEST Asset property missions in GTA history. So if you are comparing it to that then I feel your pain. But I am comparing it to IV and San Andreas, since they are the previous two games, and V really is much better in this regard. Again, though, VC was amazing. Oh and the Empire Building in VCS was insanely cool! If they had expanded upon that in V, I would be soooooo happy. As it is, I see the Property missions as kind of filler, but fun at the same time. NOTHING compared to VC and VCS, though.

 

 

 

-mini-games, it's a shame they built some pool tables and arcade games you can't do anything with. Also all of the vendors on Vespuci that you can't buy anything from.

And I am just SO HAPPY that I don't have to WIN at pool, Air Hockey (Episodes) and other of these moron bar games to get 100%! Oh and bowling! BARF! lol Its bad enough that they have Yoga, which would have been fine as a voluntary diversion, where you can skip them and choose other things to get your 100% contribution from. I hate the tennis, golf, and all that. I like that they are in the game, but I am glad the player doesn't have to actually do them to get 100%.

 

I never, never got the allure of Pool in SA or IV.

 

 

-TV, Movies, etc, I wish there was some better shows and movies. It'd be nice if the shows updated every once in a while.

I think that with all the radio stations, more TV would really be pushing it. But hey, if it could be done, it would be fun.

 

 

-more parking and garage space, yea it's not a car game but still, there are a lot of nice cars it'd be nice to upgrade and keep.

This game is STUPID CHEAP with garage space. And the worst part is that all the Online properties with ten car garages is like a real slap in the face to SP GTA fans. ANother thing I never understood, unless Rockstar us using stuff like this to bully people to play online in the hopes of getting us all to buy Shark Cards.

 

And insult to injury for non PC players is that there is a mod to bring ALL the properties from Online to SP with almost endless garage space. To me, how the Rockstar devs can sleep at night knowing this is beyond me.

 

 

 

-weapons, there's too many different ones, and I only really like a few of them. Wish there were more interesting weapons, or at least iconic knockoffs. Ammunation should also show ALL your weapon skins when you enter.

I think the weapons in V are a massive improvement, NOT just compared to IV but all GTA games. I love the weapon wheel and carrying every weapon in the game, as well as having a much more generous ammo cap. But I also see your point as some of the weapons really do feel a little repetitive.

 

 

I know this isn't supposed to be SIMS GTA Edition.... but why not? That's pretty much what it's set up for after they story is done. The only problem is, there is very little to do after you complete the story. And I started playing this game only a few months ago. Jesus, if I bought this when it came out, I would be super pissed at this point.

To be honest, this is a problem afflicting not only every single GTA game but every sandbox game. Don't get me wrong, it could have been a lot different had Rockstar made good on their promise of continued, ongoing SP support and not abandoned SP for their online cash cow. Other than trying to entice people to go online by withholding SP support, I can't think of a single reason why SP DLC and updates didn't continue to this day, particularly since it is now coming up on 5 years since V was released and there hasn't been so much as a peep from Rockstar about GTA VI.

Edited by ChiroVette

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gunziness
Posted (edited)

So glad Rockstar came back to the GTA IV/RDR serious tone in RDR II instead of the stupid sh*tfest that is GTA V.

Dont speak too soon man, I would wait until the game comes out to see that. R* changed a lot since the release of GTA V. I just hope its not a bloated tutorial for Online, because that would make the current trent R* is taking even stronger (and worse) for GTAVI.

Edited by gunziness

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scorpioxdragon
This is one of those things where, even though I could honestly care less about interiors, there is no reason Rockstar shouldn't have added them, particularly since they are already in the game and modders were able to give us access to a huge amount of them. I cannot, for the life of me, fathom why Rockstar wouldn't have simply added them to the game and not let the modders do it instead. Makes no sense to me.

Yup, they already made them, and someone made a PC mod that seems to work fine, so I don't get it. Why not open them?

 

Aren't all GTA games like this, though? Unless you are criticizing GTA in general. Honestly, Saints Row III and III are the only games I can think of where you can customize your safe houses.

Which is why, I'm not sure why we even have a safehouse as opposed to just garage's. It's just my opinion but I feel like, if you're gonna put something in the game, then put it in the damn game.

 

Here's some things you can do at your safehouse, and where else you can do them:

 

-save game and time skip - while you cannot time skip, you CAN save game on your phone just fine

-health pack - these are literally all over the map and more easily accessible as you can just drive up to one on a hospital wall, hop out and hop back in

-change clothes - you can just go to the store that has the clothing you want, if you already bought it you can change there for free

-internet - on your phone already

-drink - you can drink at vanilla unicorn, or you can do a hangout and drink at any of the other interiors that are inaccessible for no damn reason

-garage - initially yes, you need the safehouse if you want a parking space, but later you can buy a bigger one... which also got me wondering why we didn't just get a single large garage OR parking structure that all protagonists could use?

 

Here's the only two things you cannot do anywhere else in the game.

-smoke (cigar, gas, pot)

-watch TV

 

... that's IT. You have your safehouse, so you can watch TV and smoke... and that's it. Yea there are some other things depending on the house, Michael has Tennis and Yoga, also available elsewhere, Franklin has Chop... if Chop did anything useful I might care, and Trevor can do something with a bear... we won't go into that.

 

So like I said, they spent all this time building safehouse interiors, and they do nothing significantly important nor exclusive at all. You cannot even do the simplest of things like:

-eat

-drink (sprunk etc)

-listen to the radio (Franklin has a really quiet one that you cannot do anything with).

 

Seems weird to me that this game doesn't allow the same kinds of clothing option as San Andreas. The only thing I can think of is that this was streamlined because maybe the devs felt like this is a sandbox crime game, not Barbie Dress-Up? lol Like the interiors, I personally don't care about this. I am not a huge fan of tons of clothing in GTA and I only ever choose the stock outfits anyway. But that said, I think Rockstar knows that GTA fans love to roleplay, and things like this, and interiors, seem to facilitate that. And adding clothing is just a bunch of stupid skins anyway. They could have had one or two people spend a couple of days going to town on cool clothing. While it wouldn't have mattered to players like me at all, I am in the minority because I know for a fact GTA fans, en masse, are huge advocates of more clothing options.

My main issue is really just that the clothes, are basically all the same. There are like a couple sets of everything with a million different colors or prints.... and a lot of them are really lame looking to begin with and few are useful at all. ...Michael and Trevor's awful Polo shirts come to mind. So basically a million variations of lame... AND to top it all off, your characters just put on whatever they feel like when you switch back and forth. And sometimes it's like a 4 year old dressed them... like DUDE seriously, what the hell are you wearing?

 

But I agree with you. ROLEPLAY. You pretty much hit it on the head there. And what options do we have?... I can make Trevor look like Mr. Rogers.... not really what I had in mind for him.

 

I know online has more options but, seriously, the time spent on creating the Story Mode clothing should've been spent more wisely. Just too much useless stuff.

 

I always felt like the Bromance Playdate thing was annoying enough in San Andreas, with the girlfriends ALL being so high maintenance, and it became completely absurd in IV. I am glad that this was stripped out or really streamlined in V. But I can understand that if people like this part of the game, I guess.

Again, roleplay. Yea they don't need to be high maintenance at all, just ability to pickup random NPC's would be nice. As well as fill your cell phone with numbers. You are basically limited to random hookers, strippers for booty calls and two random event girls... and Michael can't even sleep with his own wife... what the hell is that?

 

They already have the booty call and friend hangout pickup points, as well as the animations for prostitutes in car and stripper houses. Seems like they could've done this relatively easy.

 

I DO like that you can do short chats with NPC's that are really random (albeit one sided) conversations.

 

But it's really like Rockstar went halfway to awesome and then just stopped.

 

As for property missions, I respect your opinion, but can't agree with this. I like the property missions in this game. Although I will definitely grant that Vice City had far and away the BEST Asset property missions in GTA history. So if you are comparing it to that then I feel your pain. But I am comparing it to IV and San Andreas, since they are the previous two games, and V really is much better in this regard. Again, though, VC was amazing. Oh and the Empire Building in VCS was insanely cool! If they had expanded upon that in V, I would be soooooo happy. As it is, I see the Property missions as kind of filler, but fun at the same time. NOTHING compared to VC and VCS, though.

... you seriously like driving booze and weed in a slow as hell truck/van or flying around in a prop plane dropping flyers for literally no reason? Yea we'll have to agree to disagree. I find these specific missions really pointless and quite the opposite of fun.

 

I wouldn't mind stopping register thieves, paparazzi (I always shoot them anyway after the mission complete splash), defending bar and scrapyard missions so much, if I didn't also have to drive or fly around at mach -12 for over half the others, BUT I respect your opinion.

 

And I am just SO HAPPY that I don't have to WIN at pool, Air Hockey (Episodes) and other of these moron bar games to get 100%! Oh and bowling! BARF! lol Its bad enough that they have Yoga, which would have been fine as a voluntary diversion, where you can skip them and choose other things to get your 100% contribution from. I hate the tennis, golf, and all that. I like that they are in the game, but I am glad the player doesn't have to actually do them to get 100%.

I never, never got the allure of Pool in SA or IV.

I'm pretty much in agreement here. I didn't say that I wanted them to be mandatory. I like that they are there, but you HAVE to do Tennis, Golf, Darts and Yoga for 100% and that really blows. At the same time... I'd have more fun if it were pool, or some arcade game, or basketball, or whatever. Maybe just more options so people that aren't into Golf, Tennis, Darts and Yoga can choose something more fun (to them).

 

But again, they built a lot of models, if there's a damn Yoga mat, why can't I play on that arcade machine or pool table sitting in that house above the reservoir? And why have I seen better screensavers than that sorry excuse for a roller coaster?

 

I think the weapons in V are a massive improvement, NOT just compared to IV but all GTA games. I love the weapon wheel and carrying every weapon in the game, as well as having a much more generous ammo cap. But I also see your point as some of the weapons really do feel a little repetitive.

Yea, I don't have a problem with the weapons wheel at all. But there are 8 pistols and 8 assault rifles... this is really unnecessary IMO, especially since a lot of them are very similar (even that some of those assault rifles are technically SMG's again, redundancy). The other weapons for the most part are okay. 2 options per category, 3 if they are different enough, is really good enough for me. I WOULD however be interested if we got more knockoffs like I said, like an M41A, or the colt from Supernatural, or just a simple flamethrower...

 

The parachute options are also equally redundant. Half the color combo's are the same, and there's no chutes with cool prints or anything, just stripes.

 

Also,... NO UNDERWATER WEAPONS?... I have to dive for things... they put sharks in the water, and all I can use is a knife or my knuckles.... what if the sharks had lasers on their heads? Then what? ... always be prepared Rockstar.

 

Again, all in all, I really like the game. Just have some whining and complaining.

 

Also really wish there was a zombie mode. The map is really set up perfect for this. I know I know, zombie's is cliche at this point, but I really like the genre and it would be a good mode for this game. Like I said, SOD 2 is just around the corner. And you CAN mod your home base in that.

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Darealbandicoot

Also really wish there was a zombie mode. The map is really set up perfect for this. I know I know, zombie's is cliche at this point, but I really like the genre and it would be a good mode for this game. Like I said, SOD 2 is just around the corner. And you CAN mod your home base in that.

Well.... Zombie dlc was another casualty of GTA Online 😢

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Domac

It was too simplified.

 

1. Pedestrians and enemies take like 2-3 shots to kill.

2. The weapon wheel... (especially the time slowing down too)

3. Carrying multiple weapons of one type at a time! This made the weapons too repetitive, because you can go in AmmuNation, buy all of them and test them out in a few minutes.

4. Getting a sh*tton of cash in the end. Like, 5-7 million would've been enough, but almost 30 million?!

5. Special abilities... dafaq

6. GTA:O has turned into a Battlefield 4 and Saints Row/Star Wars cross-over. Flying cars, OP weapons, etc.

7. The 'skip' option in missions.

8. Saving your game anywhere with quick-saving makes the safehouse almost useless.

 

Now for some other sh*t:

9. They removed(or downgraded) the Euphoria Ragdoll from GTA IV, making the funny ragdoll animations not fun at all in GTA V.

10. Agressive citizens. (e.g. waiting at a bus station, and a chick calls 911 on you for standing there, waiting).

11. Trains are also almost useless. At least let us destroy or control them. Even letting us ride in them would've been cool.

12. Agressive OP cops.

13. Shark Cards.

14. Lack of gang-related content and missions.

15. Franklin had potential to be an awesome character, but he's boring instead.

16. Trevor is way too over-powered sometimes.

17. Lack of side activities (e.g. vigilante, firefighter, etc. Like, they could have put them in but not make them needed for 100%).

18. Lack of forests/isolated areas.

19. Lack of interiors.

20. Not being able to buy new safehouses.

21. Paleto Bay is boring, it could have been much better.

22. Not letting us rob more stores in freeroam (even small Fleeca banks would've been cool).

And so on.

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DirtCheap
Posted (edited)

6. GTA:O has turned into a Battlefield 4 and Saints Row/Star Wars cross-over. Flying cars, OP weapons, etc.

 

13. Shark Cards.

 

These are things found only in GTA Online, not GTA V. They should not be brought up.

Yes, technically GTA V and Online are the same game, but here's how to tell the difference:

 

GTA Online is an online game which is focused on making money by trying to ruin the GTA franchise by ruining legendary old cars and lacking any creativity.

GTA V is a video game with great gameplay and a good but flawed (IMO) story.

 

Edit: Don't mind much about what I say, I didn't read the topic's title

Edited by DirtCheap

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ATP2555
Posted (edited)

I think the weapons in V are a massive improvement, NOT just compared to IV but all GTA games. I love the weapon wheel and carrying every weapon in the game, as well as having a much more generous ammo cap. But I also see your point as some of the weapons really do feel a little repetitive.

 

 

Why else do you think I said they copied and pasted things?

Edited by ATP2555

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JavierC

 

So glad Rockstar came back to the GTA IV/RDR serious tone in RDR II instead of the stupid sh*tfest that is GTA V.

Dont speak too soon man, I would wait until the game comes out to see that. R* changed a lot since the release of GTA V. I just hope its not a bloated tutorial for Online, because that would make the current trent R* is taking even stronger (and worse) for GTAVI.

 

 

True, but at least the three trailers are kinda dark. That's a good signal.

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Helegad

Another problem I have with GTA V that I believe I’ve addressed before, but I’ll address again anyway, is that it seems as if it appeals more to dumb blonde, valley girl, or bimbo lovers whereas 3, Vice City, San Andreas, 4, TLAD, and TBOGT all seem to appeal more to brunette lovers such as myself. And for the most part that is. Additionally, lovers of the dumb blondes, valley girls, and bimbos have ABSOLUTELY NO REASON to be offended by what I just said because A. I respect their opinion, and B. I say it all as a blond haired and blue eyed man.

 

Nobody gives a sh*t what gives you an erection, okay?

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ChiroVette
Posted (edited)

Why else do you think I said they copied and pasted things?

 

I understood what you meant, but every great game, GTA included, has to copy and paste things, particularly when you have a huge, expansive map, and a weapon set that is, to a certain extent, grounded in realism. Let's be honest, this isn't Ratchet & Clank or Saints Row, where the games make their living by providing the most insanely creative weapons imaginable. In a GTA context, there is only so much wiggle room Rockstar allows themselves assault rifles, sniper rifles, shotguns, etc. So if you have 5 different machine guns in your SMG slot, they will all be similar in ways. Then again, there are cool weapons like the Rail Gun. But my point is cut and pastes are inevitable and have never been unique to GTA V. Go back to San Andreas and look at things like trees and some of the similar houses in similar neighborhoods. Also, other GTA games have less variety of weapons.

 

My point is I don't see having cut and pastes as necessarily a bad thing. Huge, awesome game worlds like GTA V cannot have every, single, little element designed uniquely. Time has to be saved by using a certain amount of conservation of design.

 

Also really wish there was a zombie mode. The map is really set up perfect for this. I know I know, zombie's is cliche at this point, but I really like the genre and it would be a good mode for this game.

 

I don't want to make a huge, massive quote tree, so I will respond to your points without most of your quotes. I have never been a fan of zombie games at all. But that said, I really like the way Volition added it to Saints Row 2. I would have liked it more in SRTT, but I was not happy that Arapice Island was permanently infested with Zombies after the zombie mission for Mayor Reynolds. I liked the way SR2 handled it better. But that said, it could be fun if ROckstar implemented it right.

 

We are definitely on the same page on a lot of things. I will say that in terms of actual, gameplay the safehouses in GTA V are useless, BUT then again, remember our conversation about interiors? Aren't they, quite honestly, gameplay useless as well? Are you suggesting that GTA V have even less enterable interiors than it does by eliminating safehouses because of the quick save feature on the phone? Two words I said before about interiors I think also apply to the safehouses: Role Play. Also having each protagonist with their own home that the player can enter and explore really adds to the immersion of the story, even if the game no longer requires saving by sleeping. I think that had Rockstar removed the safe houses from V that even though they have dubious gameplay value, it would have stripped a large part of the feeling that the player is part of the world.

 

Not to mention that in GTA games, safe houses are more than just being about gameplay. They are a tradition, dating back 17 years to GTA III. Could they have made them more useful in some way, such as with SR like customizing and maybe having more cool stuff happen there? Sure. But I don't think that this was even close to a priority in V. There is a huge amount of content, and at some point, developers have to prioritize what can and can not be developed in the game.

 

As I already said, GTA absolutely suffers from too little garage space in SP. It isn't a comfort to console players, BUT you can get all the garages in the SP game on the PC with a mod, and then you have space for literally HUNDREDS of vehicles for each protagonist. Why Rockstar never brought this to the vanilla game is absolutely beyond me, and a bit of a disgrace, to be honest.

 

I agree with you about the clothes. They are definitely absurdly repetitive. With very few notable exceptions, every single suit I bought as Michael looks like every single other suit. Franklin and Trevor get a little bit more variety, but not much. I remember when I had to buy nerd clothes for Lester in "Friend Request" and it was ridiculous how all the cargo shorts and vests he needed looked exactly the same. This is one of the few areas I would actually agree with ATP2555 about cut and pastes. The clothing just has no creativity. To be honest, and to repeat, I don't boot up GTA so I can play Barbie Dress-Up, so this isn't a big deal to me, literally at all. That said, however, I can see how this would be obnoxious to some players.

 

I think that Rockstar intentionally scaled back on the friend and hangout stuff because, lets be honest, so many GTA fans, me included, complained so much about this. I think Rockstar wanted to keep this aspect of the game and simply made it a lot less intrusive. But I also think that this meant that players like yourself, who like this aspect of GTA waaaaaaay more than I do, were going to be disappointed. It never bothered me that Michael couldn't "sleep with" Amanda in the same way that Franklin could befriend and seduce a stripper or they could pick up prostitutes and get booty calls. Crap like this, in my opinion at least, is highly overrated nonsense in a GTA game, and it wouldn't bother me one little bit if it was completely abandoned. I don't get the allure.

 

I like the idea of it, but not the ridiculously annoying obtrusiveness of it all and how in-your-face it is. And not just IV with the stupid, obnoxious,, relentless bromance date crap and the "like" stat that I wanted to slit my wrists every time I saw. San Andreas is truly obnoxious with the girlfriends, too. Denise is the ONLY girl who just likes CJ for who he is, but even she gets terribly annoying. For Helena, you have to be fat with little muscle, for Barbara, you have to be husky and muscular, for Katie you have to be skinny. And God f*cking forbid you are trying to max them to 100% and keep them there with "maintenance" dates when you are dating them all at one time and have to change your body type.

 

Like I said, the picky, fastidious girfriends in SA and the Bromance, clingy, needy, annoying-ass friends in IV are a good idea in theory, but if this is how Rockstar needs to implement them, then me personally, I would rather they just be eliminated completely than have to endure one more, "Cousin, you vant we go bowling?" and then if you are busy, you know, actually playing the f*cking game, you get a little minus-like.

 

To answer your question about the property missions, YES I do like driving the weed truck of the booze truck for a Paleto bar, or fending off robberies, or doing taxi and tow truck missions. Why? Because, they are innocuous, random, can be turned down with little penalty other than a couple of dollars, unneeded anyway by that point in the game. PLUS, you mentioned rolelay several times already. That is what those missions are for. They add a sense of time and emotional investment in property ownership in the same way that a lot of enterable interiors would add to the roleplay of whatever you want to do inside them,

 

The businesses are NOT meant to be deep, long, sophisticated missions.

 

Here is another thought for you to consider about V's businesses: Aren't they an awful lot like MOST OF the main career missions in all the previous GTA missions, even including IV? "Drive person A to location B, take them home" or in this case deliver weed or booze of be a taxi driver (another staple in previous GTA games). Properties in V take a lot of heat in this forum, but I don't get it. They just add a little extra bonus missions. Simple? Absolutely. But they are not meant to be more than that. Do them, don't do them, or completely ignore them. But them just "being in the game" is certainly no worse than "Cousin, you vant we go bowling?" as at least there is no real penalty for blowing them off.

 

I totally agree with you about the sharks, but I would also say that the attacking animals are just as bad. Look, one of my favorite things about GTA games is the relaxing, hedonistic enjoyment of exploration. When your life is in danger from animals, whether coyotes and cougars on land or sharks in the sea, it really breaks immersion for me. Because I don't want to ALWAYS have to be alert and ready to defend myself. Don't get me wrong. The predator animals in GTA V are easy enough to deal with, but it requires much, much more vigilance than I want to have while trying to kick back and just explore. San Andreas may have been the best game for pure, unadulterated sightseeing for this very reason.

 

Realistic to have no predators in the forest and desert and mountains? No, but I think realism needs to be subordinated to fun in videogames like GTA.

Edited by ChiroVette

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Ash_735

Chiro there really was no need for that long post, this is the whine and complain thread, there's no need for you to come in here and write an article about how you disagree with people who don't like certain aspects of the game.

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GrudgefromSanAndreas

My complaint is in my member title

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Ertan Soner

So glad Rockstar came back to the GTA IV/RDR serious tone in RDR II instead of the stupid sh*tfest that is GTA V.

I hope they do the same in gta 6 too

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kcole4001
...................... yea it's not a car game but still, there are a lot of nice cars it'd be nice to upgrade and keep............................

 

It's 'not a car game' ?

Really?

 

I agree with many of your points, but it is indeed a car game at it's core.

Sometimes the core is pretty hard to see, but it's still there ...somewhere.... :colgate:

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Darealbandicoot
Posted (edited)

Gta Online is getting more support and is doing better than it ever has according to Scrooge Zelnick.... I guess we now know that when he referenced GTA V and GTA Online being supported he meant the premium rip off edition and more online exclusive updates that break single player....Yippee

Edited by Darealbandicoot

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ChiroVette
Posted (edited)

Chiro there really was no need for that long post, this is the whine and complain thread, there's no need for you to come in here and write an article about how you disagree with people who don't like certain aspects of the game.

 

I was agreeing with MANY things he said and disagreeing with some. Which, by the way, you did as well in one or two of the V-Positive threads.

Edited by ChiroVette

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geonamorh

When ever i launch gta v and get in a car/motorcycle or spwan one the grame crashes with this error : script hook 5 critical fatal error canot find native 0x36d782f68b309bda

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ChiroVette

When ever i launch gta v and get in a car/motorcycle or spwan one the grame crashes with this error : script hook 5 critical fatal error canot find native 0x36d782f68b309bda

 

Sounds like you have to download the latest ScripthookV that is compatible with the current game update:

 

http://www.dev-c.com/gtav/scripthookv/

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Cheatz/Trickz

So you can turn down the lazy ass recycled property missions in V with little punishment but a little knock to the like metre in IV is major damage? Lol, as if the friend system in IV is even remotely problematic. Its a great system that really should be expanded upon, not f*ckin downgraded like it was in V with everything else. They provide a fitting way for players who wish to learn more about the characters and story, while also making sense from a narrative point of view, yet are totally optional. But like you said you "don't get the allure" hangouts and girlfriend stuff so imo that completely invalidates your view on the subject imo. Don't comment on sh*t you don't understand and all that.

 

As for V's properties missions, there is no issue with them simply being in the game, existing, it's that they are recycled and lazily implemented. I'm not complaining about Trevor's trafficking missions despite them being recycled. Why? Because they are open ended, and feature their own unique dialogues, theyre not lazy. The game is about making money and the properties are an extension of this theme. When you're dropping a lot of money on one you should be getting something decent in return, not boring monotonous missions that just seem like Rockstar had no time left to finish them.

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Miamivicecity

So glad Rockstar came back to the GTA IV/RDR serious tone in RDR II instead of the stupid sh*tfest that is GTA V.

 

I have a feeling Arthur will be what Trevor wishes he was. A genuine bad ass without that corny "I'M CRAAAZZZY" sh*t.

 

The only thing that concerns me about RDR2 is potential online suffocation, but yes. I'm looking forward to hopefully returning back to the more serious tone that made me love the games R* made between 2008-2012. It's about time they rekindled some of that lost magic.

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ChiroVette
Posted (edited)

So you can turn down the lazy ass recycled property missions in V with little punishment but a little knock to the like metre in IV is major damage?

 

You mean you can turn down the property missions in V, most of which are much better than the garbage missions in IV anyway, though are substantially simpler than the much more sophisticated missions in V. And there is really zero penalty for turning down property missions in V when you consider that by the time you own property in V, you are making enough money from the game that you don't miss the piddling pennies of weekly income from properties you turn down.

 

Lol, as if the friend system in IV is even remotely problematic. Its a great system that really should be expanded upon, not f*ckin downgraded like it was in V with everything else.

 

Its complete and utter garbage that should have been eliminated. Thank God Rockstar learned from all the complaints about the idiotic, bromance playdates from a bunch of obnoxiously needy, clingy sycophants laughingly referred to as friends. At least in V, you aren't penalized for IGNORING them, and the choice to playdate your little needy NPCs is entirely up to the player. If I never again in my life hear the words, "Cousin, you want to go bowling?" I will be a happy guy! lol It is seemingly just as bad in the Crapisodes, to be frank, But at least Rockstar had the presence of mind to tone down the stupidity a notch by not removing the "benefits" for dipping down too low. But still, requirements for 100% being Air Hockey with your little pathological needy NPC playdates? In V, though, even for 100%, you can pick and choose what Hobbies & Passtimes you want to do to get 100% and aren't forced to win all those idiot bar games, and yes, they are just as stupid in V. I am pretty sure that other than the one Yoga mission (which is admittedly a poor mission) you can opt not to do Yoga, tennis, golf, etc, and still get 100%. Not to mention you aren't required to date your NPC idiots.

 

One more thing: I love how in V you don't get calls OVER AND OVER AND OVER AGAIN from your annoying playdate bromance idiots. So maybe you don't get too many penalties in IV for blowing them off, but it is obtrusive and annoying.

 

I don't remember so correct me if I am wrong, BUT didn't you have to keep your Snore friends happy or lose out on things like Jakob's weapons, Brucie's helicopters, Roman's taxi's or something, and so forth? As I said, its been a while. But if I remember right, that absolutely is a penalty.

 

 

They provide a fitting way for players who wish to learn more about the characters and story, while also making sense from a narrative point of view, yet are totally optional.

 

And if you don't because they are forgettable, poorly written, boring characters, then you still have to continually fend off their creepy advances.

 

But like you said you "don't get the allure" hangouts and girlfriend stuff so imo that completely invalidates your view on the subject imo. Don't comment on sh*t you don't understand and all that.

 

The fact that I can cite how BORING and lackluster that all is means that I completely understand it. So my view is completely valid. AS I FORCED MYSELF to endure them when I played through the game a decade ago in the spirit of giving that crap a real try. I did, in fact, "date" all the pixelated, poorly implemented Snore-sluts as well as go on every activity with all the bromance NPCs. So believe me, I am perfectly qualified to comment on how nonsensically boring it all is.

 

As for V's properties missions, there is no issue with them simply being in the game, existing, it's that they are recycled and lazily implemented.

 

Gee, sounds a whole lot like almost ALL of the career missions in IV. Pick up moron A, drive him to lackluster location B, shoot a bunch of people, etc etc. Now that you brought it up, I am surprised you don't LOVE the property missions in V. They should feel like you have "come home" to you. :r*::r*::r*:

 

I'm not complaining about Trevor's trafficking missions despite them being recycled. Why? Because they are open ended, and feature their own unique dialogues, theyre not lazy. The game is about making money and the properties are an extension of this theme. When you're dropping a lot of money on one you should be getting something decent in return, not boring monotonous missions that just seem like Rockstar had no time left to finish them.

 

The Airfield missions are truly excellent, and even though they are not technically, I always considered them to be part of the story, at least Trevor's story in Blaine.

Edited by ChiroVette

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Cheatz/Trickz

Snore sluts? Sounds like a bitter and broken heart to me.

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ViceBoy69
Posted (edited)

Yep he is bitter always the same replys.

Your not qualified to comment on anything i seriously doubt you have ever played GTA4 closest you have come is reading about it online.

Edited by ViceBoy69

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ChiroVette
Posted (edited)

Snore sluts? Sounds like a bitter and broken heart to me.

 

If IV was the last GTA game, you might be right about me. But since I have V, which improved the series immeasurably after the 2008 debacle, and I am very satisfied with it, my heart is just fine. See, its the small, fractional, disgruntled minority of angry IV fans who are the ones who are broken hearted. You would know.

 

On topic: One complaint I have about V is the mission, Did Somebody Say Yoga. The story part of the mission is great, but they really should not have made the player go through an entire yoga session to complete the mission.

Edited by ChiroVette

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Miamivicecity

 

Snore sluts? Sounds like a bitter and broken heart to me.

 

If IV was the last GTA game, you might be right about me. But since I have V, which improved the series immeasurably after the 2008 debacle, and I am very satisfied with it, my heart is just fine. See, its the small, fractional, disgruntled minority of angry IV fans who are the ones who are broken hearted. You would know.

 

On topic: One complaint I have about V is the mission, Did Somebody Say Yoga. The story part of the mission is great, but they really should not have made the player go through an entire yoga session to complete the mission.

 

Atleast GTA IV was kind enough to let us skip bowling during "First Date". Hell you could take Michelle to play pool if you wanted to. That damn restrictive and oppressive game. :p

 

Kidding aside my biggest issue with this mission like a few others is they simply drag on to try and make up for the smaller mission count deficit.

 

This one's one of the biggest offenders. Even the drug fuelled epithany gets old after a while.

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ChiroVette
Posted (edited)

Atleast GTA IV was kind enough to let us skip bowling during "First Date". Hell you could take Michelle to play pool if you wanted to. That damn restrictive and oppressive game. :p

 

Not for anything, lest you think I am picking on IV, I HATE pool in San Andreas. I hate Darts in IV, the Episodes, and V. I hate the yoga in V (more so because its forced on you than just because its there) and I have no use for the other "sports" and bar games in GTA history. BUT I like that they are "there" in V. Because it adds to the immersion to know that if I ever want to play tennis or golf (which in 5 years I can honestly say I never have!) just knowing its there.

 

Kidding aside my biggest issue with this mission like a few others is they simply drag on to try and make up for the smaller mission count deficit.

 

This one's one of the biggest offenders. Even the drug fuelled epithany gets old after a while.

 

Well, I have always said that the face-value "mission numbers" in V are a misnomer. Because, presumably, when most people think of main missions, they think of the "career missions" or "main storyline missions." Obviously V has less of those at 69, even less than that if you subtract things like "buy boiler suits" or "buy masks" which are missions in name only. But where I believe you and others are mistaken is NOT factoring in the bigger side missions that have really nice stories, too.

 

While technically Maude is not a main character, her story is every bit as well developed as D-Ice, Marty Chonks, or El Burro in III. And if you look at the menu the game counts them as career missions. The reason the game is divided up like that, V I mean, is because there are three protagonists. The in depth nature of many of the side missions are really stories, some pretty expansive. Some just as engaging and narrative in nature as the main storyline.

 

Look at how in depth the Epsilon missions are. Then there is the Hunting mission with Cletus that opens up the side activity. There is Nigel and Dom, and on and on and on. I think the mistake you are making is ignoring all of this because the nomenclature simply doesn't refer to them as main story missions. Oh, and let's not forget the S&F's, many of whom have very interesting associated stories.

 

So, yes, the "listed" story missions of V, on the surface, seems less. But when V is taken as a totality of its narrative and interwoven side stories, the actual story is massive.

 

 

Yep he is bitter always the same replys.

Your not qualified to comment on anything i seriously doubt you have ever played GTA4 closest you have come is reading about it online.

 

I realize people like you, who cannot accept how much Rockstar improved GTA, need to believe that happy fans of one of the BEST games of the series, and the most current game available must be bitter. You guys need to look in the mirror. While I may mock the sh*t out of IV in this forum, its fun not bitterness. Its you who are the ones that are actually bitter and butthurt, because GTA has moved on from the one-time mistake in 2008 that you have fetishized in your feverish attempt to not move forward with the series like I have. But I have nothing to be bitter about. lol Well except online! That I am bitter about and don't mind admitting it, because of a lack of SP support and DLC.

 

I completed IV to 100% and just recently, just to give it a try (and for 5 bucks lol) I did the Episodes as well. Honestly, why would I comment on a game I NEVER played as you suggest? There would be nothing in it for me. If IV was a good game, believe me, I would know. I would offer to upload a screenshot of my 100% save, on my old consoles from IV, but I gave the games away and probably deleted the data. I guess I could upload screenshots from my Steam account for the Episodes? But why bother? Once you realized you were wrong about that, like others here, you would need to find some other reason why I can't stand IV. lol

Edited by ChiroVette

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Miamivicecity

Nah. I get that, but I remember before release R* said something along the lines that the missions would be longer and more complex, BUT ones like Did Somebody Say Yoga? just ended up feeling tedious.

 

I don't even mind the yoga session can't be skipped necessarily because if it could the context of the rest of the mission would make no sense, but it just feels un-necessarily drawn out. Scouting The Port suffers from the same problem.

 

Honestly when I think of any missions from within the series I dread having to do these two always seem to pop into my mind. Long missions can be fun when done right, but not when they serve as screeching halt roadblocks.

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ChiroVette
Posted (edited)

Nah. I get that, but I remember before release R* said something along the lines that the missions would be longer and more complex, BUT ones like Did Somebody Say Yoga? just ended up feeling tedious.

Definitely. I have no clue what they were thinking on that. To be honest, until that point in my real playthrough of the game, I marveled at all of the improvements and was really enjoying it. I felt like the devs learned their lessons with all that obnoxiously intrusive crap (again like the friends) because that facet of the game was relegated to much more background and not as annoying. Then I got to that mission and I was like, WTF??? It seems like Rockstar, for reasons I don't quite understand, needs to inject their own brand of pomposity into every GTA game, even if it is in just some little part, like GF's in SA, Friends/bargames/playdates in IV, and ramming yoga down the throats of players.

 

They did it in San Andreas by making the "Girlfriends" so fastidious and picky that you had to jump through many hoops to try and max them all out since it often involved drastic changes to CJ's body. In IV it was what I already said ad nauseam. I can't think of anything in III and VC, though, so I may be wrong when I say all GTA games.

 

 

I don't even mind the yoga session can't be skipped necessarily because if it could the context of the rest of the mission would make no sense, but it just feels un-necessarily drawn out. Scouting The Port suffers from the same problem.

Oddly enough, I actually like Scouting The Port. Probably because it is only one mission, and the dialog really moves it along. Plus I kind of like the way they implemented the whole masquerade as a long shoreman thing. I felt that for all its slow moving aspects, as long as it was just the one mission, I like it. That said, I TOTALLY understand why you don't like the mission, and in truth, its a valid complaint. Not sure why that mission doesn't trip my "Oh my God, please make it stop!!!" meter like the Yoga mission does.

 

 

Honestly when I think of any missions from within the series I dread having to do these two always seem to pop into my mind. Long missions can be fun when done right, but not when they serve as screeching halt roadblocks.

I think that Rockstar, for all their talent, is a little pompous in some ways. They seem to want to insert these "lessons" into games, at least GTA, and I am not quite sure why or even what they are sometimes.

 

The torture scene, for instance. Now I like that scene and enjoy torturing the poor guy. BUT I know a lot of people don't. And when questioned about it, particularly about many objections players had to it and their wish that they could skip the torture and still pass the mission, Houser got all righteously indignant and made it clear that even though this was entertainment, he and his devs wanted to force the mission on people. So there is a sort of elitism there. Because even though I like the mission, why not let players choose for themselves and skip the torture if they want to?

 

Clearly Houser didn't care, and he wanted the players to feel uncomfortable. He referred to it as social commentary. I think the friends and "bar game" reaquirements in IV were a similar philosophy of ramming parts of their ideals down our throats whether we like it or not. Yoga, an entire session being included in the main story, is a great example of this. The dev team had to know that people would object to this. These guys are a lot of things, but they aren't stupid.

 

But somebody or several somebodies had to make a decision that they simply didn't give a sh*t about what players wanted. That, to me, is preachy and elitist. Because I don't, for one second, believe that GTA's dev team is too stupid to have realized that almost NOBODY would like the Yoga mission. Yet they made a conscious decision to shove it down our throats anyway? Why? Just because, I guess.

Edited by ChiroVette

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