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Capture Creator Available


Deffpony
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Is it possible to do 'player vs NPC' games this way? For example: one team is players and the other is all cop/military NPCs guarding a bank.

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Nitsuj Rasta

Word. Great, gonna try this out in a few minutes..

 

Hopefully we'll get an earlier release for "High Life" as well.. like.. tomorrow!

 

 

 

*wishful thinking*

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Word. Great, gonna try this out in a few minutes..

 

Hopefully we'll get an earlier release for "High Life" as well.. like.. tomorrow!

 

 

 

*wishful thinking*

I would like this too, especially since 1.12 was a general clean up, perhaps it will release tomorrow!

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Garrett2013

Is it possible to do 'player vs NPC' games this way? For example: one team is players and the other is all cop/military NPCs guarding a bank.

Well you could just make all of the npcs hostile to each team and get the players to get along and do it that way but there's always going to be that one player that will shoot the other players too

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Is it possible to do 'player vs NPC' games this way? For example: one team is players and the other is all cop/military NPCs guarding a bank.

Well you could just make all of the npcs hostile to each team and get the players to get along and do it that way but there's always going to be that one player that will shoot the other players too

 

But no way to set it to a single team and have them attack the NPCs?

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Is it possible to do 'player vs NPC' games this way? For example: one team is players and the other is all cop/military NPCs guarding a bank.

Well you could just make all of the npcs hostile to each team and get the players to get along and do it that way but there's always going to be that one player that will shoot the other players too

 

But no way to set it to a single team and have them attack the NPCs?

 

 

No, sorry. But this does pave the way for a Gang Attack and Mission creator tool, so don't be discouraged.

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Is it possible to do 'player vs NPC' games this way? For example: one team is players and the other is all cop/military NPCs guarding a bank.

Well you could just make all of the npcs hostile to each team and get the players to get along and do it that way but there's always going to be that one player that will shoot the other players too

 

But no way to set it to a single team and have them attack the NPCs?

 

 

No, sorry. But this does pave the way for a Gang Attack and Mission creator tool, so don't be discouraged.

 

No worries. Just glad to have that clarified. Still a ton of potential with this addition. Thanks!

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It's quite easy to use, here's my first go - use the cargobobs to capture buses from the island, with a couple sniper overlooks;

 

http://rsg.ms/1qzdixR

 

Xbox

 

Throwing in aggressive, pot-smokinmg scientists with baseball bats is funny.

Edited by Gridl0k
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It's quite easy to use, here's my first go - use the cargobobs to capture buses from the island, with a couple sniper overlooks;

 

http://rsg.ms/1qzdixR

 

Xbox

 

Throwing in aggressive, pot-smokinmg scientists with baseball bats is funny.

 

Does using Cargobobs to drop off vehicles work? I assumed that in GTA you had to be in the vehicle in order to deliver it.

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They need to make it so that if you kill an actor with a weapon you can't pick it up. I've placed 2 actors with miniguns defending a case but the player can then pick it up and become OP.

 

I want it set so the players have nothing but shotguns and can't pick anything else up.

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Garrett2013

 

 

It's quite easy to use, here's my first go - use the cargobobs to capture buses from the island, with a couple sniper overlooks;

 

http://rsg.ms/1qzdixR

 

Xbox

 

Throwing in aggressive, pot-smokinmg scientists with baseball bats is funny.

Does using Cargobobs to drop off vehicles work? I assumed that in GTA you had to be in the vehicle in order to deliver it.

It works made a capture where you have to use cargobobs to transport tanks and once you get close enough to the area it drops just like in coveted

Retrieve The Tanks-use cargobobs to pick up and transport tanks to your drop off point. 1st team to 5 points wins best of luck to ya

 

http://rsg.ms/1qzrsiw

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I don't know if it's the same for races and deathmatches, but LS Airport and Fort Zancudo are still off-limits. Which sucks balls as it makes pretty much any aircraft-based capture very tricky to plan.

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Sir Michael

Whats capture mode¿ What do you capture?

It's like Capture the Flag, but the "flags" are usually duffle bags, vehicles, or any GTA-related items.

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I don't know if it's the same for races and deathmatches, but LS Airport and Fort Zancudo are still off-limits. Which sucks balls as it makes pretty much any aircraft-based capture very tricky to plan.

 

I'm planning on doing a Titan capture. They need to add Forced Weapons options since they're easily destroyable.

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AGiganticLlama

Hi,

 

I have been reading on these forums for a while so I finally decided to make an account!

 

OT: they said it would be out Friday, perhaps the "high life" update will be out on the Friday because of some notorious leaksters saying it will be out before the 20th of April, which is a date speculated from the "420" update. So hopefully the update will be on Friday because I really want more garage space and a motorcycle, the dinka thrust sounds interesting, if it is rubbish then I will get a bagger just because it sounds epic and I think it's more unique than the daemon and hexer! Do any of you guys think the "high life" update will come out on Friday?

Hi, welcome to the forums.

I hope it does release on Friday, that'd be nice timing to enjoy it over the weekend. :)

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I don't know if it's the same for races and deathmatches, but LS Airport and Fort Zancudo are still off-limits. Which sucks balls as it makes pretty much any aircraft-based capture very tricky to plan.

 

I'm planning on doing a Titan capture. They need to add Forced Weapons options since they're easily destroyable.

 

 

See, that's the issue. Sandy Shores and McKenzie field are the only airfields that you can place things on. So as much as i'd love to see a Titan capture (I was trying to do a Duster capture myself), I can't see it working out because of the lack of places where you can land one safely.

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Joy, more shi*t to wade through once the varifed rubbish comes in.

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Soran Is On

Question: single team capture mode vs an army of npc's.

 

Can you make that ?

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Question: single team capture mode vs an army of npc's.

 

Can you make that ?

Doesn't look like it. I was asking about the same thing earlier and was told it's 2 teams minimum, so you could have "players vs NPCs" but it would be 2 teams of players and there's the chance that the other group back-stabs you.

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Question: single team capture mode vs an army of npc's.

 

Can you make that ?

Doesn't look like it. I was asking about the same thing earlier and was told it's 2 teams minimum, so you could have "players vs NPCs" but it would be 2 teams of players and there's the chance that the other group back-stabs you.

Woah. Imagine the depth that adds. You could work together but you're always under threat of being backstabbed. Oooh I'm interested in this now..

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Made a heist capture match. Its actually really fun

 

http://rsg.ms/1qzP9aq

Damnit Deff, I had a similar idea using that same bank.

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Garrett2013

 

 

 

Question: single team capture mode vs an army of npc's.

 

Can you make that ?

Doesn't look like it. I was asking about the same thing earlier and was told it's 2 teams minimum, so you could have "players vs NPCs" but it would be 2 teams of players and there's the chance that the other group back-stabs you.
Woah. Imagine the depth that adds. You could work together but you're always under threat of being backstabbed. Oooh I'm interested in this now..

 

Ha would be fun to do but you'd have to always watch your back

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Gosh darn it. Two of mine have already been played five times each, and I wasn't in any of them :(

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